Star Ocean: The Divine Force - v1.0 - Steam

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asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

Drop rates are really poor. If a drop is 0.1% and you multiply it by 5, it's still only 0.5%.

When I crank it up to 1000, I seem to get many more drops.

I'm an idiot, published the wrong script

It looks like I might have made the same mistake on fol that i did for exp. I'm not at my PC right now so give me some time and I'll look into it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by asmoranomar on Sun Oct 30, 2022 1:47 am, edited 1 time in total.

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

I fubbed the Drop Rate multiplier. I was using two scripts and I deleted the one that worked. It should be working correctly now.

Fol Multiplier should be fixed as well.

sarunori
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by sarunori »

asmoranomar wrote:
Sun Oct 30, 2022 1:44 am
I fubbed the Drop Rate multiplier. I was using two scripts and I deleted the one that worked. It should be working correctly now.

Fol Multiplier should be fixed as well.
I seem to be getting way more XP when only using the Drop Rate Multiplier and No Item Decrease

qq95604014
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by qq95604014 »

Hope Super Jump Or Infinite flight!!and Walking speed

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

sarunori wrote:
Sun Oct 30, 2022 2:27 am
I seem to be getting way more XP when only using the Drop Rate Multiplier and No Item Decrease
I am not experiencing this issue. If anyone has extra feedback on this let me know.

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

I found the scan range multiplier and value. Unfortunately, as I expected, scanning beyond the maximum range doesn't work. There are some lingering quirks I want to try to resolve before I accept defeat, but it isn't looking good. It will be added to the Testing group on the next release.
Details
I found the multiplier and the radius value if anyone is interested and wants to help out. The script will have further details.
  • Level 0
    • Multiplier: (float)1.0
    • Value: 5000
  • Level 1
    • Multiplier: (float)1.25
    • Value: 6250
  • Level 2
    • Multiplier: (float)1.6
    • Value: 8000
  • Level 3
    • Multiplier: (float)2.0
    • Value: 10000
  • Level 4
    • Multiplier: (float)2.5
    • Value: 12500
The lingering issue I talked about:
  • Unequip or have a lower level scan range (Unequip for this example)
  • Set the multiplier or range beyond your current level (5x mult, 25000 radius, for this example) and perform a scan
  • Items within your current scan range (1x mult; 5000 radius, for this example) will ping
  • Go to the map. Items beyond your current scan rage up to the the highest range, capped at level 4 (2.5x mult, 12500 radius), are marked on your map.
  • lingering issue: Items are not pinged, but they still show up on the map. why?
I have little hope that even if we resolve the ping question, that it'll lead to a working 'increased scan range' cheat. But because it's not working as expected, it means there's something else going on. I don't want to give any hope, but until it's resolved I can't say for certain it's impossible.

anon9
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by anon9 »

Fast VS charge (Vatting Gauge for Specials).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>83</ID>
      <Description>"Fast VS Charge"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SO6.exe
  Author : Anon-9

  This script attempts to max out VS gauge
}

[ENABLE]

aobscanmodule(fMaxVS,SO6.exe,F3 0F 5D C8 F3 0F 11 8B ?? ?? ?? ?? 44 0F 2E C1) // should be unique


fMaxVS:
  maxss xmm1,xmm0
registersymbol(fMaxVS)

[DISABLE]

fMaxVS:
  db F3 0F 5D C8

unregistersymbol(fMaxVS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SO6.msgpack_unpack_next+B7B3

