Worked yesterday, today it won't attach and says "Module not Found". I changed absolutely nothing in my setup - Completely in offline mode, tried restarting, and doing a fresh install. No dice.
is it still possible to launch the game in offline mode, set my lvl to 120 but have all 99 stats, then load into multiplayer and just pvp? thats what i used to do on DS2 and 3 with no issue
Probably speaking for everyone in the entire gaming industry as a player, user and consumer: We don't know.
How is someone, who is not an employee of the game studio nor developer of the anti-cheat software, going to know anything about these kind of things?
About interpretations and "could be" guessings, it is way too early to make some assumptions. The game's being released for slightly more than a week by now. If it would be a corona type of R&D stuff, like many people cheating, getting banned or not, while documenting the stuff, people would have figured it out by now what works and what not, but that is not the case.
From Elden Ring'smain menu, make sure that online is disabled.
Close down CE and Elden Ring and bring both back up. Load your character up, and then attach ER to CE and then enable the table.
If the problem still persists, right-click the line titled "Elden Ring All-in-One Table Hex... " and what does the first option say? Usually, it says that it can't find an AOB.
It says module not found
It can't find the game. What's did you change the Elden Ring executable's name to? Change it back to what it was originally and try the steam_appid.txt method again. Some people aren't aware that Windows tends to hide extensions so to you it may look like "steam_appid.txt" but your machine recognizes it as "steam_appid.txt.txt" Make sure to make filename extensions visible (you change it from the 'View' tab in file explorer) and change it accordingly.
My executables are still eldenring.exe, and the engine still says module not found
People, please make sure that the exe is titled "eldenring" and that the proper extensions are attached at the end of it. The table is looking for specific information, the ER binary, the array of bytes (8b 88 ? ? ? (the question marks are wild cards, in case your game has been updated)). It can't find the module because either the bytes are matching up or the exe was mistitled.
It is also quite possible that the EAC is preventing you from attaching to the game. Make sure that you have successfully bypassed it and are offline (it'll tell you in the bottom right-hand corner of the main menu).
I've noticed adding key items will place it in the inventory but not flag the game as having it "acquired". For example, maps don't show and whetblades dont allow customization and all the cookbooks fail to add their recipes. Any idea on a fix?
Infinite Items Script: Can confirm, on some occasions, like getting the Talisman Pouch from the 3rd mainboss, I was not able to get that item fetched successfully into my inventory.
I don't know how many items I missed and failed to receive due to this issue.
Latest game version (1.02.3) with the v2 fixed CT.
I've noticed adding key items will place it in the inventory but not flag the game as having it "acquired". For example, maps don't show and whetblades dont allow customization and all the cookbooks fail to add their recipes. Any idea on a fix?
Have you checked to see if using item drop & add item on the same item will trigger the flag?
I've noticed adding key items will place it in the inventory but not flag the game as having it "acquired". For example, maps don't show and whetblades dont allow customization and all the cookbooks fail to add their recipes. Any idea on a fix?
Have you checked to see if using item drop & add item on the same item will trigger the flag?
I don't understand what you're asking. If theres a way to add these items I'd love to know how. Starting with all maps and cookbooks would be great.
is it still possible to launch the game in offline mode, set my lvl to 120 but have all 99 stats, then load into multiplayer and just pvp? thats what i used to do on DS2 and 3 with no issue
Probably speaking for everyone in the entire gaming industry as a player, user and consumer: We don't know.
How is someone, who is not an employee of the game studio nor developer of the anti-cheat software, going to know anything about these kind of things?
About interpretations and "could be" guessings, it is way too early to make some assumptions. The game's being released for slightly more than a week by now. If it would be a corona type of R&D stuff, like many people cheating, getting banned or not, while documenting the stuff, people would have figured it out by now what works and what not, but that is not the case.
I wasn't asking on ban rate or risk I was just asking if that kind of thing was even possible with this script, because I did it for older soul games.