Hogwarts Legacy [Engine:Unreal 4.27.2]

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LorgrenBenirus
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by LorgrenBenirus »

SunBeam wrote:
Sat Feb 11, 2023 7:21 pm
Have you read this? -> viewtopic.php?p=285803#p285803. Please confirm that fixes it.
Thanks for the link. Indeed, I tried that as soon as I saw it being mentioned, have that setting ticked but unfortunately I still seem to get this message.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Gc43
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Gc43 »

SunBeam wrote:
Sat Feb 11, 2023 8:31 pm
Gc43 wrote:
Sat Feb 11, 2023 8:28 pm
...
Here come the SQL pros ;) Cool stuff. I can tell from how the statement is formatted that you're using this sh@# everyday :D
I wouldn't say I'm a pro, just good at using google to find out how a coding language works but ty.

nhoxsahaki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by nhoxsahaki »

Gc43 wrote:
Sat Feb 11, 2023 8:28 pm
lincsyboi wrote:
Sat Feb 11, 2023 7:29 pm
Gc43 wrote:
Sat Feb 11, 2023 11:55 am
Wand handles for days, not really only 42 of them all unlocked

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "WandStyle";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "h0%_m%";
Save and reload for it to take effect

also extra edit, Talent points sql code

Code: Select all

UPDATE MiscDataDynamic SET DataValue = 12 Where DataOwner = "Player0" and DataName = "PerkPoints"
Would love to see this for the other cosmetics categories, cloaks, outfits, neckwear etc! :) <3
Done

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "gear";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "back\____\_%" ESCAPE '\' or LockID like "outfit\____\_%" ESCAPE '\' or LockID like "face\____\_%" ESCAPE '\' or LockID like "hand\____\_%" ESCAPE '\' or LockID like "head\____\_%" ESCAPE '\' or LockID like "neck\____\_%" ESCAPE '\';
Save and reload for it to take effect, also includes the other exclusives
Did you get the conjuration stuff I tried can't find the LockID for Conjuration, its start INT

edit: nvm I found it

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Conjuration";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "int________________%";


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SunBeam
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

Saug wrote:
Sat Feb 11, 2023 7:06 pm
...
Posted a new table update:
  • you do not need anymore to manually copy-paste the UpdateTime value into your SQL statements!
Download from main post.

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Gc43
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Gc43 »

nhoxsahaki wrote:
Sat Feb 11, 2023 9:03 pm
Did you get the conjuration stuff I tried can't find the LockID for Conjuration, its start INT

edit: nvm I found it

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Conjuration";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "int________________%";

Not sure if it's int, will have to try it that but what I used which also seemed to work is

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Conjurations";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "Transfiguration\_%" ESCAPE '\';

nhoxsahaki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by nhoxsahaki »

Gc43 wrote:
Sat Feb 11, 2023 9:22 pm
nhoxsahaki wrote:
Sat Feb 11, 2023 9:03 pm
Did you get the conjuration stuff I tried can't find the LockID for Conjuration, its start INT

edit: nvm I found it

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Conjuration";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "int________________%";

Not sure if it's int, will have to try it that but what I used which also seemed to work is

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Conjurations";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "Transfiguration\_%" ESCAPE '\';
Did you find broom?

Blackthorn11
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Blackthorn11 »

Is there a command that can be used to change tracked quest to complete (some of these quest are boring)

nhoxsahaki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by nhoxsahaki »

Traits unlock

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Traits";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "GearTrait_____________%";

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Saug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Saug »

SunBeam wrote:
Sat Feb 11, 2023 9:10 pm
Saug wrote:
Sat Feb 11, 2023 7:06 pm
...
Posted a new table update:
  • you do not need anymore to manually copy-paste the UpdateTime value into your SQL statements!
Download from main post.
It's working for me now :O ! Thank you Sun.

nhoxsahaki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by nhoxsahaki »

Dont know what I did my game is bricked it, either traits or broom unlock. It stuck with the in shadow of relic quest can't finish it nor abandon it

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SunBeam
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

nhoxsahaki wrote:
Sat Feb 11, 2023 10:22 pm
Dont know what I did my game is bricked it, either traits or broom unlock. It stuck with the in shadow of relic quest can't finish it nor abandon it
We don't know either, but please no complaining over spilled milk :)
Saug wrote:
Sat Feb 11, 2023 10:19 pm
...
Now that I finished the first quest, my UpdateTime is ticking as well. Since I'm in the "open world" now.

maliciousdelicious
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by maliciousdelicious »

Hiya, could anyone please help me. Does anyone by chance know the code to unlock talents? Or the individual talent id's
Last edited by maliciousdelicious on Sun Feb 12, 2023 5:06 am, edited 1 time in total.

CalibreThaGoat
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by CalibreThaGoat »

After reviewing the post made about,
>> 'aob_in_UObject_CallFunctionByNameWithArguments' not found. <<
I still for the life of me cannot figure out what is the issue. It's odd, i turned on MEM_MAPPED and I restarted the game and left it on the title screen to see but no luck.

Avarenal
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Avarenal »

Has anyone determined what the formula is for calculating player level from ExperienceManager->ExperiencePoints ? I couldn't find a reference in the save data where the player level is stored.

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

Avarenal wrote:
Sun Feb 12, 2023 5:00 am
Has anyone determined what the formula is for calculating player level from ExperienceManager->ExperiencePoints ? I couldn't find a reference in the save data where the player level is stored.
There's no formula. There's a Level minimum and maximum. You XP is iterated through the table of levels, starting from 1. The result, the counter, is the Level.

Example:

1 | 0
2 | 500
3 | 1030
etc.

So if your XP is 800, then 800 > 500 and 800 < 1030. Iterator stops at 2. Level = 2.

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