SKLancelot wrote: ↑Mon Jun 03, 2024 7:26 pm
Tested the script, it works for the initial couple seconds, than crashes with error message
Seems to work better for fresh characters, characters already at max or close to it with a few skills to gain proficiency don't work as they crash straight after.
Also not sure but using it not only sets it to 120 but also seems to set the skills gained till 120, but the game doesn't seem to properly recognize it, in terms of crafting, its still giving low rarity when at 120, it should mostly be epics or legendaries.
Noticed since on the char that got to 50 skills naturally, they were able to get consistent Epics and Legendaries with the crafting upgrades and so on, but with the newly made char with the skills set at 120, they are frequently getting commons and uncommons.
I think what must be done is setting the cap of the skills to 120, but keeping the acquired skills as they are and use the other options to naturally or speed up or max out the proficiency gain that way, otherwise it seems the game doesn't really recognizes them.
Logged in to make a similar observation. The previous script, where it just maxed the current value, worked without issue whether you controlled the character or just had one do something.
New 120/120 script:
- If you have a follower make something, game crashes.
- Does nothing if your skill is already at max level
- Created a new character, 120 weapon skills don't unlock masteries, 120 crafting doesn't affect quality (as mentioned by Lance).
Setting it to only make max level possible 120 and letting us grind it out might work? If not, I'm happy with the old method of just maxing current skill and will play the recruit lotto some more

.
Regardless, TY Send for going through all this hassle. Love having some options!