If u just want that bgm u can goto nexus download the WorldChunkTool to crack the file and listening untill u get bored .(・。・)
Thanks but I already know how to rip the files.
Don't make it sound I only want that, when I've said a few times that I'd like to replay the whole quest (and all the others special quests).
hey guys
im have bug with kulve taroth infinite rewards, I open them like 1-2 hour but they never end, you don't know how to fix it?
video how this looks [Link]
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,
hey guys
im have bug with kulve taroth infinite rewards, I open them like 1-2 hour but they never end, you don't know how to fix it?
video how this looks [Link]
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,
first -> im dont use "infinite item"
second -> "You spawned too many melded weapons in your item box....." it was all crafted no spawned with tables
If I sell my items, are you sure that it will help me?
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.
There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.
Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:
for i = 1,#hashTable do
print("Block "..i)
print(string.format("Hash Addr: %X", hashTable[i].offset))
print(string.format("Block Start: %X", hashTable[i].blkStart))
print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")
Thanks to @ShyTwig16 for the [Link] module
UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Can we get an update for this table please? It worked miraculously with steam version!
There should be 28 Terrestrial Life, 15 Aquatic Life w/ 11 Great Variants, 13 Airborne Life, 5 Treetop Life, and 5 Unclassified Life. Note that I include some that you don't need to catch ie the golden caverns and ff xiv crossover. If you have those, then you might have a bug.
I updated the item material database to include USJ item event rewards the Shard and Star Gem, nothing else.
I've checked the list it already had behemoth parts on there and the armor and weapon(IG Gae Bog).
Thanks to Berserk Knight for this.
P.S. @mods if this isn't allowed please delete my post.
Thank you and have a happy holidays to all of you!
I updated the item material database to include USJ item event rewards the Shard and Star Gem, nothing else.
I've checked the list it already had behemoth parts on there and the armor and weapon(IG Gae Bog).
Thanks to Berserk Knight for this.
P.S. @mods if this isn't allowed please delete my post.
Thank you and have a happy holidays to all of you!
Dumb question, are Kulve Taroth and Behemoth in the Hunting Log on a Guild Card when beaten? Using the Character Editor makes them show up with min/max size equal to zero last time I tried with Kulve.
Just wanna know if that's the case for legit looking play.