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The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment
Skill points and experience pointers (special thanks goes to soulofshiba for discovering how it was stored)
Dice pointers for player and opponent (set opponent numbers to 0 to ensure he never wins and set your own numbers to 2000 for easy win)
Dice bet amount (change it to a high amount when you choose the bet and accept so you win all the money on the gambler)
Horse health and stamina (lock stamina to gallop all the way)
Currently facing enemy health and stamina (change health to 1 to instakill or make stamina 1 and use him as a punching bag)
Work in progress:
Haggle gimmicks with the aim of allowing the player to haggle free items from the salesperson
Pickpocket timer
Disable body part injuries
Easy lockpicking
Inventory editor
Archery Points/Arrows
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Kingdom.CT
1.3.0 - Character vitals and horse pointers (2.1 KiB) Downloaded 30247 times
KingdomCome 1.2.2.CT
1.2.1 - 1.2.5 (44.63 KiB) Downloaded 12373 times
KingdomCome.CT
1.2.0 version but with main level skill points pointer as per requested, not guaranteed to work but I have no means to check (8 KiB) Downloaded 4487 times
KingdomCome.CT
1.2.0 (6.82 KiB) Downloaded 2743 times
Last edited by
The Mogician on Sat Mar 10, 2018 1:32 am, edited 40 times in total.
ReDragonInc
Expert Cheater
Posts: 130 Joined: Fri Mar 10, 2017 10:32 pm
Reputation: 3
Post
by ReDragonInc » Tue Feb 13, 2018 7:45 pm
Good work so far.
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Tue Feb 13, 2018 7:50 pm
The Mogician wrote: ↑ Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment
Crage
Noobzor
Posts: 9 Joined: Tue Feb 13, 2018 8:37 pm
Reputation: 12
Post
by Crage » Tue Feb 13, 2018 8:41 pm
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)
label(code)
label(return)
newmem:
mov [rbx+1C],0
code:
movss xmm8,[rbx+1C]
jmp return
address:
jmp newmem
nop
return:
[DISABLE]
address:
db bytes
// movss xmm8,[rbx+1C]
dealloc(newmem)
iicecube
Expert Cheater
Posts: 126 Joined: Thu Sep 28, 2017 5:54 pm
Reputation: 13
Post
by iicecube » Tue Feb 13, 2018 9:00 pm
The Mogician wrote: ↑ Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment
Working on Attributes & Skills
Nice one, Maybe a weight will also make a life safer too.
yoco
Expert Cheater
Posts: 177 Joined: Fri Mar 03, 2017 4:43 pm
Reputation: 9
Post
by yoco » Tue Feb 13, 2018 9:44 pm
You think it's possible to make easier lockpicking?
musland
Noobzor
Posts: 7 Joined: Fri Aug 11, 2017 8:03 pm
Reputation: 0
Post
by musland » Tue Feb 13, 2018 10:09 pm
yoco wrote: ↑ Tue Feb 13, 2018 9:44 pm
You think it's possible to make easier lockpicking?
Would be possible only once skills are figured out I guess
shuiko
Expert Cheater
Posts: 78 Joined: Tue Feb 13, 2018 8:21 am
Reputation: 0
Post
by shuiko » Tue Feb 13, 2018 10:17 pm
Thanks couldn't figure it out for the life of me.
Stats and skills allude me and perks derp.
DunkaDunka
Noobzor
Posts: 9 Joined: Fri May 12, 2017 3:43 pm
Reputation: 0
Post
by DunkaDunka » Wed Feb 14, 2018 12:21 am
Crage wrote: ↑ Tue Feb 13, 2018 8:41 pm
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)
label(code)
label(return)
newmem:
mov [rbx+1C],0
code:
movss xmm8,[rbx+1C]
jmp return
address:
jmp newmem
nop
return:
[DISABLE]
address:
db bytes
// movss xmm8,[rbx+1C]
dealloc(newmem)
What should be this doing?
cdtrico
Expert Cheater
Posts: 139 Joined: Mon Apr 03, 2017 6:13 pm
Reputation: 8
Post
by cdtrico » Wed Feb 14, 2018 12:59 am
DunkaDunka wrote: ↑ Wed Feb 14, 2018 12:21 am
Crage wrote: ↑ Tue Feb 13, 2018 8:41 pm
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)
label(code)
label(return)
newmem:
mov [rbx+1C],0
code:
movss xmm8,[rbx+1C]
jmp return
address:
jmp newmem
nop
return:
[DISABLE]
address:
db bytes
// movss xmm8,[rbx+1C]
dealloc(newmem)
What should be this doing?
Looks like it should set the carry weight to 0 at all times so you don't have to worry about what you carry.
Haven't tested it though.
Nibelton
Cheater
Posts: 33 Joined: Fri Apr 28, 2017 1:27 pm
Reputation: 6
Post
by Nibelton » Wed Feb 14, 2018 1:10 am
you can mod it by using 7zip
there is unlim saves mod on nexus already.
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Wed Feb 14, 2018 2:43 am
I second the skill point/exp cheat. I found a trainer that changes the skill level, but it's pointless because you don't get points =( We need a way to edit the actual skill exp instead of the level.
Darkedone02
Expert Cheater
Posts: 970 Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 114
Post
by Darkedone02 » Wed Feb 14, 2018 2:48 am
Apparently fearlessrevolution already made a table that contains +12 features...
Sadly I can't post the link because of the site is banned here on FRF.
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Wed Feb 14, 2018 2:50 am
Darkedone02 wrote: ↑ Wed Feb 14, 2018 2:48 am
Apparently fearlessrevolution already made a table that contains +12 features...
Sadly I can't post the link because of the site is banned here on FRF.
Hmm, do you know if the exp multiplier is for all exp or just your main level? Because that could be exactly what I need.
saucefar
Expert Cheater
Posts: 97 Joined: Sat May 06, 2017 7:05 am
Reputation: 18
Post
by saucefar » Wed Feb 14, 2018 2:57 am
Invisibility would be nice in a game like this.
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