Does anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u can change the val abunch naturally, which I can't seem to do in this case.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Does anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u can change the val abunch naturally, which I can't seem to do in this case.
The quickest way is to edit the game files directly if you're playing single-player, but keep in mind it affects the AI as well:
Trait points: Change the number of trait points and max traits in "00_species_archetypes.txt" (located in "steamapps\common\Stellaris\common\species_archetypes"). Default numbers for biological pops are 2 trait points ("@species_trait_points = 2") and 5 max traits ("@species_max_traits = 5").
Civic points: "GOVERNMENT_CIVIC_POINTS_BASE" in "00_defines.txt" (located in "steamapps\common\Stellaris\common\defines"). Change "GOVERNMENT_CIVIC_POINTS_BASE = 2" to however many civic points you want. Default number is 2.
The better way is to create a custom mod with the changes you want otherwise it'll get reset when Stellaris gets another update.
thanks, I've figured it out how to edit the game files and know how to make it as a mod. Tryin to figure out how to do it in CE so that I can have it work w/ironman plus i just want to figure out how to do this stuff. Maybe more trouble than its worth/
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
I haven't had any issue with that event in game. You running any mods that change the checksum?
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
In my experience stellaris does not handle multiple special projects completing at the same time very well.
"Character Quick Level Up" only levels up leaders to Level 5. Is there any way to extend this to like level 8+?
The 5 is hardcoded in reci's script. It's on line 1108 in the current version. Look for ' _MonCharXP: ' if not.
Change it to 10 in the script, then reactivate it and it should work.
Remember to save the script after editing.