SO6.msgpack_unpack_next+B7AB: 48 8B C8                 - mov rcx,rax
SO6.msgpack_unpack_next+B7AE: E8 D5 A7 EE FF           - call SO6.exe+17762C
// ---------- INJECTING HERE ----------
SO6.msgpack_unpack_next+B7B3: F3 0F 5D C8              - minss xmm1,xmm0
// ---------- DONE INJECTING  ----------
SO6.msgpack_unpack_next+B7B7: F3 0F 11 8B 64 14 00 00  - movss [rbx+00001464],xmm1
SO6.msgpack_unpack_next+B7BF: 44 0F 2E C1              - ucomiss xmm8,xmm1
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
asmoranomar wrote:
Sun Oct 30, 2022 4:38 am
Spoiler
I have little hope that even if we resolve the ping question, that it'll lead to a working 'increased scan range' cheat. But because it's not working as expected, it means there's something else going on. I don't want to give any hope, but until it's resolved I can't say for certain it's impossible.
One thing you could try is to see if there are actually two separate scans. The map scan and the ping may be two separate scans instead of one.
Last edited by anon9 on Mon Oct 31, 2022 6:41 pm, edited 3 times in total.

sarunori
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by sarunori »

asmoranomar wrote:
Sun Oct 30, 2022 4:16 am
sarunori wrote:
Sun Oct 30, 2022 2:27 am
I seem to be getting way more XP when only using the Drop Rate Multiplier and No Item Decrease
I am not experiencing this issue. If anyone has extra feedback on this let me know.
After a little more testing it's only when I trigger a battle chain. Multiplier is set to 5.5 regardless of what chain it is, even just one chain, while the options are enabled. Hope the little information I have is helpful.

KaijuZeus
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by KaijuZeus »

the item drop rate multiplier works really well on the normal drops but does nothing for the rare drop items, is there a way to multiply the rare item drop rate

tontsa00
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by tontsa00 »

Anyone has list of all materials?

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

KaijuZeus wrote:
Sun Oct 30, 2022 11:27 am
the item drop rate multiplier works really well on the normal drops but does nothing for the rare drop items, is there a way to multiply the rare item drop rate
Upon further investigation. It seems that the game sets a base value (1) and assigns it multiple times to various multipliers, seems like drop, exp and fol. I never set it back to 1, so it was using the same value as a base for the others. Interesting...

It should be fixed in the next update

Edit: Chain Multiplier and....another value I haven't quite figured out it's purpose.

glyth
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by glyth »

anon9 wrote:
Sun Oct 30, 2022 6:43 am
Fast VS charge

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>83</ID>
      <Description>"Fast VS Charge"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SO6.exe
  Author : Anon-9

  This script attempts to max out VS gauge
}

[ENABLE]

aobscanmodule(fMaxVS,SO6.exe,F3 0F 5D C8 F3 0F 11 8B ?? ?? ?? ?? 44 0F 2E C1) // should be unique


fMaxVS:
  maxss xmm1,xmm0
registersymbol(fMaxVS)

[DISABLE]

fMaxVS:
  db F3 0F 5D C8

unregistersymbol(fMaxVS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SO6.msgpack_unpack_next+B7B3

SO6.msgpack_unpack_next+B7AB: 48 8B C8                 - mov rcx,rax
SO6.msgpack_unpack_next+B7AE: E8 D5 A7 EE FF           - call SO6.exe+17762C
// ---------- INJECTING HERE ----------
SO6.msgpack_unpack_next+B7B3: F3 0F 5D C8              - minss xmm1,xmm0
// ---------- DONE INJECTING  ----------
SO6.msgpack_unpack_next+B7B7: F3 0F 11 8B 64 14 00 00  - movss [rbx+00001464],xmm1
SO6.msgpack_unpack_next+B7BF: 44 0F 2E C1              - ucomiss xmm8,xmm1
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
asmoranomar wrote:
Sun Oct 30, 2022 4:38 am
Spoiler
I have little hope that even if we resolve the ping question, that it'll lead to a working 'increased scan range' cheat. But because it's not working as expected, it means there's something else going on. I don't want to give any hope, but until it's resolved I can't say for certain it's impossible.
One thing you could try is to see if there are actually two separate scans. The map scan and the ping may be two separate scans instead of one.
you could try a dp skill editor to see if extended scan supports a value above 4? that be fun 10 would prolly cover the entire map

can some one do a hit counter editor?

