Legends of Idleon

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OneOfMyFewThrowaways
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Re: Legends of Idleon

Post by OneOfMyFewThrowaways »

kastatrofa wrote:
Tue Jun 24, 2025 6:47 am
When using windwalker tempest form I cant progress to world 5 because the portal is glitched. please help



Nvm I just had to kill some mini bosses to unlock it.
Thanks to mrfireice for helping me.
Hi, I've just got this issue, W4 boss door can't enter (even after clicking on the portal to open it) and portal in town still shows 1 kill needed to progress even after holding onto it to unlock it. Do you mind sharing how you resolved this issue? Thanks.

Edit: Before someone suggests trying the "unlock portals" command, I've tried it and nothing happened. The boss door is still unable to be interacted with in Tempest mode, same goes with the town portal to W5.
Last edited by OneOfMyFewThrowaways on Tue Jul 01, 2025 9:23 am, edited 1 time in total.

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Re: Legends of Idleon

Post by Derok »

youngthugfan183 wrote:
Tue Jul 01, 2025 7:30 am

Derok wrote:
Mon Jun 30, 2025 9:51 pm
i followed yours(or someone else) tips about changing the costs for upgrading the deathbringer's special mode
Wasn't me, since I always tell people to not go crazy and just use afk bones/moons/rocks. You can change the upgrades in the Grimoire array to revert the damage.
Again: how?
My current idea is by changing class and then changing back...but i want opinions before i do it

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Re: Legends of Idleon

Post by youngthugfan183 »

justanotherhand wrote:
Tue Jul 01, 2025 9:03 am

i spliced all the plot coz i want to start over to avoid errors but it gave me more errors lol

Code: Select all

bEngine.gameAttributes.h.FarmPlot[0]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[1]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[2]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[3]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[4]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[5]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[6]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[7]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[8]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[9]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[10]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[11]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[12]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[13]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[14]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[15]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[16]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[17]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[18]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[19]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[20]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[21]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[22]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[23]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[24]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[25]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[26]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[27]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[28]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[29]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[30]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[31]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[32]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[33]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[34]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[35]=[0,0,0,0,0,0,0,];
And probably run bEngine.gameAttributes.h.FarmPlot.length = 36; for good measures as well.
Derok wrote:
Tue Jul 01, 2025 9:21 am

Again: how?

My current idea is by changing class and then changing back...but i want opinions before i do it
Changing class won't work. The grimoire doesn't get deleted. It's account bound not character/class in any way.

And there are literally pages on info on how to change a array like Grimoire. You can search for sciomachist posts on grimoire and windwalker and he might have some examples.

If you are going to make changes to your account make sure you know how to revert them. If you don't want to put a little bit of effort into searching other posts, don't bother posting. Since 9/10 of your questions can be answered with using the search function and 5 minutes of reading.
OneOfMyFewThrowaways wrote:
Tue Jul 01, 2025 9:05 am

Hi, I've just got this issue, W4 boss door can't enter (even after clicking on the portal to open it) and portal in town still shows 1 kill needed to progress even after holding onto it to unlock it. Do you mind sharing how you resolved this issue? Thanks.

Edit: Before someone suggests trying the "unlock portals" command, I've tried it and nothing happened. The boss door is still unable to be interacted with in Tempest mode, same goes with the town portal to W5.
Try and use the 'portal' command, which unlocks all portals, move to the next map then reuse the portal command and return to the previous map.

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Re: Legends of Idleon

Post by OneOfMyFewThrowaways »

youngthugfan183 wrote:
Tue Jul 01, 2025 9:27 am
justanotherhand wrote:
Tue Jul 01, 2025 9:03 am

i spliced all the plot coz i want to start over to avoid errors but it gave me more errors lol

Code: Select all

bEngine.gameAttributes.h.FarmPlot[0]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[1]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[2]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[3]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[4]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[5]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[6]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[7]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[8]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[9]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[10]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[11]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[12]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[13]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[14]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[15]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[16]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[17]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[18]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[19]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[20]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[21]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[22]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[23]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[24]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[25]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[26]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[27]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[28]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[29]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[30]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[31]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[32]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[33]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[34]=[0,0,0,0,0,0,0,];
bEngine.gameAttributes.h.FarmPlot[35]=[0,0,0,0,0,0,0,];
And probably run bEngine.gameAttributes.h.FarmPlot.length = 36; for good measures as well.
Derok wrote:
Tue Jul 01, 2025 9:21 am

Again: how?

