LOLLIPOP CHAINSAW REPOP

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LIOBOSS
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LOLLIPOP CHAINSAW REPOP

Post by LIOBOSS »



Image

Here is a small table of my own for - LOLLIPOP CHAINSAW REPOP - Steam version by TENOKE


This game is cool and i hope this table will help and please some of you...Enjoy!

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If you use this please Click the Like/Thumbs up button for some rep, Thanks! :) ---> Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
lollipop-Win64-Shipping.CT
(12.95 KiB) Downloaded 3179 times

safersky
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Re: LOLLIPOP CHAINSAW REPOP

Post by safersky »

Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!

noeruniichi
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Re: LOLLIPOP CHAINSAW REPOP

Post by noeruniichi »

safersky wrote:
Fri Sep 13, 2024 1:43 am
Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!
seconding this, specially one-hit kill and infinite ult

Lando58
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Re: LOLLIPOP CHAINSAW REPOP

Post by Lando58 »

Thanks so much LIOBOSS second the extra cheats Please

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Gumba21
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Re: LOLLIPOP CHAINSAW REPOP

Post by Gumba21 »

Merci! :lol:

lunarfreyax
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Re: LOLLIPOP CHAINSAW REPOP

Post by lunarfreyax »

i normally don't like 1 hit kill, but 1 hit kill is pretty neat in this game, group them up and have a camera sequence kill !

noitarumpu
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Re: LOLLIPOP CHAINSAW REPOP

Post by noitarumpu »

safersky wrote:
Fri Sep 13, 2024 1:43 am
Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!
Would also love this, it would do world's difference.

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Nats
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Re: LOLLIPOP CHAINSAW REPOP

Post by Nats »

Not sure why but Healing Lollipops does not work on me. It's not reading the address.

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budee97
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Re: LOLLIPOP CHAINSAW REPOP

Post by budee97 »

can add god mod or invinble or infinite hp?? thank you mate!!

Algester
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Re: LOLLIPOP CHAINSAW REPOP

Post by Algester »

lollipop-Win64-Shipping.exe+363F1AC mov [rdx+rcx],eax

holds the lollipop amount however RCX is the base address that holds it other than that I do not know how to "get" RCX without the game crashing when I prod into it

nevermind if you are going to use the code activate the script before you enter the stage select screen thats when the code starts to do its magic apparently... weird

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>129</ID>
      <Description>"Number of Lolipops"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : lollipop-Win64-Shipping.exe
  Version: 
  Date   : 2024-11-28
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(HOOK,lollipop-Win64-Shipping.exe,89 04 0A FF C3 48 83 C2 04 41 3B 58 78 7C DB 33) // should be unique
alloc(newmem,$1000,HOOK)

label(code)
label(return)
label(res)
newmem:

code:
  mov [res],rcx
  mov [rdx+rcx],eax
  inc ebx
  jmp return
res:
  dq 0
HOOK:
  jmp newmem
return:
registersymbol(HOOK res)

[DISABLE]

HOOK:
  db 89 04 0A FF C3

unregistersymbol(HOOK res)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: lollipop-Win64-Shipping.exe+363F1AC

lollipop-Win64-Shipping.exe+363F183: 8B 87 E0 00 00 00     - mov eax,[rdi+000000E0]
lollipop-Win64-Shipping.exe+363F189: 41 89 40 6C           - mov [r8+6C],eax
lollipop-Win64-Shipping.exe+363F18D: 41 39 58 78           - cmp [r8+78],ebx
lollipop-Win64-Shipping.exe+363F191: 7E 28                 - jle lollipop-Win64-Shipping.exe+363F1BB
lollipop-Win64-Shipping.exe+363F193: 48 8B D3              - mov rdx,rbx
lollipop-Win64-Shipping.exe+363F196: 3B 9F D0 00 00 00     - cmp ebx,[rdi+000000D0]
lollipop-Win64-Shipping.exe+363F19C: 7D 11                 - jnl lollipop-Win64-Shipping.exe+363F1AF
lollipop-Win64-Shipping.exe+363F19E: 48 8B 87 C8 00 00 00  - mov rax,[rdi+000000C8]
lollipop-Win64-Shipping.exe+363F1A5: 49 8B 48 70           - mov rcx,[r8+70]
lollipop-Win64-Shipping.exe+363F1A9: 8B 04 02              - mov eax,[rdx+rax]
// ---------- INJECTING HERE ----------
lollipop-Win64-Shipping.exe+363F1AC: 89 04 0A              - mov [rdx+rcx],eax
// ---------- DONE INJECTING  ----------
lollipop-Win64-Shipping.exe+363F1AF: FF C3                 - inc ebx
lollipop-Win64-Shipping.exe+363F1B1: 48 83 C2 04           - add rdx,04
lollipop-Win64-Shipping.exe+363F1B5: 41 3B 58 78           - cmp ebx,[r8+78]
lollipop-Win64-Shipping.exe+363F1B9: 7C DB                 - jl lollipop-Win64-Shipping.exe+363F196
lollipop-Win64-Shipping.exe+363F1BB: 33 D2                 - xor edx,edx
lollipop-Win64-Shipping.exe+363F1BD: 48 8B CF              - mov rcx,rdi
lollipop-Win64-Shipping.exe+363F1C0: E8 0B 37 82 FF        - call lollipop-Win64-Shipping.exe+2E628D0
lollipop-Win64-Shipping.exe+363F1C5: 48 85 C0              - test rax,rax
lollipop-Win64-Shipping.exe+363F1C8: 0F 84 76 00 00 00     - je lollipop-Win64-Shipping.exe+363F244
lollipop-Win64-Shipping.exe+363F1CE: 8B 48 08              - mov ecx,[rax+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>123</ID>
          <Description>"Lollipop Amount"</Description>
          <LastState Value="4" RealAddress="20513B091C0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>res</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I was able to pointer scan HP to make it easier to scan this the array of bytes is basically structured as (Current HP) (Current HP) (Max HP) all in 4 bytes
at the start if you do not have any upgrades HP starts at 100 for every upgrade bought you add +10 for the total max of 200
so at the start its 64 00 00 00 64 00 00 00 64 00 00 00

