Dying Light 2 Stay Human

Upload your cheat tables here (No requests)
Mister Modification
Expert Cheater
Expert Cheater
Posts: 119
Joined: Sun Mar 05, 2017 6:31 pm
Reputation: 59

Re: Dying Light 2 Stay Human

Post by Mister Modification »

Throwing my two cents: XP Multiplier

Code: Select all

[ENABLE]

aobscanmodule(CombatXP,gamedll_ph_x64_rwdi.dll,48 03 D0 4D 8B CE 45 33 C0 48 8B CE 41 FF D2 44) // should be unique
alloc(newmem,$1000,CombatXP)
alloc(multi,$8)

label(code)
label(return)

multi:
 dd 02

newmem:

code:
  imul rdx,[multi]
  add rdx,rax
  mov r9,r14
  jmp return

CombatXP:
  jmp newmem
  nop
return:
registersymbol(CombatXP)
registersymbol(multi)

[DISABLE]

CombatXP:
  db 48 03 D0 4D 8B CE

unregistersymbol(CombatXP)
unregistersymbol(multi)
dealloc(newmem)
dealloc(multi)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+51272F

gamedll_ph_x64_rwdi.dll+512707: 4C 8B 50 18                    - mov r10,[rax+18]
gamedll_ph_x64_rwdi.dll+51270B: 33 C0                          - xor eax,eax
gamedll_ph_x64_rwdi.dll+51270D: C5 F8 2F CE                    - vcomiss xmm1,xmm6
gamedll_ph_x64_rwdi.dll+512711: 72 17                          - jb gamedll_ph_x64_rwdi.dll+51272A
gamedll_ph_x64_rwdi.dll+512713: C5 F2 5C CE                    - vsubss xmm1,xmm1,xmm6
gamedll_ph_x64_rwdi.dll+512717: C5 F8 2F CE                    - vcomiss xmm1,xmm6
gamedll_ph_x64_rwdi.dll+51271B: 73 0D                          - jae gamedll_ph_x64_rwdi.dll+51272A
gamedll_ph_x64_rwdi.dll+51271D: 48 B9 00 00 00 00 00 00 00 80  - mov rcx,8000000000000000
gamedll_ph_x64_rwdi.dll+512727: 48 8B C1                       - mov rax,rcx
gamedll_ph_x64_rwdi.dll+51272A: C4 E1 FA 2C D1                 - vcvttss2si rdx,xmm1
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+51272F: 48 03 D0                       - add rdx,rax
// ---------- DONE INJECTING  ----------
gamedll_ph_x64_rwdi.dll+512732: 4D 8B CE                       - mov r9,r14
gamedll_ph_x64_rwdi.dll+512735: 45 33 C0                       - xor r8d,r8d
gamedll_ph_x64_rwdi.dll+512738: 48 8B CE                       - mov rcx,rsi
gamedll_ph_x64_rwdi.dll+51273B: 41 FF D2                       - call r10
gamedll_ph_x64_rwdi.dll+51273E: 44 03 E8                       - add r13d,eax
gamedll_ph_x64_rwdi.dll+512741: 48 8D 4C 24 38                 - lea rcx,[rsp+38]
gamedll_ph_x64_rwdi.dll+512746: 4D 8B C7                       - mov r8,r15
gamedll_ph_x64_rwdi.dll+512749: 49 8B D6                       - mov rdx,r14
gamedll_ph_x64_rwdi.dll+51274C: E8 EF 6E EF FF                 - call gamedll_ph_x64_rwdi.dll+409640
gamedll_ph_x64_rwdi.dll+512751: 48 8B 44 24 38                 - mov rax,[rsp+38]
}


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
XP Multiplier.CT
(3.27 KiB) Downloaded 523 times

chrisreddot3
Expert Cheater
Expert Cheater
Posts: 461
Joined: Sun Mar 24, 2019 1:38 am
Reputation: 82

Re: Dying Light 2 Stay Human

Post by chrisreddot3 »

there is any way to edit hp and stamina?i need to lower the number of hp,stamina and Inhibitors

TylerK
Noobzor
Noobzor
Posts: 11
Joined: Tue Oct 24, 2017 5:28 pm
Reputation: 3

Re: Dying Light 2 Stay Human

Post by TylerK »

Out of all the modding and scripts, I'm hoping someone can find a way to zero out search times and cut out as much of the "press F repeatedly" bullcrap, and have it all open with just one tap or close to it.

supex0
Noobzor
Noobzor
Posts: 11
Joined: Thu Aug 09, 2018 7:36 pm
Reputation: 18

Re: Dying Light 2 Stay Human

Post by supex0 »

Zanzer wrote:
Wed Feb 09, 2022 5:59 pm
There is actually a single giant object in memory that stores all sorts of float values. I would hazard a guess and say it's actually where the game is storing all of the above mentioned Param(name, value) pairs. My script for "Set Survivor Sense Range" accesses this object. It would start at the address in RAX located at the script's injection point:
gamedll_ph_x64_rwdi.dll+8C7995: C5 FA 10 88 F8 41 00 00 - vmovss xmm1,[rax+000041F8]

I'm busy playing (not hacking) Lost Ark at the moment, but if anyone wanted to start taking Firefly's knowledge and attempting to make table scripts out of it, this would be a good place to start. You could just modify the value in the Param() to some odd float value (123.456) and then start at the RAX address above and start scrolling down through memory to find your value. Then use CE's normally features to find the code using that value and make a script. :)

Best of luck!
Thanks for the idea!

I figured I'd throw the gamedll into ghidra to see if I can find something:

[Link]
make sure to take the offset +8 to get to the actual value.
Some values are being overwritten when being changed, so either change default value or debug and bypass the changes.


I wanted to make a struct which then could be used in CE but the offsets actually used in the .csx format is in decimal? :roll:

edit:
Params Structure, can't upload .csx files so I renamed the extension to .txt - it's plain text anyway.
param.txt
Dying Light 2 v1.0.4.0 Param Structure File
(2.07 MiB) Downloaded 387 times

5545ggdgdf
Expert Cheater
Expert Cheater
Posts: 85
Joined: Wed Sep 11, 2019 1:04 pm
Reputation: 8

Re: Dying Light 2 Stay Human

Post by 5545ggdgdf »

I could not find "time'' for the button confirmation when opening chest or switches

User avatar
ReDragonInc
Expert Cheater
Expert Cheater
Posts: 130
Joined: Fri Mar 10, 2017 10:32 pm
Reputation: 3

Re: Dying Light 2 Stay Human

Post by ReDragonInc »

supex0 wrote:
Mon Feb 07, 2022 11:17 am
some stuff I did, works on latest steam version (last checked february 7th 2022)
Always display Location Markers (from Survivor Sense) - compass stays visible
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-05
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivorsense,gamedll_ph_x64_rwdi.dll,0F B6 85 50 06 00 00)
registersymbol(aob_survivorsense)
alloc(newmem_survivorsense,1024,gamedll_ph_x64_rwdi.dll)
label(return_survivorsense)
label(set_survivorsense)
label(quit_survivorsense)

newmem_survivorsense:

set_survivorsense:
mov byte ptr [rbp+00000650],1
//jmp quit_survivorsense

quit_survivorsense:
movzx eax,byte ptr [rbp+00000650]
jmp return_survivorsense

aob_survivorsense:
jmp newmem_survivorsense
nop 2
return_survivorsense:

[DISABLE]
aob_survivorsense:
db 0F B6 85 50 06 00 00

unregistersymbol(aob_survivorsense)
dealloc(newmem_survivorsense)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1251195

gamedll_ph_x64_rwdi.dll+1251114: 48 8B 88 F8 1C 00 00 - mov rcx,[rax+00001CF8]
gamedll_ph_x64_rwdi.dll+125111B: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+125111E: 74 0F - je gamedll_ph_x64_rwdi.dll+125112F
gamedll_ph_x64_rwdi.dll+1251120: C5 78 2F 89 F4 00 00 00 - vcomiss xmm9,[rcx+000000F4]
gamedll_ph_x64_rwdi.dll+1251128: 0F 92 85 50 06 00 00 - setb byte ptr [rbp+00000650]
gamedll_ph_x64_rwdi.dll+125112F: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+1251136: 74 09 - je gamedll_ph_x64_rwdi.dll+1251141
gamedll_ph_x64_rwdi.dll+1251138: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+125113F: EB 03 - jmp gamedll_ph_x64_rwdi.dll+1251144
gamedll_ph_x64_rwdi.dll+1251141: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+1251144: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1251147: FF 90 C0 01 00 00 - call qword ptr [rax+000001C0]
gamedll_ph_x64_rwdi.dll+125114D: C5 F8 28 F0 - vmovaps xmm6,xmm0
gamedll_ph_x64_rwdi.dll+1251151: 45 84 ED - test r13l,r13l
gamedll_ph_x64_rwdi.dll+1251154: 74 3F - je gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251156: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125115D: 74 09 - je gamedll_ph_x64_rwdi.dll+1251168
gamedll_ph_x64_rwdi.dll+125115F: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251166: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125116B
gamedll_ph_x64_rwdi.dll+1251168: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125116B: E8 E0 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251170: C4 C1 78 2F C1 - vcomiss xmm0,xmm9
gamedll_ph_x64_rwdi.dll+1251175: 76 1E - jna gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251177: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125117E: 74 09 - je gamedll_ph_x64_rwdi.dll+1251189
gamedll_ph_x64_rwdi.dll+1251180: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251187: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125118C
gamedll_ph_x64_rwdi.dll+1251189: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125118C: E8 BF 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251191: C5 F8 28 F0 - vmovaps xmm6,xmm0
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1251195: 0F B6 85 50 06 00 00 - movzx eax,byte ptr [rbp+00000650]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+125119C: 48 8B 8B D8 00 00 00 - mov rcx,[rbx+000000D8]
gamedll_ph_x64_rwdi.dll+12511A3: C5 F9 6E C0 - vmovd xmm0,eax
gamedll_ph_x64_rwdi.dll+12511A7: C5 F9 6E CF - vmovd xmm1,edi
gamedll_ph_x64_rwdi.dll+12511AB: C5 F9 76 D1 - vpcmpeqd xmm2,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+12511AF: C5 FA 10 0D 8D 92 BB 00 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1E0A444]
gamedll_ph_x64_rwdi.dll+12511B7: C4 E3 71 4A C6 20 - vblendvps xmm0,xmm1,xmm6,xmm2
gamedll_ph_x64_rwdi.dll+12511BD: C5 FA 11 44 24 20 - vmovss [rsp+20],xmm0
gamedll_ph_x64_rwdi.dll+12511C3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511C6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511D1
gamedll_ph_x64_rwdi.dll+12511C8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511CF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511D4
gamedll_ph_x64_rwdi.dll+12511D1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511D4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511DB: 38 83 F9 00 00 00 - cmp [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+12511E1: 74 25 - je gamedll_ph_x64_rwdi.dll+1251208
gamedll_ph_x64_rwdi.dll+12511E3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511E6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511F1
gamedll_ph_x64_rwdi.dll+12511E8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511EF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511F4
gamedll_ph_x64_rwdi.dll+12511F1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511F4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511FB: 80 8B F8 00 00 00 01 - or byte ptr [rbx+000000F8],01
gamedll_ph_x64_rwdi.dll+1251202: 88 83 F9 00 00 00 - mov [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+1251208: C5 FA 10 44 24 20 - vmovss xmm0,[rsp+20]
gamedll_ph_x64_rwdi.dll+125120E: C5 F8 2E 83 10 02 00 00 - vucomiss xmm0,[rbx+00000210]
gamedll_ph_x64_rwdi.dll+1251216: 74 21 - je gamedll_ph_x64_rwdi.dll+1251239
gamedll_ph_x64_rwdi.dll+1251218: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+125121B: 41 B8 00 00 01 00 - mov r8d,00010000
gamedll_ph_x64_rwdi.dll+1251221: C5 FA 11 83 10 02 00 00 - vmovss [rbx+00000210],xmm0
gamedll_ph_x64_rwdi.dll+1251229: 48 8B 15 D8 0A D3 01 - mov rdx,[gamedll_ph_x64_rwdi.dll+2F81D08]
}
Infinite Power-mod / Blast-mod charge
{ Game : DyingLightGame_x64_rwdi.exe
Version:
Date : 2022-02-07
Author : supex0

