Avowed
Posted: Thu Feb 13, 2025 11:04 pm

Quick pointer table.
old
Enjoying the table? Please hit that

That sounds right. Rhark mentioned the game calculates how many points you're supposed to have at a given level.fleischbag wrote: ↑Fri Feb 14, 2025 4:55 amNoticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Yeah, i had to recreate the character to make the stats stick.fleischbag wrote: ↑Fri Feb 14, 2025 4:55 amNoticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!InfinityArts wrote: ↑Fri Feb 14, 2025 6:18 amStat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.
I noticed that this toggle also works for loot you pick up, is it possible to add a version that will deactivate itself after 3 seconds or so? (so you can use the enable hotkey to turn it on when you press your hotkeys for items) and don't have to worry about needing to turn it off every time you loot?
Easier way for you here until Send update his Table with the Base addresses:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26505</ID>
<Description>"Base Might"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>E8</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26506</ID>
<Description>"Base Constitution"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>F8</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26507</ID>
<Description>"Base Dexterity"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>108</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26508</ID>
<Description>"Base Perception"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>118</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26509</ID>
<Description>"Base Intellect"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>128</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26510</ID>
<Description>"Base Resolve"</Description>
<VariableType>Float</VariableType>
<Address>[play]+2D8</Address>
<Offsets>
<Offset>138</Offset>
<Offset>1B08</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Can you explain in more detail how to do this?