Saga Frontier 2 Remastered [Steam][+18]

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manakaiser
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by manakaiser »

Its absolutely fantastic to see that this game seems to have way more interest here than I was expecting which makes me hopeful that we will eventually get to a more complete table!

Regarding the recent posts/discoveries: I have Tried patbzs table but unfortunately I think the values for the slots are not the slots themselves but rather the "this slot with this item in particular" addresses because unless im doing something wrong its not working as intended for me. I truly apreciate the effort though!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

patbz
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by patbz »

Madness85 wrote:
Thu Apr 03, 2025 7:02 am
patbz wrote:
Thu Apr 03, 2025 3:43 am
Item and Item Durability Editor:
Here is my attempt to table-ify Madness85's post above, specifically point 3 for item editing and item infinite durability.
The pointers in the table worked for my game, not sure if it will work for other people's copies of the game, but I thought I might as well post it here since I already made the table.
Thanks for your efforts! Unfortunately, I tried the table but I only see your local addresses and it is not showing the items I have in my inventory. For example:

My slot 1 item is: Valeria Heart (Value: 29) with a Infinite Durability (Value: 255) in the address 24284E40CB0
Your table points to Slot 1 being in the address 24284D2C430 with a Flint Axe (Value 21). I think if I change your Items (Modifier and Durability) Address to mine then it will automatically adjust everything. This effectively cuts the effort anyone has to do by more than 99% since they only need to find the address of the 1st slot.

Do you think you can modify your script slightly so that users should input their Slot 1 address and then it will automatically populate everything?
maybe I should have specified, but the table was for the items in "Menu" --> "Item" list, not for the items the equipment menu. (hence the 64 total slots)
So for example if the table was working correctly on the below items list, item 1 should be "Wood Dagger" and item 1 durability should be "70" and then item 2 should be "Stone Knife" and item 2 durability "60"
If you are seeing Flint Axe on item 1 can on the table, can you see if your first item in the "Menu" --> "Item" list is Flint Axe? If so then the table is working correctly.
Image

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by golfings »

patbz wrote:
Thu Apr 03, 2025 1:02 pm
Madness85 wrote:
Thu Apr 03, 2025 7:02 am
patbz wrote:
Thu Apr 03, 2025 3:43 am
Item and Item Durability Editor:
Here is my attempt to table-ify Madness85's post above, specifically point 3 for item editing and item infinite durability.
The pointers in the table worked for my game, not sure if it will work for other people's copies of the game, but I thought I might as well post it here since I already made the table.
Thanks for your efforts! Unfortunately, I tried the table but I only see your local addresses and it is not showing the items I have in my inventory. For example:

My slot 1 item is: Valeria Heart (Value: 29) with a Infinite Durability (Value: 255) in the address 24284E40CB0
Your table points to Slot 1 being in the address 24284D2C430 with a Flint Axe (Value 21). I think if I change your Items (Modifier and Durability) Address to mine then it will automatically adjust everything. This effectively cuts the effort anyone has to do by more than 99% since they only need to find the address of the 1st slot.

Do you think you can modify your script slightly so that users should input their Slot 1 address and then it will automatically populate everything?
maybe I should have specified, but the table was for the items in "Menu" --> "Item" list, not for the items the equipment menu. (hence the 64 total slots)
So for example if the table was working correctly on the below items list, item 1 should be "Wood Dagger" and item 1 durability should be "70" and then item 2 should be "Stone Knife" and item 2 durability "60"
If you are seeing Flint Axe on item 1 can on the table, can you see if your first item in the "Menu" --> "Item" list is Flint Axe? If so then the table is working correctly.
Image
Thanks for this great item table, is there any chance you do a all character max status and have all arts cheat please

maguro23
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by maguro23 »

Image
I tried to get the status up and I found there is 44 byte between Skill and Element level, Skill level has 6 byte and Element level also has 6 byte too.
Each of the six levels has a value stored in six bytes.
thanks.

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by patbz »

golfings wrote:
Thu Apr 03, 2025 1:17 pm
Thanks for this great item table, is there any chance you do a all character max status and have all arts cheat please
Please try this table (Arts list is from Madness85's post on the previous page) and see if it works for editing Wil's Arts slots (you might have to change the page for the slot to refresh after you change Arts), if it does work, just change one of the slots to the Art you want and seal it and you can use the Art that was sealed on all your other characters.
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Saga Frontier 2 Remastered Wil Arts Editor.CT
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Anonym
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by Anonym »

I have not used CT much and do not have the skills to handle it well enough.
The starting address will be different from CT because the information is based on using the process memory editor.
The relative address is supposed to be the same, so if you find this method useful, use it as you wish.

This is the status of the character's equipment information.
It should be noted that the equipment slots are stored in reverse order:
which means that the next equipment slot for the same character is -20h.
The first byte (+0h) is the item ID and the next byte (+1h) is the durability.

Image


Also, while there are a total of 6 slots, 2 weapon slots and 4 armor slots, that can be manipulated during play,
the character actually has 8 slots of equipment slots set aside for him.

The hidden slot 1 contains a fighting weapon.
In the item list, there are two: "4E God Hand" and "4F Kaiser Knuckle".
In the English version, both of them are described as "ITEM".
Only Cielmer is equipped with the "4E God Hand", and all other characters who can use fighting have the "4F Kaiser Knuckle".
Characters who cannot use fighting will have nothing equipped here.

