Monster Hunter World (Steam)

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teinousi
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Re: Monster Hunter World (Steam)

Post by teinousi »

Javi wrote:
Sun Dec 23, 2018 9:27 am
ArtsArts wrote:
Sun Dec 23, 2018 7:10 am
You can hunt them again on the Optional quest tho. Repeating assigned story quests will break the game i think...
just to listen to the Chocobo song
If u just want that bgm u can goto nexus download the WorldChunkTool to crack the file and listening untill u get bored .(・。・)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Javi
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Re: Monster Hunter World (Steam)

Post by Javi »

teinousi wrote:
Sun Dec 23, 2018 11:33 am
If u just want that bgm u can goto nexus download the WorldChunkTool to crack the file and listening untill u get bored .(・。・)
Thanks but I already know how to rip the files.
Don't make it sound I only want that, when I've said a few times that I'd like to replay the whole quest (and all the others special quests).

chroma12349
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Re: Monster Hunter World (Steam)

Post by chroma12349 »

Quliaie wrote:
Sun Dec 23, 2018 9:48 am
hey guys
im have bug with kulve taroth infinite rewards, I open them like 1-2 hour but they never end, you don't know how to fix it?
video how this looks [Link]
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,

Quliaie
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Re: Monster Hunter World (Steam)

Post by Quliaie »

chroma12349 wrote:
Sun Dec 23, 2018 2:17 pm
Quliaie wrote:
Sun Dec 23, 2018 9:48 am
hey guys
im have bug with kulve taroth infinite rewards, I open them like 1-2 hour but they never end, you don't know how to fix it?
video how this looks [Link]
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,
first -> im dont use "infinite item"
second -> "You spawned too many melded weapons in your item box....." it was all crafted no spawned with tables
If I sell my items, are you sure that it will help me?

Blyscawica
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Re: Monster Hunter World (Steam)

Post by Blyscawica »

predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @ShyTwig16 for the [Link] module

UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Can we get an update for this table please? It worked miraculously with steam version!

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus »

People need to use Stealth Edit.

finalevil151
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Re: Monster Hunter World (Steam)

Post by finalevil151 »

There should be 28 Terrestrial Life, 15 Aquatic Life w/ 11 Great Variants, 13 Airborne Life, 5 Treetop Life, and 5 Unclassified Life. Note that I include some that you don't need to catch ie the golden caverns and ff xiv crossover. If you have those, then you might have a bug.

greven
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Re: Monster Hunter World (Steam)

Post by greven »

I updated the item material database to include USJ item event rewards the Shard and Star Gem, nothing else.
I've checked the list it already had behemoth parts on there and the armor and weapon(IG Gae Bog).

Thanks to Berserk Knight for this.

P.S. @mods if this isn't allowed please delete my post.

Thank you and have a happy holidays to all of you! :)
Attachments
MHW Character Editor.CT
(1.51 MiB) Downloaded 74 times

beerdevji2018
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Re: Monster Hunter World (Steam)

Post by beerdevji2018 »

greven wrote:
Mon Dec 24, 2018 2:53 am
I updated the item material database to include USJ item event rewards the Shard and Star Gem, nothing else.
I've checked the list it already had behemoth parts on there and the armor and weapon(IG Gae Bog).

Thanks to Berserk Knight for this.

P.S. @mods if this isn't allowed please delete my post.

Thank you and have a happy holidays to all of you! :)

Thank You, and happy new year

Blyscawica
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Re: Monster Hunter World (Steam)

Post by Blyscawica »

TemptingIcarus wrote:
Mon Dec 24, 2018 2:15 am
People need to use Stealth Edit.
Your reply enlightened me... I was so stupid for not enabling the stealth edit :cry: :cry:
Thank you...

beerdevji2018
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Re: Monster Hunter World (Steam)

Post by beerdevji2018 »

Do you have update?

[Link]

Berserk Knight
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Re: Monster Hunter World (Steam)

Post by Berserk Knight »


Zsnou
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Re: Monster Hunter World (Steam)

Post by Zsnou »

Berserk Knight wrote:
Mon Dec 24, 2018 5:18 pm
Character Editor Update
Thank you good sir. and Merry Christmas!!!

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vosszaa
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Re: Monster Hunter World (Steam)

Post by vosszaa »

Berserk Knight wrote:
Mon Dec 24, 2018 5:18 pm
Character Editor Update
Thank you very much and happy X'Mas!

echelon_Zero
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Re: Monster Hunter World (Steam)

Post by echelon_Zero »

Dumb question, are Kulve Taroth and Behemoth in the Hunting Log on a Guild Card when beaten? Using the Character Editor makes them show up with min/max size equal to zero last time I tried with Kulve.

Just wanna know if that's the case for legit looking play.

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