My current idea is by changing class and then changing back...but i want opinions before i do it
Changing class won't work. The grimoire doesn't get deleted. It's account bound not character/class in any way.

And there are literally pages on info on how to change a array like Grimoire. You can search for sciomachist posts on grimoire and windwalker and he might have some examples.

If you are going to make changes to your account make sure you know how to revert them. If you don't want to put a little bit of effort into searching other posts, don't bother posting. Since 9/10 of your questions can be answered with using the search function and 5 minutes of reading.
OneOfMyFewThrowaways wrote:
Tue Jul 01, 2025 9:05 am

Hi, I've just got this issue, W4 boss door can't enter (even after clicking on the portal to open it) and portal in town still shows 1 kill needed to progress even after holding onto it to unlock it. Do you mind sharing how you resolved this issue? Thanks.

Edit: Before someone suggests trying the "unlock portals" command, I've tried it and nothing happened. The boss door is still unable to be interacted with in Tempest mode, same goes with the town portal to W5.
Try and use the 'portal' command, which unlocks all portals, move to the next map then reuse the portal command and return to the previous map.
Hi thanks for the fast reply, I've already tried using the command as instructed to the other person prior, there is no W5 tab on the map and neither are the boss door or town portal interactable.

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Re: Legends of Idleon

Post by Netron »

Disputate wrote:
Thu Jun 26, 2025 1:28 pm
Netron wrote:
Thu Jun 26, 2025 8:23 am
youngthugfan183 wrote:
Thu Jun 26, 2025 8:10 am


It does change the fact that we can't help you if you provide no errors or info whatsoever. Delete Idleon, reinstall the injector and if it doesn't load then give the proper error.

And if you can't be asked to do that please don't come here asking for help.
like i can only send you the log
...

and also i did some testing and this only happens if i edit the config but i can change like t / 2 to t / 3 dont open the game and dont even save and then just change t / 2 and save and it doesnt work i edit in visual studio if that matters
A few people have this problem, something is not loading. Since I don't have that issue, I really can't help and debug this. I already tried but, but its just to hard without the issue myself.

If you read something like this in the console.

getZJSManipulator() did not return a valid function string. Applying basic injection only.
init.result.value undefined
Error getting autocomplete suggestions: Uncaught

Just restart and try again. That is the current fix for that issue.

Trojan1c had version of the injector with all the files inside the exe. viewtopic.php?f=2&t=14407&p=403190#p403083
But the files are sadly not available anymore, this could help.
damn thats bad cuz for me to open normaly i need to try it like 50 or more times

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Re: Legends of Idleon

Post by Netron »

Netron wrote:
Tue Jul 01, 2025 11:03 am
Disputate wrote:
Thu Jun 26, 2025 1:28 pm
Netron wrote:
Thu Jun 26, 2025 8:23 am

like i can only send you the log
...

and also i did some testing and this only happens if i edit the config but i can change like t / 2 to t / 3 dont open the game and dont even save and then just change t / 2 and save and it doesnt work i edit in visual studio if that matters
A few people have this problem, something is not loading. Since I don't have that issue, I really can't help and debug this. I already tried but, but its just to hard without the issue myself.

If you read something like this in the console.

getZJSManipulator() did not return a valid function string. Applying basic injection only.
init.result.value undefined
Error getting autocomplete suggestions: Uncaught

Just restart and try again. That is the current fix for that issue.

Trojan1c had version of the injector with all the files inside the exe. viewtopic.php?f=2&t=14407&p=403190#p403083
But the files are sadly not available anymore, this could help.
damn thats bad cuz for me to open normaly i need to try it like 50 or more times
so like i removed all cheats from auto start and it kinda helped i mean now i need to try like 5 times

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Re: Legends of Idleon

Post by Derok »

youngthugfan183 wrote:
Tue Jul 01, 2025 9:27 am

Derok wrote:
Tue Jul 01, 2025 9:21 am

Again: how?

My current idea is by changing class and then changing back...but i want opinions before i do it
Changing class won't work. The grimoire doesn't get deleted. It's account bound not character/class in any way.

And there are literally pages on info on how to change a array like Grimoire. You can search for sciomachist posts on grimoire and windwalker and he might have some examples.

If you are going to make changes to your account make sure you know how to revert them. If you don't want to put a little bit of effort into searching other posts, don't bother posting. Since 9/10 of your questions can be answered with using the search function and 5 minutes of reading.
Harsh but fair, but at the same time, the search function has the bad habit of not giving satisfying results, and i already tried btw, i'm gonna search this guy you mentioned, but my expectations for results are so low that i may as well not have any.

