z Baldur's Gate 3

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Zanzer
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z Baldur's Gate 3

Post by Zanzer »

Update to the latest Chest Engine 7.1!

Console Commands
- Rest Anywhere
- Add Gold
- Add Experience
- Respec Character
- Max Ability Stats
- Extra Max Health
- Extra Armor
- Add Permanent Tags to Player: Pet Pal, Comprehend Languages, Detect Thoughts, Hermit, Urchin
- Add Spells
- Toggle Fog of War
- Object Spawner (equipment, items, scenery, walls, etc.)
- Companion Attitude
- Companion Approval

Unlimited Actions/Spells
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers (requires CE version 7.1)
Ability Stat Points (save game to populate)
Zero Weight
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)

Various things you can play around with using the AddBoosts console command:

Code: Select all

Ability(Strength, 31)
Ability(Dexterity, 31)
Ability(Constitution, 31)
Ability(Intelligence, 31)
Ability(Wisdom, 31)
Ability(Charisma, 31)
WeaponDamage(1d4, Fire)
WeaponDamage(1d4, Poison)
IgnoreLeaveAttackRange
Invulnerable()
JumpMaxDistanceMultiplier(3)
AC(16)
Resistance(All,Resistant)
Resistance(All,Immune)
Resistance(Acid,Resistant)
-- Acid, Cold, Fire, Lightning, Thunder, Psychic, Necrotic, Force, Slashing, Piercing, Bludgeoning
ActionResourceConsumeMultiplier(Movement,2,0)
ActionResourceMultiplier(Movement,200,0)
ActionResource(Movement,10,0)
ActionResource(ActionPoint,3,0)
ActionResource(BonusActionPoint,3,0)
ActionResource(ReactionActionPoint,3,0)
IncreaseMaxHP(100)
Advantage(AttackRoll)
Advantage(AllAbilities)
StatusImmunity(WEB)
StatusImmunity(BURNING)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(DIFFICULT_TERRAIN_MUD)
StatusImmunity(DIFFICULT_TERRAIN_VINES)
StatusImmunity(SG_Possessed)
RollBonus(Attack,2d4)
RollBonus(SavingThrow,2d4)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
UnlockSpell(Target_Blink_Activate)
Tag(COMPREHEND_LANGUAGES)
Tag(DETECTTHOUGHTS)
Tag(PETPAL)
TemporaryHP(10)
WeaponDamage(15,Piercing)
WeaponEnchantment(5)
GameplayLight(12,false,0.1)
ACOverrideMinimum(13,true)
ProjectileDeflect()
CharacterWeaponDamage(1d6+2,Lightning)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
bg3.CT
update 14
(121.72 KiB) Downloaded 5357 times
bg3.CT
update 13
(119.85 KiB) Downloaded 903 times
bg3.CT
update 12
(112.25 KiB) Downloaded 3869 times
bg3.CT
update 11
(112.59 KiB) Downloaded 866 times
bg3.CT
update 10
(74.64 KiB) Downloaded 3291 times
bg3.CT
update 9
(37.06 KiB) Downloaded 4921 times
bg3.CT
update 8
(34.62 KiB) Downloaded 1194 times
bg3.CT
update 7
(33.35 KiB) Downloaded 743 times
bg3.CT
update 6
(23.31 KiB) Downloaded 2216 times
bg3.CT
update 5
(14.93 KiB) Downloaded 764 times
Last edited by Zanzer on Tue Oct 20, 2020 12:13 am, edited 26 times in total.

topgamer
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Re: z Baldur's Gate 3

Post by topgamer »

Works perfectly! Thank you.

zachillios
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Re: z Baldur's Gate 3

Post by zachillios »

Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.

Saruman
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Re: z Baldur's Gate 3

Post by Saruman »

May I ask how exactly this table works? I don't get what this option do :(

Chrisfearless
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Re: z Baldur's Gate 3

Post by Chrisfearless »

If I may ask: which version is this table based on (Steam/GOG)?

Btw: love the "z" branding :)

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SunBeam
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Re: z Baldur's Gate 3

Post by SunBeam »

Chrisfearless wrote:
Wed Oct 07, 2020 6:52 pm
Btw: love the "z" branding :)
He's zpecial :)

Longes
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Re: z Baldur's Gate 3

Post by Longes »

Anyone figured out the way to edit attributes at chargen?

banhammer
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Re: z Baldur's Gate 3

Post by banhammer »

editing rolls/checks (passive and active) or forcing them to be a specified value would be great too

MadJester
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Re: z Baldur's Gate 3

Post by MadJester »

I was just thinking, is it possible to edit your stat distribution during character creation? just give yourself 20 of each stat

tfigment
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Re: z Baldur's Gate 3

Post by tfigment »

Longes wrote:
Wed Oct 07, 2020 7:19 pm
Anyone figured out the way to edit attributes at chargen?
MadJester wrote:
Wed Oct 07, 2020 10:33 pm
I was just thinking, is it possible to edit your stat distribution during character creation? just give yourself 20 of each stat
Yes. viewtopic.php?p=157629#p157629

You can break the game if you hack the attributes too high. Particularly with wizard. There are several posts on how to hack above the +7 per attr limit.