This script does blah blah blah
}

[ENABLE]

aobscanmodule(blastmod_infinite,gamedll_ph_x64_rwdi.dll,C5 FA 10 44 D7 5C) // should be unique
alloc(newmem,$1000,blastmod_infinite)

label(code)
label(return)

newmem:
mov dword[rdi+rdx*8+5C],(float)100.0

code:
vmovss xmm0,[rdi+rdx*8+5C]
jmp return

blastmod_infinite:
jmp newmem
nop
return:
registersymbol(blastmod_infinite)

[DISABLE]

blastmod_infinite:
db C5 FA 10 44 D7 5C

unregistersymbol(blastmod_infinite)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1900516

gamedll_ph_x64_rwdi.dll+19004F5: 57 - push rdi
gamedll_ph_x64_rwdi.dll+19004F6: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+19004FA: 48 63 DA - movsxd rbx,edx
gamedll_ph_x64_rwdi.dll+19004FD: 48 8B F9 - mov rdi,rcx
gamedll_ph_x64_rwdi.dll+1900500: 83 FB 03 - cmp ebx,03
gamedll_ph_x64_rwdi.dll+1900503: 77 2A - ja gamedll_ph_x64_rwdi.dll+190052F
gamedll_ph_x64_rwdi.dll+1900505: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1900508: FF 90 D8 02 00 00 - call qword ptr [rax+000002D8]
gamedll_ph_x64_rwdi.dll+190050E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1900512: 48 8D 14 5B - lea rdx,[rbx+rbx*2]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1900516: C5 FA 10 44 D7 5C - vmovss xmm0,[rdi+rdx*8+5C]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+190051C: C5 F2 2A C8 - vcvtsi2ss xmm1,ecx,eax
gamedll_ph_x64_rwdi.dll+1900520: C5 FA 5E C1 - vdivss xmm0,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+1900524: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900529: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190052D: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+190052E: C3 - ret
gamedll_ph_x64_rwdi.dll+190052F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900534: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1900538: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190053C: 5F - pop rdi
}
------


update february 8th, some more stuff I worked on:
Survivor Sense: Always show Compass (Compass doesn't disappear when using Survivor Sense)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivor_sense_always_show_compass,gamedll_ph_x64_rwdi.dll,49 BD 00 00 00 00 00 00 00 20 E8)
registersymbol(aob_survivor_sense_always_show_compass)

aob_survivor_sense_always_show_compass+0F:
xor rax,rax

[DISABLE]
aob_survivor_sense_always_show_compass+0F:
mov r15,rax

unregistersymbol(aob_survivor_sense_always_show_compass)
dealloc(newmem_survivor_sense_always_show_compass)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+8C71FD

gamedll_ph_x64_rwdi.dll+8C718C: 74 37 - je gamedll_ph_x64_rwdi.dll+8C71C5
gamedll_ph_x64_rwdi.dll+8C718E: 8B D3 - mov edx,ebx
gamedll_ph_x64_rwdi.dll+8C7190: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7194: E8 B7 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C7199: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C719D: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C71A0: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71A3: 89 58 F8 - mov [rax-08],ebx
gamedll_ph_x64_rwdi.dll+8C71A6: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71AA: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C71AD: 8B DB - mov ebx,ebx
gamedll_ph_x64_rwdi.dll+8C71AF: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C71B2: 44 8B C3 - mov r8d,ebx
gamedll_ph_x64_rwdi.dll+8C71B5: E8 56 3E 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C71BA: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C71BE: 48 8D 3D 4B AB 67 01 - lea rdi,[gamedll_ph_x64_rwdi.dll+1F41D10]
gamedll_ph_x64_rwdi.dll+8C71C5: 4C 8D 05 24 68 31 02 - lea r8,[gamedll_ph_x64_rwdi.dll+2BDD9F0]
gamedll_ph_x64_rwdi.dll+8C71CC: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C71CF: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71D3: E8 E8 63 C5 FF - call gamedll_ph_x64_rwdi.dll+51D5C0
gamedll_ph_x64_rwdi.dll+8C71D8: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71DC: 48 B9 00 00 00 00 00 00 00 E0 - mov rcx,E000000000000000
gamedll_ph_x64_rwdi.dll+8C71E6: 48 85 C1 - test rcx,rax
gamedll_ph_x64_rwdi.dll+8C71E9: 74 12 - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71EB: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71EE: 74 0D - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71F0: 48 8D 48 F8 - lea rcx,[rax-08]
gamedll_ph_x64_rwdi.dll+8C71F4: 8B 40 FC - mov eax,[rax-04]
gamedll_ph_x64_rwdi.dll+8C71F7: 83 E0 07 - and eax,07
gamedll_ph_x64_rwdi.dll+8C71FA: FF 14 C7 - call qword ptr [rdi+rax*8]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+8C71FD: 49 BD 00 00 00 00 00 00 00 20 - mov r13,2000000000000000
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+8C7207: E8 D4 94 9D 00 - call gamedll_ph_x64_rwdi.dll+12A06E0
gamedll_ph_x64_rwdi.dll+8C720C: 4C 8B F8 - mov r15,rax
gamedll_ph_x64_rwdi.dll+8C720F: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+8C7212: 0F 84 A5 00 00 00 - je gamedll_ph_x64_rwdi.dll+8C72BD
gamedll_ph_x64_rwdi.dll+8C7218: 4C 89 6D 77 - mov [rbp+77],r13
gamedll_ph_x64_rwdi.dll+8C721C: 4C 8D 2D C5 DF 03 02 - lea r13,[gamedll_ph_x64_rwdi.dll+29051E8]
gamedll_ph_x64_rwdi.dll+8C7223: 48 FF C6 - inc rsi
gamedll_ph_x64_rwdi.dll+8C7226: 42 80 3C 2E 00 - cmp byte ptr [rsi+r13],00
gamedll_ph_x64_rwdi.dll+8C722B: 75 F6 - jne gamedll_ph_x64_rwdi.dll+8C7223
gamedll_ph_x64_rwdi.dll+8C722D: 85 F6 - test esi,esi
gamedll_ph_x64_rwdi.dll+8C722F: 74 30 - je gamedll_ph_x64_rwdi.dll+8C7261
gamedll_ph_x64_rwdi.dll+8C7231: 8B D6 - mov edx,esi
gamedll_ph_x64_rwdi.dll+8C7233: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7237: E8 14 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C723C: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7240: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C7243: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C7246: 44 8B C6 - mov r8d,esi
gamedll_ph_x64_rwdi.dll+8C7249: 8B DE - mov ebx,esi
gamedll_ph_x64_rwdi.dll+8C724B: 89 70 F8 - mov [rax-08],esi
gamedll_ph_x64_rwdi.dll+8C724E: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7252: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C7255: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C7258: E8 B3 3D 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C725D: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C7261: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7265: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C7268: E8 53 69 5D 00 - call gamedll_ph_x64_rwdi.dll+E9DBC0
gamedll_ph_x64_rwdi.dll+8C726D: 48 8B 4D 77 - mov rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7271: 48 8B D8 - mov rbx,rax
}
MultiTarget: Set Target Limit to 79 (Can select more than 3 Targets with throwing knives and bow)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_infinite_targets,gamedll_ph_x64_rwdi.dll,C5 F8 2F 80 78 5F 00 00)
registersymbol(aob_infinite_targets)
alloc(newmem_infinite_targets,1024,gamedll_ph_x64_rwdi.dll)
label(return_infinite_targets)
label(set_infinite_targets)
label(quit_infinite_targets)

newmem_infinite_targets:

set_infinite_targets:
mov dword[rax+5F78],(float)79
//jmp quit_infinite_targets

quit_infinite_targets:
vcomiss xmm0,[rax+00005F78]
jmp return_infinite_targets

aob_infinite_targets:
jmp newmem_infinite_targets
nop 3
return_infinite_targets:

[DISABLE]
aob_infinite_targets:
db C5 F8 2F 80 78 5F 00 00

unregistersymbol(aob_infinite_targets)
dealloc(newmem_infinite_targets)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+4AF6A4

gamedll_ph_x64_rwdi.dll+4AF634: E8 E7 15 C7 00 - call gamedll_ph_x64_rwdi.dll+1120C20
gamedll_ph_x64_rwdi.dll+4AF639: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF63B: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF640
gamedll_ph_x64_rwdi.dll+4AF63D: 39 5D 10 - cmp [rbp+10],ebx
gamedll_ph_x64_rwdi.dll+4AF640: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF643: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF647: E8 54 03 00 00 - call gamedll_ph_x64_rwdi.dll+4AF9A0
gamedll_ph_x64_rwdi.dll+4AF64C: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+4AF64E: 74 37 - je gamedll_ph_x64_rwdi.dll+4AF687
gamedll_ph_x64_rwdi.dll+4AF650: 8B 15 12 1C 73 02 - mov edx,[gamedll_ph_x64_rwdi.dll+2BE1268]
gamedll_ph_x64_rwdi.dll+4AF656: 83 FA FF - cmp edx,-01
gamedll_ph_x64_rwdi.dll+4AF659: 75 16 - jne gamedll_ph_x64_rwdi.dll+4AF671
gamedll_ph_x64_rwdi.dll+4AF65B: 8B 05 5F 67 AE 02 - mov eax,[gamedll_ph_x64_rwdi.dll+2F95DC0]
gamedll_ph_x64_rwdi.dll+4AF661: 8B D0 - mov edx,eax
gamedll_ph_x64_rwdi.dll+4AF663: 89 05 FF 1B 73 02 - mov [gamedll_ph_x64_rwdi.dll+2BE1268],eax
gamedll_ph_x64_rwdi.dll+4AF669: FF C0 - inc eax
gamedll_ph_x64_rwdi.dll+4AF66B: 89 05 4F 67 AE 02 - mov [gamedll_ph_x64_rwdi.dll+2F95DC0],eax
gamedll_ph_x64_rwdi.dll+4AF671: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF674: E8 A7 D9 72 00 - call gamedll_ph_x64_rwdi.dll+BDD020
gamedll_ph_x64_rwdi.dll+4AF679: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF67C: E8 EF 06 C3 00 - call gamedll_ph_x64_rwdi.dll+10DFD70
gamedll_ph_x64_rwdi.dll+4AF681: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF683: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF687: 49 8B 06 - mov rax,[r14]
gamedll_ph_x64_rwdi.dll+4AF68A: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF68D: FF 90 C0 05 00 00 - call qword ptr [rax+000005C0]
gamedll_ph_x64_rwdi.dll+4AF693: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+4AF697: C5 FA 2A C3 - vcvtsi2ss xmm0,eax,ebx
gamedll_ph_x64_rwdi.dll+4AF69B: 40 0F B6 CD - movzx ecx,bpl
gamedll_ph_x64_rwdi.dll+4AF69F: BA 01 00 00 00 - mov edx,00000001
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+4AF6A4: C5 F8 2F 80 78 5F 00 00 - vcomiss xmm0,[rax+00005F78]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+4AF6AC: 0F 43 CA - cmovae ecx,edx
gamedll_ph_x64_rwdi.dll+4AF6AF: 84 C9 - test cl,cl
gamedll_ph_x64_rwdi.dll+4AF6B1: 74 62 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6B3: 49 8B 0F - mov rcx,[r15]
gamedll_ph_x64_rwdi.dll+4AF6B6: 48 8B DE - mov rbx,rsi
gamedll_ph_x64_rwdi.dll+4AF6B9: C5 FA 10 35 67 2B 7E 01 - vmovss xmm6,[gamedll_ph_x64_rwdi.dll+1C92228]
gamedll_ph_x64_rwdi.dll+4AF6C1: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+4AF6C4: 74 07 - je gamedll_ph_x64_rwdi.dll+4AF6CD
gamedll_ph_x64_rwdi.dll+4AF6C6: E8 85 62 4C 00 - call gamedll_ph_x64_rwdi.dll+975950
gamedll_ph_x64_rwdi.dll+4AF6CB: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF6D0
gamedll_ph_x64_rwdi.dll+4AF6CD: 48 8B C6 - mov rax,rsi
gamedll_ph_x64_rwdi.dll+4AF6D0: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6D3: 74 40 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6D5: C5 F8 2F F7 - vcomiss xmm6,xmm7
gamedll_ph_x64_rwdi.dll+4AF6D9: 72 07 - jb gamedll_ph_x64_rwdi.dll+4AF6E2
gamedll_ph_x64_rwdi.dll+4AF6DB: C5 F8 2F 70 F0 - vcomiss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E0: 76 08 - jna gamedll_ph_x64_rwdi.dll+4AF6EA
gamedll_ph_x64_rwdi.dll+4AF6E2: C5 FA 10 70 F0 - vmovss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E7: 48 8B D8 - mov rbx,rax
gamedll_ph_x64_rwdi.dll+4AF6EA: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF6ED: E8 4E 5C 4C 00 - call gamedll_ph_x64_rwdi.dll+975340
gamedll_ph_x64_rwdi.dll+4AF6F2: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6F5: 75 DE - jne gamedll_ph_x64_rwdi.dll+4AF6D5
gamedll_ph_x64_rwdi.dll+4AF6F7: 48 85 DB - test rbx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FA: 74 19 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6FC: 48 8B D3 - mov rdx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FF: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+4AF702: E8 39 5F 4C 00 - call gamedll_ph_x64_rwdi.dll+975640
gamedll_ph_x64_rwdi.dll+4AF707: 41 FF 4F 08 - dec [r15+08]
gamedll_ph_x64_rwdi.dll+4AF70B: 48 8D 4B E8 - lea rcx,[rbx-18]
}
Boomstick: Infinite Ammo
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_boomstick_infammo,gamedll_ph_x64_rwdi.dll,89 03 48 8D 4B 30 48 8B)
registersymbol(aob_boomstick_infammo)
alloc(newmem_boomstick_infammo,1024,gamedll_ph_x64_rwdi.dll)
label(return_boomstick_infammo)

newmem_boomstick_infammo:
mov eax,15
mov [rbx],eax
lea rcx,[rbx+30]
jmp return_boomstick_infammo

aob_boomstick_infammo:
jmp newmem_boomstick_infammo
nop
return_boomstick_infammo:

[DISABLE]
aob_boomstick_infammo:
db 89 03 48 8D 4B 30

unregistersymbol(aob_boomstick_infammo)
dealloc(newmem_boomstick_infammo)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+9FE3937

gamedll_ph_x64_rwdi.dll+9FE38BD: 41 09 C7 - or r15d,eax
gamedll_ph_x64_rwdi.dll+9FE38C0: 0F 89 AA A4 DA 02 - jns gamedll_ph_x64_rwdi.dll+CD8DD70
gamedll_ph_x64_rwdi.dll+9FE38C6: 4C 8B 3C 24 - mov r15,[rsp]
gamedll_ph_x64_rwdi.dll+9FE38CA: 48 8D 64 24 08 - lea rsp,[rsp+08]
gamedll_ph_x64_rwdi.dll+9FE38CF: 58 - pop rax
gamedll_ph_x64_rwdi.dll+9FE38D0: 48 89 5C 24 08 - mov [rsp+08],rbx
gamedll_ph_x64_rwdi.dll+9FE38D5: 48 89 6C 24 10 - mov [rsp+10],rbp
gamedll_ph_x64_rwdi.dll+9FE38DA: 48 89 74 24 18 - mov [rsp+18],rsi
gamedll_ph_x64_rwdi.dll+9FE38DF: 57 - push rdi
gamedll_ph_x64_rwdi.dll+9FE38E0: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+9FE38E4: 8B 29 - mov ebp,[rcx]
gamedll_ph_x64_rwdi.dll+9FE38E6: 89 D6 - mov esi,edx
gamedll_ph_x64_rwdi.dll+9FE38E8: 48 89 CB - mov rbx,rcx
gamedll_ph_x64_rwdi.dll+9FE38EB: E8 A0 E9 91 F6 - call gamedll_ph_x64_rwdi.dll+902290
gamedll_ph_x64_rwdi.dll+9FE38F0: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+9FE38F2: 0F 84 A2 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE38F8: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE38FC: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3900: FF 90 30 0C 00 00 - call qword ptr [rax+00000C30]
gamedll_ph_x64_rwdi.dll+9FE3906: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+9FE3909: 0F 84 8B 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE390F: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3913: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3917: FF 90 40 03 00 00 - call qword ptr [rax+00000340]
gamedll_ph_x64_rwdi.dll+9FE391D: 44 8A 05 7D EE 24 02 - mov r8l,[gamedll_ph_x64_rwdi.dll+C2327A1]
gamedll_ph_x64_rwdi.dll+9FE3924: 4C 01 05 96 F0 37 FB - add [gamedll_ph_x64_rwdi.dll+53629C1],r8
gamedll_ph_x64_rwdi.dll+9FE392B: 31 D2 - xor edx,edx
gamedll_ph_x64_rwdi.dll+9FE392D: 89 F1 - mov ecx,esi
gamedll_ph_x64_rwdi.dll+9FE392F: 41 89 C0 - mov r8d,eax
gamedll_ph_x64_rwdi.dll+9FE3932: E8 49 ED A0 F6 - call gamedll_ph_x64_rwdi.dll+9F2680
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+9FE3937: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+9FE3939: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE393D: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3941: FF 90 20 02 00 00 - call qword ptr [rax+00000220]
gamedll_ph_x64_rwdi.dll+9FE3947: 83 C0 E9 - add eax,-17
gamedll_ph_x64_rwdi.dll+9FE394A: 83 F8 13 - cmp eax,13
gamedll_ph_x64_rwdi.dll+9FE394D: 77 4D - ja gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE394F: 48 8D 0D AA C6 01 F6 - lea rcx,[gamedll_ph_x64_rwdi.dll]
gamedll_ph_x64_rwdi.dll+9FE3956: 48 98 - cdqe
gamedll_ph_x64_rwdi.dll+9FE3958: 0F B6 84 01 18 09 90 00 - movzx eax,byte ptr [rcx+rax+00900918]
gamedll_ph_x64_rwdi.dll+9FE3960: 8B 94 81 10 09 90 00 - mov edx,[rcx+rax*4+00900910]
gamedll_ph_x64_rwdi.dll+9FE3967: 48 01 CA - add rdx,rcx
gamedll_ph_x64_rwdi.dll+9FE396A: FF E2 - jmp rdx
gamedll_ph_x64_rwdi.dll+9FE396C: 3B 2B - cmp ebp,[rbx]
gamedll_ph_x64_rwdi.dll+9FE396E: 7E 2C - jle gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3970: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3974: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3978: FF 90 F8 0A 00 00 - call qword ptr [rax+00000AF8]
gamedll_ph_x64_rwdi.dll+9FE397E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+9FE3982: C5 F8 2F C1 - vcomiss xmm0,xmm1
gamedll_ph_x64_rwdi.dll+9FE3986: 76 14 - jna gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3988: C5 FA 10 0D 78 28 CE F7 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1CC6208]
gamedll_ph_x64_rwdi.dll+9FE3990: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+9FE3993: E8 F8 D4 91 F6 - call gamedll_ph_x64_rwdi.dll+900E90
gamedll_ph_x64_rwdi.dll+9FE3998: EB 02 - jmp gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE399A: 89 33 - mov [rbx],esi
gamedll_ph_x64_rwdi.dll+9FE399C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+9FE39A1: 48 8B 6C 24 38 - mov rbp,[rsp+38]
gamedll_ph_x64_rwdi.dll+9FE39A6: 48 8B 74 24 40 - mov rsi,[rsp+40]
gamedll_ph_x64_rwdi.dll+9FE39AB: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+9FE39AF: 5F - pop rdi
}
-----


update february 9th

some more codes, some in auto assembly format, some in table-pastefriendly format
Moonjump (hold down VK_SPACE (or change moonjump_key to your liking))
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>526</ID>
<Description>"Moonjump"</Description>
<LastState Activated="1"/>
<Color>FF8080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version : 1.0.0.0
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_moonjump_test,engine_x64_rwdi.dll,C5 FB 11 81 34 03 00 00)
registersymbol(aob_moonjump_test)
alloc(newmem_moonjump_test,1024,engine_x64_rwdi.dll)
label(return_moonjump_test)
label(set_moonjump_test)
label(quit_moonjump_test)
label(moonjump_emptyval)
label(moonjump_temp_xmm)
label(moonjump_prev_height)
label(moonjump_add_height)
label(moonjump_diff)
label(moonjump_key)
registersymbol(moonjump_key)
registersymbol(moonjump_diff)
registersymbol(moonjump_add_height)
registersymbol(moonjump_prev_height)
newmem_moonjump_test:
vmovsd [rcx+00000334],xmm0

fld [moonjump_prev_height]
fsub [rcx+338]
fstp [moonjump_diff]
fld [rcx+338]
fstp [moonjump_prev_height]

set_moonjump_test:
//check if we're mid-air
cmp byte[rcx+391],01
je quit_moonjump_test

//check if we're descending
//[rcx+14C] = if [rcx+14C] &lt; 0.0f = descending
movss [moonjump_temp_xmm],xmm0
//movss xmm0,[rcx+14c]
movss xmm0,[moonjump_diff]
ucomiss xmm0,[moonjump_emptyval]
movss xmm0,[moonjump_temp_xmm]
jb quit_moonjump_test

//check if VK_SPACE is pressed
push rax
push rcx
push rdx
push r8
push r9
push r10
push r11
sub rsp,28
xor rcx,rcx
mov cl,[moonjump_key]
call USER32.GetAsyncKeyState
add rsp,28
pop r11
pop r10
pop r9
pop r8
pop rdx
pop rcx


test ax,8001
pop rax

je @f

//we're in the air, we're descending and we're pressing VK_SPACE right now -&gt; add +1.0f to Z coord
fld [rcx+338]
fadd [moonjump_diff] //fixup for descend
fadd [moonjump_add_height]
fstp [rcx+338]




//jmp quit_moonjump_test

quit_moonjump_test:
jmp return_moonjump_test

moonjump_key:
db 20

moonjump_diff:
dd 0
moonjump_prev_height:
dd 0

moonjump_emptyval:
dd 0

moonjump_temp_xmm:
dd 0

moonjump_add_height:
dd (float)0.05

aob_moonjump_test:
jmp newmem_moonjump_test
nop 3
return_moonjump_test:

[DISABLE]
aob_moonjump_test:
db C5 FB 11 81 34 03 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: engine_x64_rwdi.dll+C86DD7