UPDATE: the person who posted the solution isn't Sciomachist but katastrofa.
Last edited by Derok on Tue Jul 01, 2025 11:52 am, edited 1 time in total.

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Re: Legends of Idleon

Post by youngthugfan183 »

Derok wrote:
Tue Jul 01, 2025 11:44 am

Harsh but fair, but at the same time, the search function has the bad habit of not giving satisfying results, and i already tried btw, i'm gonna search this guy you mentioned, but my expectations for results are so low that i may as well not have any.
This took 1 minute to find. I searched for: legends of idleon grimoire bengine
Sator wrote:
Sun Mar 09, 2025 6:53 pm
Yo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just type chromedebug in your Injector's terminal, go to Chrome and copy-paste this:

Code: Select all

bEngine.getGameAttribute("Grimoire")[0]=1000
bEngine.getGameAttribute("Grimoire")[1]=1000
bEngine.getGameAttribute("Grimoire")[2]=1000
bEngine.getGameAttribute("Grimoire")[3]=1000
bEngine.getGameAttribute("Grimoire")[4]=1
bEngine.getGameAttribute("Grimoire")[5]=100
bEngine.getGameAttribute("Grimoire")[6]=1000
bEngine.getGameAttribute("Grimoire")[7]=1000
bEngine.getGameAttribute("Grimoire")[8]=1000
bEngine.getGameAttribute("Grimoire")[9]=100
bEngine.getGameAttribute("Grimoire")[10]=1000
bEngine.getGameAttribute("Grimoire")[11]=200
bEngine.getGameAttribute("Grimoire")[12]=1000
bEngine.getGameAttribute("Grimoire")[13]=1000
bEngine.getGameAttribute("Grimoire")[14]=1000
bEngine.getGameAttribute("Grimoire")[15]=1000
bEngine.getGameAttribute("Grimoire")[16]=1000
bEngine.getGameAttribute("Grimoire")[17]=1000
bEngine.getGameAttribute("Grimoire")[18]=1000
bEngine.getGameAttribute("Grimoire")[19]=1000
bEngine.getGameAttribute("Grimoire")[20]=1000
bEngine.getGameAttribute("Grimoire")[21]=1000
bEngine.getGameAttribute("Grimoire")[22]=1000
bEngine.getGameAttribute("Grimoire")[23]=1000
bEngine.getGameAttribute("Grimoire")[24]=1000
bEngine.getGameAttribute("Grimoire")[25]=1000
bEngine.getGameAttribute("Grimoire")[26]=1000
bEngine.getGameAttribute("Grimoire")[27]=1000
bEngine.getGameAttribute("Grimoire")[28]=1000
bEngine.getGameAttribute("Grimoire")[29]=1000
bEngine.getGameAttribute("Grimoire")[30]=1000
bEngine.getGameAttribute("Grimoire")[31]=1000
bEngine.getGameAttribute("Grimoire")[32]=1000
bEngine.getGameAttribute("Grimoire")[33]=1000
bEngine.getGameAttribute("Grimoire")[34]=1000
bEngine.getGameAttribute("Grimoire")[35]=1000
bEngine.getGameAttribute("Grimoire")[36]=1000
bEngine.getGameAttribute("Grimoire")[37]=1000
bEngine.getGameAttribute("Grimoire")[38]=1000
bEngine.getGameAttribute("Grimoire")[39]=1000
bEngine.getGameAttribute("Grimoire")[40]=1000
bEngine.getGameAttribute("Grimoire")[41]=1000
bEngine.getGameAttribute("Grimoire")[42]=1000
bEngine.getGameAttribute("Grimoire")[43]=1000
bEngine.getGameAttribute("Grimoire")[44]=1000
bEngine.getGameAttribute("Grimoire")[45]=1000
bEngine.getGameAttribute("Grimoire")[46]=1000
bEngine.getGameAttribute("Grimoire")[47]=1000
bEngine.getGameAttribute("Grimoire")[48]=1000
bEngine.getGameAttribute("Grimoire")[49]=1000
bEngine.getGameAttribute("Grimoire")[50]=1000
bEngine.getGameAttribute("Grimoire")[51]=1000
Note that [4]=1, [5]=100, [9]=100 and [11]=200. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)

About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!

