Soulmask

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Re: Soulmask

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SKLancelot wrote:
Mon Jun 03, 2024 3:07 pm
Trying to attach a breakpoint causes the game to crash, what steps do I need to follow?
That's the anti-debugging from Themida (Thanks Sun for pointing out the packer.).

I use ScyllaHideCE to bypass the debugger. I'm adding an editor to my table. Give me a few minutes.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Soulmask

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Got rid of the editor and added 'Set All Proficiency Levels To 120/120'. (Toggle script and gain some proficiency experience.)

And I'm done with this game for now.

LiamLi
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Re: Soulmask

Post by LiamLi »

Velvet__Crowe wrote:
Mon Jun 03, 2024 3:09 am
cfemen wrote:
Sun Jun 02, 2024 11:21 pm
...
Heya. This is really cool. I don't suppose anyone knows which if any of these commands is for Godmode? I don't typically like cheating but when I'm in the middle of doing a Barbarian barracks and suddenly a wave of support adds shows even though I've destroyed all of the signal fires, and a replacement for every barbarian I've killed just falls out of the sky... well I don't care anymore. I just want my stuff back. Sadly infinite HP or godmode is the ONE cheat I haven't been able to find anywhere.
I tested lots of commands - the only thing I found is FuHuo it heals you completly.

Kaliyana
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Re: Soulmask

Post by Kaliyana »

I tested also a bit and found -

Teleport - Open Map, CTRL+Right Click somewhere on the Map to Teleport there
Invisibility - SetAttr YinShen 1 (Care they still hear your Footsteps and might attack you if u bump into them - Crouching is better)

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

Tested the script, it works for the initial couple seconds, than crashes with error message

Seems to work better for fresh characters, characters already at max or close to it with a few skills to gain proficiency don't work as they crash straight after.

Also not sure but using it not only sets it to 120 but also seems to set the skills gained till 120, but the game doesn't seem to properly recognize it, in terms of crafting, its still giving low rarity when at 120, it should mostly be epics or legendaries.

Noticed since on the char that got to 50 skills naturally, they were able to get consistent Epics and Legendaries with the crafting upgrades and so on, but with the newly made char with the skills set at 120, they are frequently getting commons and uncommons.

I think what must be done is setting the cap of the skills to 120, but keeping the acquired skills as they are and use the other options to naturally or speed up or max out the proficiency gain that way, otherwise it seems the game doesn't really recognizes them.

magiman
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Re: Soulmask

Post by magiman »

The command console is unlocked when you run your own server, you set an admin password with "adminpsw" as a command like in a batch file for running the server, which lets you use "gm key (whatever the password you set was)" to open a panel that lets you spawn in items/mobs, give yourself 1million hp, etc. I just don't know where you'd put that command line password for an offline game. This would be the best cheat option if we knew where to place it and it work with offline mode.

boomdyno42
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Re: Soulmask

Post by boomdyno42 »

SKLancelot wrote:
Mon Jun 03, 2024 7:26 pm
Tested the script, it works for the initial couple seconds, than crashes with error message

Seems to work better for fresh characters, characters already at max or close to it with a few skills to gain proficiency don't work as they crash straight after.

Also not sure but using it not only sets it to 120 but also seems to set the skills gained till 120, but the game doesn't seem to properly recognize it, in terms of crafting, its still giving low rarity when at 120, it should mostly be epics or legendaries.

Noticed since on the char that got to 50 skills naturally, they were able to get consistent Epics and Legendaries with the crafting upgrades and so on, but with the newly made char with the skills set at 120, they are frequently getting commons and uncommons.

I think what must be done is setting the cap of the skills to 120, but keeping the acquired skills as they are and use the other options to naturally or speed up or max out the proficiency gain that way, otherwise it seems the game doesn't really recognizes them.
Logged in to make a similar observation. The previous script, where it just maxed the current value, worked without issue whether you controlled the character or just had one do something.

New 120/120 script:
- If you have a follower make something, game crashes.
- Does nothing if your skill is already at max level
- Created a new character, 120 weapon skills don't unlock masteries, 120 crafting doesn't affect quality (as mentioned by Lance).

Setting it to only make max level possible 120 and letting us grind it out might work? If not, I'm happy with the old method of just maxing current skill and will play the recruit lotto some more :D.

Regardless, TY Send for going through all this hassle. Love having some options!

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Re: Soulmask

Post by Send »

SKLancelot wrote:
Mon Jun 03, 2024 7:26 pm
boomdyno42 wrote:
Mon Jun 03, 2024 8:37 pm

Added the proficiency gain multiplier back to the table. I don't have the game installed.

MilfSquirter
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Re: Soulmask

Post by MilfSquirter »

SunBeam wrote:
Mon Jun 03, 2024 7:08 am
MilfSquirter wrote:
Mon Jun 03, 2024 12:23 am
cfemen wrote:
Sun Jun 02, 2024 11:21 pm
...
thank you, the game might not be fun to you, but for some of us it is
Fun or not, you have ~70 posts. In that amount of time you should've learned not to quote HUGE walls of text to say 3 words. I have edited your post.
why does that even matter? at least im active on here helping people its a little weird you are worried about my posts sir

boomdyno42
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Re: Soulmask

Post by boomdyno42 »

Send wrote:
Mon Jun 03, 2024 8:39 pm
Added the proficiency gain multiplier back to the table. I don't have the game installed.
This update appears to have broken Infinite Durability?

<<Error while scanning for AOB's: durability error: Not all results found>>

boomdyno42
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Re: Soulmask

Post by boomdyno42 »

boomdyno42 wrote:
Mon Jun 03, 2024 10:10 pm
Send wrote:
Mon Jun 03, 2024 8:39 pm
Added the proficiency gain multiplier back to the table. I don't have the game installed.
This update appears to have broken Infinite Durability?

<<Error while scanning for AOB's: durability error: Not all results found>>
Actually, must've been something I did as I restarted the game and CE and no error!

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Re: Soulmask

Post by glorified »

How do I open up admin console with this table?

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Re: Soulmask

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glorified wrote:
Tue Jun 04, 2024 2:20 am
How do I open up admin console with this table?
Use cfemen's table, linked in the original post.

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

Wouldn't it be possible to simply set the current cap of skills from 50 to 120? The issue with the prior setting to 120 seems to be that the game doesn't recognize the level gains when it's not gained from proficiency with the character doing something.

If not, than Thanks send for making the table, guess we could wait for when mod workshop support comes in later

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Re: Soulmask

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SKLancelot wrote:
Tue Jun 04, 2024 4:25 am
Wouldn't it be possible to simply set the current cap of skills from 50 to 120? The issue with the prior setting to 120 seems to be that the game doesn't recognize the level gains when it's not gained from proficiency with the character doing something.

If not, than Thanks send for making the table, guess we could wait for when mod workshop support comes in later
As I mentioned, I don't have the game installed any longer to go through and find which offsets are max and which are current.

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