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Re: Tactics Ogre: Reborn [+94]
Posted: Fri Nov 25, 2022 4:16 pm
by Lord Blade
wuxiangjinxing wrote: ↑Fri Nov 25, 2022 4:00 pm
Well what you said is easy.
Code: Select all
[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
db 90 90
Tactics Ogre Reborn.exe+39CE5C:
db 90 90
[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
The script above shall fulfil your requirement.
So, how exactly do I implement this?
Re: Tactics Ogre: Reborn [+94]
Posted: Fri Nov 25, 2022 4:49 pm
by jc4rl05br
Raynard wrote: ↑Sat Nov 12, 2022 5:00 am
Tactics Ogre: Reborn Steam
Code: Select all
Genre: JRPG/Square Enix/Simulation/Tactical/Strategy
Release: 12 Nov,2022
Process: Tactics Ogre Reborn.exe
Build: Ver.1.02/Build9414523
Save Location: USER\Documents\My Games\Tactics Ogre Reborn\Steam\USER ID\GAME-00000XXX.SAV
CheatEngine: 7.4
EXP/Money/Stats/Growth/Bonus/Skill/Spell/Action/FinishBlow/Item/Report/Chaos Frame/Union Level/PlayTime
OHK
Recruit 100%
Instant Victory
No Cost/Shopping
Advantage WT for Ally
Enhance Equipment Max
Max Amount Already Own
Have All Items/Equips/Charms
Set Value for EXP/Charm/Count
Available All Equips with Any Class
No Cards required for ClassChange
Infinite HP/MP/Action/Item/Money
Additional Stats/Menu only/Allign Cursol
Always Critical Rate Increase/Luck 0 VS 255
Control All AI/Return Enemy AI(Generic one)
Changer for Buff/Cards/State/Loyalty/AutoSkill
Equipment Weight 0/Range Max/DealDamage15
Buff Reset All/Ally has All/Enemies are Charmed
Stats Editor for Equip/Action Skill/Spell/FinishingMoves
Multiplier for EXP/Damage/Recovery/Charm/Bonus/Growth/WeaponSkill/Sell
Add to V9: 22 Nov,2022
All curses on the Enemy
Buff Cards Changer for Both
Equipment WT RT 0 /Highlight
Buff cards don't appear in Battle
Disable all Negative states in Battle
Always 12 Characters can join Battle
Delete Sign Target/Guest/Highlight
Filled out Portrait ID list to some extent
Hire Character Editor/Loyalty Max/Additional Permanent Stats
Equip Item Changer/Enemy Lost All/HPMP100%/Revive/Weather/Shift
Thanks:
Appearance ID List and Recruit Code by Rienfleche
Item ID List by ptna9000
Stats various information by wwowjwoww
Equip Stats Flag by gyt567j
Join All/Delete Buff Cards
Drop 100% Drop Relic Drop Card by wuxiangjinxing
Using scripts in a timely with no problem for me.
The only thing I'm worried about is the Buff script, so save and back up often.
I've finished playing and won't be updating this unless specific information or scripts are provided.
Code: Select all
[ENABLE]
aobscanmodule(Enemy_Drop,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
alloc(mem_ED,2)
registersymbol(Enemy_Drop mem_ED)
mem_ED:
readmem(Enemy_Drop,2)
Enemy_Drop:
nop 2
[DISABLE]
Enemy_Drop:
readmem(mem_ED,2)
unregistersymbol(*)
dealloc(*)
Code: Select all
[ENABLE]
aobscanmodule(Drop_Relic,Tactics Ogre Reborn.exe,74??18????7C??20????4883????0FB6??488B??84)
alloc(mem_DR,2)
registersymbol(Drop_Relic mem_DR)
mem_DR:
readmem(Drop_Relic,2)
Drop_Relic:
nop 2
[DISABLE]
Drop_Relic:
readmem(mem_DR,2)
unregistersymbol(*)
dealloc(*)
Code: Select all
[ENABLE]
aobscanmodule(Drop_Card,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
alloc(mem_DC,2)
registersymbol(Drop_Card mem_DC)
mem_DC:
readmem(Drop_Card,2)
Drop_Card:
db EB
readmem(Drop_Card+01,1)
[DISABLE]
Drop_Card:
readmem(mem_DC,2)
unregistersymbol(*)
dealloc(*)
Level Upper Limit
Union Level Upper Limit
Code: Select all
[ENABLE]
define(IUL,Tactics Ogre Reborn.exe+2CBBCB)
alloc(mem_IUL,9)
registersymbol(IUL mem_IUL)
mem_IUL:
readmem(IUL,9)
IUL:
db B8 63 00 00 00 0F 1F 40 00 C3
aobscanmodule(LUL,Tactics Ogre Reborn.exe,0F44??????????3B??0F4C)
