Last Epoch

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sanitka
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Re: Last Epoch

Post by sanitka »

DamSF wrote:
Sat Mar 02, 2024 11:23 pm
SaiyanZ wrote:
Sat Mar 02, 2024 5:49 pm
If you're still using the 1.0.0d version of the game, you can use sanitka's codes for max implicits and affixes for all item drops.
If your game is updated then you will have to wait until sanitka updates the codes to the lastest version of the game.
Get Actor

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>547</ID>
      <Description>"Get Actor"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version: 
  Date   : 2024-02-24
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJGETACTOR,GameAssembly.dll,48 8B 80 B8 00 00 00 48 8B 40 38 48 83 C4 20 5B C3 E8) // should be unique
alloc(newmem,$1000,INJGETACTOR)

label(code)
label(return)
label(actorPtr)

newmem:

code:
  mov rax,[rax+000000B8]       // long version; any offset
  mov rax,[rax+38]             // short version; 7F max offset
  mov [actorPtr],rax

  jmp return

actorPtr:
  dq 0

INJGETACTOR:
  jmp newmem
  nop 6                        // nop both mov rax ...

return:
registersymbol(INJGETACTOR)
registersymbol(actorPtr)

[DISABLE]

INJGETACTOR:
  db 48 8B 80 B8 00 00 00 48 8B 40 38

unregistersymbol(*)
dealloc(newmem)

{
PlayerFinder.getPlayerActor
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12DB116

GameAssembly.dll+12DB0E6: 48 89 01              - mov [rcx],rax
GameAssembly.dll+12DB0E9: E8 42 66 DF FE        - call GameAssembly.dll+D1730
GameAssembly.dll+12DB0EE: 48 8B 05 43 D7 8E 04  - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB0F5: F6 80 2F 01 00 00 02  - test byte ptr [rax+0000012F],02
GameAssembly.dll+12DB0FC: 74 18                 - je GameAssembly.dll+12DB116
GameAssembly.dll+12DB0FE: 83 B8 E0 00 00 00 00  - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+12DB105: 75 0F                 - jne GameAssembly.dll+12DB116
GameAssembly.dll+12DB107: 48 8B C8              - mov rcx,rax
GameAssembly.dll+12DB10A: E8 21 C5 D7 FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+12DB10F: 48 8B 05 22 D7 8E 04  - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB116: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+12DB11D: 48 8B 40 38           - mov rax,[rax+38]
GameAssembly.dll+12DB121: 48 83 C4 20           - add rsp,20
// ---------- DONE INJECTING  ----------
GameAssembly.dll+12DB125: 5B                    - pop rbx
GameAssembly.dll+12DB126: C3                    - ret 
GameAssembly.dll+12DB127: E8 34 6A DF FE        - call GameAssembly.dll+D1B60
GameAssembly.dll+12DB12C: CC                    - int 3 
GameAssembly.dll+12DB12D: CC                    - int 3 
GameAssembly.dll+12DB12E: CC                    - int 3 
GameAssembly.dll+12DB12F: CC                    - int 3 
PlayerFinder.getPlayerDataTracker: 40 53                 - push rbx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Actor Ptr"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>actorPtr</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Max Affix Rolls for Others

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>567</ID>
      <Description>"Max Affix Rolls for Others"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version:
  Date   : 2024-02-28
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(INJMAXAFFX,GameAssembly.dll,48 83 EC 30 80 3D ?? ?? ?? ?? 00 41 0F B6 D9 41 0F B6 F0 0F B7 EA) // should be unique

INJMAXAFFX+0b:
// movzx ebx,r9b
  mov bl,ff
  nop 2

registersymbol(INJMAXAFFX)

[DISABLE]

INJMAXAFFX+0b:
// movzx ebx,r9b
  db 41 0F B6 D9

unregistersymbol(*)

