[REQUEST] Rise of the Ronin

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Zaphyrex
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Re: [REQUEST] Rise of the Ronin

Post by Zaphyrex »

izayoixx wrote:
Mon Mar 17, 2025 12:25 pm
Here, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337196601</ID>
      <Description>"Remove Special Effect Level Cap"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique
alloc(newmem,$100,Cap1)
alloc(EffectMult,4)
registersymbol(EffectMult)
label(code)
label(return)

EffectMult:
  dq 1

newmem:
  movzx r11d,word ptr [r9+10]
  cmp [EffectMult],1
  jle code
  imul r11d,[EffectMult]

code:
  mov eax,FFFFFFFF
  jmp return

Cap1:
  jmp newmem
return:
registersymbol(Cap1)

aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique
alloc(newmem2,$100,Cap2)

label(code2)
label(return2)

newmem2:
  cmp [EffectMult],1
  jle code2
  imul eax,[EffectMult]

code2:
  mov ecx,FFFFFFFF
  jmp return2

Cap2:
  jmp newmem2
return2:
registersymbol(Cap2)

[DISABLE]

Cap1:
  db 45 0F B7 59 10

Cap2:
  db B9 10 27 00 00


unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E

Ronin.exe+161E50: 44 3B 42 04           - cmp r8d,[rdx+04]
Ronin.exe+161E54: 0F 83 BF 00 00 00     - jae Ronin.exe+161F19
Ronin.exe+161E5A: 41 8B C0              - mov eax,r8d
Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00  - imul r10,rax,0000010C
Ronin.exe+161E64: 49 83 C2 08           - add r10,08
Ronin.exe+161E68: 4C 03 D2              - add r10,rdx
Ronin.exe+161E6B: 0F 84 A8 00 00 00     - je Ronin.exe+161F19
Ronin.exe+161E71: 41 0F B7 42 02        - movzx eax,word ptr [r10+02]
Ronin.exe+161E76: 41 89 01              - mov [r9],eax
Ronin.exe+161E79: B8 10 27 00 00        - mov eax,00002710
// ---------- INJECTING HERE ----------
Ronin.exe+161E7E: 45 0F B7 59 10        - movzx r11d,word ptr [r9+10]
// ---------- DONE INJECTING  ----------
Ronin.exe+161E83: 66 44 3B D8           - cmp r11w,ax
Ronin.exe+161E87: 72 03                 - jb Ronin.exe+161E8C
Ronin.exe+161E89: 44 8B D8              - mov r11d,eax
Ronin.exe+161E8C: 66 45 89 59 10        - mov [r9+10],r11w
Ronin.exe+161E91: B8 F4 01 00 00        - mov eax,000001F4
Ronin.exe+161E96: 45 0F BF 42 0C        - movsx r8d,word ptr [r10+0C]
Ronin.exe+161E9B: 3B E8                 - cmp ebp,eax
Ronin.exe+161E9D: 0F 57 D2              - xorps xmm2,xmm2
Ronin.exe+161EA0: 0F 4C C5              - cmovl eax,ebp
Ronin.exe+161EA3: 48 63 D0              - movsxd  rdx,eax
}


{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD

Ronin.exe+16218F: 48 8D 41 20     - lea rax,[rcx+20]
Ronin.exe+162193: EB 0A           - jmp Ronin.exe+16219F
Ronin.exe+162195: 66 39 50 12     - cmp [rax+12],dx
Ronin.exe+162199: 74 0E           - je Ronin.exe+1621A9
Ronin.exe+16219B: 48 83 C0 14     - add rax,14
Ronin.exe+16219F: 49 3B C0        - cmp rax,r8
Ronin.exe+1621A2: 75 F1           - jne Ronin.exe+162195
Ronin.exe+1621A4: 41 0F B7 C1     - movzx eax,r9w
Ronin.exe+1621A8: C3              - ret 
Ronin.exe+1621A9: 0F B7 40 10     - movzx eax,word ptr [rax+10]
// ---------- INJECTING HERE ----------
Ronin.exe+1621AD: B9 10 27 00 00  - mov ecx,00002710
// ---------- DONE INJECTING  ----------
Ronin.exe+1621B2: 66 3B C1        - cmp ax,cx
Ronin.exe+1621B5: 72 F1           - jb Ronin.exe+1621A8
Ronin.exe+1621B7: 8B C1           - mov eax,ecx
Ronin.exe+1621B9: C3              - ret 
Ronin.exe+1621BA: CC              - int 3 
Ronin.exe+1621BB: CC              - int 3 
Ronin.exe+1621BC: 48 8B 02        - mov rax,[rdx]
Ronin.exe+1621BF: 48 39 01        - cmp [rcx],rax
Ronin.exe+1621C2: 0F 94 C0        - sete al
Ronin.exe+1621C5: C3              - ret 
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337196602</ID>
          <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>EffectMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Do you think that there is a way to get rid on the cap for the Set Bonus Requirement Reduction?