alloc(al_LUL,$128,LUL)
alloc(mem_LUL,7)
label(return_LUL)
registersymbol(LUL mem_LUL)
mem_LUL:
readmem(LUL,7)
al_LUL:
db C6 05 B9 8D D8 00 63
reassemble(LUL)
jmp return_LUL
LUL:
jmp al_LUL
nop 2
return_LUL:
[DISABLE]
IUL:
readmem(mem_IUL,9)
LUL:
readmem(mem_LUL,7)
unregistersymbol(*)
dealloc(*)
Code: Select all
Copy and Direct Paste to new Cheat Engine and merge with my CT
HP Growth is following "Current Stats/Highlight"
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Levelup HP Growth Multiplier"</Description>
<Options moHideChildren="1"/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(HP_Growth,Tactics Ogre Reborn.exe,4189????8B????4189????8B????4189????4C??????0F1F)
alloc(al_HPG,$128,HP_Growth)
alloc(mem_HPG,7)
alloc(HPG_Multiplier,4)
label(return)
registersymbol(HP_Growth mem_HPG HPG_Multiplier)
mem_HPG:
readmem(HP_Growth,7)
HPG_Multiplier:
dd (float)2.50
al_HPG:
push edx
mov edx,[r8+04]
cmp eax,edx
je @f
cmp eax,0
je @f
cmp eax,#100000
jae @f
sub eax,edx
movd xmm14,eax
movd xmm15,[HPG_Multiplier]
mulss xmm14,xmm15
movd eax,xmm14
add eax,edx
xorps xmm14,xmm14
xorps xmm15,xmm15
pop edx
readmem(HP_Growth,7)
jmp return
@@:
pop edx
readmem(HP_Growth,7)
jmp return
HP_Growth:
jmp al_HPG
nop 2
return:
[DISABLE]
HP_Growth:
readmem(mem_HPG,7)
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Multiply"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>HPG_Multiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
[ENABLE]
aobscanmodule(Drop_Card,Tactics Ogre Reborn.exe,40534883????4C????????????488D??????4C)
aobscanmodule(Buff_Ally,Tactics Ogre Reborn.exe,443A????74??4889)
alloc(al_BA,$256,Buff_Ally)
alloc(mem_BA,6)
label(return_BAEC)
registersymbol(Drop_Card Buff_Ally mem_BA)
mem_BA:
readmem(Buff_Ally,6)
Drop_Card:
ret
al_BA:
cmp byte ptr [rcx-112],1
ja @f
reassemble(Buff_Ally)
reassemble(Buff_Ally+04)
jmp return_BAEC
@@:
mov byte ptr [rcx+0B],0
reassemble(Buff_Ally)
reassemble(Buff_Ally+04)
jmp return_BAEC
Buff_Ally:
jmp al_BA
nop
return_BAEC:
[DISABLE]
Drop_Card:
db 40 53
Buff_Ally:
readmem(mem_BA,6)
unregistersymbol(*)
dealloc(*)
Code: Select all
[ENABLE]
aobscanmodule(Guest,Tactics Ogre Reborn.exe,440F??????440F??????4183????E8????????498B????498B)
alloc(al_Guest,$128,Guest)
alloc(mem_Guest,5)
label(return)
registersymbol(Guest mem_Guest)
mem_Guest:
reassemble(Guest)
al_Guest:
and byte ptr [rax+52],DF
reassemble(Guest)
jmp return
Guest:
jmp al_Guest
return:
[DISABLE]
Guest:
reassemble(mem_Guest)
unregistersymbol(*)
dealloc(*)
Code: Select all
For example, Lord would be able to learn almost everything.
Code: Select all
[ENABLE]
aobscanmodule(Register_Skill,Tactics Ogre Reborn.exe,4684????0F95??C3??????????????????????????????4889)
alloc(mem_RS,13)
registersymbol(Register_Skill mem_RS)
mem_RS:
readmem(Register_Skill,13)
Register_Skill:
db 42 C6 04 08 FF 46 84 04 08 0F 95 C0 C3
[DISABLE]
Register_Skill:
readmem(mem_RS,13)
unregistersymbol(*)
dealloc(*)
Change the class or put Swiftfoot II on the equipment.
And while you're at it, if you maximize the Range, most of your complaints will go away.
For some reason, there're almost no values related to mobility in this game.
So it seems that the Basic Class/Character Movement power itself needs to be changed.
You can get it by After changing class and set level to 1, and then leveling up.
Or change the class and appearance on the hire screen and Level up from Level1.
It may be that Experiences so far have become excessive and the level of character become has risen.
For now, please match Recruit chara's level and experience with other Characters.
This also occurs in the Last battle, but it's an inevitable event since the judge is the same as the ally as it is.