Tuuuup!
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by Tuuuup! »

glyth wrote:
Sun Oct 30, 2022 8:51 pm
can some one do a hit counter editor?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>115822</ID>
      <Description>"Combo multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{  Game Executable   : SO6.exe
   Author            : Tuuup!
   Executable Version: 1.0.0.0
   Script Date       : 2022-10-30
}
[ENABLE]
aobscanmodule(hitscombo,SO6.exe,FFC2E8????????488D8F????????4889DA)
registersymbol(hitscombo hitscombobkp chit)
alloc(newmem,128,hitscombo)
label(return chit)
label(hitscombobkp)
newmem:

 add edx,[chit]/// inc edx
  reassemble(hitscombo+2,5)
  jmp return
  
hitscombobkp:
readmem(hitscombo,7)
chit:
dd #2
hitscombo:
  jmp newmem
  nop 2
return:

[DISABLE]
hitscombo:
 // db FF C2 E8 E3 90 70 F8
readmem(hitscombobkp,7)
unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: SO6.exe.udata+54F07E6

SO6.exe.udata+54F0762: 0F 85 8E E7 BD 05                 - jne SO6.exe.udata+B0CEEF6
SO6.exe.udata+54F0768: 52                                - push rdx
SO6.exe.udata+54F0769: F7 14 24                          - not [rsp]
SO6.exe.udata+54F076C: 81 2C 24 FF B8 51 F5              - sub [rsp],F551B8FF
SO6.exe.udata+54F0773: F7 D2                             - not edx
SO6.exe.udata+54F0775: D1 1C 24                          - rcr [rsp],1
SO6.exe.udata+54F0778: 81 F2 FF B8 51 F5                 - xor edx,F551B8FF
SO6.exe.udata+54F077E: D1 EA                             - shr edx,1
SO6.exe.udata+54F0780: 2B 14 24                          - sub edx,[rsp]
SO6.exe.udata+54F0783: C1 C2 02                          - rol edx,02
SO6.exe.udata+54F0786: 48 8D 64 24 08                    - lea rsp,[rsp+08]
SO6.exe.udata+54F078B: 0F 8B 3F 04 4C 02                 - jnp SO6.exe.udata+79B0BD0
SO6.exe.udata+54F0791: 0F 1F 80 00 00 00 00              - nop dword ptr [rax+00000000]
SO6.exe.udata+54F0798: 48 89 5C 24 08                    - mov [rsp+08],rbx
SO6.exe.udata+54F079D: 57                                - push rdi
SO6.exe.udata+54F079E: 48 83 EC 20                       - sub rsp,20
SO6.exe.udata+54F07A2: 48 89 CF                          - mov rdi,rcx
SO6.exe.udata+54F07A5: 48 89 D3                          - mov rbx,rdx
SO6.exe.udata+54F07A8: 48 8B 89 80 00 00 00              - mov rcx,[rcx+00000080]
SO6.exe.udata+54F07AF: 48 85 C9                          - test rcx,rcx
SO6.exe.udata+54F07B2: 74 39                             - je SO6.exe.udata+54F07ED
SO6.exe.udata+54F07B4: E8 2F AD 4E F8                    - call SO6.exe.xtext+1674E8
SO6.exe.udata+54F07B9: 48 81 05 E8 6C A5 09 F1 DB B6 18  - add qword ptr [SO6.exe.udata+EF474AC],18B6DBF1
SO6.exe.udata+54F07C4: 48 B9 2E 55 BC D9 02 C5 BF A3     - mov rcx,A3BFC502D9BC552E
SO6.exe.udata+54F07CE: 48 39 C8                          - cmp rax,rcx
SO6.exe.udata+54F07D1: 75 1A                             - jne SO6.exe.udata+54F07ED
SO6.exe.udata+54F07D3: 80 7B 58 00                       - cmp byte ptr [rbx+58],00
SO6.exe.udata+54F07D7: 75 14                             - jne SO6.exe.udata+54F07ED
SO6.exe.udata+54F07D9: 48 8B 0D 48 65 80 FA              - mov rcx,[SO6.exe+2483D28]