I could not confirm that any character has any equipment in hidden slot 2, but it seems that if an item is set, it can be used during battle.
Similarly, if you change the equipment in hidden slot 1, you can use that equipment even though you cannot fight.


--------
As a side note, the "8F ITEM" is one of the strongest armor.
It has 45 physical resistance, 25 attribute resistance, and 85 aliments resistance, it also has deathblow, petrification, sleep, paralysis, spirit, poison, and stun immunity.

dirtydeeds!
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by dirtydeeds! »

maguro23 wrote:
Thu Apr 03, 2025 3:34 pm
Image
I tried to get the status up and I found there is 44 byte between Skill and Element level, Skill level has 6 byte and Element level also has 6 byte too.
Each of the six levels has a value stored in six bytes.
thanks.
How did you scan for the initial element? For example I have Gustaf tone level to 20, I scan 20 with 2byte, level up to 21, scan again and then level up, but then i lose the address on the third one. Should I be searching for exact value and value type 4bytes?

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by omgwut »

Uh, just curious: does DrummerIX's cheat table work for any of you guys? The "activate trainer" doesn't activate and the infinite lp, sp, wp cheats does nothing.

maguro23
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by maguro23 »

Hi, dirtydeeds!
I cannot explain how to by english so please let me explain by Japanese. Sorry for inconvinience.

値のタイプはエレメントの場合1バイトで検索する必要があります。
継承の合計値ではなく、継承する相手の成長値で検索する必要があります。
また、6種類のエレメントのレベルは連続した6バイトに格納されているので、
一つだけエレメントのレベルが見つかったら、その前後のバイトを16進数で63にすれば
他のエレメントのレベルも全て99になります。

Google translate result:
For element value types, you need to search in one byte.
You need to search by the growth value of the person inheriting, not the total inherited value.
Also, the levels of the six elements are stored in six consecutive bytes, so
if you find the level of just one element, you can set the bytes before and after it to 63 hexadecimal
and the levels of all other elements will also become 99.

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manakaiser
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by manakaiser »

I just though of a way to figure out a spark and skill up modifier but im not sure it can work. The idea is to use the know "up-skill" and "Flash-Skill" values of monsters. This method rests on the idea that the battle layout has an internal setup akin to "monster 1" "monster 2" etc and not just the adresses of specific monsters. THat way one coul find the address of "up-skill" value for "monster 1" in any given battle by starting battles with different monsters on the list (example of known values below) and then just add a simple multiplies script where you can enter a value to multiply the value in that address.


Top 15 Flash-Skill Monsters:

1: Big Horn (Duel, Insect Megalith) – 44
2: *Nuckelavee (Last Megalith, Flame or Beast Icon) – 41
3: *Queen Peg (Old Battlefield, City of Night 1257) – 40
4: Lich (Laubholz)- 39
4: Megalith Beast (Weissland, post-"Tycoon Wil") – 39
6: Anima Beast (Duel, Fossil Caves) – 38
6: *Ant Commander (Duel, Earthworm Cave) – 38
6: Beast Lord (Duel, Last Megalith) – 38
6: *Fiend Slave (Last Megalith, Tone Icon)- 38
6: Fire Lord (Last Megalith) – 38
6: *Megalith Dragon - 38
6: Pirate (Duel, boss of Wil vs Egg) – 38
6: Poison Wurm (Insect Megalith) - 38
6: Slime (Laubholz) - 38
15: Water Lord – 37

For example: start a battle with ant commander in slot 1 and search for 38, then one with bighorn in slot 1 and search for 44 etc. If the game has "Monster slots" it assigns in battles this should work unless im mistaken, no? Sadly Im a complete noob with CE but mayb the theory is sound and helps someone proficient to find the adresses.

maguro23
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by maguro23 »

How did you scan for the initial element? For example I have Gustaf tone level to 20, I scan 20 with 2byte, level up to 21, scan again and then level up, but then i lose the address on the third one. Should I be searching for exact value and value type 4bytes?
For the initial value, open the Inheritance screen, select yourself, and search for the value displayed in the red frame in the image.
After that, keep fighting until the status goes up, then check the value on the inheritance screen again and search for that value.
Image

thanks.

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manakaiser
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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by manakaiser »

maguro23 wrote:
Sat Apr 05, 2025 10:43 am
How did you scan for the initial element? For example I have Gustaf tone level to 20, I scan 20 with 2byte, level up to 21, scan again and then level up, but then i lose the address on the third one. Should I be searching for exact value and value type 4bytes?
For the initial value, open the Inheritance screen, select yourself, and search for the value displayed in the red frame in the image.
After that, keep fighting until the status goes up, then check the value on the inheritance screen again and search for that value.
Image

thanks.
Would you mind sharing the table with us? Would be much apreciated by many im sure!

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by pontabler »

Image

The address for HP/WP/SP(JP) looks like this.
The address of the skill is not here.

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by pontabler »

Image

Here are the skills.

The next character in skill is, +150h
The next character in HP/WP/SP(JP) is, +B0h
Last edited by pontabler on Sun Apr 06, 2025 1:38 pm, edited 1 time in total.

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Re: Saga Frontier 2 Remastered [Steam][+18]

Post by pontabler »

The next character in Skill is +150h
The next character in HP/WP/SP(JP) is +B0h
Last edited by pontabler on Sun Apr 06, 2025 1:41 pm, edited 2 times in total.

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