engine_x64_rwdi.dll+C86D76: 4C 8D 9C 24 D0 01 00 00 - lea r11,[rsp+000001D0]
engine_x64_rwdi.dll+C86D7E: 49 8B 5B 20 - mov rbx,[r11+20]
engine_x64_rwdi.dll+C86D82: 49 8B 73 28 - mov rsi,[r11+28]
engine_x64_rwdi.dll+C86D86: 49 8B 7B 30 - mov rdi,[r11+30]
engine_x64_rwdi.dll+C86D8A: 4D 8B 63 38 - mov r12,[r11+38]
engine_x64_rwdi.dll+C86D8E: C4 C1 78 28 73 F0 - vmovaps xmm6,[r11-10]
engine_x64_rwdi.dll+C86D94: C5 F8 2F C7 - vcomiss xmm0,xmm7
engine_x64_rwdi.dll+C86D98: C4 C1 78 28 7B E0 - vmovaps xmm7,[r11-20]
engine_x64_rwdi.dll+C86D9E: 0F 92 C0 - setb al
engine_x64_rwdi.dll+C86DA1: 49 8B E3 - mov rsp,r11
engine_x64_rwdi.dll+C86DA4: 41 5F - pop r15
engine_x64_rwdi.dll+C86DA6: 41 5E - pop r14
engine_x64_rwdi.dll+C86DA8: 5D - pop rbp
engine_x64_rwdi.dll+C86DA9: C3 - ret
engine_x64_rwdi.dll+C86DAA: CC - int 3
engine_x64_rwdi.dll+C86DAB: CC - int 3
engine_x64_rwdi.dll+C86DAC: CC - int 3
engine_x64_rwdi.dll+C86DAD: CC - int 3
engine_x64_rwdi.dll+C86DAE: CC - int 3
engine_x64_rwdi.dll+C86DAF: CC - int 3
engine_x64_rwdi.dll+C86DB0: 48 8B C4 - mov rax,rsp
engine_x64_rwdi.dll+C86DB3: 48 89 58 08 - mov [rax+08],rbx
engine_x64_rwdi.dll+C86DB7: 48 89 70 10 - mov [rax+10],rsi
engine_x64_rwdi.dll+C86DBB: 57 - push rdi
engine_x64_rwdi.dll+C86DBC: 48 81 EC B0 00 00 00 - sub rsp,000000B0
engine_x64_rwdi.dll+C86DC3: C5 FB 10 02 - vmovsd xmm0,[rdx]
engine_x64_rwdi.dll+C86DC7: C5 F8 29 70 E8 - vmovaps [rax-18],xmm6
engine_x64_rwdi.dll+C86DCC: 48 8B DA - mov rbx,rdx
engine_x64_rwdi.dll+C86DCF: C5 F8 29 78 D8 - vmovaps [rax-28],xmm7
engine_x64_rwdi.dll+C86DD4: 48 8B F1 - mov rsi,rcx
// ---------- INJECTING HERE ----------
engine_x64_rwdi.dll+C86DD7: C5 FB 11 81 34 03 00 00 - vmovsd [rcx+00000334],xmm0
// ---------- DONE INJECTING ----------
engine_x64_rwdi.dll+C86DDF: C5 78 29 40 C8 - vmovaps [rax-38],xmm8
engine_x64_rwdi.dll+C86DE4: C5 78 29 48 B8 - vmovaps [rax-48],xmm9
engine_x64_rwdi.dll+C86DE9: 8B 42 08 - mov eax,[rdx+08]
engine_x64_rwdi.dll+C86DEC: B2 01 - mov dl,01
engine_x64_rwdi.dll+C86DEE: 89 81 3C 03 00 00 - mov [rcx+0000033C],eax
engine_x64_rwdi.dll+C86DF4: 48 8B 89 C0 07 00 00 - mov rcx,[rcx+000007C0]
engine_x64_rwdi.dll+C86DFB: E8 30 89 F7 FF - call engine_x64_rwdi.dll+BFF730
engine_x64_rwdi.dll+C86E00: 48 8B 8E C0 07 00 00 - mov rcx,[rsi+000007C0]
engine_x64_rwdi.dll+C86E07: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E0C: 48 83 C1 10 - add rcx,10
engine_x64_rwdi.dll+C86E10: E8 DB 7E F7 FF - call engine_x64_rwdi.dll+BFECF0
engine_x64_rwdi.dll+C86E15: 48 8B 86 D0 07 00 00 - mov rax,[rsi+000007D0]
engine_x64_rwdi.dll+C86E1C: BF 03 00 00 00 - mov edi,00000003
engine_x64_rwdi.dll+C86E21: C5 FA 10 03 - vmovss xmm0,[rbx]
engine_x64_rwdi.dll+C86E25: C5 FA 58 78 3C - vaddss xmm7,xmm0,[rax+3C]
engine_x64_rwdi.dll+C86E2A: C5 FA 10 40 44 - vmovss xmm0,[rax+44]
engine_x64_rwdi.dll+C86E2F: C5 FA 10 48 40 - vmovss xmm1,[rax+40]
engine_x64_rwdi.dll+C86E34: C5 7A 58 4B 08 - vaddss xmm9,xmm0,[rbx+08]
engine_x64_rwdi.dll+C86E39: C5 72 58 43 04 - vaddss xmm8,xmm1,[rbx+04]
engine_x64_rwdi.dll+C86E3E: 48 8D 5C 24 30 - lea rbx,[rsp+30]
engine_x64_rwdi.dll+C86E43: 48 8B CB - mov rcx,rbx
engine_x64_rwdi.dll+C86E46: E8 95 45 3F FF - call engine_x64_rwdi.CRTTIObject::GetSerializationUID
engine_x64_rwdi.dll+C86E4B: 48 83 C3 10 - add rbx,10
engine_x64_rwdi.dll+C86E4F: 48 83 EF 01 - sub rdi,01
engine_x64_rwdi.dll+C86E53: 75 EE - jne engine_x64_rwdi.dll+C86E43
engine_x64_rwdi.dll+C86E55: C5 F8 10 44 24 20 - vmovups xmm0,[rsp+20]
engine_x64_rwdi.dll+C86E5B: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E60: 48 8D 4C 24 30 - lea rcx,[rsp+30]
engine_x64_rwdi.dll+C86E65: C5 F9 7F 44 24 20 - vmovdqa [rsp+20],xmm0
engine_x64_rwdi.dll+C86E6B: C5 C8 57 F6 - vxorps xmm6,xmm6,xmm6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>527</ID>
<Description>"moonjump_add_height"</Description>
<LastState Value="0.05000000075" RealAddress="7FFC28BB00BC"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>moonjump_add_height</Address>
</CheatEntry>
<CheatEntry>
<ID>530</ID>
<Description>"moonjump_diff"</Description>
<LastState Value="0" RealAddress="7FFC28BB00AC"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>539</ID>
<Description>"moonjump_diff hex"</Description>
<LastState Value="00000000" RealAddress="7FFC28BB00AC"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>532</ID>
<Description>"moonjump_prev_height"</Description>
<LastState Value="35.26804352" RealAddress="7FFC28BB00B0"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_prev_height</Address>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"moonjump_key"</Description>
<LastState Value="05" RealAddress="7FFC28BB00AB"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>moonjump_key</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Afterburst Skill: Infinite time to press SHIFT
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_afterburst_infinite_time_to_press,gamedll_ph_x64_rwdi.dll,D9 * * * * * * * * C5 FA 11 93 E0 02 00 00)
registersymbol(aob_afterburst_infinite_time_to_press)
alloc(newmem_afterburst_infinite_time_to_press,1024,gamedll_ph_x64_rwdi.dll)
label(return_afterburst_infinite_time_to_press)
label(set_afterburst_infinite_time_to_press)
label(quit_afterburst_infinite_time_to_press)

newmem_afterburst_infinite_time_to_press:

set_afterburst_infinite_time_to_press:
mov [rbx+000002E0],(float)999999
//jmp quit_afterburst_infinite_time_to_press

quit_afterburst_infinite_time_to_press:
//vmovss [rbx+000002E0],xmm2
jmp return_afterburst_infinite_time_to_press

aob_afterburst_infinite_time_to_press+09:
jmp newmem_afterburst_infinite_time_to_press
nop 3
return_afterburst_infinite_time_to_press:

[DISABLE]
aob_afterburst_infinite_time_to_press+09:
db C5 FA 11 93 E0 02 00 00

unregistersymbol(aob_afterburst_infinite_time_to_press)
dealloc(newmem_afterburst_infinite_time_to_press)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1367C66A

gamedll_ph_x64_rwdi.dll+1367C5EF: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C5F0: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C5F1: 83 FF 02 - cmp edi,02
gamedll_ph_x64_rwdi.dll+1367C5F4: 75 22 - jne gamedll_ph_x64_rwdi.dll+1367C618
gamedll_ph_x64_rwdi.dll+1367C5F6: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1367C5F9: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C5FF: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C602: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C605: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C60B: 80 B8 40 77 00 00 00 - cmp byte ptr [rax+00007740],00
gamedll_ph_x64_rwdi.dll+1367C612: 0F 84 80 00 00 00 - je gamedll_ph_x64_rwdi.dll+1367C698
gamedll_ph_x64_rwdi.dll+1367C618: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1367C61C: C5 F8 2F F8 - vcomiss xmm7,xmm0
gamedll_ph_x64_rwdi.dll+1367C620: C5 F8 29 74 24 30 - vmovaps [rsp+30],xmm6
gamedll_ph_x64_rwdi.dll+1367C626: 73 20 - jae gamedll_ph_x64_rwdi.dll+1367C648
gamedll_ph_x64_rwdi.dll+1367C628: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C62B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C62E: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C634: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C637: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C63A: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C640: C5 FA 10 B8 C0 76 00 00 - vmovss xmm7,[rax+000076C0]
gamedll_ph_x64_rwdi.dll+1367C648: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C64B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C64E: C5 FA 10 B3 E0 02 00 00 - vmovss xmm6,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C656: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C65C: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C65F: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C662: C5 F2 58 C9 - vaddss xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1367C666: C5 F2 5F D6 - vmaxss xmm2,xmm1,xmm6
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1367C66A: C5 FA 11 93 E0 02 00 00 - vmovss [rbx+000002E0],xmm2
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+1367C672: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C678: C5 FA 10 8B E0 02 00 00 - vmovss xmm1,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C680: C5 F8 28 74 24 30 - vmovaps xmm6,[rsp+30]
gamedll_ph_x64_rwdi.dll+1367C686: C5 F2 5C C0 - vsubss xmm0,xmm1,xmm0
gamedll_ph_x64_rwdi.dll+1367C68A: C5 FA 11 83 E8 02 00 00 - vmovss [rbx+000002E8],xmm0
gamedll_ph_x64_rwdi.dll+1367C692: 89 BB EC 02 00 00 - mov [rbx+000002EC],edi
gamedll_ph_x64_rwdi.dll+1367C698: 48 8B 5C 24 50 - mov rbx,[rsp+50]
gamedll_ph_x64_rwdi.dll+1367C69D: C5 F8 28 7C 24 20 - vmovaps xmm7,[rsp+20]
gamedll_ph_x64_rwdi.dll+1367C6A3: 48 83 C4 40 - add rsp,40
gamedll_ph_x64_rwdi.dll+1367C6A7: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C6A8: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C6A9: CC - int 3
gamedll_ph_x64_rwdi.dll+1367C6AA: A4 - movsb
gamedll_ph_x64_rwdi.dll+1367C6AB: 07 - pop es
gamedll_ph_x64_rwdi.dll+1367C6AC: 0F A2 - cpuid
gamedll_ph_x64_rwdi.dll+1367C6AE: DF B6 5E 3C 00 00 - fbstp tword ptr [rsi+00003C5E]
gamedll_ph_x64_rwdi.dll+1367C6B4: 00 00 - add [rax],al
gamedll_ph_x64_rwdi.dll+1367C6B6: C7 - db -39
gamedll_ph_x64_rwdi.dll+1367C6B7: 7D C6 - jnl gamedll_ph_x64_rwdi.dll+1367C67F
gamedll_ph_x64_rwdi.dll+1367C6B9: EC - in al,dx
gamedll_ph_x64_rwdi.dll+1367C6BA: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BB: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BC: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BD: FF AE 18 BF 8B FF - jmp far [rsi-007440E8]
gamedll_ph_x64_rwdi.dll+1367C6C3: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C4: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C5: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C6: 79 62 - jns gamedll_ph_x64_rwdi.dll+1367C72A
gamedll_ph_x64_rwdi.dll+1367C6C8: AE - scasb
gamedll_ph_x64_rwdi.dll+1367C6C9: 83 74 E0 0F A2 - xor dword ptr [rax+0F],-5E
}
Stupid question but how do I add these to a table? When I try to add the script it gives me syntax errors.

User avatar
xXLashkeXx
Expert Cheater
Expert Cheater
Posts: 86
Joined: Mon May 22, 2017 4:08 pm
Reputation: 63

Re: Dying Light 2 Stay Human

Post by xXLashkeXx »

ReDragonInc wrote:
Thu Feb 10, 2022 3:15 am
supex0 wrote:
Mon Feb 07, 2022 11:17 am
some stuff I did, works on latest steam version (last checked february 7th 2022)
Always display Location Markers (from Survivor Sense) - compass stays visible
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-05
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivorsense,gamedll_ph_x64_rwdi.dll,0F B6 85 50 06 00 00)
registersymbol(aob_survivorsense)
alloc(newmem_survivorsense,1024,gamedll_ph_x64_rwdi.dll)
label(return_survivorsense)
label(set_survivorsense)
label(quit_survivorsense)

newmem_survivorsense:

set_survivorsense:
mov byte ptr [rbp+00000650],1
//jmp quit_survivorsense

quit_survivorsense:
movzx eax,byte ptr [rbp+00000650]
jmp return_survivorsense

aob_survivorsense:
jmp newmem_survivorsense
nop 2
return_survivorsense:

