One thing I'd like to ask though, would it be possible to get "Lives" added to the list of options?
In Adventure Mode I believe you get 3 to start, and there an item or two throughout the game that grant an extra life.
Being able to give yourself a bunch of lives would really help on Roguelike mode. lol
In the "Roguelike" mode, the game does not use the value "Lives left".
To become immortal, you can set the values of "Life Max" and "Life Regen" to be very large (for example 999999). Then the player will withstand any number of enemy attacks per turn, and at the end of each turn, his health is fully restored. The same can be done for the allies that you accompany, then they too will be immortal.
This is strange. When I tested the table in the "Roguelike" mode, I went through the most difficult dungeons and completed all the escort missions. No enemy has ever killed my hero or ally, even in a dungeon, where enemies have the highest levels (> 100). In the "Roguelike" mode, the game activates the protection of "Instadeath: 100%", so the hero can not die from one blow if the damage does not exceed the health margin
I'm not sure how I died exactly. Just I know it's happened a few times. :p
But in Roguelike mode, you can still earn extra lives.
For example the Blood of Life is a unique potion you can find at random, and drinking it gives you an extra life.
The issue is if you have a follower of some sort (like an Alchemist's golem). Characters like that seem to be very glitchy. A lot of the time the table can't find their stats. Or when you inspect them it's actually showing some other creature.
Yes, sometimes it happens that the search for the address does not find the hero, but the ally who is nearby. I warned about this in the very first post. If I have the opportunity, I will try to make the address search more stable.
Update v3.
- Fixed address search script. Now the script correctly finds the address when you hover over and right-click the mouse when there are two or more characters (an error of the golem of the alchemist and others).
Note. Sometimes the script switches to another character with a slight delay.