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>137</ID>
      <Description>"HP Attempt"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : lollipop-Win64-Shipping.exe
  Version: 
  Date   : 2024-11-29
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(AoBTest,lollipop-Win64-Shipping.exe,20 48 63 D9 48 C1 E3 06 48 03 18 48 8B 4B 18) // should be unique
alloc(newmem,$1000,AoBTest)

label(code)
label(return Base)

newmem:

code:
  mov [Base],rax
  add rbx,[rax]
  mov rcx,[rbx+18]
  jmp return
Base:
  dq 0
AoBTest+08:
  jmp newmem
  nop 2
return:
registersymbol(AoBTest Base)

[DISABLE]

AoBTest+08:
  db 48 03 18 48 8B 4B 18

unregistersymbol(AoBTest Base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: lollipop-Win64-Shipping.exe+EDFB8C

lollipop-Win64-Shipping.exe+EDFB62: 48 8D 4C 24 20     - lea rcx,[rsp+20]
lollipop-Win64-Shipping.exe+EDFB67: E8 14 94 C1 FF     - call lollipop-Win64-Shipping.exe+AF8F80
lollipop-Win64-Shipping.exe+EDFB6C: 48 8B 44 24 30     - mov rax,[rsp+30]
lollipop-Win64-Shipping.exe+EDFB71: 8B 4C 24 3C        - mov ecx,[rsp+3C]
lollipop-Win64-Shipping.exe+EDFB75: 3B 48 18           - cmp ecx,[rax+18]
lollipop-Win64-Shipping.exe+EDFB78: 0F 8D 79 00 00 00  - jnl lollipop-Win64-Shipping.exe+EDFBF7
lollipop-Win64-Shipping.exe+EDFB7E: 66 90              - nop 2
lollipop-Win64-Shipping.exe+EDFB80: 48 8B 44 24 20     - mov rax,[rsp+20]
lollipop-Win64-Shipping.exe+EDFB85: 48 63 D9           - movsxd  rbx,ecx
lollipop-Win64-Shipping.exe+EDFB88: 48 C1 E3 06        - shl rbx,06
// ---------- INJECTING HERE ----------
lollipop-Win64-Shipping.exe+EDFB8C: 48 03 18           - add rbx,[rax]
// ---------- DONE INJECTING  ----------
lollipop-Win64-Shipping.exe+EDFB8F: 48 8B 4B 18        - mov rcx,[rbx+18]
lollipop-Win64-Shipping.exe+EDFB93: 48 85 C9           - test rcx,rcx
lollipop-Win64-Shipping.exe+EDFB96: 74 1A              - je lollipop-Win64-Shipping.exe+EDFBB2
lollipop-Win64-Shipping.exe+EDFB98: B8 FF FF FF FF     - mov eax,FFFFFFFF
lollipop-Win64-Shipping.exe+EDFB9D: F0 0F C1 41 0C     - lock xadd [rcx+0C],eax
lollipop-Win64-Shipping.exe+EDFBA2: 83 F8 01           - cmp eax,01
lollipop-Win64-Shipping.exe+EDFBA5: 75 0B              - jne lollipop-Win64-Shipping.exe+EDFBB2
lollipop-Win64-Shipping.exe+EDFBA7: 48 8B 01           - mov rax,[rcx]
lollipop-Win64-Shipping.exe+EDFBAA: BA 01 00 00 00     - mov edx,00000001
lollipop-Win64-Shipping.exe+EDFBAF: FF 50 08           - call qword ptr [rax+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>136</ID>
          <Description>"Juliet's HP"</Description>
          <LastState Value="200" RealAddress="1F20B6D27C0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>Base</Address>
          <Offsets>
            <Offset>600</Offset>
            <Offset>298</Offset>
            <Offset>100</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Ok its jank but I used lollipop-Win64-Shipping.exe+EDFB8C - 48 03 18 - add rbx,[rax] to generate the HP

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