[DISABLE]
aob_survivorsense:
db 0F B6 85 50 06 00 00

unregistersymbol(aob_survivorsense)
dealloc(newmem_survivorsense)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1251195

gamedll_ph_x64_rwdi.dll+1251114: 48 8B 88 F8 1C 00 00 - mov rcx,[rax+00001CF8]
gamedll_ph_x64_rwdi.dll+125111B: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+125111E: 74 0F - je gamedll_ph_x64_rwdi.dll+125112F
gamedll_ph_x64_rwdi.dll+1251120: C5 78 2F 89 F4 00 00 00 - vcomiss xmm9,[rcx+000000F4]
gamedll_ph_x64_rwdi.dll+1251128: 0F 92 85 50 06 00 00 - setb byte ptr [rbp+00000650]
gamedll_ph_x64_rwdi.dll+125112F: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+1251136: 74 09 - je gamedll_ph_x64_rwdi.dll+1251141
gamedll_ph_x64_rwdi.dll+1251138: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+125113F: EB 03 - jmp gamedll_ph_x64_rwdi.dll+1251144
gamedll_ph_x64_rwdi.dll+1251141: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+1251144: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1251147: FF 90 C0 01 00 00 - call qword ptr [rax+000001C0]
gamedll_ph_x64_rwdi.dll+125114D: C5 F8 28 F0 - vmovaps xmm6,xmm0
gamedll_ph_x64_rwdi.dll+1251151: 45 84 ED - test r13l,r13l
gamedll_ph_x64_rwdi.dll+1251154: 74 3F - je gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251156: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125115D: 74 09 - je gamedll_ph_x64_rwdi.dll+1251168
gamedll_ph_x64_rwdi.dll+125115F: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251166: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125116B
gamedll_ph_x64_rwdi.dll+1251168: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125116B: E8 E0 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251170: C4 C1 78 2F C1 - vcomiss xmm0,xmm9
gamedll_ph_x64_rwdi.dll+1251175: 76 1E - jna gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251177: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125117E: 74 09 - je gamedll_ph_x64_rwdi.dll+1251189
gamedll_ph_x64_rwdi.dll+1251180: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251187: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125118C
gamedll_ph_x64_rwdi.dll+1251189: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125118C: E8 BF 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251191: C5 F8 28 F0 - vmovaps xmm6,xmm0
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1251195: 0F B6 85 50 06 00 00 - movzx eax,byte ptr [rbp+00000650]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+125119C: 48 8B 8B D8 00 00 00 - mov rcx,[rbx+000000D8]
gamedll_ph_x64_rwdi.dll+12511A3: C5 F9 6E C0 - vmovd xmm0,eax
gamedll_ph_x64_rwdi.dll+12511A7: C5 F9 6E CF - vmovd xmm1,edi
gamedll_ph_x64_rwdi.dll+12511AB: C5 F9 76 D1 - vpcmpeqd xmm2,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+12511AF: C5 FA 10 0D 8D 92 BB 00 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1E0A444]
gamedll_ph_x64_rwdi.dll+12511B7: C4 E3 71 4A C6 20 - vblendvps xmm0,xmm1,xmm6,xmm2
gamedll_ph_x64_rwdi.dll+12511BD: C5 FA 11 44 24 20 - vmovss [rsp+20],xmm0
gamedll_ph_x64_rwdi.dll+12511C3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511C6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511D1
gamedll_ph_x64_rwdi.dll+12511C8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511CF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511D4
gamedll_ph_x64_rwdi.dll+12511D1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511D4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511DB: 38 83 F9 00 00 00 - cmp [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+12511E1: 74 25 - je gamedll_ph_x64_rwdi.dll+1251208
gamedll_ph_x64_rwdi.dll+12511E3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511E6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511F1
gamedll_ph_x64_rwdi.dll+12511E8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511EF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511F4
gamedll_ph_x64_rwdi.dll+12511F1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511F4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511FB: 80 8B F8 00 00 00 01 - or byte ptr [rbx+000000F8],01
gamedll_ph_x64_rwdi.dll+1251202: 88 83 F9 00 00 00 - mov [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+1251208: C5 FA 10 44 24 20 - vmovss xmm0,[rsp+20]
gamedll_ph_x64_rwdi.dll+125120E: C5 F8 2E 83 10 02 00 00 - vucomiss xmm0,[rbx+00000210]
gamedll_ph_x64_rwdi.dll+1251216: 74 21 - je gamedll_ph_x64_rwdi.dll+1251239
gamedll_ph_x64_rwdi.dll+1251218: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+125121B: 41 B8 00 00 01 00 - mov r8d,00010000
gamedll_ph_x64_rwdi.dll+1251221: C5 FA 11 83 10 02 00 00 - vmovss [rbx+00000210],xmm0
gamedll_ph_x64_rwdi.dll+1251229: 48 8B 15 D8 0A D3 01 - mov rdx,[gamedll_ph_x64_rwdi.dll+2F81D08]
}
Infinite Power-mod / Blast-mod charge
{ Game : DyingLightGame_x64_rwdi.exe
Version:
Date : 2022-02-07
Author : supex0

This script does blah blah blah
}

[ENABLE]

aobscanmodule(blastmod_infinite,gamedll_ph_x64_rwdi.dll,C5 FA 10 44 D7 5C) // should be unique
alloc(newmem,$1000,blastmod_infinite)

label(code)
label(return)

newmem:
mov dword[rdi+rdx*8+5C],(float)100.0

code:
vmovss xmm0,[rdi+rdx*8+5C]
jmp return

blastmod_infinite:
jmp newmem
nop
return:
registersymbol(blastmod_infinite)

[DISABLE]

blastmod_infinite:
db C5 FA 10 44 D7 5C

unregistersymbol(blastmod_infinite)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1900516

gamedll_ph_x64_rwdi.dll+19004F5: 57 - push rdi
gamedll_ph_x64_rwdi.dll+19004F6: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+19004FA: 48 63 DA - movsxd rbx,edx
gamedll_ph_x64_rwdi.dll+19004FD: 48 8B F9 - mov rdi,rcx
gamedll_ph_x64_rwdi.dll+1900500: 83 FB 03 - cmp ebx,03
gamedll_ph_x64_rwdi.dll+1900503: 77 2A - ja gamedll_ph_x64_rwdi.dll+190052F
gamedll_ph_x64_rwdi.dll+1900505: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1900508: FF 90 D8 02 00 00 - call qword ptr [rax+000002D8]
gamedll_ph_x64_rwdi.dll+190050E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1900512: 48 8D 14 5B - lea rdx,[rbx+rbx*2]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1900516: C5 FA 10 44 D7 5C - vmovss xmm0,[rdi+rdx*8+5C]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+190051C: C5 F2 2A C8 - vcvtsi2ss xmm1,ecx,eax
gamedll_ph_x64_rwdi.dll+1900520: C5 FA 5E C1 - vdivss xmm0,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+1900524: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900529: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190052D: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+190052E: C3 - ret
gamedll_ph_x64_rwdi.dll+190052F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900534: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1900538: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190053C: 5F - pop rdi
}
------


update february 8th, some more stuff I worked on:
Survivor Sense: Always show Compass (Compass doesn't disappear when using Survivor Sense)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivor_sense_always_show_compass,gamedll_ph_x64_rwdi.dll,49 BD 00 00 00 00 00 00 00 20 E8)
registersymbol(aob_survivor_sense_always_show_compass)

aob_survivor_sense_always_show_compass+0F:
xor rax,rax

[DISABLE]
aob_survivor_sense_always_show_compass+0F:
mov r15,rax

unregistersymbol(aob_survivor_sense_always_show_compass)
dealloc(newmem_survivor_sense_always_show_compass)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+8C71FD

gamedll_ph_x64_rwdi.dll+8C718C: 74 37 - je gamedll_ph_x64_rwdi.dll+8C71C5
gamedll_ph_x64_rwdi.dll+8C718E: 8B D3 - mov edx,ebx
gamedll_ph_x64_rwdi.dll+8C7190: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7194: E8 B7 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C7199: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C719D: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C71A0: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71A3: 89 58 F8 - mov [rax-08],ebx
gamedll_ph_x64_rwdi.dll+8C71A6: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71AA: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C71AD: 8B DB - mov ebx,ebx
gamedll_ph_x64_rwdi.dll+8C71AF: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C71B2: 44 8B C3 - mov r8d,ebx
gamedll_ph_x64_rwdi.dll+8C71B5: E8 56 3E 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C71BA: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C71BE: 48 8D 3D 4B AB 67 01 - lea rdi,[gamedll_ph_x64_rwdi.dll+1F41D10]
gamedll_ph_x64_rwdi.dll+8C71C5: 4C 8D 05 24 68 31 02 - lea r8,[gamedll_ph_x64_rwdi.dll+2BDD9F0]
gamedll_ph_x64_rwdi.dll+8C71CC: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C71CF: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71D3: E8 E8 63 C5 FF - call gamedll_ph_x64_rwdi.dll+51D5C0
gamedll_ph_x64_rwdi.dll+8C71D8: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71DC: 48 B9 00 00 00 00 00 00 00 E0 - mov rcx,E000000000000000
gamedll_ph_x64_rwdi.dll+8C71E6: 48 85 C1 - test rcx,rax
gamedll_ph_x64_rwdi.dll+8C71E9: 74 12 - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71EB: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71EE: 74 0D - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71F0: 48 8D 48 F8 - lea rcx,[rax-08]
gamedll_ph_x64_rwdi.dll+8C71F4: 8B 40 FC - mov eax,[rax-04]
gamedll_ph_x64_rwdi.dll+8C71F7: 83 E0 07 - and eax,07
gamedll_ph_x64_rwdi.dll+8C71FA: FF 14 C7 - call qword ptr [rdi+rax*8]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+8C71FD: 49 BD 00 00 00 00 00 00 00 20 - mov r13,2000000000000000
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+8C7207: E8 D4 94 9D 00 - call gamedll_ph_x64_rwdi.dll+12A06E0
gamedll_ph_x64_rwdi.dll+8C720C: 4C 8B F8 - mov r15,rax
gamedll_ph_x64_rwdi.dll+8C720F: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+8C7212: 0F 84 A5 00 00 00 - je gamedll_ph_x64_rwdi.dll+8C72BD
gamedll_ph_x64_rwdi.dll+8C7218: 4C 89 6D 77 - mov [rbp+77],r13
gamedll_ph_x64_rwdi.dll+8C721C: 4C 8D 2D C5 DF 03 02 - lea r13,[gamedll_ph_x64_rwdi.dll+29051E8]
gamedll_ph_x64_rwdi.dll+8C7223: 48 FF C6 - inc rsi
gamedll_ph_x64_rwdi.dll+8C7226: 42 80 3C 2E 00 - cmp byte ptr [rsi+r13],00
gamedll_ph_x64_rwdi.dll+8C722B: 75 F6 - jne gamedll_ph_x64_rwdi.dll+8C7223
gamedll_ph_x64_rwdi.dll+8C722D: 85 F6 - test esi,esi
gamedll_ph_x64_rwdi.dll+8C722F: 74 30 - je gamedll_ph_x64_rwdi.dll+8C7261
gamedll_ph_x64_rwdi.dll+8C7231: 8B D6 - mov edx,esi
gamedll_ph_x64_rwdi.dll+8C7233: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7237: E8 14 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C723C: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7240: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C7243: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C7246: 44 8B C6 - mov r8d,esi
gamedll_ph_x64_rwdi.dll+8C7249: 8B DE - mov ebx,esi
gamedll_ph_x64_rwdi.dll+8C724B: 89 70 F8 - mov [rax-08],esi
gamedll_ph_x64_rwdi.dll+8C724E: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7252: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C7255: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C7258: E8 B3 3D 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C725D: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C7261: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7265: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C7268: E8 53 69 5D 00 - call gamedll_ph_x64_rwdi.dll+E9DBC0
gamedll_ph_x64_rwdi.dll+8C726D: 48 8B 4D 77 - mov rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7271: 48 8B D8 - mov rbx,rax
}
MultiTarget: Set Target Limit to 79 (Can select more than 3 Targets with throwing knives and bow)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_infinite_targets,gamedll_ph_x64_rwdi.dll,C5 F8 2F 80 78 5F 00 00)
registersymbol(aob_infinite_targets)
alloc(newmem_infinite_targets,1024,gamedll_ph_x64_rwdi.dll)
label(return_infinite_targets)
label(set_infinite_targets)
label(quit_infinite_targets)

newmem_infinite_targets:

set_infinite_targets:
mov dword[rax+5F78],(float)79
//jmp quit_infinite_targets

quit_infinite_targets:
vcomiss xmm0,[rax+00005F78]
jmp return_infinite_targets

aob_infinite_targets:
jmp newmem_infinite_targets
nop 3
return_infinite_targets:

