One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
Nah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
I updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory
edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others
One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
Nah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single character
edit: Seems you can forcefully apply the other gender hairs
I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself
I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself
It's a long shot, but maybe if the +1 flag isn't in the immediate structure, they're doing something stupid like using modulus or a high bit flag to denote +1 in the level itself. With 1000 slots I wouldn't necessarily be surprised if they pulled something like that to try and save some space.
you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others
Anyone mind telling me how exactly to use the item hashIDs to get items?
in the item prep screen you can use the "Highlighted Item Pointer" to get the item that you hover over. The item id is the item hash. Squall just doesnt have it in hex format. You can right click the ID code and tell it to view as hexadecimal. Item hash can then just be pasted over.
Has anyone messed with the custom bullets yet? I'd love to be able to lower the cost of them or at least freeze the value. I've tried but have no clue what I'm doing xD just couldn't find the pointer for it.
Once again, I'd like to give my most gracious thanks to Lukacross for gifting me this game on Steam!
Table for God Eater 3
Game version - 1.11 (Steam)
Features
Inf HP
OHK
Inf OP
Inf ST
Inf Item Use
Inf Burst Duration
Max Level Burst
Maxed Engage Meter
Inf Engage Duration
Awakening Chance Multiplier
Instant Acceleration Trigger - 'Tilde' key to max trigger requirements Inf Acceleration Trigger Duration
Acceleration Trigger Analysis Multiplier
Return Time
Money PTR
Base HP,OP,ST PTR
Ignore Crafting Requirements
Highlighted Item Pointers
Pretty basic table in its early stages! Enjoy!
Update 1 - Added Inf Burst Duration and Max Level Burst.
Edit - Oh, also added AP pointers to Stuff.
Update 2 - Added Maxed Engage Meter, Inf Engage Duration, Awakening Chance Multiplier and Return Time, which gives you 3 options of Normal, Instant and Infinite.
Definitely found the post mission reward info. I didnt swap it out, i just added it to the list. I should be able to have a 100% mission drop without conditions soon.