For now, it's not a big deal, as it can be done with "Contorol AI"/Ally.
I see it posted on this thread from time to time, but as for myself, all I can say is, "I see."
At least with assembly code, it's possible to work backwards, but those are just a bunch of numbers.
If you wish to discuss this within the thread, feel free, but I won't react.
please create a v10 with
"Appearance ID List and Recruit Code by Rienfleche
Item ID List by ptna9000
Stats various information by wwowjwoww
Equip Stats Flag by gyt567j
Join All/Delete Buff Cards
Drop 100% Drop Relic Drop Card by wuxiangjinxing".
ty
Re: Tactics Ogre: Reborn [+94]
Posted: Fri Nov 25, 2022 11:44 pm
by rotsirkka
Lord Blade wrote: ↑Fri Nov 25, 2022 4:16 pm
wuxiangjinxing wrote: ↑Fri Nov 25, 2022 4:00 pm
Well what you said is easy.
Code: Select all
[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
db 90 90
Tactics Ogre Reborn.exe+39CE5C:
db 90 90
[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
The script above shall fulfil your requirement.
So, how exactly do I implement this?
Open the cheat engine table.
Hit CTRL+ALT+A to open the Auto Assemble window.
Paste the script in there, including the [ENABLE] and [DISABLE] tags.
Got to File -> Assign to Current Cheat Table
????
Profit!
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 1:36 am
by Rienfleche
Infinite Items need Fix to only work for Party, Currently it's work for enemy too if they have cure items it will be endless battle
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 5:20 am
by Klipspringer
Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 2:21 pm
by Basileus777
Klipspringer wrote: ↑Sat Nov 26, 2022 5:20 am
Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.
They are in the item list as one of those unlabeled numbers. I've done it, the recipes are all next to each other and aren't that hard to find.
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 6:30 pm
by Rienfleche
is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.
the relic drop code can crash in story play is it possible to fix?
all items and eguipment have bug when sorted is it possible to fix?
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 8:36 pm
by wuxiangjinxing
Rienfleche wrote: ↑Sat Nov 26, 2022 6:30 pm
is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.
the relic drop code can crash in story play is it possible to fix?
all items and eguipment have bug when sorted is it possible to fix?
Can you tell me more about how does it crashed with the relic drop code?
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 9:51 pm
by arrow2733
Does anyone have a work around to always have auto skill on one character only? For example, my Dehnam to have mighty strike permanently....
Also for him to have quicken status permanently. Thanks
Re: Tactics Ogre: Reborn [+94]
Posted: Sat Nov 26, 2022 9:56 pm
by Klipspringer
Basileus777 wrote: ↑Sat Nov 26, 2022 2:21 pm
Klipspringer wrote: ↑Sat Nov 26, 2022 5:20 am
Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.
They are in the item list as one of those unlabeled numbers. I've done it, the recipes are all next to each other and aren't that hard to find.
Could you please do us a solid and say which numbers they are? Thanks.
Re: Tactics Ogre: Reborn [+94]
Posted: Sun Nov 27, 2022 12:46 am
by Lord Blade
rotsirkka wrote: ↑Fri Nov 25, 2022 11:44 pm
Open the cheat engine table.
Hit CTRL+ALT+A to open the Auto Assemble window.
Paste the script in there, including the [ENABLE] and [DISABLE] tags.
Got to File -> Assign to Current Cheat Table
????
Profit!
Thanks a ton! Very much appreciated.
Most of the time when you I ask how to do things like this I get treated like a moron.
Re: Tactics Ogre: Reborn [+94]
Posted: Sun Nov 27, 2022 12:46 am
by Hitoshura
I know it's pretty late into this table's development, but a lot of the Warren Report stuff seems to be unlabeled. Would it be possible to fix this / get a Title and Music unlock script added to the table?
Re: Tactics Ogre: Reborn [+94]
Posted: Sun Nov 27, 2022 1:25 am
by Lord Blade
I have noticed that a lot of the inventory entries seem to be wrong. And a bunch not filled out.
Re: Tactics Ogre: Reborn [+94]
Posted: Sun Nov 27, 2022 4:30 am
by Rienfleche
wuxiangjinxing wrote: ↑Sat Nov 26, 2022 8:36 pm
Rienfleche wrote: ↑Sat Nov 26, 2022 6:30 pm
is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.
the relic drop code can crash in story play is it possible to fix?
all items and eguipment have bug when sorted is it possible to fix?
Can you tell me more about how does it crashed with the relic drop code?
activated the code then go to story battle it crashed, but not on Potd, san barosa and other dungeon
Re: Tactics Ogre: Reborn [+103]
Posted: Sun Nov 27, 2022 5:31 am
by imblad3
Thank you for constantly updating this cheat
now I contribute my item list, hopefully it can be useful
Update also my dropdown skill list