elamigopaisa wrote: ↑Tue Mar 12, 2024 9:27 pm
emoisback wrote: ↑Tue Mar 12, 2024 8:45 pm
elamigopaisa wrote: ↑Tue Mar 12, 2024 8:43 pm
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
nah i think its my table, im doing all the steps correctly and figuring out which option is getting detected, after enabling the features one by one ive been testing them and no detection so far but its probably the show all icons or instant railgun thats getting me detected
I am using this for railgun, maybe you can try. I haven't changed anything from the original table I got.
Code: Select all
[ENABLE]
aobscanmodule(aob_RailgunCharge,game.dll,F3 43 0F 11 84 37 2C 2C 00 00)
registersymbol(aob_RailgunCharge)
assert(aob_RailgunCharge+74, F3 41 0F 10)
alloc(newmem,1024)
label(return)
newmem:
mov [r14+r15+00002C2C], (float)2.999999
movss xmm0, [r14+r15+00002C2C]
test cl, cl
jz far return+66
jmp far return
aob_RailgunCharge:
jmp far newmem
return:
[DISABLE]
aob_RailgunCharge:
db F3 43 0F 11 84 37 2C 2C 00 00
unregistersymbol(aob_RailgunCharge)
dealloc(newmem_example)
{
// ORIGINAL CODE - INJECTION POINT: game.dll+4C35FD
game.dll+4C35C2: 3B C6 - cmp eax,esi
game.dll+4C35C4: 74 0E - je game.dll+4C35D4
game.dll+4C35C6: 3B C3 - cmp eax,ebx
game.dll+4C35C8: 74 0A - je game.dll+4C35D4
game.dll+4C35CA: FF C2 - inc edx
game.dll+4C35CC: 41 3B D1 - cmp edx,r9d
game.dll+4C35CF: 72 DF - jb game.dll+4C35B0
game.dll+4C35D1: 45 33 C0 - xor r8d,r8d
game.dll+4C35D4: 48 8B 74 24 48 - mov rsi,[rsp+48]
game.dll+4C35D9: 41 39 18 - cmp [r8],ebx
game.dll+4C35DC: 75 75 - jne game.dll+4C3653
game.dll+4C35DE: 41 83 78 04 FF - cmp dword ptr [r8+04],-01
game.dll+4C35E3: 74 6E - je game.dll+4C3653
game.dll+4C35E5: 8B 56 08 - mov edx,[rsi+08]
game.dll+4C35E8: E8 C3 10 EC FF - call game.dll+3846B0
game.dll+4C35ED: 83 F8 05 - cmp eax,05
game.dll+4C35F0: 0F 95 C1 - setne cl
game.dll+4C35F3: 75 63 - jne game.dll+4C3658
game.dll+4C35F5: 0F 28 C2 - movaps xmm0,xmm2
game.dll+4C35F8: F3 41 0F 58 C4 - addss xmm0,xmm12
// ---------- INJECTING HERE ----------
game.dll+4C35FD: F3 43 0F 11 84 3E 2C 2C 00 00 - movss [r14+r15+00002C2C],xmm0
// ---------- DONE INJECTING ----------
game.dll+4C3607: 84 C9 - test cl,cl
game.dll+4C3609: 74 66 - je game.dll+4C3671
game.dll+4C360B: F3 41 0F 10 4D 04 - movss xmm1,[r13+04]
game.dll+4C3611: 0F 2F CE - comiss xmm1,xmm6
game.dll+4C3614: 0F 86 97 00 00 00 - jbe game.dll+4C36B1
game.dll+4C361A: 0F 2F C1 - comiss xmm0,xmm1
game.dll+4C361D: 0F 82 8E 00 00 00 - jb game.dll+4C36B1
game.dll+4C3623: 41 80 7D 78 00 - cmp byte ptr [r13+78],00
game.dll+4C3628: 0F 84 83 00 00 00 - je game.dll+4C36B1
game.dll+4C362E: 80 7C 24 40 00 - cmp byte ptr [rsp+40],00
game.dll+4C3633: 74 7C - je game.dll+4C36B1
game.dll+4C3635: 48 8B D6 - mov rdx,rsi
game.dll+4C3638: F3 43 0F 11 84 37 30 2C 00 00 - movss [r15+r14+00002C30],xmm0
game.dll+4C3642: 49 8B CE - mov rcx,r14
game.dll+4C3645: E8 D6 12 ED FF - call game.dll+394920
game.dll+4C364A: EB 59 - jmp game.dll+4C36A5
game.dll+4C364C: 48 8B 74 24 48 - mov rsi,[rsp+48]
game.dll+4C3651: EB 05 - jmp game.dll+4C3658
game.dll+4C3653: 0F B6 4C 24 41 - movzx ecx,byte ptr [rsp+41]
game.dll+4C3658: F3 41 0F 10 4D 04 - movss xmm1,[r13+04]
}
And maybe you can try this for map icons, got it from here too.
Code: Select all
[ENABLE]
aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23)
aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00)
aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00)
aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F)
aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D)
aob_CheckIsBlipSeen:
db B8 01 00 00 00 90
//nop
aob_CheckIfAlienHivesAreObstructed:
db F8 90 90 90 90 90 90 90
aob_CheckIfMinorInterestBlipIsDiscovered:
db 90 E9
aob_GetMinorInterestBlipIcon:
db EB 04
aob_CheckMissionBlip:
db 90 E9
[DISABLE]