[REQUEST] Cyber Knights: Flashpoint

Ask about cheats/tables for single player games here
dogetothemoon
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[REQUEST] Cyber Knights: Flashpoint

Post by dogetothemoon »

Game Name: Cyber Knights: Flashpoint
Game Engine: Unity
Game Version: v1.0.21
Options Required: train points, money
Steam Website:

dogetothemoon
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by dogetothemoon »

I have tried to find values as 4 Bytes, but no luck

TheRedFear
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by TheRedFear »

I found money but that's it. Nothing else. Can't find APs, or HP, or even XP :(

zhenle1994
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by zhenle1994 »

This game is quite an interesting one

toydefenser
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by toydefenser »

+1

SpiteTKG
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by SpiteTKG »

I'm assuming that it will require a Cheat Table that hooks into the game's SQL database, like the one for Star Traders: Frontiers v2.3.29 which is another Trese Brothers game.

Link123
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by Link123 »

TheRedFear wrote:
Fri Oct 27, 2023 7:56 am
I found money but that's it. Nothing else. Can't find APs, or HP, or even XP :(
How did you find it? Any advice is appreciated!

TheRedFear
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by TheRedFear »

More or less the "basic" way. Search the value of your starting money. Then go buy something and search the new value. Rinse, wash, and repeat until you find the right one. I think the game displays it as 10K. Off hand I cant recall if I searched the 10 or 10000. I think I did just 10.

I haven't played since launch so I might be misremembering a bit. I was hoping if I waited a couple of weeks i'd come back and find someone had done a table :(

Yeah the game starts you with 10 K so search 10. Then buy something that lowers it to 9 or 8. I wouldn't advise buying anything that makes it an uneven number.

Verun
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by Verun »

The game.db is encrypted. It seems the game directly reads and writes to the db.
Tried changing skill points but nothing worked at all :/

Everybody
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by Everybody »

SpiteTKG wrote:
Sat Nov 11, 2023 12:25 am
I'm assuming that it will require a Cheat Table that hooks into the game's SQL database, like the one for Star Traders: Frontiers v2.3.29 which is another Trese Brothers game.
I'm really hoping for this exact type of table too! I loved having SQL access for Star Traders: Froniters it is such a potent tool :)

I'm very hopeful we can have that for Cyber Knights: Flashpoint as well it will massively increase our options while playing!

Thank you to all the fantastic people in this community :)

Everybody
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by Everybody »

Any chance of a sweet table that will allow reading and writing the database pretty please :)?

FelixGold
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by FelixGold »

Hopped on to express my interest in a table for this game as well.

Thanks in advance!

TheRedFear
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by TheRedFear »

So this is the game that has completely defeated Cheat Engine. lol

MrReny
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by MrReny »

I'm ashamed what it took me 14 hours to finialy create cheat for this game.
It my first time using lua so table is just a mess.
Table has structure of player controller which available only in missions(heists etc)
I written script that will find all named characters in mission and print their playercontroller addresses
After u found addresses just put one u need in address field of row

Code: Select all

Place instance pointer here at address column(do not change value)
How to use with pics
UPD: Here instructions with images.
1) Start game;
2) Start CE;
3) Attach to game;
4) Load table;
5) U will be asked to execute lua script - click yes

6) Load/Start mission;
7) Click ActivateMono;
8) Wait while mono activating;
9) Click PrintCharacterInstances;
10) Lua engine window will apear - there will be printet names of your characters. In my case i loaded only one char, name Gaze


11) Copy instance value

12) Activate row - Do not freeze pointers - game will break
13) Paste value in address column of row Place instance pointer here at address column(do not change value):

14) Open <UnitActionPoints>k__BackingField by clicking - at left from checkbox
15) Cange both BaseActionPoints and actionPoints to some value like 2000;
16) Now this char will have 2000 action points until end of the mission;
17) Repeat for any other char;
18) Do not check any boxes aside from Do not freeze pointers - game will break
Changing stats
1)+ <CharacterModel>k__BackingField - do not freeze (do not put x in box);
2) Find things starting with Attr - there are 6 of them, only 4 are real, but i dont remember wich ones :) :
- <AttDexterity>k__BackingField
- <AttStrength>k__BackingField
- <AttIntelligence>k__BackingField
3) Set them to some value like 200 and u are god;
4) Save to backup slot;
5) Reload;
6) If values stick, you are golden. Stats will carry to base and will be persistent on every mission;
7) If not, try repeating. They will stick eventually;
Become HACKERMAN
1) +<Cyberdeck>k__BackingField - do not freeze (do not put x in box);
2) Set <ProgramsLoaded>k__BackingField to 0 - freeze;
3) Set <ActiveMemoryUsed>k__BackingField to 0 - freeze;
4) Health you can set to some value u like;


And thats it, u are ready to explore
places of interest are:
1) <UnitActionPoints>k__BackingField;
2) <CharacterModel>k__BackingField;

Do not freeze pointers. Save game before use

UPD: Moved some instuctions here. Put them in to the spoilers
Attachments
CyberKnights.CT
25.12.2024
(348.38 KiB) Downloaded 419 times
Last edited by MrReny on Wed Mar 12, 2025 4:22 pm, edited 2 times in total.

tako_muro
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Re: [REQUEST] Cyber Knights: Flashpoint

Post by tako_muro »

Is there anyone kind enough to explain how to use this trainer to -even more- dummies. Where is "address field of row"; where is "player controller address" for example?

Lets go with an example and assume you have a guy named "DummyJoe" and start from there and create your own "player controller address" (made up but properly, so, I can see what it looks like).

TL;DR:
I normally don't give a flying FK about it but this game... it is my second mission and enemies just walk through my team like an angry rhino; I don't even want to think about 3. mission... or the last mission. I really need that unlimited action points.

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