Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15
Does anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u can change the val abunch naturally, which I can't seem to do in this case.
Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15
The quickest way is to edit the game files directly if you're playing single-player, but keep in mind it affects the AI as well:kDragon wrote: ↑Tue Jun 18, 2019 6:48 pmDoes anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u can change the val abunch naturally, which I can't seem to do in this case.
- Trait points: Change the number of trait points and max traits in "00_species_archetypes.txt" (located in "steamapps\common\Stellaris\common\species_archetypes"). Default numbers for biological pops are 2 trait points ("@species_trait_points = 2") and 5 max traits ("@species_max_traits = 5").
- Civic points: "GOVERNMENT_CIVIC_POINTS_BASE" in "00_defines.txt" (located in "steamapps\common\Stellaris\common\defines"). Change "GOVERNMENT_CIVIC_POINTS_BASE = 2" to however many civic points you want. Default number is 2.
Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15
thanks, I've figured it out how to edit the game files and know how to make it as a mod. Tryin to figure out how to do it in CE so that I can have it work w/ironman plus i just want to figure out how to do this stuff. Maybe more trouble than its worth/
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Hi guys,
A table was added for version 2.3.2 at the first post.
Cheers!
A table was added for version 2.3.2 at the first post.
Cheers!
For Old Tables, PM or E-mail me.
More than 10 years of Contribution (since March 2008)
I now have an active account at PATREON (Recifense Cheers).
https://www.patreon.com/user?u=6383777
More than 10 years of Contribution (since March 2008)
I now have an active account at PATREON (Recifense Cheers).
https://www.patreon.com/user?u=6383777
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Thank you for sharing and for the updated table!
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- Noobzor
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Excellent table as always.
Would it be possible to add a Quick Archeology script? That's a new mechanic that came with 2.3.x
Would it be possible to add a Quick Archeology script? That's a new mechanic that came with 2.3.x
- CompactDisc
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
This would be a nice addition for sure.Van Dam Man wrote: ↑Thu Jun 20, 2019 4:03 pmExcellent table as always.
Would it be possible to add a Quick Archeology script? That's a new mechanic that came with 2.3.x
Happy table making!
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
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- Noobzor
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
I haven't had any issue with that event in game. You running any mods that change the checksum?
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- Noobzor
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Thanks so much to Recif for his ongoing support for this game and Compact for his additions to the original table. You are guys are the best.
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
In my experience stellaris does not handle multiple special projects completing at the same time very well.
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Excellent table.
"Character Quick Level Up" only levels up leaders to Level 5. Is there any way to extend this to like level 8+?
"Character Quick Level Up" only levels up leaders to Level 5. Is there any way to extend this to like level 8+?
- CompactDisc
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
The 5 is hardcoded in reci's script. It's on line 1108 in the current version. Look for ' _MonCharXP: ' if not.
Change it to 10 in the script, then reactivate it and it should work.
Remember to save the script after editing.
Happy table making!
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Would you kindly add a fast archaeology cheat please? 

Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18
Um, is anyone else getting a virus report for this table?
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