LOLLIPOP CHAINSAW REPOP [Steam]

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vesperpallens
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LOLLIPOP CHAINSAW REPOP [Steam]

Post by vesperpallens »

LOLLIPOP CHAINSAW REPOP

Image

I'm quite new to creating tables (the 1st one here). After enjoying the LIOBOSS table, I have decided to create my own for two needed options.

This table has been tested on the Steam version by TENOKE (cracked). There have been several updates and the version this table is for is unlikely to work with the latest release. I do not own the game and if you want an updated version, tell me where to find the patch.

Options:
- God Mode + Inf. Bullets
- One Hit Kill

If you have encountered any problems/crashes, feel free to report them with some context.
Spoiler
Image
UPD2: The table has been completely reworked since I learned how to easily backtrace VCRUNTIME, but the current table heavily relies on the stack offsets (I was lazy to backtrack further for the game isn't in demand).

Leave a thumbs up if you like it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
LOLLIPOP.CT
Latest version (game release)
(5.25 KiB) Downloaded 133 times
LOLIPOP.CT
legacy (unstable)
(10.55 KiB) Downloaded 262 times

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vesperpallens
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Re: LOLLIPOP CHAINSAW REPOP [Steam]

Post by vesperpallens »

The table's updated. I completely reworked it to handle checks outside of VCRUNTIME. I didn't test the whole game, I just wanted to practice once more on how to deal with vcruntime140.dll fast. The game version is the same — I don't have the newest patch & don't own the game. So if you want me to update it, I need the latest version.

daninthemix
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Re: LOLLIPOP CHAINSAW REPOP [Steam]

Post by daninthemix »

The one hit kill definitely doesn't work.

Algester
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Re: LOLLIPOP CHAINSAW REPOP [Steam]

Post by Algester »

I need some answers so we know HP is 4 bytes
does it start at 0 = no damage and increases as your take damage or max HP that deducts? I tried to look for a value but no snuff since I do not know what am I "looking for" value wise

good news I found the AoB for the HP but couldnt get pass the VCRuntime140.dll to hunt the offset correctly

the AoB is

current HP (4 bytes) new HP (4 bytes) Max HP (4 bytes)
for example the max HP with all upgrades is 200 so locate

C8 00 00 00 C8 00 00 00 C8 00 00 00

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