[DISABLE]
aob_infinite_targets:
db C5 F8 2F 80 78 5F 00 00

unregistersymbol(aob_infinite_targets)
dealloc(newmem_infinite_targets)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+4AF6A4

gamedll_ph_x64_rwdi.dll+4AF634: E8 E7 15 C7 00 - call gamedll_ph_x64_rwdi.dll+1120C20
gamedll_ph_x64_rwdi.dll+4AF639: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF63B: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF640
gamedll_ph_x64_rwdi.dll+4AF63D: 39 5D 10 - cmp [rbp+10],ebx
gamedll_ph_x64_rwdi.dll+4AF640: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF643: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF647: E8 54 03 00 00 - call gamedll_ph_x64_rwdi.dll+4AF9A0
gamedll_ph_x64_rwdi.dll+4AF64C: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+4AF64E: 74 37 - je gamedll_ph_x64_rwdi.dll+4AF687
gamedll_ph_x64_rwdi.dll+4AF650: 8B 15 12 1C 73 02 - mov edx,[gamedll_ph_x64_rwdi.dll+2BE1268]
gamedll_ph_x64_rwdi.dll+4AF656: 83 FA FF - cmp edx,-01
gamedll_ph_x64_rwdi.dll+4AF659: 75 16 - jne gamedll_ph_x64_rwdi.dll+4AF671
gamedll_ph_x64_rwdi.dll+4AF65B: 8B 05 5F 67 AE 02 - mov eax,[gamedll_ph_x64_rwdi.dll+2F95DC0]
gamedll_ph_x64_rwdi.dll+4AF661: 8B D0 - mov edx,eax
gamedll_ph_x64_rwdi.dll+4AF663: 89 05 FF 1B 73 02 - mov [gamedll_ph_x64_rwdi.dll+2BE1268],eax
gamedll_ph_x64_rwdi.dll+4AF669: FF C0 - inc eax
gamedll_ph_x64_rwdi.dll+4AF66B: 89 05 4F 67 AE 02 - mov [gamedll_ph_x64_rwdi.dll+2F95DC0],eax
gamedll_ph_x64_rwdi.dll+4AF671: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF674: E8 A7 D9 72 00 - call gamedll_ph_x64_rwdi.dll+BDD020
gamedll_ph_x64_rwdi.dll+4AF679: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF67C: E8 EF 06 C3 00 - call gamedll_ph_x64_rwdi.dll+10DFD70
gamedll_ph_x64_rwdi.dll+4AF681: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF683: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF687: 49 8B 06 - mov rax,[r14]
gamedll_ph_x64_rwdi.dll+4AF68A: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF68D: FF 90 C0 05 00 00 - call qword ptr [rax+000005C0]
gamedll_ph_x64_rwdi.dll+4AF693: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+4AF697: C5 FA 2A C3 - vcvtsi2ss xmm0,eax,ebx
gamedll_ph_x64_rwdi.dll+4AF69B: 40 0F B6 CD - movzx ecx,bpl
gamedll_ph_x64_rwdi.dll+4AF69F: BA 01 00 00 00 - mov edx,00000001
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+4AF6A4: C5 F8 2F 80 78 5F 00 00 - vcomiss xmm0,[rax+00005F78]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+4AF6AC: 0F 43 CA - cmovae ecx,edx
gamedll_ph_x64_rwdi.dll+4AF6AF: 84 C9 - test cl,cl
gamedll_ph_x64_rwdi.dll+4AF6B1: 74 62 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6B3: 49 8B 0F - mov rcx,[r15]
gamedll_ph_x64_rwdi.dll+4AF6B6: 48 8B DE - mov rbx,rsi
gamedll_ph_x64_rwdi.dll+4AF6B9: C5 FA 10 35 67 2B 7E 01 - vmovss xmm6,[gamedll_ph_x64_rwdi.dll+1C92228]
gamedll_ph_x64_rwdi.dll+4AF6C1: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+4AF6C4: 74 07 - je gamedll_ph_x64_rwdi.dll+4AF6CD
gamedll_ph_x64_rwdi.dll+4AF6C6: E8 85 62 4C 00 - call gamedll_ph_x64_rwdi.dll+975950
gamedll_ph_x64_rwdi.dll+4AF6CB: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF6D0
gamedll_ph_x64_rwdi.dll+4AF6CD: 48 8B C6 - mov rax,rsi
gamedll_ph_x64_rwdi.dll+4AF6D0: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6D3: 74 40 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6D5: C5 F8 2F F7 - vcomiss xmm6,xmm7
gamedll_ph_x64_rwdi.dll+4AF6D9: 72 07 - jb gamedll_ph_x64_rwdi.dll+4AF6E2
gamedll_ph_x64_rwdi.dll+4AF6DB: C5 F8 2F 70 F0 - vcomiss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E0: 76 08 - jna gamedll_ph_x64_rwdi.dll+4AF6EA
gamedll_ph_x64_rwdi.dll+4AF6E2: C5 FA 10 70 F0 - vmovss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E7: 48 8B D8 - mov rbx,rax
gamedll_ph_x64_rwdi.dll+4AF6EA: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF6ED: E8 4E 5C 4C 00 - call gamedll_ph_x64_rwdi.dll+975340
gamedll_ph_x64_rwdi.dll+4AF6F2: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6F5: 75 DE - jne gamedll_ph_x64_rwdi.dll+4AF6D5
gamedll_ph_x64_rwdi.dll+4AF6F7: 48 85 DB - test rbx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FA: 74 19 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6FC: 48 8B D3 - mov rdx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FF: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+4AF702: E8 39 5F 4C 00 - call gamedll_ph_x64_rwdi.dll+975640
gamedll_ph_x64_rwdi.dll+4AF707: 41 FF 4F 08 - dec [r15+08]
gamedll_ph_x64_rwdi.dll+4AF70B: 48 8D 4B E8 - lea rcx,[rbx-18]
}
Boomstick: Infinite Ammo
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_boomstick_infammo,gamedll_ph_x64_rwdi.dll,89 03 48 8D 4B 30 48 8B)
registersymbol(aob_boomstick_infammo)
alloc(newmem_boomstick_infammo,1024,gamedll_ph_x64_rwdi.dll)
label(return_boomstick_infammo)

newmem_boomstick_infammo:
mov eax,15
mov [rbx],eax
lea rcx,[rbx+30]
jmp return_boomstick_infammo

aob_boomstick_infammo:
jmp newmem_boomstick_infammo
nop
return_boomstick_infammo:

[DISABLE]
aob_boomstick_infammo:
db 89 03 48 8D 4B 30

unregistersymbol(aob_boomstick_infammo)
dealloc(newmem_boomstick_infammo)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+9FE3937

gamedll_ph_x64_rwdi.dll+9FE38BD: 41 09 C7 - or r15d,eax
gamedll_ph_x64_rwdi.dll+9FE38C0: 0F 89 AA A4 DA 02 - jns gamedll_ph_x64_rwdi.dll+CD8DD70
gamedll_ph_x64_rwdi.dll+9FE38C6: 4C 8B 3C 24 - mov r15,[rsp]
gamedll_ph_x64_rwdi.dll+9FE38CA: 48 8D 64 24 08 - lea rsp,[rsp+08]
gamedll_ph_x64_rwdi.dll+9FE38CF: 58 - pop rax
gamedll_ph_x64_rwdi.dll+9FE38D0: 48 89 5C 24 08 - mov [rsp+08],rbx
gamedll_ph_x64_rwdi.dll+9FE38D5: 48 89 6C 24 10 - mov [rsp+10],rbp
gamedll_ph_x64_rwdi.dll+9FE38DA: 48 89 74 24 18 - mov [rsp+18],rsi
gamedll_ph_x64_rwdi.dll+9FE38DF: 57 - push rdi
gamedll_ph_x64_rwdi.dll+9FE38E0: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+9FE38E4: 8B 29 - mov ebp,[rcx]
gamedll_ph_x64_rwdi.dll+9FE38E6: 89 D6 - mov esi,edx
gamedll_ph_x64_rwdi.dll+9FE38E8: 48 89 CB - mov rbx,rcx
gamedll_ph_x64_rwdi.dll+9FE38EB: E8 A0 E9 91 F6 - call gamedll_ph_x64_rwdi.dll+902290
gamedll_ph_x64_rwdi.dll+9FE38F0: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+9FE38F2: 0F 84 A2 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE38F8: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE38FC: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3900: FF 90 30 0C 00 00 - call qword ptr [rax+00000C30]
gamedll_ph_x64_rwdi.dll+9FE3906: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+9FE3909: 0F 84 8B 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE390F: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3913: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3917: FF 90 40 03 00 00 - call qword ptr [rax+00000340]
gamedll_ph_x64_rwdi.dll+9FE391D: 44 8A 05 7D EE 24 02 - mov r8l,[gamedll_ph_x64_rwdi.dll+C2327A1]
gamedll_ph_x64_rwdi.dll+9FE3924: 4C 01 05 96 F0 37 FB - add [gamedll_ph_x64_rwdi.dll+53629C1],r8
gamedll_ph_x64_rwdi.dll+9FE392B: 31 D2 - xor edx,edx
gamedll_ph_x64_rwdi.dll+9FE392D: 89 F1 - mov ecx,esi
gamedll_ph_x64_rwdi.dll+9FE392F: 41 89 C0 - mov r8d,eax
gamedll_ph_x64_rwdi.dll+9FE3932: E8 49 ED A0 F6 - call gamedll_ph_x64_rwdi.dll+9F2680
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+9FE3937: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+9FE3939: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE393D: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3941: FF 90 20 02 00 00 - call qword ptr [rax+00000220]
gamedll_ph_x64_rwdi.dll+9FE3947: 83 C0 E9 - add eax,-17
gamedll_ph_x64_rwdi.dll+9FE394A: 83 F8 13 - cmp eax,13
gamedll_ph_x64_rwdi.dll+9FE394D: 77 4D - ja gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE394F: 48 8D 0D AA C6 01 F6 - lea rcx,[gamedll_ph_x64_rwdi.dll]
gamedll_ph_x64_rwdi.dll+9FE3956: 48 98 - cdqe
gamedll_ph_x64_rwdi.dll+9FE3958: 0F B6 84 01 18 09 90 00 - movzx eax,byte ptr [rcx+rax+00900918]
gamedll_ph_x64_rwdi.dll+9FE3960: 8B 94 81 10 09 90 00 - mov edx,[rcx+rax*4+00900910]
gamedll_ph_x64_rwdi.dll+9FE3967: 48 01 CA - add rdx,rcx
gamedll_ph_x64_rwdi.dll+9FE396A: FF E2 - jmp rdx
gamedll_ph_x64_rwdi.dll+9FE396C: 3B 2B - cmp ebp,[rbx]
gamedll_ph_x64_rwdi.dll+9FE396E: 7E 2C - jle gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3970: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3974: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3978: FF 90 F8 0A 00 00 - call qword ptr [rax+00000AF8]
gamedll_ph_x64_rwdi.dll+9FE397E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+9FE3982: C5 F8 2F C1 - vcomiss xmm0,xmm1
gamedll_ph_x64_rwdi.dll+9FE3986: 76 14 - jna gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3988: C5 FA 10 0D 78 28 CE F7 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1CC6208]
gamedll_ph_x64_rwdi.dll+9FE3990: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+9FE3993: E8 F8 D4 91 F6 - call gamedll_ph_x64_rwdi.dll+900E90
gamedll_ph_x64_rwdi.dll+9FE3998: EB 02 - jmp gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE399A: 89 33 - mov [rbx],esi
gamedll_ph_x64_rwdi.dll+9FE399C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+9FE39A1: 48 8B 6C 24 38 - mov rbp,[rsp+38]
gamedll_ph_x64_rwdi.dll+9FE39A6: 48 8B 74 24 40 - mov rsi,[rsp+40]
gamedll_ph_x64_rwdi.dll+9FE39AB: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+9FE39AF: 5F - pop rdi
}
-----


update february 9th

some more codes, some in auto assembly format, some in table-pastefriendly format
Moonjump (hold down VK_SPACE (or change moonjump_key to your liking))
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>526</ID>
<Description>"Moonjump"</Description>
<LastState Activated="1"/>
<Color>FF8080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version : 1.0.0.0
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_moonjump_test,engine_x64_rwdi.dll,C5 FB 11 81 34 03 00 00)
registersymbol(aob_moonjump_test)
alloc(newmem_moonjump_test,1024,engine_x64_rwdi.dll)
label(return_moonjump_test)
label(set_moonjump_test)
label(quit_moonjump_test)
label(moonjump_emptyval)
label(moonjump_temp_xmm)
label(moonjump_prev_height)
label(moonjump_add_height)
label(moonjump_diff)
label(moonjump_key)
registersymbol(moonjump_key)
registersymbol(moonjump_diff)
registersymbol(moonjump_add_height)
registersymbol(moonjump_prev_height)
newmem_moonjump_test:
vmovsd [rcx+00000334],xmm0

fld [moonjump_prev_height]
fsub [rcx+338]
fstp [moonjump_diff]
fld [rcx+338]
fstp [moonjump_prev_height]

set_moonjump_test:
//check if we're mid-air
cmp byte[rcx+391],01
je quit_moonjump_test

//check if we're descending
//[rcx+14C] = if [rcx+14C] &lt; 0.0f = descending
movss [moonjump_temp_xmm],xmm0
//movss xmm0,[rcx+14c]
movss xmm0,[moonjump_diff]
ucomiss xmm0,[moonjump_emptyval]
movss xmm0,[moonjump_temp_xmm]
jb quit_moonjump_test

