Use the fearlessrevolution's launcher with caution. If the next update bring a new .exe, the fearlessrevolution's one won't work anymore, and with the official one, we don't know if the modified saves will be ok with the anti-cheat system.
I understand caution, but again, what you've said previously is false. The fearlessrevolution launcher works with steam offline and online. I've used it both ways with no issues. I even switch back to the regular launcher when I'm not using CE or the trainer. Nothing you do to the save file flags it any differently than if you were playing the game normally. That's not what Easy Anti Cheat does. It's not scanning your save to see what's changed.
If you're excessive, you risk corrupting your save file, as you always do with this kind of thing.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
In creation mode, under card creation, there are points called "personal points". I've found the value and i modified it by the usual way with CE, but it would be far more simple to have a script to do so XD. It's possible to add this to the table?
Anyone found how to cheat Camaraderie ? XP was easy enough but i can't seem to do the same with camaraderie (with the other DB Heroes, not with the cards).
Anyone found how to cheat Camaraderie ? XP was easy enough but i can't seem to do the same with camaraderie (with the other DB Heroes, not with the cards).
That would be "Bonds". Camaraderie is just with the character characters.
And haven't seen anything that has helped there yet. I'd love to find something like that though.
Anyone found how to cheat Camaraderie ? XP was easy enough but i can't seem to do the same with camaraderie (with the other DB Heroes, not with the cards).
That would be "Bonds". Camaraderie is just with the character characters.
And haven't seen anything that has helped there yet. I'd love to find something like that though.
Basically a "Bonds" cheat and something to give us max score after battle (like fearlessrevolution's does to get 999999999 all score) as that basically instantly maxes out Camaraderie.
Basically a "Bonds" cheat and something to give us max score after battle (like fearlessrevolution's does to get 999999999 all score) as that basically instantly maxes out Camaraderie.
Yeah, like i did with XP to give me '999999' XP after a battle but it doesn't seems to work for bonds.
Basically a "Bonds" cheat and something to give us max score after battle (like fearlessrevolution's does to get 999999999 all score) as that basically instantly maxes out Camaraderie.
Yeah, like i did with XP to give me '999999' XP after a battle but it doesn't seems to work for bonds.
each time allies' exp increase, search for increase. Once addresses are found, right click in memory and find the option find out what writes to this address. Then you go into fights again and see the exp increases. There should be one instruction that writes to this address. Before that, there should be some instructions doing the add and multiplication using the registers (since there is an item for multiplying, you will see a branch doing that). You figure it out where it does the multiplication, then you just patch the instructions before you load a higher number float inside the registers.
Basically a "Bonds" cheat and something to give us max score after battle (like fearlessrevolution's does to get 999999999 all score) as that basically instantly maxes out Camaraderie.
Yeah, like i did with XP to give me '999999' XP after a battle but it doesn't seems to work for bonds.
each time allies' exp increase, search for increase. Once addresses are found, right click in memory and find the option find out what writes to this address. Then you go into fights again and see the exp increases. There should be one instruction that writes to this address. Before that, there should be some instructions doing the add and multiplication using the registers (since there is an item for multiplying, you will see a branch doing that). You figure it out where it does the multiplication, then you just patch the instructions before you load a higher number float inside the registers.
Yeah, as i said, i managed with XP but i can't find how to do it with bonds.
Edit : oh, you said 'allies XP', my bad, still ain't managing it though.