[REQUEST] Rise of the Ronin

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jonaaa
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Re: [REQUEST] Rise of the Ronin

Post by jonaaa »

Cidrow wrote:
Sun Mar 16, 2025 9:20 am
-Add missed effects ID's
-Add compact mode to table

Thanks to Zaphyrex, jonaaa, exwhyzee for missed ID's. If someone find more ID's, please post them. I will addon them into list.
Great job, some Chinese guys put together a few Special Effects IDs, check if you're still missing something:

Code: Select all

00A5:Health Recovery (Counterspark) [Gold]
0135:Attack ↑ (Panicked Enemy) [Gold]
0190:Luck ↑ [Gold]
040D:Max. Health ↑
067B:Solo Attempt Attack ↑ [Gold]
0981:Trusted Leader
099C:Unarmed Combat Attack ↑ [Blue]
0ACD:Bolster Effect ↑ [Gold]
0C4C:Ki Recovery ↑ (Critical Hit) [Gold]
0E02:Ki Recovery ↑ (Critical Hit) [Green]
0E5C:Marvelous Sword Saint
0F59:Attack ↑ (Afflicted Enemy) [Gold]
11D0:Nullify Helmet (Arrow Headshot) [Green]
1592:Ferocious Tiger
1610:Health Recovery (Low Health Counterspark)
1C4C:Perfect Sharpshooter
2169:Ki Recovery ↑ (Blade Flash)
22A7:Ally Attack ↑ [Gold]
22DF:Ki Recovery ↑ (Blade Flash)
239A:Ranged Covering Effect ↑ (Assassination)
23DB:Drop Rate ↑ (Medicinal Pills) [Gold]
26CF:Negative Status Build-Up ↑
2885:Arrow + Gun Attack ↑ [Gold]
2901:Ki Recovery Rate ↑ [Gold]
2A5E:Arrow + Gun Damage Taken ↓ [Gold]
3274:Duration ↑ (During Affinities)
3310:Max. Health ↑
38AA:Eagle-Eyed Archer
3E82:Attack ↑ [Gold]
3EAA:Attack ↑ (Violent Gale) [Gold]
3FA6:Attack ↑ (Combos) [Gold]
4566:Ki Recovery ↑ (Critical Hit) [Blue]
45FD:Attack ↑ (Flash Attack) [Blue]
49C7:Attack ↑ (Nighttime) [Gold]
4BE2:Blood Gauge ↑ [Blue]
5184:Duration ↑ (During Affinities) [Gold]
53AE:Ki Recovery (Counterspark)
58EF:Enemy Panic Duration ↑ [Gold]
5AB8:Mighty Warrior
6182:Blade Max Ki Recovery ↑ (Max. Gauge)
6B32:Ki Blaze Duration ↑
6B9E:Attack ↑ (Critical Hits) [Blue]
6D08:Sub-Weapon Attack ↑
6E72:Attack ↑ (Unruly Area)
73D9:Martial Skill Consumption ↓
74F2:Enemy Panic Duration ↑
7776:Solo Attempt Defense ↑ [Gold]
77AF:Blood Gauge ↑ [Gold]
781E:Max. Ki Attack ↑
7A24:Ki Recovery ↑ (Blade Flash)
7C26:Clear-Headed Samurai
7CDE:Ki Blaze Gauge ↑ [Gold]
7E59:Fortune's Favorite
7F70:Ki Attack ↑
7FCA:Set Bonus Requirement ↓
8295:Duration ↑ (Adding Affinities)
8645:Nullify Helmet (Gun Headshot)
8654:Martial Skill Ki Attack ↑
881A:Ki Recovery Rate ↑
8893:Health Recovery (Counterspark)
8B1A:Blade Flash Ki Recovery ↑ (Max. Gauge) [Blue]
8B90:Ki Blaze Gauge ↑
8DB9:Ki Consumption ↓ (Guarding)
8E39:Ki Consumption ↓ (Counterspark)
8F34:Ki Recovery ↑ (Blade Flash)
92DA:Bolster Duration ↑ [Gold]
9483:Attack + Damage Taken ↑ [Blue]
94A4:Enemy Cower Duration ↑ [Gold]
956F:Commanding Chamption
95A1:Ki Consumption ↓ (Dodging)
95A8:Ki Consumption ↓ (Counterspark) [Blue]
995D:Enemy Cower Duration ↑ [Blue]
A0D2:Ki Recovery (Violent Gale) ↑ [Blue]
A2EB:Negative Status Build-Up ↑ [Gold]
A556:Master Strategist
A562:Attack ↑ (Counterspark) [Gold]
ADDE:Blood Gauge Reduction ↓ (Guarding)
AE30:Ki Recovery ↑ (Blade Flash)
AE41:Ki Attack ↑ (Counterspark) [Gold]
AF7A:Ki Recovery (Effective Counterspark)
B363:Ki Attack ↑ (Counterspark)
B437:Additional Item Drop (Collecting) [Gold]
B532:Ki Recovery (Flash Attack)
B574:Damage Taken ↓ [Gold]
B758:Ki Blaze Gauge ↑ [Blue]
BA4B:Additional Item Drops from Enemies [Gold]
BD81:Omnipresent Ninja
BD92:Prodigious Dragon
C348:Attack ↑ (Charged Attacks) [Gold]
C39A:Ki Recovery (Counterspark)
C537:Ki Attack ↑ [Gold]
C7F1:Damage Taken ↓
C92B:Attack ↑ (Ki Blaze) [Gold]
C9CD:Ki Recovery (Violent Gale) [Blue]
CAAC:Bolster Effect ↑ [Blue]
D025:Defense ↑ (Nighttime) [Gold]
D03D:Attack ↑ (Falling Health) [Gold]
D37F:Blood Gauge Reduction ↓ (Guarding)
D4B7:Âttack ↑ (Max. Health) [Gold]
D74B:Piercing Attack ↑ [Gold]
DAA6:Martial Skill Attack ↑ [Blue]
DB93:Matchless Master
E321:Blood Gauge ↑
E676:Bolster Duration ↑ [Blue]
E84E:Enemy Panic Duration ↑ [Blue]
E9CE:Ki Consumption ↓ (Guarding)
EAB3:Blood Gauge Reduction ↓ (Guarding)
F08F:Ki Recovery (Flash Attack) [Blue]
F184:High-Heat Spray Attack ↑ [Gold]
F23C:Health Recovery (Counterspark) [Blue]
F5A5:Handgun Perfectionist
F793:Finishing Attack ↑ [Gold]
F854:Attack ↑ (Assassination) [Gold]
FA5C:Negative Status Build-Up ↑ [Blue]
FAED:Defense ↑ (Ally Defeated) [Gold]
FE53:Wise Doctor
A few more [UPD 1]:

Code: Select all

011C:Ally Blessing Effect ↑ [Green]
26BA:Martial Skill Ki Attack ↑ [Gold]
613E:Bow Attack ↑ [Gold]
B621:Stealth (Nighttime) ↑ [Gold]
F455:Enemy Evasion ↑ [Gold]
Last edited by jonaaa on Sun Mar 16, 2025 6:18 pm, edited 1 time in total.

pendragon.20
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Re: [REQUEST] Rise of the Ronin

Post by pendragon.20 »

Does anyone have armor ID for Blue Demon set?

Cidrow
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Re: [REQUEST] Rise of the Ronin

Post by Cidrow »

jonaaa wrote:
Sun Mar 16, 2025 11:00 am
Cidrow wrote:
Sun Mar 16, 2025 9:20 am
-Add missed effects ID's
-Add compact mode to table

Thanks to Zaphyrex, jonaaa, exwhyzee for missed ID's. If someone find more ID's, please post them. I will addon them into list.
Great job, some Chinese guys put together a few Special Effects IDs, check if you're still missing something:
Woah, thanks! I've addoned a missing ones. That's one hell of a list now..

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濒危物种猫咪
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Re: [REQUEST] Rise of the Ronin

Post by 濒危物种猫咪 »


reterstoff
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Re: [REQUEST] Rise of the Ronin

Post by reterstoff »

pendragon.20 wrote:
Sun Mar 16, 2025 11:49 am
Does anyone have armor ID for Blue Demon set?
yeah, im looking for actual armors/outfits, as well. modifiers are great, but really want to get outfits early, myself.

Ichika
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Re: [REQUEST] Rise of the Ronin

Post by Ichika »

Is it possible to allow main character to use some allies' unique weapons and movesets?

pendragon.20
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Re: [REQUEST] Rise of the Ronin

Post by pendragon.20 »

reterstoff wrote:
Sun Mar 16, 2025 2:27 pm
pendragon.20 wrote:
Sun Mar 16, 2025 11:49 am
Does anyone have armor ID for Blue Demon set?
yeah, im looking for actual armors/outfits, as well. modifiers are great, but really want to get outfits early, myself.
Me too. Since the game doesn't have NG+ i want to rerun at some point with all the outfit option unlocked for redesign

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jonaaa
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Re: [REQUEST] Rise of the Ronin

Post by jonaaa »

If you guys want Gear IDs, check the chinese forum, the IDs are all over the place, that's why i haven't posted here yet, starting with the language barrier, there are like, two or three threads with the same IDs so it's kinda confusing.