BTW, zanzer if you want to pull in my creation stat attribute change into your table you are free to.
Last edited by tfigment on Thu Oct 08, 2020 2:02 am, edited 1 time in total.

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

:D love what we have so far looking for stats change i.e st/dex/iq/wiz/con/ch hopr soon all so far is great ty.

zachillios
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Re: z Baldur's Gate 3

Post by zachillios »

This game is giving me a headache. This is what I've been able to make so far:

No Weight (Trade an item with a party member)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>85</ID>
      <Description>"Infinite Weight Limit (Trade Items To Activate)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : bg3.exe
  Version: 
  Date   : 2020-10-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,bg3.exe,F3 0F 11 4B 50 48 8B 01) // should be unique
alloc(newmem,$1000,"bg3.exe"+2DDE0A5)

label(code)
label(return)

newmem:

code:
  mov [rbx+50],(float)1
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 4B 50

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bg3.exe"+2DDE0A5

"bg3.exe"+2DDE07D: E8 3E 96 C9 FE           -  call bg3.exe+1A776C0
"bg3.exe"+2DDE082: F3 0F 10 43 50           -  movss xmm0,[rbx+50]
"bg3.exe"+2DDE087: 66 0F 6E C8              -  movd xmm1,eax
"bg3.exe"+2DDE08B: 0F 5B C9                 -  cvtdq2ps xmm1,xmm1
"bg3.exe"+2DDE08E: F3 0F 59 0D 5E 01 2A 02  -  mulss xmm1,[bg3.exe+507E1F4]
"bg3.exe"+2DDE096: 0F 2E C1                 -  ucomiss xmm0,xmm1
"bg3.exe"+2DDE099: 7A 02                    -  jp bg3.exe+2DDE09D
"bg3.exe"+2DDE09B: 74 2D                    -  je bg3.exe+2DDE0CA
"bg3.exe"+2DDE09D: 48 8B 4B 48              -  mov rcx,[rbx+48]
"bg3.exe"+2DDE0A1: 48 83 C1 10              -  add rcx,10
// ---------- INJECTING HERE ----------
"bg3.exe"+2DDE0A5: F3 0F 11 4B 50           -  movss [rbx+50],xmm1
// ---------- DONE INJECTING  ----------
"bg3.exe"+2DDE0AA: 48 8B 01                 -  mov rax,[rcx]
"bg3.exe"+2DDE0AD: FF 50 30                 -  call qword ptr [rax+30]
"bg3.exe"+2DDE0B0: 8B 4B 54                 -  mov ecx,[rbx+54]
"bg3.exe"+2DDE0B3: 4C 8D 44 24 38           -  lea r8,[rsp+38]
"bg3.exe"+2DDE0B8: 48 8B 53 48              -  mov rdx,[rbx+48]
"bg3.exe"+2DDE0BC: 89 4C 24 38              -  mov [rsp+38],ecx
"bg3.exe"+2DDE0C0: 48 8B C8                 -  mov rcx,rax
"bg3.exe"+2DDE0C3: 4C 8B 08                 -  mov r9,[rax]
"bg3.exe"+2DDE0C6: 41 FF 51 28              -  call qword ptr [r9+28]
"bg3.exe"+2DDE0CA: 48 8B CF                 -  mov rcx,rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It will set your weight to 1.

I'm trying to do more, but the game's weird.

tfigment
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Re: z Baldur's Gate 3

Post by tfigment »

zachillios wrote:
Thu Oct 08, 2020 1:59 am
This game is giving me a headache. This is what I've been able to make so far:
..
I'm trying to do more, but the game's weird.
Nice. Agreed its weird. I think it is multithreading/multiplayer related optimizations using a lot of temporary work spaces. Not sure but seems like it.

Also looks like a lot of logic being written directly into the UI components. But maybe that was just character creation.

zachillios
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Re: z Baldur's Gate 3

Post by zachillios »

tfigment wrote:
Thu Oct 08, 2020 2:01 am
zachillios wrote:
Thu Oct 08, 2020 1:59 am
This game is giving me a headache. This is what I've been able to make so far:
..
I'm trying to do more, but the game's weird.
Nice. Agreed its weird. I think it is multithreading/multiplayer related optimizations using a lot of temporary work spaces. Not sure but seems like it.

Also looks like a lot of logic being written directly into the UI components. But maybe that was just character creation.
More than likely. I tried to look into Spell Slots at least and even that was insane. It looks like it has a visual value, has a value that acts like it's storing it but it's really not, and then the actual value is stored somewhere far away from the rest of it and I can't seem to track it down. Looking into item editing at the moment and it doesn't seem like it's going to be straight forward either.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Added Ability Stat Points. Save the game to populate the pointer.
Fingers crossed that it populates with the player's pointer last.
I guess I could just make it set all values to 20 if that doesn't work.
The values represent the points you invested at creation time.
Base stats are 8. Various races/feats buff that.

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