{
ItemAffix..ctor

// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+EF5DB4

GameAssembly.dll+EF5D9B: CC                    - int 3 
GameAssembly.dll+EF5D9C: CC                    - int 3 
GameAssembly.dll+EF5D9D: CC                    - int 3 
GameAssembly.dll+EF5D9E: CC                    - int 3 
GameAssembly.dll+EF5D9F: CC                    - int 3 
ItemAffix..ctor: 48 89 5C 24 10        - mov [rsp+10],rbx
GameAssembly.dll+EF5DA5: 48 89 6C 24 18        - mov [rsp+18],rbp
GameAssembly.dll+EF5DAA: 48 89 74 24 20        - mov [rsp+20],rsi
GameAssembly.dll+EF5DAF: 57                    - push rdi
GameAssembly.dll+EF5DB0: 48 83 EC 30           - sub rsp,30
GameAssembly.dll+EF5DB4: 80 3D 8F 6B C4 04 00  - cmp byte ptr [GameAssembly.dll+5B3C94A],00
// ---------- INJECTING HERE ----------
GameAssembly.dll+EF5DBB: 41 0F B6 D9           - movzx ebx,r9b
// ---------- DONE INJECTING  ----------
GameAssembly.dll+EF5DBF: 41 0F B6 F0           - movzx esi,r8b
GameAssembly.dll+EF5DC3: 0F B7 EA              - movzx ebp,dx
GameAssembly.dll+EF5DC6: 48 8B F9              - mov rdi,rcx
GameAssembly.dll+EF5DC9: 75 12                 - jne GameAssembly.dll+EF5DDD
GameAssembly.dll+EF5DCB: 8B 0D 63 65 66 03     - mov ecx,[GameAssembly.dll+455C334]
GameAssembly.dll+EF5DD1: E8 4A C1 60 FF        - call GameAssembly.dll+501F20
GameAssembly.dll+EF5DD6: C6 05 6D 6B C4 04 01  - mov byte ptr [GameAssembly.dll+5B3C94A],01
GameAssembly.dll+EF5DDD: 33 D2                 - xor edx,edx
GameAssembly.dll+EF5DDF: 48 8B CF              - mov rcx,rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Max Unique, Sets and Implicit Rolls

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>568</ID>
      <Description>"Max Unique, Sets and Implicit Rolls"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version: 1.0.1.2
  Date   : 2024-02-29
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]
// GameAssembly.dll+218A345 - E8 86528AFE           - call Fun.randomByte
aobscanmodule(INJMAXROLL1,GameAssembly.dll,E8 86 52 8A FE) // should be unique
// GameAssembly.dll+218A405 - E8 C6518AFE           - call Fun.randomByte
aobscanmodule(INJMAXROLL2,GameAssembly.dll,E8 C6 51 8A FE) // should be unique

INJMAXROLL1:
  // call Fun.randomByte
  xor eax,eax
  dec al
  nop

registersymbol(INJMAXROLL1)

INJMAXROLL2:
  // call Fun.randomByte
  xor eax,eax
  dec al
  nop

registersymbol(INJMAXROLL2)

[DISABLE]

INJMAXROLL1:
  db E8 86 52 8A FE

INJMAXROLL2:
  db E8 C6 51 8A FE

unregistersymbol(INJMAXROLL1)
unregistersymbol(INJMAXROLL2)

{
ItemData.randomiseImplicitRolls

// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23C7215

GameAssembly.dll+23C71ED: 0F 1F 00              - nop dword ptr [rax]
GameAssembly.dll+23C71F0: 3B 50 18              - cmp edx,[rax+18]
GameAssembly.dll+23C71F3: 7D 48                 - jnl GameAssembly.dll+23C723D
GameAssembly.dll+23C71F5: 48 8B 0D E4 2B AA 03  - mov rcx,[GameAssembly.dll+5E69DE0]
GameAssembly.dll+23C71FC: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+23C7203: 74 0E                 - je GameAssembly.dll+23C7213
GameAssembly.dll+23C7205: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+23C720C: 75 05                 - jne GameAssembly.dll+23C7213
GameAssembly.dll+23C720E: E8 9D 09 0C FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+23C7213: 33 C9                 - xor ecx,ecx
// ---------- INJECTING HERE ----------
GameAssembly.dll+23C7215: E8 D6 08 67 FE        - call Fun.randomByte
// ---------- DONE INJECTING  ----------
GameAssembly.dll+23C721A: 48 85 FF              - test rdi,rdi
GameAssembly.dll+23C721D: 74 2E                 - je GameAssembly.dll+23C724D
GameAssembly.dll+23C721F: 3B 5F 18              - cmp ebx,[rdi+18]
GameAssembly.dll+23C7222: 73 2F                 - jae GameAssembly.dll+23C7253
GameAssembly.dll+23C7224: 48 63 CB              - movsxd  rcx,ebx
GameAssembly.dll+23C7227: FF C3                 - inc ebx
GameAssembly.dll+23C7229: 8B D3                 - mov edx,ebx
GameAssembly.dll+23C722B: 88 44 39 20           - mov [rcx+rdi+20],al
GameAssembly.dll+23C722F: 48 8B 46 28           - mov rax,[rsi+28]
GameAssembly.dll+23C7233: 48 8B F8              - mov rdi,rax
}