SO6.exe.udata+54F07E0: 8B 91 54 14 00 00                 - mov edx,[rcx+00001454]
// ---------- INJECTING HERE ----------
SO6.exe.udata+54F07E6: FF C2                             - inc edx
// ---------- DONE INJECTING  ----------
SO6.exe.udata+54F07E8: E8 E3 90 70 F8                    - call SO6.exe.xtext+3858D0
SO6.exe.udata+54F07ED: 48 8D 8F D0 21 00 00              - lea rcx,[rdi+000021D0]
SO6.exe.udata+54F07F4: 48 89 DA                          - mov rdx,rbx
SO6.exe.udata+54F07F7: E8 DC 3E 74 F8                    - call SO6.exe.xtext+3C06D8
SO6.exe.udata+54F07FC: 48 8D 8F 88 00 00 00              - lea rcx,[rdi+00000088]
SO6.exe.udata+54F0803: 48 89 DA                          - mov rdx,rbx
SO6.exe.udata+54F0806: 48 8B 5C 24 30                    - mov rbx,[rsp+30]
SO6.exe.udata+54F080B: 48 83 C4 20                       - add rsp,20
SO6.exe.udata+54F080F: 5F                                - pop rdi
SO6.exe.udata+54F0810: E9 37 3E 74 F8                    - jmp SO6.exe.xtext+3C064C
SO6.exe.udata+54F0815: CC                                - int 3 
SO6.exe.udata+54F0816: BF 7C 5F 69 70                    - mov edi,70695F7C
SO6.exe.udata+54F081B: 19 FD                             - sbb ebp,edi
SO6.exe.udata+54F081D: 31 FD                             - xor ebp,edi
SO6.exe.udata+54F081F: 0F 8D FB 3C 83 FD                 - jnl SO6.exe.udata+2D24520
SO6.exe.udata+54F0825: C1 FF 07                          - sar edi,07
SO6.exe.udata+54F0828: 81 D5 FA D4 D2 25                 - adc ebp,25D2D4FA
SO6.exe.udata+54F082E: 41 52                             - push r10
SO6.exe.udata+54F0830: 83 F7 FF                          - xor edi,-01
SO6.exe.udata+54F0833: 83 EF FF                          - sub edi,-01
SO6.exe.udata+54F0836: 01 FD                             - add ebp,edi
SO6.exe.udata+54F0838: 29 EF                             - sub edi,ebp
SO6.exe.udata+54F083A: F7 DF                             - neg edi
SO6.exe.udata+54F083C: 41 89 EA                          - mov r10d,ebp
SO6.exe.udata+54F083F: 44 29 D7                          - sub edi,r10d
SO6.exe.udata+54F0842: 41 5A                             - pop r10
SO6.exe.udata+54F0844: 0F 83 A2 AD 1B 04                 - jae SO6.exe.udata+96AB5EC
SO6.exe.udata+54F084A: 49 C7 C3 F1 0F A2 C3              - mov r11,FFFFFFFFC3A20FF1
SO6.exe.udata+54F0851: 4C 8D 17                          - lea r10,[rdi]
SO6.exe.udata+54F0854: 4C 03 1D 76 39 D9 FB              - add r11,[SO6.exe.udata+12841D1]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>115823</ID>
          <Description>"multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>chit</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hit multiplier

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

I figured out how drops work. Give me a bit to figure out how I want to approach it.

glyth
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by glyth »

qq95604014 wrote:
Sun Oct 30, 2022 4:10 am
Hope Super Jump Or Infinite flight!!and Walking speed
yea i already requested that, it be cool if you can just re dorma in mid air tho

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