Tales of Maj'Eyal

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Traveller999
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Re: Tales of Maj'Eyal

Post by Traveller999 » Thu Jul 11, 2019 9:09 pm

i got,
"A" Address 0CBE0000 Type 4 Bytes Value 003A58B6
"B" Address 003A58B0 Type Array of byte Value 83 79 04 FF 74 36

up to date version on steam with all DLC's

NyvenZA
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Re: Tales of Maj'Eyal

Post by NyvenZA » Thu Jul 11, 2019 9:25 pm

Hi,
Test ran.
Image

AlexS
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Re: Tales of Maj'Eyal

Post by AlexS » Fri Jul 12, 2019 3:15 pm

(Google translation)

This is a test script. Activate it in the game version of Steam and tell me if the value of gold has changed.

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Traveller999
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Re: Tales of Maj'Eyal

Post by Traveller999 » Fri Jul 12, 2019 3:22 pm

yes the gold value changed to 7777777.00

AlexS
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Re: Tales of Maj'Eyal

Post by AlexS » Fri Jul 12, 2019 11:39 pm

(Google translation)

Table updated (see first post). Added compatibility with the version of the game Steam.

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Traveller999
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Re: Tales of Maj'Eyal

Post by Traveller999 » Sat Jul 13, 2019 12:24 am

works like a charm
thank you very much :D :D :D :D :D :D

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Lord Blade
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Re: Tales of Maj'Eyal

Post by Lord Blade » Fri Jul 26, 2019 4:20 pm

So the table's working great.

One thing I'd like to ask though, would it be possible to get "Lives" added to the list of options?
In Adventure Mode I believe you get 3 to start, and there an item or two throughout the game that grant an extra life.

Being able to give yourself a bunch of lives would really help on Roguelike mode. lol

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Re: Tales of Maj'Eyal

Post by AlexS » Fri Jul 26, 2019 6:20 pm

(Google translation)

In the "Roguelike" mode, the game does not use the value "Lives left".
To become immortal, you can set the values of "Life Max" and "Life Regen" to be very large (for example 999999). Then the player will withstand any number of enemy attacks per turn, and at the end of each turn, his health is fully restored. The same can be done for the allies that you accompany, then they too will be immortal.

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Lord Blade
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Re: Tales of Maj'Eyal

Post by Lord Blade » Fri Jul 26, 2019 7:36 pm

I've actually tried that, but there are still some enemies that can somehow one shot kill you. :p

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Re: Tales of Maj'Eyal

Post by AlexS » Fri Jul 26, 2019 8:40 pm

(Google translation)

This is strange. When I tested the table in the "Roguelike" mode, I went through the most difficult dungeons and completed all the escort missions. No enemy has ever killed my hero or ally, even in a dungeon, where enemies have the highest levels (> 100). In the "Roguelike" mode, the game activates the protection of "Instadeath: 100%", so the hero can not die from one blow if the damage does not exceed the health margin

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Lord Blade
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Re: Tales of Maj'Eyal

Post by Lord Blade » Fri Jul 26, 2019 9:16 pm

I'm not sure how I died exactly. Just I know it's happened a few times. :p

But in Roguelike mode, you can still earn extra lives.
For example the Blood of Life is a unique potion you can find at random, and drinking it gives you an extra life.

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Re: Tales of Maj'Eyal

Post by Lord Blade » Mon Aug 19, 2019 12:38 pm

So the table works great for the most part.

The issue is if you have a follower of some sort (like an Alchemist's golem). Characters like that seem to be very glitchy. A lot of the time the table can't find their stats. Or when you inspect them it's actually showing some other creature.

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Re: Tales of Maj'Eyal

Post by AlexS » Mon Aug 19, 2019 7:32 pm

(Google translation)

Yes, sometimes it happens that the search for the address does not find the hero, but the ally who is nearby. I warned about this in the very first post. If I have the opportunity, I will try to make the address search more stable.

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