God Eater 3 (Steam)
Re: God Eater 3 (Steam)
would you make player speed modifier and motion canceller please
Re: God Eater 3 (Steam)
Re: God Eater 3 (Steam)
any plan for unlimited custom bullet? please?
i made this stupid bullet, but can only bring 2 of it, lol
i made this stupid bullet, but can only bring 2 of it, lol
Re: God Eater 3 (Steam)
sorry im a noob but how to use these code ?pox911 wrote: ↑Mon Feb 11, 2019 7:09 amI updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory
edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>25</ID> <Description>"Raw Player Info"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript> [ENABLE] aobscanmodule(PlyInfoAOB,ge3.exe,48 8B 81 88 00 00 00 8B 40 08 C3) // should be unique alloc(newmem,$1000,"ge3.exe"+649E70) label(code) label(return) label(PlyInfo) registersymbol(PlyInfo) newmem: code: mov rax,[rcx+00000088] mov [PlyInfo],rax jmp return PlyInfo: PlyInfoAOB: jmp newmem nop nop return: registersymbol(PlyInfoAOB) [DISABLE] PlyInfoAOB: db 48 8B 81 88 00 00 00 unregistersymbol(PlyInfoAOB) unregistersymbol(PlyInfo) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "ge3.exe"+649E70 "ge3.exe"+649E66: CC - int 3 "ge3.exe"+649E67: CC - int 3 "ge3.exe"+649E68: CC - int 3 "ge3.exe"+649E69: CC - int 3 "ge3.exe"+649E6A: CC - int 3 "ge3.exe"+649E6B: CC - int 3 "ge3.exe"+649E6C: CC - int 3 "ge3.exe"+649E6D: CC - int 3 "ge3.exe"+649E6E: CC - int 3 "ge3.exe"+649E6F: CC - int 3 // ---------- INJECTING HERE ---------- "ge3.exe"+649E70: 48 8B 81 88 00 00 00 - mov rax,[rcx+00000088] // ---------- DONE INJECTING ---------- "ge3.exe"+649E77: 8B 40 08 - mov eax,[rax+08] "ge3.exe"+649E7A: C3 - ret "ge3.exe"+649E7B: CC - int 3 "ge3.exe"+649E7C: CC - int 3 "ge3.exe"+649E7D: CC - int 3 "ge3.exe"+649E7E: CC - int 3 "ge3.exe"+649E7F: CC - int 3 "ge3.exe"+649E80: CC - int 3 "ge3.exe"+649E81: CC - int 3 "ge3.exe"+649E82: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Name"</Description> <LastState RealAddress="46590060"/> <VariableType>String</VariableType> <Length>10</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>PlyInfo</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>28</ID> <Description>"Code Name"</Description> <LastState RealAddress="4659007C"/> <VariableType>String</VariableType> <Length>10</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>PlyInfo</Address> <Offsets> <Offset>2c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>33</ID> <Description>"Clothing Inventory Info"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>29</ID> <Description>"Slot 1 Enable"</Description> <LastState Value="1" RealAddress="4667A8F8"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>35</ID> <Description>"Slot 1 Hash ID"</Description> <LastState Value="9A314283" RealAddress="4667A8FC"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>32</ID> <Description>"Slot 500 Enable"</Description> <LastState Value="0" RealAddress="4667DFA8"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36B0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>37</ID> <Description>"Slot 500 Hash ID"</Description> <LastState Value="00000000" RealAddress="4667DFAC"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>36</ID> <Description>"Slot 501 Enable"</Description> <LastState Value="0" RealAddress="4667DFC4"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36cc</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>34</ID> <Description>"Slot 501 Hash ID"</Description> <LastState Value="00000000" RealAddress="4667DFC8"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36d0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Last edited by g.a.u on Tue Feb 12, 2019 4:08 am, edited 1 time in total.
Re: God Eater 3 (Steam)
you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others 
edit: Seems you can forcefully apply the other gender hairs


I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself

When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single characterbudboy wrote: ↑Mon Feb 11, 2019 1:50 pmNah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
edit: Seems you can forcefully apply the other gender hairs


I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself
Re: God Eater 3 (Steam)
It's a long shot, but maybe if the +1 flag isn't in the immediate structure, they're doing something stupid like using modulus or a high bit flag to denote +1 in the level itself. With 1000 slots I wouldn't necessarily be surprised if they pulled something like that to try and save some space.
Re: God Eater 3 (Steam)
For example, the original codename I used was PW-0012345pox911 wrote: ↑Mon Feb 11, 2019 7:12 pmyou select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single character
I then typed in Dee as the new code name
the codename comes out as Dee0012345 instead; I try to remove the extra characters but it keeps retaining them
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Re: God Eater 3 (Steam)
Anyone mind telling me how exactly to use the item hashIDs to get items?
Re: God Eater 3 (Steam)
in the item prep screen you can use the "Highlighted Item Pointer" to get the item that you hover over. The item id is the item hash. Squall just doesnt have it in hex format. You can right click the ID code and tell it to view as hexadecimal. Item hash can then just be pasted over.john1712345 wrote: ↑Tue Feb 12, 2019 12:09 amAnyone mind telling me how exactly to use the item hashIDs to get items?
Re: God Eater 3 (Steam)
amazing work!
any chance we get something like "have all items" or a 100% drop rate for every reward on missions?
any chance we get something like "have all items" or a 100% drop rate for every reward on missions?
Re: God Eater 3 (Steam)
Has anyone messed with the custom bullets yet? I'd love to be able to lower the cost of them or at least freeze the value. I've tried but have no clue what I'm doing xD just couldn't find the pointer for it.
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Re: God Eater 3 (Steam)
Pressing the Tilda key for instant acceleration trigger caused me to have a CTD.Squall8 wrote: ↑Fri Feb 08, 2019 7:18 pmOnce again, I'd like to give my most gracious thanks to Lukacross for gifting me this game on Steam!
Table for God Eater 3
Game version - 1.11 (Steam)
Features
Inf HP
OHK
Inf OP
Inf ST
Inf Item Use
Inf Burst Duration
Max Level Burst
Maxed Engage Meter
Inf Engage Duration
Awakening Chance Multiplier
Instant Acceleration Trigger - 'Tilde' key to max trigger requirements
Inf Acceleration Trigger Duration
Acceleration Trigger Analysis Multiplier
Return Time
Money PTR
Base HP,OP,ST PTR
Ignore Crafting Requirements
Highlighted Item Pointers
Pretty basic table in its early stages! Enjoy!
Update 1 - Added Inf Burst Duration and Max Level Burst.
Edit - Oh, also added AP pointers to Stuff.
Update 2 - Added Maxed Engage Meter, Inf Engage Duration, Awakening Chance Multiplier and Return Time, which gives you 3 options of Normal, Instant and Infinite.
Update 3 - Added Instant Acceleration Trigger, Inf Acceleration Trigger Duration and Acceleration Trigger Analysis Multiplier.
Edit: it appears that the instant acceleration trigger or the duration is causing the CTD
Re: God Eater 3 (Steam)

Definitely found the post mission reward info. I didnt swap it out, i just added it to the list. I should be able to have a 100% mission drop without conditions soon.
edit:


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