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Avowed

Posted: Thu Feb 13, 2025 11:04 pm
by Send
Image

Quick pointer table.
old
Avowed-Win64-Shipping.CT
+ Last Used/Sold/Obtained Item Pointer & Items Don't Decrease
(50.18 KiB) Downloaded 3999 times
Avowed-Win64-Shipping.CT
+ Max Gear Lvl/Upgrade & Less Ability Requirements
(51.7 KiB) Downloaded 1745 times

Enjoying the table? Please hit that Image button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.

Re: Avowed

Posted: Fri Feb 14, 2025 12:25 am
by Zanzer
Item Pointer
Unlimited Stamina
Unlimited Essence
Unlimited Items
Player Pointer

Re: Avowed

Posted: Fri Feb 14, 2025 4:55 am
by fleischbag
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.

Re: Avowed

Posted: Fri Feb 14, 2025 5:31 am
by Send
fleischbag wrote:
Fri Feb 14, 2025 4:55 am
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
That sounds right. Rhark mentioned the game calculates how many points you're supposed to have at a given level.



Added 'Last Used/Sold/Obtained Item Pointer' & 'Items Don't Decrease'

Re: Avowed

Posted: Fri Feb 14, 2025 6:14 am
by jonaaa
fleischbag wrote:
Fri Feb 14, 2025 4:55 am
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Yeah, i had to recreate the character to make the stats stick.

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While i was in the character creator, i had to manual search each one of the stats, after getting all the stats values, i added the initial three points to any stat, then when i was about to finish the character, i've set every stat to 15.

Re: Avowed

Posted: Fri Feb 14, 2025 6:14 am
by Alias50
The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)

Re: Avowed

Posted: Fri Feb 14, 2025 6:18 am
by InfinityArts
Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.

Re: Avowed

Posted: Fri Feb 14, 2025 6:34 am
by jonaaa
InfinityArts wrote:
Fri Feb 14, 2025 6:18 am
Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!

Re: Avowed

Posted: Fri Feb 14, 2025 7:14 am
by sicwan
Send wrote:
Fri Feb 14, 2025 5:31 am
Added 'Last Used Item Pointer' & 'Items Don't Decrease'
I noticed that this toggle also works for loot you pick up, is it possible to add a version that will deactivate itself after 3 seconds or so? (so you can use the enable hotkey to turn it on when you press your hotkeys for items) and don't have to worry about needing to turn it off every time you loot?

edit - spelling error

Re: Avowed

Posted: Fri Feb 14, 2025 10:02 am
by Sxsxarael
jonaaa wrote:
Fri Feb 14, 2025 6:34 am
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!
Hi, how do you subtract from the pointer address?

Re: Avowed

Posted: Fri Feb 14, 2025 10:05 am
by Lootie_McShootie
im also curious about that

Re: Avowed

Posted: Fri Feb 14, 2025 10:46 am
by jonaaa
Sxsxarael wrote:
Fri Feb 14, 2025 10:02 am
jonaaa wrote:
Fri Feb 14, 2025 6:34 am
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!
Hi, how do you subtract from the pointer address?
Easier way for you here until Send update his Table with the Base addresses:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26505</ID>
      <Description>"Base Might"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>E8</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26506</ID>
      <Description>"Base Constitution"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>F8</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26507</ID>
      <Description>"Base Dexterity"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>108</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26508</ID>
      <Description>"Base Perception"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>118</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26509</ID>
      <Description>"Base Intellect"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>128</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26510</ID>
      <Description>"Base Resolve"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>138</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select all, copy the code and paste inside the CT. (CTRL C + CTRL V).

If you still want to learn how:

Double click on the address:

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Click on the Left Arrow to Subtract:

Image

Click OK.

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Done! The Left Arrow will Subtract and the Right Arrow will Add. You can also type EC-4 instead of clicking on those arrows.

Image

Re: Avowed

Posted: Fri Feb 14, 2025 1:17 pm
by froski
what about ability points ?

Re: Avowed

Posted: Fri Feb 14, 2025 2:54 pm
by Hevel91
Alias50 wrote:
Fri Feb 14, 2025 6:14 am
The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)
Can you explain in more detail how to do this?

Re: Avowed

Posted: Fri Feb 14, 2025 3:12 pm
by SkittleDash
Can confirm the table works on Game Pass too. Just edit "Grab Player Data" script and change Avowed-Win64-Shipping.exe to Avowed-WinGDK-Shipping.exe. Nice job on the table!