I've got access to the brewing maching. Jeeze that thing is crazy. Keeping high heat, while doing things in time and all that? I'm terrible at it.
My advice there? Keep trying until you can clear the introductory quest and unlock the repeatable one, then move on in the game and come back later.
It may seem insane now, but by the time you get to the later areas of the game it'll seem much easier.
As far as cheats for the area? I'm not aware of any.
Some quick looking through the files tells me that the files that would need to be edited are either:
assets\data\enemies\heat\special\brew-machine.json
or
assets\data\enemies\heat\special\brew-bubbler.json
But looking through the code of both I can't make heads or tails of any of it... Should give a starting point for anyone better at coding to take a look though.
@edale can I make a request? I'm looking for overheat reduction (halving it should be enough), x10 gold, min 5 exp gain, and %100 drop rate. I don't want to trivialize the game, I just want to lessen the grind.
@edale can I make a request? I'm looking for overheat reduction (halving it should be enough), x10 gold, min 5 exp gain, and %100 drop rate. I don't want to trivialize the game, I just want to lessen the grind.
Thank you!
The current exp code multiplies the exp gained, so at 5x exp, the min exp you'll gain is 5.
I might be able to modify the code a bit so you have normal exp gain, but if it's less than 5 it'll give 5 instead, but I'm not sure I can make it work.
You want 5x exp; or normal exp, with 5 exp minimum?
@edale can I make a request? I'm looking for overheat reduction (halving it should be enough), x10 gold, min 5 exp gain, and %100 drop rate. I don't want to trivialize the game, I just want to lessen the grind.
Thank you!
-Overheat Reduction (50 to 100, should about 1/2 it, I believe)
-10x gold
-100% drop rate from plants and enemies
-Normal exp gain with a 5 exp minimum gain (yea, I made it work)
TBH I have some coding experience so I looked over the script and
what in the name of holy fuck is those var names.
The code itself isn't too complex - but just reverse engineering the meaning out of the code is just mind boggling. Kudos to whoever did that, and shame on the devs.
TBH I have some coding experience so I looked over the script and
what in the name of holy fuck is those var names.
The code itself isn't too complex - but just reverse engineering the meaning out of the code is just mind boggling. Kudos to whoever did that, and shame on the devs.
It's called code obfuscation. There's some info about the process here: [Link]
Specifically, CrossCode uses Rename Obfuscation.
And some of the sections still have strings which let you figure out vaguely what that chunk of code is for.
It's called code obfuscation. There's some info about the process here: [Link]
Specifically, CrossCode uses Rename Obfuscation.
And some of the sections still have strings which let you figure out vaguely what that chunk of code is for.
But why would they do it in this case though? Who does that benefit? It's not like they really need to secure anything because it's a single player game.
It's called code obfuscation. There's some info about the process here: [Link]
Specifically, CrossCode uses Rename Obfuscation.
And some of the sections still have strings which let you figure out vaguely what that chunk of code is for.
But why would they do it in this case though? Who does that benefit? It's not like they really need to secure anything because it's a single player game.
It's copywritten code, they don't want people just copy/pasting it into their own game.
Timers:
Double
(For Timers Use Value between and set them 1 second before and 1 after E.g. if it was 5 Seconds, use 4 and 6, don't worry about doing decimals, E.g. if you have 5.23 Seconds just do 4 and 6)
I've been trying that, but I haven't been able to find a value.
If I do an ALL search, I find values, but they only seem to be the display numbers, and not the actual timers (so switches still reset).
I'm in the Sapphire area and just horribly screwed with all the timed jumping and hitting switches and such. Not coming anywhere close to getting it in time.
Timers:
Double
(For Timers Use Value between and set them 1 second before and 1 after E.g. if it was 5 Seconds, use 4 and 6, don't worry about doing decimals, E.g. if you have 5.23 Seconds just do 4 and 6)
I've been trying that, but I haven't been able to find a value.
If I do an ALL search, I find values, but they only seem to be the display numbers, and not the actual timers (so switches still reset).
I'm in the Sapphire area and just horribly screwed with all the timed jumping and hitting switches and such. Not coming anywhere close to getting it in time.
Hey, sorry for the late reply, Are you talking about the Baton Pond area, Right of the campfire area at the bottom of Sapphire Ridge, if so them unfortunately the Timer hack dosen't work, however i have another solution for you, if you go into your game files and "CrossCode\assets\data\maps\forest" and find a file called path-13.json, you can change the time length there, just search for duration":80 and change 80 to whatever you would like your time to be.
Note: Time is in seconds so 80 is 1 min 20 sec, I recommend setting it to ether 300 for 5 min, or 600 for 10 min, if you think you will need that long
Timers:
Double
(For Timers Use Value between and set them 1 second before and 1 after E.g. if it was 5 Seconds, use 4 and 6, don't worry about doing decimals, E.g. if you have 5.23 Seconds just do 4 and 6)
I've been trying that, but I haven't been able to find a value.
If I do an ALL search, I find values, but they only seem to be the display numbers, and not the actual timers (so switches still reset).
I'm in the Sapphire area and just horribly screwed with all the timed jumping and hitting switches and such. Not coming anywhere close to getting it in time.
Hey, sorry for the late reply, Are you talking about the Baton Pond area, Right of the campfire area at the bottom of Sapphire Ridge, if so them unfortunately the Timer hack dosen't work, however i have another solution for you, if you go into your game files and "CrossCode\assets\data\maps\forest" and find a file called path-13.json, you can change the time length there, just search for duration":80 and change 80 to whatever you would like your time to be.
Note: Time is in seconds so 80 is 1 min 20 sec, I recommend setting it to ether 300 for 5 min, or 600 for 10 min, if you think you will need that long
If your talking about the small area that was added in the 1.3 update to finish off the broken equipment quest it's actually a lot easier to make the time if you start from the end, and hit the switches in reverse order. [Link]
So they made a small patch recently and the edited file needs to be updated.
There was an update to 1.0.3-3? I'm not seeing it anywhere... Did you try putting the modded files back, in case it just reverted to the stock game.compiled.js?
*edit- OK, wow, looks like ONLY Steam got 1.0.3-3 (I got mine on GoG... I want my ninja skin...), and it was actually an April Fools joke to add SPEED LINES!!!!!!!!!!, with a second hotfix to reduce the speed lines to only important fights.
I don't have access to this update. If you upload a copy of your unmodded v1.0.3-3 game.compiled.js, I can mod it for you though.
*edit2- Oh wow, they made all the trees "perfectly normal" as well, lol. Why do GoG customers have to get shafted with all the fun extras?