{
ItemData.randomiseUniqueRolls

// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23C72D5

GameAssembly.dll+23C72AD: 0F 1F 00              - nop dword ptr [rax]
GameAssembly.dll+23C72B0: 3B 50 18              - cmp edx,[rax+18]
GameAssembly.dll+23C72B3: 7D 48                 - jnl GameAssembly.dll+23C72FD
GameAssembly.dll+23C72B5: 48 8B 0D 24 2B AA 03  - mov rcx,[GameAssembly.dll+5E69DE0]
GameAssembly.dll+23C72BC: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+23C72C3: 74 0E                 - je GameAssembly.dll+23C72D3
GameAssembly.dll+23C72C5: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+23C72CC: 75 05                 - jne GameAssembly.dll+23C72D3
GameAssembly.dll+23C72CE: E8 DD 08 0C FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+23C72D3: 33 C9                 - xor ecx,ecx
// ---------- INJECTING HERE ----------
GameAssembly.dll+23C72D5: E8 16 08 67 FE        - call Fun.randomByte
// ---------- DONE INJECTING  ----------
GameAssembly.dll+23C72DA: 48 85 FF              - test rdi,rdi
GameAssembly.dll+23C72DD: 74 2E                 - je GameAssembly.dll+23C730D
GameAssembly.dll+23C72DF: 3B 5F 18              - cmp ebx,[rdi+18]
GameAssembly.dll+23C72E2: 73 2F                 - jae GameAssembly.dll+23C7313
GameAssembly.dll+23C72E4: 48 63 CB              - movsxd  rcx,ebx
GameAssembly.dll+23C72E7: FF C3                 - inc ebx
GameAssembly.dll+23C72E9: 8B D3                 - mov edx,ebx
GameAssembly.dll+23C72EB: E9 10 8D BF FD        - jmp 7FFB800B0000
GameAssembly.dll+23C72F0: 0F 1F 00              - nop dword ptr [rax]
GameAssembly.dll+23C72F3: 48 8B F8              - mov rdi,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

VDay
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Re: Last Epoch

Post by VDay »

sanitka wrote:
Sun Mar 03, 2024 6:16 am
Can confirm the uniques and affixes are working for me on 1.0.1.2, thank you! 👍

eldur
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Re: Last Epoch

Post by eldur »

Do I need to adjust the scripts in any way from what's in the code text boxes in SanitKa's post?
For example, when I try to use the Max Affix Rolls for Others script, I receive the error:
<<Error while scanning for AOB's: INJMAXAFFX Error: Not all results found>>

I'm not sure if I need to hook or point something so that it can find things in memory? I'm relatively new to using/debugging scripts but try to learn quickly

Thanks so much for any help.

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sanitka
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Re: Last Epoch

Post by sanitka »

eldur wrote:
Sun Mar 03, 2024 12:24 pm
Do I need to adjust the scripts in any way from what's in the code text boxes in SanitKa's post?
For example, when I try to use the Max Affix Rolls for Others script, I receive the error:
<<Error while scanning for AOB's: INJMAXAFFX Error: Not all results found>>

I'm not sure if I need to hook or point something so that it can find things in memory? I'm relatively new to using/debugging scripts but try to learn quickly

Thanks so much for any help.

There are scripts for game version 1.0.1d and 1.0.1.2 otherwise you are on your own, but there is always the name of the method which was modified by the script.

eldur
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Re: Last Epoch

Post by eldur »

I ended up reloading the game and CT and the scripts worked. I'm not sure what happened, but thank you again for the scripts and responding above!

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NidasBot
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Re: Last Epoch

Post by NidasBot »

Table updated: 1.0.2 [03-Mar-2024]

I stopped being lazy and decided to add some more functionality. The table hasn't fully been tested out, but it seemed to be working. If you have any issues, let me know, so I can try and fix it.
Table Updates
  • Infinite Mana
  • No Cooldowns
  • Damage Modifier
  • Experience Modifier
  • Bypass Item Level Requirement
  • Bypass Forge Level Requirement
  • Infinite Runes & Glyphs
  • Infinite Shards
  • Forge Item (+ no forging cost)
    - Item Level Req.
    - Forging Potential
    - Legendary Potential
    - Weavers will
  • Perfectly Rolled Items
  • 100% Glyph of Despair
  • Always T7 Affixes
  • Modify All Item Rarity
The table can be found here: viewtopic.php?p=338132#p338132

Enjoy :D

eldur
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Re: Last Epoch

Post by eldur »

NidasBot wrote:
Sun Mar 03, 2024 1:41 pm
Table updated: 1.0.2 [03-Mar-2024]

I stopped being lazy and decided to add some more functionality. The table hasn't fully been tested out, but it seemed to be working. If you have any issues, let me know, so I can try and fix it.
Table Updates
  • Infinite Mana
  • No Cooldowns
  • Damage Modifier
  • Experience Modifier
  • Bypass Item Level Requirement
  • Bypass Forge Level Requirement
  • Infinite Runes & Glyphs
  • Infinite Shards
  • Forge Item (+ no forging cost)
    - Item Level Req.
    - Forging Potential
    - Legendary Potential
    - Weavers will
  • Perfectly Rolled Items
  • 100% Glyph of Despair
  • Always T7 Affixes
  • Modify All Item Rarity
The table can be found here: viewtopic.php?p=338132#p338132