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Re: [REQUEST] Rise of the Ronin

Post by Tevos »

Heya, I was wondering if it's possible to add an option for max score in gliding, firearms, and horseback archery training. Or maybe it already exists and I'm looking in the wrong place? I'm disabled, and no matter how hard I try I just can't beat most of them, I'm not quick enough. Thank you for all the work you guys are putting into the table regardless. <3

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Re: [REQUEST] Rise of the Ronin

Post by reterstoff »

jonaaa wrote:
Sun Mar 16, 2025 5:34 pm
If you guys want Gear IDs, check the chinese forum, the IDs are all over the place, that's why i haven't posted here yet, starting with the language barrier, there are like, two or three threads with the same IDs so it's kinda confusing.
I got a wife, a kid, and a full time job. 😂 I'll probably just wait. But thanks for the heads up. If I do find the time before someone posts them, I'll look into it.

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Re: [REQUEST] Rise of the Ronin

Post by izayoixx »

jonaaa wrote:
Sun Mar 16, 2025 5:34 pm
If you guys want Gear IDs, check the chinese forum, the IDs are all over the place, that's why i haven't posted here yet, starting with the language barrier, there are like, two or three threads with the same IDs so it's kinda confusing.
Cant view anything without a chinese account. Cant reply without having a chinese number.

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Re: [REQUEST] Rise of the Ronin

Post by nekomata »

Cidrow wrote:
Sun Mar 16, 2025 9:20 am
[Changelog]
V2
-Add missed effects ID's
-Add compact mode to table

V3
-Add more missed effects ID's (thanks to jonaaa)

Thanks to Zaphyrex, jonaaa, exwhyzee for missed ID's. If someone find more ID's, please post them. I will addon them into list.
Registered to say this, thank you!
Not sure if anyone mentioned this, I believe the unknown(?) is the indicator of how many transferable skills (the chain icon) on the weapon. Since we can edit the skills directly it seems to be a little useless. Anyway, if you set it to 0 or 1, and go to the skill transfer page, now all of the skills can be select as the target for replacement.

Edit:

8F84:Kitty Rental Return Time Down
B621:Night Time Enemy Evasion Up (G)
6F42:Defense UP upon Ally Death
79D9:Karma UP (B)
BC6E:EXP UP (B)
4C6D:Martial Skill Attack UP (Jin)(Gr)
Last edited by nekomata on Mon Mar 17, 2025 4:31 am, edited 6 times in total.

shizzle2889
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Re: [REQUEST] Rise of the Ronin

Post by shizzle2889 »

濒危物种猫咪 wrote:
Thu Mar 13, 2025 4:40 am
based on Chinese

3.16:Update V7 Fix silver coins modify/Add horse|camera modify
3.13:Update V5
Add Items|Equip|Weapon Spawn
Add silver coins modify

Thanks to translating it, I may translate it myself when I have time, but to be honest I'm not sure if I can accurately translate it :)
Old:
Spoiler
RoninV5.CT
RoninV3.CT
I went through translating V7 as best I could. There were several places where the only description was "?" and one spot that had "No description" for the description. Sorry if I mixed anything else up but hopefully this helps some like me.
Attachments
Ronin.CT
(68.52 KiB) Downloaded 330 times

izayoixx
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Re: [REQUEST] Rise of the Ronin

Post by izayoixx »

Here, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337196601</ID>
      <Description>"Remove Special Effect Level Cap"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique
alloc(newmem,$100,Cap1)
alloc(EffectMult,4)
registersymbol(EffectMult)
label(code)
label(return)

EffectMult:
  dq 1

newmem:
  movzx r11d,word ptr [r9+10]
  cmp [EffectMult],1
  jle code
  imul r11d,[EffectMult]

code:
  mov eax,FFFFFFFF
  jmp return

Cap1:
  jmp newmem
return:
registersymbol(Cap1)

aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique
alloc(newmem2,$100,Cap2)

label(code2)
label(return2)

newmem2:
  cmp [EffectMult],1
  jle code2
  imul eax,[EffectMult]

code2:
  mov ecx,FFFFFFFF
  jmp return2

Cap2:
  jmp newmem2
return2:
registersymbol(Cap2)

[DISABLE]

