Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

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hekatoncheir
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Re: Crisis Core Final Fantasy 7 Reunion [+42] Add 10 scripts

Post by hekatoncheir »

jeremyrem wrote:
Sat Dec 17, 2022 8:56 pm
hekatoncheir wrote:
Sat Dec 17, 2022 8:12 pm
KS212 wrote:
Sat Dec 17, 2022 1:10 pm


Under the Basic section of the table expand the Dropdown List, then right click DropdownList.Materia_Ability and pick Set/Change dropdown selection options.

You will need to edit the list to match the existing format.
Thanks mate. I am having an issue. I was able to change some of the magic Materia to what i want, but unfortunately the new Materia doesn't work. Its named as the new Materia but it works as the old one. For example, i changed quake to vital slash, yet it still behaves like quake when i perform the action. What am i doing wrong??
If you change it while equipped, you will need to re-equip it. Just select it from the list, click it, then click it again. Next fight will use the changed ability
Yeah, i finally found what i was doing wrong. Now what about the equip/highlight part? How can i use that?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by acecel »

@Raynard : Your table is amazing, very good work !

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NishikiFox
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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by NishikiFox »

How do I reset my shops back to normal? I've got them stuck on a shop selling addresses

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by acecel »

@Raynard : Could you tell what is the version of your game ?

As there is a few scrips i can't activate :
- Max Emotion
- Set Individual Emotion Level in Battle
- Override Shop Item/XXXXX

Every scripts & pointers works so i wonder if our game's version somehow differ or something of the like ? Mine is v1.0.0

Anyone else have issue activating theses scripts ?


On another subject i am using Universal Unreal Engine Unlocker to change the FOV in the game (with the console), and some scripts (not the one mentioned above) stop working because of that. (When i read your line about UUEU i didn't understood what you meant by that, but now i do :mrgreen: )

Anyone found a way to edit the fov without using UUEU ?
Edit : Posted a script below to edit fov without having to use UUEU :D
Last edited by acecel on Mon Dec 19, 2022 3:15 am, edited 6 times in total.

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by acecel »

I created a script to edit the FOV in the game.

Copy/paste the code below into a table, activate the script and then change the value to what you want.

By default the value is 0, which mean the game use it's default FOV.
As soon as you change the value to something else then the game will force this new FOV instead.

Tell me if it doesn't work for you.

@Raynard : You can add the script in your table if you want.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>330641</ID>
      <Description>"Edit FOV"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CCFF7R-Win64-Shipping.exe
  Version:
  Date   : 2022-12-19
  Author : acecel
}

[ENABLE]

aobscanmodule(aob_fov,CCFF7R-Win64-Shipping.exe,F3 0F 10 B1 3C 02 00 00 33 C0 0F 57 C0) // should be unique
alloc(newmem,$1000,aob_fov)
alloc(fov,8)
registersymbol(fov)

label(code)
label(return)

newmem:

code:
  mov [fov],rcx
  movss xmm6,[rcx+0000023C]
  jmp return

aob_fov:
  jmp newmem
  nop 3
return:
registersymbol(aob_fov)

[DISABLE]

aob_fov:
  db F3 0F 10 B1 3C 02 00 00

unregistersymbol(fov)
unregistersymbol(aob_fov)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CCFF7R-Win64-Shipping.exe+31398A1

