Do you think that there is a way to get rid on the cap for the Set Bonus Requirement Reduction?izayoixx wrote: ↑Mon Mar 17, 2025 12:25 pmHere, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337196601</ID> <Description>"Remove Special Effect Level Cap"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique alloc(newmem,$100,Cap1) alloc(EffectMult,4) registersymbol(EffectMult) label(code) label(return) EffectMult: dq 1 newmem: movzx r11d,word ptr [r9+10] cmp [EffectMult],1 jle code imul r11d,[EffectMult] code: mov eax,FFFFFFFF jmp return Cap1: jmp newmem return: registersymbol(Cap1) aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique alloc(newmem2,$100,Cap2) label(code2) label(return2) newmem2: cmp [EffectMult],1 jle code2 imul eax,[EffectMult] code2: mov ecx,FFFFFFFF jmp return2 Cap2: jmp newmem2 return2: registersymbol(Cap2) [DISABLE] Cap1: db 45 0F B7 59 10 Cap2: db B9 10 27 00 00 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E Ronin.exe+161E50: 44 3B 42 04 - cmp r8d,[rdx+04] Ronin.exe+161E54: 0F 83 BF 00 00 00 - jae Ronin.exe+161F19 Ronin.exe+161E5A: 41 8B C0 - mov eax,r8d Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00 - imul r10,rax,0000010C Ronin.exe+161E64: 49 83 C2 08 - add r10,08 Ronin.exe+161E68: 4C 03 D2 - add r10,rdx Ronin.exe+161E6B: 0F 84 A8 00 00 00 - je Ronin.exe+161F19 Ronin.exe+161E71: 41 0F B7 42 02 - movzx eax,word ptr [r10+02] Ronin.exe+161E76: 41 89 01 - mov [r9],eax Ronin.exe+161E79: B8 10 27 00 00 - mov eax,00002710 // ---------- INJECTING HERE ---------- Ronin.exe+161E7E: 45 0F B7 59 10 - movzx r11d,word ptr [r9+10] // ---------- DONE INJECTING ---------- Ronin.exe+161E83: 66 44 3B D8 - cmp r11w,ax Ronin.exe+161E87: 72 03 - jb Ronin.exe+161E8C Ronin.exe+161E89: 44 8B D8 - mov r11d,eax Ronin.exe+161E8C: 66 45 89 59 10 - mov [r9+10],r11w Ronin.exe+161E91: B8 F4 01 00 00 - mov eax,000001F4 Ronin.exe+161E96: 45 0F BF 42 0C - movsx r8d,word ptr [r10+0C] Ronin.exe+161E9B: 3B E8 - cmp ebp,eax Ronin.exe+161E9D: 0F 57 D2 - xorps xmm2,xmm2 Ronin.exe+161EA0: 0F 4C C5 - cmovl eax,ebp Ronin.exe+161EA3: 48 63 D0 - movsxd rdx,eax } { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD Ronin.exe+16218F: 48 8D 41 20 - lea rax,[rcx+20] Ronin.exe+162193: EB 0A - jmp Ronin.exe+16219F Ronin.exe+162195: 66 39 50 12 - cmp [rax+12],dx Ronin.exe+162199: 74 0E - je Ronin.exe+1621A9 Ronin.exe+16219B: 48 83 C0 14 - add rax,14 Ronin.exe+16219F: 49 3B C0 - cmp rax,r8 Ronin.exe+1621A2: 75 F1 - jne Ronin.exe+162195 Ronin.exe+1621A4: 41 0F B7 C1 - movzx eax,r9w Ronin.exe+1621A8: C3 - ret Ronin.exe+1621A9: 0F B7 40 10 - movzx eax,word ptr [rax+10] // ---------- INJECTING HERE ---------- Ronin.exe+1621AD: B9 10 27 00 00 - mov ecx,00002710 // ---------- DONE INJECTING ---------- Ronin.exe+1621B2: 66 3B C1 - cmp ax,cx Ronin.exe+1621B5: 72 F1 - jb Ronin.exe+1621A8 Ronin.exe+1621B7: 8B C1 - mov eax,ecx Ronin.exe+1621B9: C3 - ret Ronin.exe+1621BA: CC - int 3 Ronin.exe+1621BB: CC - int 3 Ronin.exe+1621BC: 48 8B 02 - mov rax,[rdx] Ronin.exe+1621BF: 48 39 01 - cmp [rcx],rax Ronin.exe+1621C2: 0F 94 C0 - sete al Ronin.exe+1621C5: C3 - ret } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337196602</ID> <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>EffectMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
[REQUEST] Rise of the Ronin
Re: [REQUEST] Rise of the Ronin
Re: [REQUEST] Rise of the Ronin
I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
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Re: [REQUEST] Rise of the Ronin
Put the file in deepL I think the blue demon armor is called green ghost here
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Re: [REQUEST] Rise of the Ronin
jonaaa wrote: ↑Mon Mar 17, 2025 8:27 pmI was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
so, it works for putting them in inventory but does not add transmog items.