Enjoy :D
Wow! Thanks for posting this. I usually don't like to mess around with changes to in-game skill mechanics, but no cooldown on traversals is just so much fun lol

VDay
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Re: Last Epoch

Post by VDay »

NidasBot wrote:
Sun Mar 03, 2024 1:41 pm
Table updated: 1.0.2 [03-Mar-2024]

I stopped being lazy and decided to add some more functionality. The table hasn't fully been tested out, but it seemed to be working. If you have any issues, let me know, so I can try and fix it.

The table can be found here: viewtopic.php?p=338132#p338132

Enjoy :D
Table is working perfectly, thanks!

enaske
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Re: Last Epoch

Post by enaske »

Can anyone tell me, how abilities are casted?

I would love to Automate the Usage of a Buff to the propper Minion. So I want overwrite the target of the spell.

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NidasBot
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Re: Last Epoch

Post by NidasBot »

Table updated: 1.0.4 [04-Mar-2024]

High Item & Gold Drop Rates script added. Be warned, though, you'll need a strict loot filter or enjoy the struggle of trying to loot.

Table Download
eldur wrote:
Sun Mar 03, 2024 4:04 pm
VDay wrote:
Sun Mar 03, 2024 8:09 pm
Glad to see everything is working as intended! You're very welcome :D
enaske wrote:
Sun Mar 03, 2024 10:20 pm
Can anyone tell me, how abilities are casted?
I'm not too sure how they work, honestly. I haven't done much digging into the skills other than cooldowns, which was a pain. Try looking into the skill's duration. If you can find what counts the seconds, you can probably make it ignore that code, effectively giving you infinite duration of the skill.

Take care and enjoy :D

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Messy6666
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Re: Last Epoch

Post by Messy6666 »

Although it's an "old" version
it is still very usefull to run dnSpy against the 0.7.8f Assembly-CSharp version.

You can figure things out very fast that way.
The CSharp version is still available to download in the original post by gideon25

regards
Image

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NidasBot
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Re: Last Epoch

Post by NidasBot »

Table updated: 1.0.6 [05-Mar-2024]

I've gone and added two new scripts, they are both still experimental. Let me know if you run into any issues with them.
Hope you enjoy :D

Table Here

SaiyanZ
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Re: Last Epoch

Post by SaiyanZ »

NidasBot wrote:
Sun Mar 03, 2024 1:41 pm
Table updated: 1.0.2 [03-Mar-2024]

I stopped being lazy and decided to add some more functionality. The table hasn't fully been tested out, but it seemed to be working. If you have any issues, let me know, so I can try and fix it.
Table Updates
  • Infinite Mana
  • No Cooldowns
  • Damage Modifier
  • Experience Modifier
  • Bypass Item Level Requirement
  • Bypass Forge Level Requirement
  • Infinite Runes & Glyphs
  • Infinite Shards
  • Forge Item (+ no forging cost)
    - Item Level Req.
    - Forging Potential
    - Legendary Potential
    - Weavers will
  • Perfectly Rolled Items
  • 100% Glyph of Despair
  • Always T7 Affixes
  • Modify All Item Rarity
The table can be found here: viewtopic.php?p=338132#p338132

Enjoy :D

Thanks, this works great for max item rolls and controlling the drop type.

Just a question on the legendary potential as I'm not sure if I'm missing anything. I got that part to work exactly once with an item so I know it can work (set its legendary potential to 4 by ticking the option and changing the value to 4). However, I cannot repeat it for some reason. I can't change the legendary potential value anymore (it's stuck on ??) and I can't tick the option for legendary potential.

I tried restarting my game several times and retried but still nothing.

Cottero
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Re: Last Epoch

Post by Cottero »

You are the man, NIdasBot. The only thing i was missing jump to final echo

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NidasBot
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Re: Last Epoch

Post by NidasBot »

SaiyanZ wrote:
Tue Mar 05, 2024 10:28 am
However, I cannot repeat it for some reason. I can't change the legendary potential value anymore (it's stuck on ??) and I can't tick the option for legendary potential.
Did you place the item you want to modify into the forge? The crafting window when you hit the [F] key. Try that and see if you can modify the item. I should have specified that in the useful information section, I've gone ahead and added it to the main post to avoid confusion. Let me know if you run into any other issues.
Cottero wrote:
Tue Mar 05, 2024 10:47 am
Happy to help :D

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