im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
I try to use the DLL but I only hear a beep in my headphones and nothing happens, game launches as normal.
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
I try to use the DLL but I only hear a beep in my headphones and nothing happens, game launches as normal.
follow the video, yeah its launches as normal, but following the step that i said, you will be able to active the script..
just open memory view, and when it 180000000 change to green activate it..
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
nah i think its my table, im doing all the steps correctly and figuring out which option is getting detected, after enabling the features one by one ive been testing them and no detection so far but its probably the show all icons or instant railgun thats getting me detected
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
nah i think its my table, im doing all the steps correctly and figuring out which option is getting detected, after enabling the features one by one ive been testing them and no detection so far but its probably the show all icons or instant railgun thats getting me detected
I am using this for railgun, maybe you can try. I haven't changed anything from the original table I got.
he debug the game by patching gameguard to not run completely,
but hes only one who have it, he use edited exe.
but dll it self, its using proxy method,
im following him,
i read he want to make hack with proxy,
then i try to learn it and this share what i learn..
tbh, i have my own DLL that work, its because it use different code and its not public..
only need to change AoB because AoB is break sometimes..
====================================================================================================
By the way
password : emoisback
version.rar
put it on helldivers 2 folder...
open CE
auto attach to helldivers2.exe
load CheatTable (CT) you used.
open memory view
go to 180000000 ( but dont click ok )
Start Game
when it attached and memory browse change to 140000000, click Ok to go to 180000000
then wait until memory green
if its already green, you can active your script, as long as CE is not detected
after you active your script close your CE..
PROFIT!!
you said "if its already green, you can active your script, as long as CE is not detected", so memory stuff goes green, then i click ok on go to box, 180000000 section is already green, i cant click the boxes on my CE, so i guess that means CE is detected? why is it getting detected but others aren't? I tried with and without random characters on the end of the version.dll.
Added several levels of speedhack, will look into those issues above
Helldivers2.CT
Thanks for the update
Infinite Backpack Resource = Shield/JetPack not working as we still need to wait for CD to be up
No Recoil (Not working for all Gun like you stated) = Tested with Breaker, Not Working
no backpack shield cooldown(use it together with inf backpack power):
hi Zoddel, just using this post so i don't quote your big guide, i tried your method and my memory viewer never flashed red after going to 180000000 section. maybe a problem with my CE?
Thanks for the update
Infinite Backpack Resource = Shield/JetPack not working as we still need to wait for CD to be up
No Recoil (Not working for all Gun like you stated) = Tested with Breaker, Not Working
no backpack shield cooldown(use it together with inf backpack power):
hi Zoddel, just using this post so i don't quote your big guide, i tried your method and my memory viewer never flashed red after going to 180000000 section. maybe a problem with my CE?
hi Zoddel, just using this post so i don't quote your big guide, i tried your method and my memory viewer never flashed red after going to 180000000 section. maybe a problem with my CE?
did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.
if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.
hi Zoddel, just using this post so i don't quote your big guide, i tried your method and my memory viewer never flashed red after going to 180000000 section. maybe a problem with my CE?
did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.
if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
nah i think its my table, im doing all the steps correctly and figuring out which option is getting detected, after enabling the features one by one ive been testing them and no detection so far but its probably the show all icons or instant railgun thats getting me detected
I am using this for railgun, maybe you can try. I haven't changed anything from the original table I got.
i got the show map working fine, i also use the same script as yours for instant railgun and now it doesnt crash on safe mode use, but using it on unsafe mode crashes instantly when you fire
hi Zoddel, just using this post so i don't quote your big guide, i tried your method and my memory viewer never flashed red after going to 180000000 section. maybe a problem with my CE?
did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.
if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.
I think it has something to do with windows 11
yep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.
i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.
anyways the showcase
p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.
if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.
I think it has something to do with windows 11
yep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.
i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.
anyways the showcase
p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)