//check if VK_SPACE is pressed
push rax
push rcx
push rdx
push r8
push r9
push r10
push r11
sub rsp,28
xor rcx,rcx
mov cl,[moonjump_key]
call USER32.GetAsyncKeyState
add rsp,28
pop r11
pop r10
pop r9
pop r8
pop rdx
pop rcx


test ax,8001
pop rax

je @f

//we're in the air, we're descending and we're pressing VK_SPACE right now -&gt; add +1.0f to Z coord
fld [rcx+338]
fadd [moonjump_diff] //fixup for descend
fadd [moonjump_add_height]
fstp [rcx+338]




//jmp quit_moonjump_test

quit_moonjump_test:
jmp return_moonjump_test

moonjump_key:
db 20

moonjump_diff:
dd 0
moonjump_prev_height:
dd 0

moonjump_emptyval:
dd 0

moonjump_temp_xmm:
dd 0

moonjump_add_height:
dd (float)0.05

aob_moonjump_test:
jmp newmem_moonjump_test
nop 3
return_moonjump_test:

[DISABLE]
aob_moonjump_test:
db C5 FB 11 81 34 03 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: engine_x64_rwdi.dll+C86DD7

engine_x64_rwdi.dll+C86D76: 4C 8D 9C 24 D0 01 00 00 - lea r11,[rsp+000001D0]
engine_x64_rwdi.dll+C86D7E: 49 8B 5B 20 - mov rbx,[r11+20]
engine_x64_rwdi.dll+C86D82: 49 8B 73 28 - mov rsi,[r11+28]
engine_x64_rwdi.dll+C86D86: 49 8B 7B 30 - mov rdi,[r11+30]
engine_x64_rwdi.dll+C86D8A: 4D 8B 63 38 - mov r12,[r11+38]
engine_x64_rwdi.dll+C86D8E: C4 C1 78 28 73 F0 - vmovaps xmm6,[r11-10]
engine_x64_rwdi.dll+C86D94: C5 F8 2F C7 - vcomiss xmm0,xmm7
engine_x64_rwdi.dll+C86D98: C4 C1 78 28 7B E0 - vmovaps xmm7,[r11-20]
engine_x64_rwdi.dll+C86D9E: 0F 92 C0 - setb al
engine_x64_rwdi.dll+C86DA1: 49 8B E3 - mov rsp,r11
engine_x64_rwdi.dll+C86DA4: 41 5F - pop r15
engine_x64_rwdi.dll+C86DA6: 41 5E - pop r14
engine_x64_rwdi.dll+C86DA8: 5D - pop rbp
engine_x64_rwdi.dll+C86DA9: C3 - ret
engine_x64_rwdi.dll+C86DAA: CC - int 3
engine_x64_rwdi.dll+C86DAB: CC - int 3
engine_x64_rwdi.dll+C86DAC: CC - int 3
engine_x64_rwdi.dll+C86DAD: CC - int 3
engine_x64_rwdi.dll+C86DAE: CC - int 3
engine_x64_rwdi.dll+C86DAF: CC - int 3
engine_x64_rwdi.dll+C86DB0: 48 8B C4 - mov rax,rsp
engine_x64_rwdi.dll+C86DB3: 48 89 58 08 - mov [rax+08],rbx
engine_x64_rwdi.dll+C86DB7: 48 89 70 10 - mov [rax+10],rsi
engine_x64_rwdi.dll+C86DBB: 57 - push rdi
engine_x64_rwdi.dll+C86DBC: 48 81 EC B0 00 00 00 - sub rsp,000000B0
engine_x64_rwdi.dll+C86DC3: C5 FB 10 02 - vmovsd xmm0,[rdx]
engine_x64_rwdi.dll+C86DC7: C5 F8 29 70 E8 - vmovaps [rax-18],xmm6
engine_x64_rwdi.dll+C86DCC: 48 8B DA - mov rbx,rdx
engine_x64_rwdi.dll+C86DCF: C5 F8 29 78 D8 - vmovaps [rax-28],xmm7
engine_x64_rwdi.dll+C86DD4: 48 8B F1 - mov rsi,rcx
// ---------- INJECTING HERE ----------
engine_x64_rwdi.dll+C86DD7: C5 FB 11 81 34 03 00 00 - vmovsd [rcx+00000334],xmm0
// ---------- DONE INJECTING ----------
engine_x64_rwdi.dll+C86DDF: C5 78 29 40 C8 - vmovaps [rax-38],xmm8
engine_x64_rwdi.dll+C86DE4: C5 78 29 48 B8 - vmovaps [rax-48],xmm9
engine_x64_rwdi.dll+C86DE9: 8B 42 08 - mov eax,[rdx+08]
engine_x64_rwdi.dll+C86DEC: B2 01 - mov dl,01
engine_x64_rwdi.dll+C86DEE: 89 81 3C 03 00 00 - mov [rcx+0000033C],eax
engine_x64_rwdi.dll+C86DF4: 48 8B 89 C0 07 00 00 - mov rcx,[rcx+000007C0]
engine_x64_rwdi.dll+C86DFB: E8 30 89 F7 FF - call engine_x64_rwdi.dll+BFF730
engine_x64_rwdi.dll+C86E00: 48 8B 8E C0 07 00 00 - mov rcx,[rsi+000007C0]
engine_x64_rwdi.dll+C86E07: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E0C: 48 83 C1 10 - add rcx,10
engine_x64_rwdi.dll+C86E10: E8 DB 7E F7 FF - call engine_x64_rwdi.dll+BFECF0
engine_x64_rwdi.dll+C86E15: 48 8B 86 D0 07 00 00 - mov rax,[rsi+000007D0]
engine_x64_rwdi.dll+C86E1C: BF 03 00 00 00 - mov edi,00000003
engine_x64_rwdi.dll+C86E21: C5 FA 10 03 - vmovss xmm0,[rbx]
engine_x64_rwdi.dll+C86E25: C5 FA 58 78 3C - vaddss xmm7,xmm0,[rax+3C]
engine_x64_rwdi.dll+C86E2A: C5 FA 10 40 44 - vmovss xmm0,[rax+44]
engine_x64_rwdi.dll+C86E2F: C5 FA 10 48 40 - vmovss xmm1,[rax+40]
engine_x64_rwdi.dll+C86E34: C5 7A 58 4B 08 - vaddss xmm9,xmm0,[rbx+08]
engine_x64_rwdi.dll+C86E39: C5 72 58 43 04 - vaddss xmm8,xmm1,[rbx+04]
engine_x64_rwdi.dll+C86E3E: 48 8D 5C 24 30 - lea rbx,[rsp+30]
engine_x64_rwdi.dll+C86E43: 48 8B CB - mov rcx,rbx
engine_x64_rwdi.dll+C86E46: E8 95 45 3F FF - call engine_x64_rwdi.CRTTIObject::GetSerializationUID
engine_x64_rwdi.dll+C86E4B: 48 83 C3 10 - add rbx,10
engine_x64_rwdi.dll+C86E4F: 48 83 EF 01 - sub rdi,01
engine_x64_rwdi.dll+C86E53: 75 EE - jne engine_x64_rwdi.dll+C86E43
engine_x64_rwdi.dll+C86E55: C5 F8 10 44 24 20 - vmovups xmm0,[rsp+20]
engine_x64_rwdi.dll+C86E5B: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E60: 48 8D 4C 24 30 - lea rcx,[rsp+30]
engine_x64_rwdi.dll+C86E65: C5 F9 7F 44 24 20 - vmovdqa [rsp+20],xmm0
engine_x64_rwdi.dll+C86E6B: C5 C8 57 F6 - vxorps xmm6,xmm6,xmm6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>527</ID>
<Description>"moonjump_add_height"</Description>
<LastState Value="0.05000000075" RealAddress="7FFC28BB00BC"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>moonjump_add_height</Address>
</CheatEntry>
<CheatEntry>
<ID>530</ID>
<Description>"moonjump_diff"</Description>
<LastState Value="0" RealAddress="7FFC28BB00AC"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>539</ID>
<Description>"moonjump_diff hex"</Description>
<LastState Value="00000000" RealAddress="7FFC28BB00AC"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>532</ID>
<Description>"moonjump_prev_height"</Description>
<LastState Value="35.26804352" RealAddress="7FFC28BB00B0"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_prev_height</Address>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"moonjump_key"</Description>
<LastState Value="05" RealAddress="7FFC28BB00AB"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>moonjump_key</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Afterburst Skill: Infinite time to press SHIFT
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_afterburst_infinite_time_to_press,gamedll_ph_x64_rwdi.dll,D9 * * * * * * * * C5 FA 11 93 E0 02 00 00)
registersymbol(aob_afterburst_infinite_time_to_press)
alloc(newmem_afterburst_infinite_time_to_press,1024,gamedll_ph_x64_rwdi.dll)
label(return_afterburst_infinite_time_to_press)
label(set_afterburst_infinite_time_to_press)
label(quit_afterburst_infinite_time_to_press)

newmem_afterburst_infinite_time_to_press:

set_afterburst_infinite_time_to_press:
mov [rbx+000002E0],(float)999999
//jmp quit_afterburst_infinite_time_to_press

quit_afterburst_infinite_time_to_press:
//vmovss [rbx+000002E0],xmm2
jmp return_afterburst_infinite_time_to_press

aob_afterburst_infinite_time_to_press+09:
jmp newmem_afterburst_infinite_time_to_press
nop 3
return_afterburst_infinite_time_to_press:

[DISABLE]
aob_afterburst_infinite_time_to_press+09:
db C5 FA 11 93 E0 02 00 00

unregistersymbol(aob_afterburst_infinite_time_to_press)
dealloc(newmem_afterburst_infinite_time_to_press)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1367C66A

gamedll_ph_x64_rwdi.dll+1367C5EF: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C5F0: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C5F1: 83 FF 02 - cmp edi,02
gamedll_ph_x64_rwdi.dll+1367C5F4: 75 22 - jne gamedll_ph_x64_rwdi.dll+1367C618
gamedll_ph_x64_rwdi.dll+1367C5F6: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1367C5F9: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C5FF: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C602: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C605: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C60B: 80 B8 40 77 00 00 00 - cmp byte ptr [rax+00007740],00
gamedll_ph_x64_rwdi.dll+1367C612: 0F 84 80 00 00 00 - je gamedll_ph_x64_rwdi.dll+1367C698
gamedll_ph_x64_rwdi.dll+1367C618: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1367C61C: C5 F8 2F F8 - vcomiss xmm7,xmm0
gamedll_ph_x64_rwdi.dll+1367C620: C5 F8 29 74 24 30 - vmovaps [rsp+30],xmm6
gamedll_ph_x64_rwdi.dll+1367C626: 73 20 - jae gamedll_ph_x64_rwdi.dll+1367C648
gamedll_ph_x64_rwdi.dll+1367C628: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C62B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C62E: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C634: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C637: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C63A: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C640: C5 FA 10 B8 C0 76 00 00 - vmovss xmm7,[rax+000076C0]
gamedll_ph_x64_rwdi.dll+1367C648: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C64B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C64E: C5 FA 10 B3 E0 02 00 00 - vmovss xmm6,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C656: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C65C: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C65F: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C662: C5 F2 58 C9 - vaddss xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1367C666: C5 F2 5F D6 - vmaxss xmm2,xmm1,xmm6
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1367C66A: C5 FA 11 93 E0 02 00 00 - vmovss [rbx+000002E0],xmm2
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+1367C672: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C678: C5 FA 10 8B E0 02 00 00 - vmovss xmm1,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C680: C5 F8 28 74 24 30 - vmovaps xmm6,[rsp+30]
gamedll_ph_x64_rwdi.dll+1367C686: C5 F2 5C C0 - vsubss xmm0,xmm1,xmm0
gamedll_ph_x64_rwdi.dll+1367C68A: C5 FA 11 83 E8 02 00 00 - vmovss [rbx+000002E8],xmm0
gamedll_ph_x64_rwdi.dll+1367C692: 89 BB EC 02 00 00 - mov [rbx+000002EC],edi
gamedll_ph_x64_rwdi.dll+1367C698: 48 8B 5C 24 50 - mov rbx,[rsp+50]
gamedll_ph_x64_rwdi.dll+1367C69D: C5 F8 28 7C 24 20 - vmovaps xmm7,[rsp+20]
gamedll_ph_x64_rwdi.dll+1367C6A3: 48 83 C4 40 - add rsp,40
gamedll_ph_x64_rwdi.dll+1367C6A7: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C6A8: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C6A9: CC - int 3
gamedll_ph_x64_rwdi.dll+1367C6AA: A4 - movsb
gamedll_ph_x64_rwdi.dll+1367C6AB: 07 - pop es
gamedll_ph_x64_rwdi.dll+1367C6AC: 0F A2 - cpuid
gamedll_ph_x64_rwdi.dll+1367C6AE: DF B6 5E 3C 00 00 - fbstp tword ptr [rsi+00003C5E]
gamedll_ph_x64_rwdi.dll+1367C6B4: 00 00 - add [rax],al
gamedll_ph_x64_rwdi.dll+1367C6B6: C7 - db -39
gamedll_ph_x64_rwdi.dll+1367C6B7: 7D C6 - jnl gamedll_ph_x64_rwdi.dll+1367C67F
gamedll_ph_x64_rwdi.dll+1367C6B9: EC - in al,dx
gamedll_ph_x64_rwdi.dll+1367C6BA: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BB: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BC: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BD: FF AE 18 BF 8B FF - jmp far [rsi-007440E8]
gamedll_ph_x64_rwdi.dll+1367C6C3: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C4: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C5: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C6: 79 62 - jns gamedll_ph_x64_rwdi.dll+1367C72A
gamedll_ph_x64_rwdi.dll+1367C6C8: AE - scasb
gamedll_ph_x64_rwdi.dll+1367C6C9: 83 74 E0 0F A2 - xor dword ptr [rax+0F],-5E
}
Stupid question but how do I add these to a table? When I try to add the script it gives me syntax errors.
So I inserted the codes of supex0 into a CT... For those who have difficulty inserting this or other :)