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jonaaa
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Re: [REQUEST] Rise of the Ronin

Post by jonaaa »

I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!
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浪人崛起导出数据.zip
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Zaphyrex
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Re: [REQUEST] Rise of the Ronin

Post by Zaphyrex »

Put the file in deepL I think the blue demon armor is called green ghost here
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reterstoff
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Re: [REQUEST] Rise of the Ronin

Post by reterstoff »

Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
Put the file in deepL I think the blue demon armor is called green ghost here
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm
I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!

so, it works for putting them in inventory but does not add transmog items.

izayoixx
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Re: [REQUEST] Rise of the Ronin

Post by izayoixx »

reterstoff wrote:
Mon Mar 17, 2025 10:20 pm
Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
Put the file in deepL I think the blue demon armor is called green ghost here
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm
I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!

so, it works for putting them in inventory but does not add transmog items.
Sell and buy back?

reterstoff
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Re: [REQUEST] Rise of the Ronin

Post by reterstoff »

izayoixx wrote:
Mon Mar 17, 2025 10:32 pm
reterstoff wrote:
Mon Mar 17, 2025 10:20 pm
Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
Put the file in deepL I think the blue demon armor is called green ghost here
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm
I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!

so, it works for putting them in inventory but does not add transmog items.
Sell and buy back?

Holy shit.. I'm dumb. That worked.

Y_So_FeNi0uS
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Re: [REQUEST] Rise of the Ronin

Post by Y_So_FeNi0uS »

reterstoff wrote:
Mon Mar 17, 2025 10:20 pm
Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
Put the file in deepL I think the blue demon armor is called green ghost here
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm
I was checking the 3DM forum again and some user posted a COMPLETE ID list of everything (according to him) but it's NOT translated, so, i need your help with translation, first of all, i'll leave the link [Link] because all the credits goes to him, thank you again, anonymous chinese friend!

so, it works for putting them in inventory but does not add transmog items.
I have been messing with the tool to figure out how to get it as transmog and found a solution;

First spawn the armor that you want (make sure you equip it and un-equip with a different armor preferably one you didn't spawn in).

Second, enter your longhouse and go to housekeeping > storage, then put the cheated armor in the storage and take it out.

Lastly leave the long house and re enter it, you should see that you have new items that you can redesign.

Big thanks to jonaaa for finding the file and Zaphyrex for translating it and lastly to the Chinese madlad that fished out the ID's.

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DaedalusLost
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Re: [REQUEST] Rise of the Ronin

Post by DaedalusLost »

reterstoff wrote:
Mon Mar 17, 2025 10:20 pm
Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm

so, it works for putting them in inventory but does not add transmog items.
Transmogs have their own ID's further on in the file, if you have the time and the spoons for it, you can parse through the list for the pieces you want. Easy solution would just be doing as suggested, either sell or store the object, then retrieve it again.

jomoroon
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Re: [REQUEST] Rise of the Ronin

Post by jomoroon »

Is there anyway to add combat styles early with item editor? (like gikei ryu)

reterstoff
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Re: [REQUEST] Rise of the Ronin

Post by reterstoff »

I haven't found any of the midnight mode variants, so they may be missing from the list. But man, this is exactly what I have been waiting for!

Scheimann
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Re: [REQUEST] Rise of the Ronin

Post by Scheimann »

poor translation from Chinese of the latest version of the table, maybe help :)
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RoninV8.CT
(68.85 KiB) Downloaded 424 times

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DaedalusLost
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Re: [REQUEST] Rise of the Ronin

Post by DaedalusLost »

Y_So_FeNi0uS wrote:
Mon Mar 17, 2025 10:55 pm
reterstoff wrote:
Mon Mar 17, 2025 10:20 pm
Zaphyrex wrote:
Mon Mar 17, 2025 9:19 pm
jonaaa wrote:
Mon Mar 17, 2025 8:27 pm
I have been messing with the tool to figure out how to get it as transmog and found a solution;

First spawn the armor that you want (make sure you equip it and un-equip with a different armor preferably one you didn't spawn in).

Second, enter your longhouse and go to housekeeping > storage, then put the cheated armor in the storage and take it out.

Lastly leave the long house and re enter it, you should see that you have new items that you can redesign.

Big thanks to jonaaa for finding the file and Zaphyrex for translating it and lastly to the Chinese madlad that fished out the ID's.

So, I've found that trying this ends up with the game saying my storage is full, trying to go to a shop to sell the item has them not even showing up. I've found that a good way around these issues is just to buy some cheap armor or go kill some people and pick up some crap armor, then edit it however you want.

Kalreg
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Re: [REQUEST] Rise of the Ronin

Post by Kalreg »

hi, is it possible to unlock all combat arts from the beginning of the game

ShadowOfTheVale
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Re: [REQUEST] Rise of the Ronin

Post by ShadowOfTheVale »

I was also wondering this as well

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jonaaa
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Re: [REQUEST] Rise of the Ronin

Post by jonaaa »

The OP updated his ID list.
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