Cap1:
  db 45 0F B7 59 10

Cap2:
  db B9 10 27 00 00


unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E

Ronin.exe+161E50: 44 3B 42 04           - cmp r8d,[rdx+04]
Ronin.exe+161E54: 0F 83 BF 00 00 00     - jae Ronin.exe+161F19
Ronin.exe+161E5A: 41 8B C0              - mov eax,r8d
Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00  - imul r10,rax,0000010C
Ronin.exe+161E64: 49 83 C2 08           - add r10,08
Ronin.exe+161E68: 4C 03 D2              - add r10,rdx
Ronin.exe+161E6B: 0F 84 A8 00 00 00     - je Ronin.exe+161F19
Ronin.exe+161E71: 41 0F B7 42 02        - movzx eax,word ptr [r10+02]
Ronin.exe+161E76: 41 89 01              - mov [r9],eax
Ronin.exe+161E79: B8 10 27 00 00        - mov eax,00002710
// ---------- INJECTING HERE ----------
Ronin.exe+161E7E: 45 0F B7 59 10        - movzx r11d,word ptr [r9+10]
// ---------- DONE INJECTING  ----------
Ronin.exe+161E83: 66 44 3B D8           - cmp r11w,ax
Ronin.exe+161E87: 72 03                 - jb Ronin.exe+161E8C
Ronin.exe+161E89: 44 8B D8              - mov r11d,eax
Ronin.exe+161E8C: 66 45 89 59 10        - mov [r9+10],r11w
Ronin.exe+161E91: B8 F4 01 00 00        - mov eax,000001F4
Ronin.exe+161E96: 45 0F BF 42 0C        - movsx r8d,word ptr [r10+0C]
Ronin.exe+161E9B: 3B E8                 - cmp ebp,eax
Ronin.exe+161E9D: 0F 57 D2              - xorps xmm2,xmm2
Ronin.exe+161EA0: 0F 4C C5              - cmovl eax,ebp
Ronin.exe+161EA3: 48 63 D0              - movsxd  rdx,eax
}


{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD

Ronin.exe+16218F: 48 8D 41 20     - lea rax,[rcx+20]
Ronin.exe+162193: EB 0A           - jmp Ronin.exe+16219F
Ronin.exe+162195: 66 39 50 12     - cmp [rax+12],dx
Ronin.exe+162199: 74 0E           - je Ronin.exe+1621A9
Ronin.exe+16219B: 48 83 C0 14     - add rax,14
Ronin.exe+16219F: 49 3B C0        - cmp rax,r8
Ronin.exe+1621A2: 75 F1           - jne Ronin.exe+162195
Ronin.exe+1621A4: 41 0F B7 C1     - movzx eax,r9w
Ronin.exe+1621A8: C3              - ret 
Ronin.exe+1621A9: 0F B7 40 10     - movzx eax,word ptr [rax+10]
// ---------- INJECTING HERE ----------
Ronin.exe+1621AD: B9 10 27 00 00  - mov ecx,00002710
// ---------- DONE INJECTING  ----------
Ronin.exe+1621B2: 66 3B C1        - cmp ax,cx
Ronin.exe+1621B5: 72 F1           - jb Ronin.exe+1621A8
Ronin.exe+1621B7: 8B C1           - mov eax,ecx
Ronin.exe+1621B9: C3              - ret 
Ronin.exe+1621BA: CC              - int 3 
Ronin.exe+1621BB: CC              - int 3 
Ronin.exe+1621BC: 48 8B 02        - mov rax,[rdx]
Ronin.exe+1621BF: 48 39 01        - cmp [rcx],rax
Ronin.exe+1621C2: 0F 94 C0        - sete al
Ronin.exe+1621C5: C3              - ret 
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337196602</ID>
          <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>EffectMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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capsj00
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Re: [REQUEST] Rise of the Ronin

Post by capsj00 »

濒危物种猫咪 wrote:
Thu Mar 13, 2025 4:40 am
based on Chinese
thanks to jonaaa for the stats modification

3.17:V8:Fix horse editer .
3.16:Update V7 Fix silver coins modify/Add horse|camera modify
3.13:Update V5
Add Items|Equip|Weapon Spawn
Add silver coins modify

Thanks to translating it, I may translate it myself when I have time, but to be honest I'm not sure if I can accurately translate it :)
Old:
Spoiler
RoninV7.CT
RoninV5.CT
RoninV3.CT
Thank you very much for making a great cheat.
Let me ask you a question.

If I change the camera FOV setting, the screen view angle becomes strange at the start of the battle.

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