Super Dragon Ball Heroes: World Mission [+8]

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brother99
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by brother99 » Wed Apr 17, 2019 10:28 am

brother99 wrote:
Mon Apr 15, 2019 9:38 pm
Any update @GreenHouse?
^

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho » Wed Apr 17, 2019 2:07 pm

BalrogDeMorgoth wrote:
Tue Apr 16, 2019 1:36 pm
Yeah, as i said, i managed with XP but i can't find how to do it with bonds.

Edit : oh, you said 'allies XP', my bad, still ain't managing it though.
I just had a look. The allies' xp is easily found.

pass the parameters to this function: AllyStruct* (*exe+B2BCB0)( *(exe+17AD2E8)+8, uint Index) and you get back the ally structure pointer. The exp is just located at (Allystruct+4).

Everything is stored to a global singleton with a fixed address.

About the multiplier, it seems to go through another function if a flag is set to increase the XP a second time. You can just change the multiplier there. I haven't messed with Bond item to check where that function is yet. I might find it without using an item by just reading the code though...

EDIT: just change xmm1 before exe+B153B9 for the ally exp multiplier

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by radthezero » Thu Apr 18, 2019 1:17 am

I fear you lost me there, brother. Probably a real newbie question, but how do we do that?

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho » Thu Apr 18, 2019 4:05 am

radthezero wrote:
Thu Apr 18, 2019 1:17 am
I fear you lost me there, brother. Probably a real newbie question, but how do we do that?
google cheat engine assembler, x86 assembly coding tutorial.

BalrogDeMorgoth
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by BalrogDeMorgoth » Sat Apr 20, 2019 3:52 am

Since it seems people found the bond thingie, can't it be added to the table ?

kaito09
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by kaito09 » Sat Apr 20, 2019 8:44 pm

Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.

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Lord Blade
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade » Sun Apr 21, 2019 2:55 am

kaito09 wrote:
Sat Apr 20, 2019 8:44 pm
Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.
That's what the creation menu is for.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade » Mon Apr 22, 2019 5:56 am

BalrogDeMorgoth wrote:
Sat Apr 20, 2019 3:52 am
Since it seems people found the bond thingie, can't it be added to the table ?
I'm hoping Greenhouse can add it in.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gotrunks712 » Mon Apr 22, 2019 4:50 pm

Agreed. I attempted to find the same and add it to the table, but my game crashes whenever I try to find what writes to the ally XP address.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gocho07 » Thu Apr 25, 2019 4:35 am

This still works with new update?

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GreenHouse
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by GreenHouse » Thu Apr 25, 2019 6:53 am

Just because it's easy to find manually, that doesn't mean that is easy to make a script that works. Like, the function that deals with the score you get at the end of the match, deals with the rest of stuff you get. So, changing one, changes the rest and you need to deal with that, which is already annoying.
So, probably there will be no updates from me, as I deleted the game and I don't have it anymore.
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by BalrogDeMorgoth » Thu Apr 25, 2019 10:35 am

Honestly i wasn't saying you in particular should update it, i just saw it seemed other people had found it and wondered if they could just add it to the table or something.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by GreenHouse » Thu Apr 25, 2019 11:31 am

BalrogDeMorgoth wrote:
Thu Apr 25, 2019 10:35 am
Honestly i wasn't saying you in particular should update it, i just saw it seemed other people had found it and wondered if they could just add it to the table or something.
Sure. If anyone wants to make the scripts and they work, they're free to update my table with those. I would update the post with the new options giving credit to whoever did it.
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Dark_Tzitzimine » Fri Apr 26, 2019 4:58 am

I am on the most recent update and for some reason some options like 999 gacha tickets or max zeni can't be activated but the rest work. Any idea why's this?

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gocho07 » Fri Apr 26, 2019 3:51 pm

Dark_Tzitzimine wrote:
Fri Apr 26, 2019 4:58 am
I am on the most recent update and for some reason some options like 999 gacha tickets or max zeni can't be activated but the rest work. Any idea why's this?
Yes, because the table was made for version 1.0

This table is not updated for the new version

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