Cross Code V1.0

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edale
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Re: Cross Code V1.0

Post by edale » Fri Mar 01, 2019 4:14 am

KS212 wrote:
Fri Mar 01, 2019 2:55 am
@edale

Can you please do a version that merges Shirokaido's and beater/Shinon's scripts into one, if possible?
So...

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)
-Invincibility (you'll still go critical, but won't die)
-10 times the EXP and credit gained

That's what you want? You want my newly discovered Overheat Elimination it it, or the Overheat Reduction?

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Re: Cross Code V1.0

Post by KS212 » Fri Mar 01, 2019 5:09 am

Yup, basically everything all in one, and yes to the Overheat Elimination as well :)

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Re: Cross Code V1.0

Post by edale » Fri Mar 01, 2019 5:46 am

KS212 wrote:
Fri Mar 01, 2019 5:09 am
Yup, basically everything all in one, and yes to the Overheat Elimination as well :)
Here you go.
Attachments
game.compiled.All-In-One.zip
(719.35 KiB) Downloaded 198 times

KS212
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Re: Cross Code V1.0

Post by KS212 » Fri Mar 01, 2019 6:13 am

edale wrote:
Fri Mar 01, 2019 5:46 am
KS212 wrote:
Fri Mar 01, 2019 5:09 am
Yup, basically everything all in one, and yes to the Overheat Elimination as well :)
Here you go.
Awesome, thank you very much, you're a champ!

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Lord Blade
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Re: Cross Code V1.0

Post by Lord Blade » Sat Mar 09, 2019 6:42 pm

So I've been trying to find the values in CE, using x2 the listed value (for money for example) and searching 4 byte as people have mentioned. But I'm not finding any values.

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Re: Cross Code V1.0

Post by edale » Sun Mar 10, 2019 1:09 am

Lord Blade wrote:
Sat Mar 09, 2019 6:42 pm
So I've been trying to find the values in CE, using x2 the listed value (for money for example) and searching 4 byte as people have mentioned. But I'm not finding any values.
I believe it's 2x +1 the value. So if looking for gold, and you have 100 gold, you'd search for 201.

I could be wrong though.

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Re: Cross Code V1.0

Post by Lord Blade » Sun Mar 10, 2019 1:44 am

Tried that, still nothing.

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Re: Cross Code V1.0

Post by Techno665 » Sun Mar 10, 2019 2:50 am

Lord Blade wrote:
Sun Mar 10, 2019 1:44 am
Tried that, still nothing.
it weird, after loading CrossCode and Cheat Engine there should be 4 CrossCode Processes, you have to pick the last one in the list (bottom most one).

Then you just need to look up each Value as is, no need to x2 or +1
EXP:
4 Bytes
(If you want to jump to Level 99, once you have finished the tutorial and encounter your first Hedgehag you should be Level 4, find the EXP value in Cheat Engine then change it to 94974, since Hedgehag give you 26 EXP when your level 4, this will jump you to level 99)

Credit:
4 Bytes

HP:
Double
(You will find a few values, one will change your actual HP, the others change the bar underneath your HP, and after changing HP wait a second for the game to catch up, you can't set your HP higher then your current max HP)

Timers:
Double
(For Timers Use Value between and set them 1 second before and 1 after E.g. if it was 5 Seconds, use 4 and 6, don't worry about doing decimals, E.g. if you have 5.23 Seconds just do 4 and 6)

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Re: Cross Code V1.0

Post by edale » Sun Mar 10, 2019 5:02 am

Lord Blade wrote:
Sun Mar 10, 2019 1:44 am
Tried that, still nothing.
Oh, lol, the double+1 thing was for RPG Maker games. My mistake.

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Re: Cross Code V1.0

Post by Lord Blade » Mon Mar 11, 2019 9:37 am

So I grabbed the all in one file, however the money cheat doesn't seem to be working.

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Re: Cross Code V1.0

Post by edale » Mon Mar 11, 2019 7:02 pm

Lord Blade wrote:
Mon Mar 11, 2019 9:37 am
So I grabbed the all in one file, however the money cheat doesn't seem to be working.
It works.

Look at your money total, kill one enemy, check the credits it lists you as gaining, then check your total again.

If it reports +16 credits, your total will increase by +160 credits instead.



*edit- OK, I took a closer look at the code and changed it a bit:
The unmodded line of code:

Code: Select all

this.gf = this.gf + a;
'this.gf' is your credits total. 'a' is what you gained by killing an enemy.

Old 10x credits code:

Code: Select all

this.gf = this.gf + a * 10;
This increased the gold earned by 10x, but later in the code, when it polls 'a' to display the credits gained, it'll show the original amount, not the increased one.

My new code:

Code: Select all

a = a * 10
this.gf = this.gf + a;
This way, it'll still give 10x credits, but when it polls 'a' to display the credits gained it will now display the increased amount.

I've only changed this in the all-in-one version atm, I'll update the code for the other versions when the next game update drops.
Attachments
game.compiled.All-In-OneV2.zip
(719.36 KiB) Downloaded 114 times

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Lord Blade
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Re: Cross Code V1.0

Post by Lord Blade » Mon Mar 11, 2019 8:29 pm

Thanks.

So another request, is there some way to cheat the times for the trials?
Or perhaps at the very least get invulnerability? I know that doing the dash thing gives you a few frames of invincibility, would it be possible to tweak the code so that period last vastly longer? Basically do a dodge and get invincibility for like an hour or something?

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Re: Cross Code V1.0

Post by edale » Mon Mar 11, 2019 9:27 pm

Lord Blade wrote:
Mon Mar 11, 2019 8:29 pm
Thanks.

So another request, is there some way to cheat the times for the trials?
Or perhaps at the very least get invulnerability? I know that doing the dash thing gives you a few frames of invincibility, would it be possible to tweak the code so that period last vastly longer? Basically do a dodge and get invincibility for like an hour or something?
I'm actually not that good at programming, so finding the code to do that is beyond me. I'm mostly copying and modifying other people's work for these mods. I stumbled on the overheat elimination while trying to find something completely different, lol.

That said, if you're trying to make the trials easier, check out this post:
viewtopic.php?t=7934&start=15#p61311
That file still worked with version 1.0.2-1, I haven't tested it with 1.0.3-2.

What that does is disables the turrets in the trials. The section where you need to dodge a bunch of shots on a small ice-covered island at the end of the second trial will still fire the turrets though.

Actually... I used it for the second trial, never tested to see if it did anything to the first trial...

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Lord Blade
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Re: Cross Code V1.0

Post by Lord Blade » Tue Mar 12, 2019 3:20 am

That worked. Thanks a ton. I was getting so pissed off at those trials. lol

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Re: Cross Code V1.0

Post by Lord Blade » Tue Mar 12, 2019 5:37 pm

So, new aggravation to make a request for. lol

I've got access to the brewing maching. Jeeze that thing is crazy. Keeping high heat, while doing things in time and all that? I'm terrible at it.

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