Super Dragon Ball Heroes: World Mission [+8]

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brother99
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by brother99 »

brother99 wrote:
Mon Apr 15, 2019 9:38 pm
Any update @GreenHouse?
^

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lampuiho
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho »

BalrogDeMorgoth wrote:
Tue Apr 16, 2019 1:36 pm
Yeah, as i said, i managed with XP but i can't find how to do it with bonds.

Edit : oh, you said 'allies XP', my bad, still ain't managing it though.
I just had a look. The allies' xp is easily found.

pass the parameters to this function: AllyStruct* (*exe+B2BCB0)( *(exe+17AD2E8)+8, uint Index) and you get back the ally structure pointer. The exp is just located at (Allystruct+4).

Everything is stored to a global singleton with a fixed address.

About the multiplier, it seems to go through another function if a flag is set to increase the XP a second time. You can just change the multiplier there. I haven't messed with Bond item to check where that function is yet. I might find it without using an item by just reading the code though...

EDIT: just change xmm1 before exe+B153B9 for the ally exp multiplier

radthezero
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by radthezero »

I fear you lost me there, brother. Probably a real newbie question, but how do we do that?

lampuiho
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho »

radthezero wrote:
Thu Apr 18, 2019 1:17 am
I fear you lost me there, brother. Probably a real newbie question, but how do we do that?
google cheat engine assembler, x86 assembly coding tutorial.

BalrogDeMorgoth
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by BalrogDeMorgoth »

Since it seems people found the bond thingie, can't it be added to the table ?

kaito09
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by kaito09 »

Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.

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Lord Blade
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade »

kaito09 wrote:
Sat Apr 20, 2019 8:44 pm
Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.
That's what the creation menu is for.

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Lord Blade
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade »

BalrogDeMorgoth wrote:
Sat Apr 20, 2019 3:52 am
Since it seems people found the bond thingie, can't it be added to the table ?
I'm hoping Greenhouse can add it in.

gotrunks712
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gotrunks712 »

Agreed. I attempted to find the same and add it to the table, but my game crashes whenever I try to find what writes to the ally XP address.

gocho07
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gocho07 »

This still works with new update?

GreenHouse
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by GreenHouse »

Just because it's easy to find manually, that doesn't mean that is easy to make a script that works. Like, the function that deals with the score you get at the end of the match, deals with the rest of stuff you get. So, changing one, changes the rest and you need to deal with that, which is already annoying.
So, probably there will be no updates from me, as I deleted the game and I don't have it anymore.

BalrogDeMorgoth
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by BalrogDeMorgoth »

Honestly i wasn't saying you in particular should update it, i just saw it seemed other people had found it and wondered if they could just add it to the table or something.

GreenHouse
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by GreenHouse »

BalrogDeMorgoth wrote:
Thu Apr 25, 2019 10:35 am
Honestly i wasn't saying you in particular should update it, i just saw it seemed other people had found it and wondered if they could just add it to the table or something.
Sure. If anyone wants to make the scripts and they work, they're free to update my table with those. I would update the post with the new options giving credit to whoever did it.

Dark_Tzitzimine
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Dark_Tzitzimine »

I am on the most recent update and for some reason some options like 999 gacha tickets or max zeni can't be activated but the rest work. Any idea why's this?

gocho07
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gocho07 »

Dark_Tzitzimine wrote:
Fri Apr 26, 2019 4:58 am
I am on the most recent update and for some reason some options like 999 gacha tickets or max zeni can't be activated but the rest work. Any idea why's this?
Yes, because the table was made for version 1.0

This table is not updated for the new version

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