Re: [REQUEST] Rise of the Ronin
Sell and buy back?reterstoff wrote: ↑Mon Mar 17, 2025 10:20 pmjonaaa wrote: ↑Mon Mar 17, 2025 8:27 pmI was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
so, it works for putting them in inventory but does not add transmog items.
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Re: [REQUEST] Rise of the Ronin
izayoixx wrote: ↑Mon Mar 17, 2025 10:32 pmSell and buy back?reterstoff wrote: ↑Mon Mar 17, 2025 10:20 pmjonaaa wrote: ↑Mon Mar 17, 2025 8:27 pmI was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
so, it works for putting them in inventory but does not add transmog items.
Holy shit.. I'm dumb. That worked.
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Re: [REQUEST] Rise of the Ronin
I have been messing with the tool to figure out how to get it as transmog and found a solution;reterstoff wrote: ↑Mon Mar 17, 2025 10:20 pmjonaaa wrote: ↑Mon Mar 17, 2025 8:27 pmI was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
so, it works for putting them in inventory but does not add transmog items.
First spawn the armor that you want (make sure you equip it and un-equip with a different armor preferably one you didn't spawn in).
Second, enter your longhouse and go to housekeeping > storage, then put the cheated armor in the storage and take it out.
Lastly leave the long house and re enter it, you should see that you have new items that you can redesign.
Big thanks to jonaaa for finding the file and Zaphyrex for translating it and lastly to the Chinese madlad that fished out the ID's.
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Re: [REQUEST] Rise of the Ronin
Transmogs have their own ID's further on in the file, if you have the time and the spoons for it, you can parse through the list for the pieces you want. Easy solution would just be doing as suggested, either sell or store the object, then retrieve it again.
Re: [REQUEST] Rise of the Ronin
Is there anyway to add combat styles early with item editor? (like gikei ryu)
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Re: [REQUEST] Rise of the Ronin
I haven't found any of the midnight mode variants, so they may be missing from the list. But man, this is exactly what I have been waiting for!
Re: [REQUEST] Rise of the Ronin
poor translation from Chinese of the latest version of the table, maybe help

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Re: [REQUEST] Rise of the Ronin
Y_So_FeNi0uS wrote: ↑Mon Mar 17, 2025 10:55 pmI have been messing with the tool to figure out how to get it as transmog and found a solution;
First spawn the armor that you want (make sure you equip it and un-equip with a different armor preferably one you didn't spawn in).
Second, enter your longhouse and go to housekeeping > storage, then put the cheated armor in the storage and take it out.
Lastly leave the long house and re enter it, you should see that you have new items that you can redesign.
Big thanks to jonaaa for finding the file and Zaphyrex for translating it and lastly to the Chinese madlad that fished out the ID's.
So, I've found that trying this ends up with the game saying my storage is full, trying to go to a shop to sell the item has them not even showing up. I've found that a good way around these issues is just to buy some cheap armor or go kill some people and pick up some crap armor, then edit it however you want.
Re: [REQUEST] Rise of the Ronin
hi, is it possible to unlock all combat arts from the beginning of the game
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Re: [REQUEST] Rise of the Ronin
I was also wondering this as well
Re: [REQUEST] Rise of the Ronin
The OP updated his ID list.
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