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Re: Monster Hunter World (Steam)

Posted: Thu Jun 06, 2019 1:09 am
by ZoanChrome
predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @ShyTwig16 for the [Link] module

UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Confirmed outdated, tested with MHW CODEX updated to version 166925, it's still working for old version (161254)
just a reminder for first page predprey table not working for updated version
P.S: for someone that didn't know, version number written on the top left of the game (need windowed mode to see)
Will try Squall's version with steamw**** fix mhw

Edit: Squall's version with steamw**** fix mhw 166925 works, some features doesn't work (invulnerability, unlock armor/weapon tier, mantle)

Re: Monster Hunter World (Steam)

Posted: Sun Jun 09, 2019 9:08 am
by Squirrel2022
Is this been updated?

Re: Monster Hunter World (Steam)

Posted: Sun Jun 09, 2019 11:57 am
by hardcore88
Following stuff doesnt work correctly:
- Invulnerable
- Highlighted Item Pointer
- Easily Break Monster Parts

Everything else seems to work for me

Re: Monster Hunter World (Steam)

Posted: Sun Jun 09, 2019 11:35 pm
by kraton30
Is there a way to swap weapons during battle in table? I don't want to go to the tent to do it

Re: Monster Hunter World (Steam)

Posted: Mon Jun 10, 2019 6:48 am
by Moe~Kyun!
Yeah invul doesn't work anymore :(

Re: Monster Hunter World (Steam)

Posted: Mon Jun 10, 2019 9:46 am
by Pankuu
use fearlessrevolution trainer for invul

Re: Monster Hunter World (Steam)

Posted: Mon Jun 10, 2019 11:37 am
by Davedyo
need full Guild Card Edit like medal and unity

Re: Monster Hunter World (Steam)

Posted: Mon Jun 10, 2019 2:57 pm
by predprey
ZoanChrome wrote:
Thu Jun 06, 2019 1:09 am
predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @ShyTwig16 for the [Link] module

UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Confirmed outdated, tested with MHW CODEX updated to version 166925, it's still working for old version (161254)
just a reminder for first page predprey table not working for updated version
P.S: for someone that didn't know, version number written on the top left of the game (need windowed mode to see)
Will try Squall's version with steamw**** fix mhw

Edit: Squall's version with steamw**** fix mhw 166925 works, some features doesn't work (invulnerability, unlock armor/weapon tier, mantle)
yea, my bypass is outdated for the newer versions after 161254. i don't mind if it is unpinned from the top posts so there is less confusion over which bypass to use since i doubt anyone is still playing on the old version @Squall8 @JessieKazama.

caliber's mhwresetcrc is patching the same memory locations as me and is much cleaner and usable on the newer versions so i didn't see much point in updating my code, the only merit of it being that the bypass can be activated from within CE. using a program such as caliber's can serve to obfuscate the bypass method if only a little so that the bypass has more longevity before capc*m patches it, i opted not to update my bypass out of respect for his view on this. if capc*m patches it and his fix stops working, i will look into it again.

Re: Monster Hunter World (Steam)

Posted: Tue Jun 11, 2019 7:07 am
by zman1219
I understand a lot of the scripts are busted at the moment, but if there are any that unlock all previous events, please link it. Thank you!

Re: Monster Hunter World (Steam)

Posted: Tue Jun 11, 2019 12:10 pm
by buzz09577
Anyone can fix the invulnerable and Monster Easy Part Break?

Re: Monster Hunter World (Steam)

Posted: Tue Jun 11, 2019 1:10 pm
by Lord Blade
buzz09577 wrote:
Tue Jun 11, 2019 12:10 pm
Anyone can fix the invulnerable and Monster Easy Part Break?
I just use fearlessrevolution's trainer for those. They still seem to work fine.

Re: Monster Hunter World (Steam)

Posted: Tue Jun 11, 2019 4:42 pm
by ZWEISLANE
Any update for Berserk Knight character editor ?

Re: Monster Hunter World (Steam)

Posted: Wed Jun 12, 2019 7:47 am
by buzz09577
Lord Blade wrote:
Tue Jun 11, 2019 1:10 pm
buzz09577 wrote:
Tue Jun 11, 2019 12:10 pm
Anyone can fix the invulnerable and Monster Easy Part Break?
I just use fearlessrevolution's trainer for those. They still seem to work fine.
Can you share the link of it? Thanks!

Re: Monster Hunter World (Steam)

Posted: Wed Jun 12, 2019 8:40 am
by Galerian
buzz09577 wrote:
Wed Jun 12, 2019 7:47 am
Can you share the link of it? Thanks!
https://fearlessrevolution.com/viewtopic.php?f=5&t=8200

Re: Monster Hunter World (Steam)

Posted: Wed Jun 12, 2019 5:27 pm
by Deepthroat
Lord Blade wrote:
Tue Jun 11, 2019 1:10 pm
buzz09577 wrote:
Tue Jun 11, 2019 12:10 pm
Anyone can fix the invulnerable and Monster Easy Part Break?
I just use fearlessrevolution's trainer for those. They still seem to work fine.
You should just use fearlessrevolution Trainer honestly, it won't mess your save with bad entries.