CCFF7R-Win64-Shipping.exe+313987B: CC                       - int 3
CCFF7R-Win64-Shipping.exe+313987C: CC                       - int 3
CCFF7R-Win64-Shipping.exe+313987D: CC                       - int 3
CCFF7R-Win64-Shipping.exe+313987E: CC                       - int 3
CCFF7R-Win64-Shipping.exe+313987F: CC                       - int 3
CCFF7R-Win64-Shipping.exe+3139880: 48 81 EC 58 06 00 00     - sub rsp,00000658
CCFF7R-Win64-Shipping.exe+3139887: 0F 29 B4 24 40 06 00 00  - movaps [rsp+00000640],xmm6
CCFF7R-Win64-Shipping.exe+313988F: 48 8B 05 92 88 00 02     - mov rax,[CCFF7R-Win64-Shipping.exe+5142128]
CCFF7R-Win64-Shipping.exe+3139896: 48 33 C4                 - xor rax,rsp
CCFF7R-Win64-Shipping.exe+3139899: 48 89 84 24 30 06 00 00  - mov [rsp+00000630],rax
// ---------- INJECTING HERE ----------
CCFF7R-Win64-Shipping.exe+31398A1: F3 0F 10 B1 3C 02 00 00  - movss xmm6,[rcx+0000023C]
// ---------- DONE INJECTING  ----------
CCFF7R-Win64-Shipping.exe+31398A9: 33 C0                    - xor eax,eax
CCFF7R-Win64-Shipping.exe+31398AB: 0F 57 C0                 - xorps xmm0,xmm0
CCFF7R-Win64-Shipping.exe+31398AE: 89 44 24 20              - mov [rsp+20],eax
CCFF7R-Win64-Shipping.exe+31398B2: 0F 2F F0                 - comiss xmm6,xmm0
CCFF7R-Win64-Shipping.exe+31398B5: 77 18                    - ja CCFF7R-Win64-Shipping.exe+31398CF
CCFF7R-Win64-Shipping.exe+31398B7: 48 8B 01                 - mov rax,[rcx]
CCFF7R-Win64-Shipping.exe+31398BA: 48 8D 54 24 30           - lea rdx,[rsp+30]
CCFF7R-Win64-Shipping.exe+31398BF: FF 90 70 06 00 00        - call qword ptr [rax+00000670]
CCFF7R-Win64-Shipping.exe+31398C5: F3 0F 10 70 18           - movss xmm6,[rax+18]
CCFF7R-Win64-Shipping.exe+31398CA: B8 01 00 00 00           - mov eax,00000001
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>330642</ID>
          <Description>"FOV"</Description>
          <LastState Value="100" RealAddress="1FDBDF52D1C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF80FF</Color>
          <VariableType>Float</VariableType>
          <Address>fov</Address>
          <Offsets>
            <Offset>23C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by acecel »

Activating "Damage Multiplier" script prevent me from activating "Infinite HP" script and "One Hit Kill" and maybe others, is this normal ?
Same with "Money Multiplier" and "No Cost/Buy".

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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by porchemasi »

I missed Phoenix summon in DMW. I tried to enable the missing summon. I can edit Verge/Break but the summon is still named "???"
Anyway to unlocked this permanently missed summon now?

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Re: Crisis Core Final Fantasy 7 Reunion [+56] Add 14 scripts

Post by resinate »

question for mob stat stuff, any chance of adding SET LEVEL to mobs at all? i would LOVE this soo much. :)

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zimpirate
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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by zimpirate »

How to I get the squat mine game to give me the amount for each mini game? It only did it for the first one.

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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by mrfatso »

is it possible to get a drop rate multiplier or something similar?

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hekatoncheir
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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by hekatoncheir »

mrfatso wrote:
Wed Dec 21, 2022 4:12 am
is it possible to get a drop rate multiplier or something similar?
What do you need that for? Just use the unlimited item cheat and turn all items to 90 or 99 and every item or equipment automatically becomes the said number.

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zimpirate
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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by zimpirate »

What option is it on the table that gives you all the key items?

khuong
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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by khuong »

You.. can just make it Double Drop Items + 100% Rare Item Drop either with Items, or editing 0x2D0 from Player Battle Stats PTR..

0x10 for always rare-item drop
0x20 for always steal
0x80 for always double drop
0x90 for always drop + rare item..

I believe in CE it's a binary method/value type.. but you can just OR 0x2d0 with the values to combine all of them :)

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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by ablaze »

Is there a way for the equipped materia to level up faster?

If not, at least a way to maximize only equipped materia, not all of them?

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Re: Crisis Core Final Fantasy 7 Reunion [+70] Add 15 scripts

Post by mrfatso »

hekatoncheir wrote:
Wed Dec 21, 2022 6:59 am
mrfatso wrote:
Wed Dec 21, 2022 4:12 am
is it possible to get a drop rate multiplier or something similar?
What do you need that for? Just use the unlimited item cheat and turn all items to 90 or 99 and every item or equipment automatically becomes the said number.
oh shit, you are right, i did not think of that.

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