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Re: Legends of Idleon

Post by Derok »

youngthugfan183 wrote:
Tue Jul 01, 2025 11:51 am
Derok wrote:
Tue Jul 01, 2025 11:44 am

Harsh but fair, but at the same time, the search function has the bad habit of not giving satisfying results, and i already tried btw, i'm gonna search this guy you mentioned, but my expectations for results are so low that i may as well not have any.
This took 1 minute to find. I searched for: legends of idleon grimoire bengine
Sator wrote:
Sun Mar 09, 2025 6:53 pm
Yo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just type chromedebug in your Injector's terminal, go to Chrome and copy-paste this:

Code: Select all

bEngine.getGameAttribute("Grimoire")[0]=1000
bEngine.getGameAttribute("Grimoire")[1]=1000
bEngine.getGameAttribute("Grimoire")[2]=1000
bEngine.getGameAttribute("Grimoire")[3]=1000
bEngine.getGameAttribute("Grimoire")[4]=1
bEngine.getGameAttribute("Grimoire")[5]=100
bEngine.getGameAttribute("Grimoire")[6]=1000
bEngine.getGameAttribute("Grimoire")[7]=1000
bEngine.getGameAttribute("Grimoire")[8]=1000
bEngine.getGameAttribute("Grimoire")[9]=100
bEngine.getGameAttribute("Grimoire")[10]=1000
bEngine.getGameAttribute("Grimoire")[11]=200
bEngine.getGameAttribute("Grimoire")[12]=1000
bEngine.getGameAttribute("Grimoire")[13]=1000
bEngine.getGameAttribute("Grimoire")[14]=1000
bEngine.getGameAttribute("Grimoire")[15]=1000
bEngine.getGameAttribute("Grimoire")[16]=1000
bEngine.getGameAttribute("Grimoire")[17]=1000
bEngine.getGameAttribute("Grimoire")[18]=1000
bEngine.getGameAttribute("Grimoire")[19]=1000
bEngine.getGameAttribute("Grimoire")[20]=1000
bEngine.getGameAttribute("Grimoire")[21]=1000
bEngine.getGameAttribute("Grimoire")[22]=1000
bEngine.getGameAttribute("Grimoire")[23]=1000
bEngine.getGameAttribute("Grimoire")[24]=1000
bEngine.getGameAttribute("Grimoire")[25]=1000
bEngine.getGameAttribute("Grimoire")[26]=1000
bEngine.getGameAttribute("Grimoire")[27]=1000
bEngine.getGameAttribute("Grimoire")[28]=1000
bEngine.getGameAttribute("Grimoire")[29]=1000
bEngine.getGameAttribute("Grimoire")[30]=1000
bEngine.getGameAttribute("Grimoire")[31]=1000
bEngine.getGameAttribute("Grimoire")[32]=1000
bEngine.getGameAttribute("Grimoire")[33]=1000
bEngine.getGameAttribute("Grimoire")[34]=1000
bEngine.getGameAttribute("Grimoire")[35]=1000
bEngine.getGameAttribute("Grimoire")[36]=1000
bEngine.getGameAttribute("Grimoire")[37]=1000
bEngine.getGameAttribute("Grimoire")[38]=1000
bEngine.getGameAttribute("Grimoire")[39]=1000
bEngine.getGameAttribute("Grimoire")[40]=1000
bEngine.getGameAttribute("Grimoire")[41]=1000
bEngine.getGameAttribute("Grimoire")[42]=1000
bEngine.getGameAttribute("Grimoire")[43]=1000
bEngine.getGameAttribute("Grimoire")[44]=1000
bEngine.getGameAttribute("Grimoire")[45]=1000
bEngine.getGameAttribute("Grimoire")[46]=1000
bEngine.getGameAttribute("Grimoire")[47]=1000
bEngine.getGameAttribute("Grimoire")[48]=1000
bEngine.getGameAttribute("Grimoire")[49]=1000
bEngine.getGameAttribute("Grimoire")[50]=1000
bEngine.getGameAttribute("Grimoire")[51]=1000
Note that [4]=1, [5]=100, [9]=100 and [11]=200. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)

About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!
I re-re-checked, i used

Code: Select all

chng bEngine.getGameAttribute("OptionsListAccount")[329]=0
not sure if it worked, or was an in-game bug that got fixed in the meantime, but the problem is solved

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Re: Legends of Idleon

Post by MacJunkflow »

Someone know where i can change the Smithing - Produce values?
Got 3 entrys with E / 3k, E / 4k, E / 6k.
Cant produce the stuff because of it.

If someone know it, it would be nice.

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