I hope it's okay that I upload this CT, if not I will delete it immediately!
Attachments
Dying Light 2 Stay Human.CT
(40.31 KiB) Downloaded 1080 times

GiftedIV
Noobzor
Noobzor
Posts: 7
Joined: Mon Dec 20, 2021 7:37 pm
Reputation: 0

Re: Dying Light 2 Stay Human

Post by GiftedIV »

any idea on how to max inhibitors? sorry if this has been said already!

xXRandyXx
Cheater
Cheater
Posts: 40
Joined: Sun Mar 26, 2017 4:20 am
Reputation: 3

Re: Dying Light 2 Stay Human

Post by xXRandyXx »

Is there a line in this file that lets you grapple onto anything? some buildings you can't grapple up to. also what about a further distance grapple.
IFireflyl wrote:
Wed Feb 09, 2022 4:47 am
Bigfoot76 wrote:
Tue Feb 08, 2022 2:35 pm
can someone please make a moonjump cheat?
Razapudroshko wrote:
Tue Feb 08, 2022 7:10 pm
moonjump or flymode plz
I don't know how to do this in Cheat Engine, but you can modify the game files to increase or decrease your short jump (quick tap the jump button) or long jump (press and hold the jump button) .

Edit: Instead of modifying the data0.pak file below, copy and paste the file and rename the copied version to data2.pak (or replace the 2 with a higher number if you already have a data2.pak file). Then follow the below instructions, but use the newly copied dataX.pak file. These files load sequentially, so even with a Dying Light 2 update that could impact the data0.pak file the dataX.pak file would still have persistent changes. Thanks @bloodaxis for the info.
  1. Get WinRar or 7zip.
  2. Go to your Steam common folder. You'll want to go to YourSteamPath\common\Dying Light 2\ph\source.
  3. I would recommend backing up the data0.pak file before making changes in case you screw something up. Right-click data0.pak, go to "Send to" and then click "Compressed (zipped) folder".
  4. Once you have backed up the data0.pak file right-click the file and open the archive with WinRar/7zip. I use 7zip so I right-clicked, went to 7zip in my right-click menu, and then clicked Open archive.
  5. Once the data0.pak file is open navigate to the "scripts" folder and then to the "player" folder.
  6. Extract the player_variables.src file (just drag it from 7zip and drop it in whatever folder you want).
  7. Right-click this file and open it with your favorite text editor (I use Sublime Text, but I know a lot of people use either Notepad or Notepad++).
  8. If you want to modify the long jump (press and hold the jump button) search for this:
    Param("HoldJumpHeight", "4.85");
  9. Change the 4.85 to whatever you would like (I set mine to 50.0, but if that's too high or too low just close the game and edit this value to something different).
  10. If you want to modify the short jump (quick tap the jump button) search for this:
    Param("NormalJumpHeight", "0.52");
  11. Change the 0.52 to whatever you would like (I set mine to 4.58, but if that's too high or too low just close the game and edit this value to something different).
  12. Once you are done with your changes save it.
  13. Drag that file back into the data0.pak archive that you opened earlier.
  14. Launch the game and play around with your new jump heights.
NOTE: You can still take fall damage, so only increase this if you're using an Infinite Health cheat or use the next steps to eliminate fall damage:
  1. In the players_variables.src file find this line:
    Param("FallDamageResistance", "0.0");
  2. Change the 0.0 to 100.0.
  3. Next find this line:
    Param("LethalHeight", "14.0");
  4. Change the 14.0 to 1000.0.
  5. Once you are done with your changes save it.
  6. Drag that file back into the data0.pak archive that you opened earlier.
This player_variables.src file can also modify other things as well, and you can play around with it as much as you want. I recommend backing up your save file if you're going to make major changes. One other thing I like to do is search for this:

Param("MeleeWpnDurabilityMulReduce", "1.0");

If you change the 1.0 to 0.0 then you have unlimited weapon durability without using any tables/trainers.

Keep in mind that if an update to the game takes place that overwrites the data0.pak file then these changes will have to be made again.

Mister Modification
Expert Cheater
Expert Cheater
Posts: 119
Joined: Sun Mar 05, 2017 6:31 pm
Reputation: 59

Re: Dying Light 2 Stay Human

Post by Mister Modification »

Gonna update this post time after time:


XP Multiplier
Melee Range Multiplier
No Fall Damage
Hang Jump Multiplier

PlayerVariables
-PlatinumWeaponFindMul
-MaxInventorySize
-SearchDurationMul
-MoveSprintSpeed
-ChargeAttackAdditionalMul
-PushAttackStaminaCost
-WeaponStaminaUsageMul
-StaminaRegenerationMul
-MeleeWpnDurabilityMulReduce
-too much stuff to list (new)
Attachments
DL2 Mister Modification.CT
(41.85 KiB) Downloaded 1086 times
Last edited by Mister Modification on Fri Feb 11, 2022 5:26 pm, edited 4 times in total.

Bigfoot76
Noobzor
Noobzor
Posts: 7
Joined: Thu Dec 10, 2020 5:59 pm
Reputation: 1

Re: Dying Light 2 Stay Human

Post by Bigfoot76 »

supex0 wrote:
Wed Feb 09, 2022 5:13 pm
Added 2 new things to my original post here.

[*]Moonjump (hold down VK_SPACE (or change moonjump_key to your liking, use [Link] ))
[*]Afterburst Skill: Infinite time to press SHIFT

Moonjump is finicky, as there's a calculated downward velocity stored somewhere, can't be arsed to look for it any further.
Either use infinite health / no fall damage or use with the paraglider (you need to change the hotkey for that to something else other than VK_SPACE, as spacebar cancels the paraglider).


edit:
abelxo wrote:
Wed Feb 09, 2022 5:13 pm
Vortox14 wrote:
Wed Feb 09, 2022 3:51 pm


Just copy one of the scripts then open the copied script and copy the code here to paste over the entire contents, as their scripts in raw form for CE.
I'm still not quite understanding. Whenever I try to paste this into the CE's Lua thingy, it gives me errors
most of the posted things are Auto Assembly format codes.
Open Memory Viewer, press CTRL+A, then paste it in, then go to File -> Assign to current cheat table.
Et voila, you've got the code in the Cheat Table, you can simply enable it by clicking the left checkbox (you have to rename the Label for it from "Auto Assembly Script" to the one that it actually is)
is there something special to change the key for moonjump? when i set it to 0x4E for N key and disable and enable moonjump it does not work on n key :-(

Mister Modification
Expert Cheater
Expert Cheater
Posts: 119
Joined: Sun Mar 05, 2017 6:31 pm
Reputation: 59

Re: Dying Light 2 Stay Human

Post by Mister Modification »

supex0 wrote:
Wed Feb 09, 2022 10:58 pm
Zanzer wrote:
Wed Feb 09, 2022 5:59 pm
There is actually a single giant object in memory that stores all sorts of float values. I would hazard a guess and say it's actually where the game is storing all of the above mentioned Param(name, value) pairs. My script for "Set Survivor Sense Range" accesses this object. It would start at the address in RAX located at the script's injection point:
gamedll_ph_x64_rwdi.dll+8C7995: C5 FA 10 88 F8 41 00 00 - vmovss xmm1,[rax+000041F8]

I'm busy playing (not hacking) Lost Ark at the moment, but if anyone wanted to start taking Firefly's knowledge and attempting to make table scripts out of it, this would be a good place to start. You could just modify the value in the Param() to some odd float value (123.456) and then start at the RAX address above and start scrolling down through memory to find your value. Then use CE's normally features to find the code using that value and make a script. :)

Best of luck!
Thanks for the idea!

I figured I'd throw the gamedll into ghidra to see if I can find something:

[Link]
make sure to take the offset +8 to get to the actual value.
Some values are being overwritten when being changed, so either change default value or debug and bypass the changes.


I wanted to make a struct which then could be used in CE but the offsets actually used in the .csx format is in decimal? :roll:

edit:
Params Structure, can't upload .csx files so I renamed the extension to .txt - it's plain text anyway.param.txt
Noticed your offsets are often wrong by 8 hex.

OffsetHex="00008148" Description="FallDamageResistance"
RealOffsetHex 00008150

supex0
Noobzor
Noobzor
Posts: 11
Joined: Thu Aug 09, 2018 7:36 pm
Reputation: 18

Re: Dying Light 2 Stay Human

Post by supex0 »

Mister Modification wrote:
Thu Feb 10, 2022 10:33 am
supex0 wrote:
Wed Feb 09, 2022 10:58 pm
Zanzer wrote:
Wed Feb 09, 2022 5:59 pm
There is actually a single giant object in memory that stores all sorts of float values. I would hazard a guess and say it's actually where the game is storing all of the above mentioned Param(name, value) pairs. My script for "Set Survivor Sense Range" accesses this object. It would start at the address in RAX located at the script's injection point:
gamedll_ph_x64_rwdi.dll+8C7995: C5 FA 10 88 F8 41 00 00 - vmovss xmm1,[rax+000041F8]

I'm busy playing (not hacking) Lost Ark at the moment, but if anyone wanted to start taking Firefly's knowledge and attempting to make table scripts out of it, this would be a good place to start. You could just modify the value in the Param() to some odd float value (123.456) and then start at the RAX address above and start scrolling down through memory to find your value. Then use CE's normally features to find the code using that value and make a script. :)

Best of luck!
Thanks for the idea!

I figured I'd throw the gamedll into ghidra to see if I can find something:

[Link]
make sure to take the offset +8 to get to the actual value.
Some values are being overwritten when being changed, so either change default value or debug and bypass the changes.


I wanted to make a struct which then could be used in CE but the offsets actually used in the .csx format is in decimal? :roll:

edit:
Params Structure, can't upload .csx files so I renamed the extension to .txt - it's plain text anyway.param.txt
Noticed your offsets are often wrong by 8 hex.

OffsetHex="00008148" Description="FallDamageResistance"
RealOffsetHex 00008150
At first I thought so, too, but it turns out the struct for (almost) each is as follows (written down in the pastebin and also in the main post:"make sure to take the offset +8 to get to the actual value") ;
Note: Struct is as follows
0x00 = ptr (8 bytes) (which is the main Offset part)
0x08 = float / int32 (actual value)
0x0C = float / int32 (default value)
0x10 = float / int32 (unknown)
0x14 = float / int32 (unknown)



---

xXLashkeXx wrote:
Thu Feb 10, 2022 3:48 am
ReDragonInc wrote:
Thu Feb 10, 2022 3:15 am
supex0 wrote:
Mon Feb 07, 2022 11:17 am
some stuff I did, works on latest steam version (last checked february 7th 2022)
Always display Location Markers (from Survivor Sense) - compass stays visible
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-05
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivorsense,gamedll_ph_x64_rwdi.dll,0F B6 85 50 06 00 00)
registersymbol(aob_survivorsense)
alloc(newmem_survivorsense,1024,gamedll_ph_x64_rwdi.dll)
label(return_survivorsense)
label(set_survivorsense)
label(quit_survivorsense)

newmem_survivorsense:

set_survivorsense:
mov byte ptr [rbp+00000650],1
//jmp quit_survivorsense

quit_survivorsense:
movzx eax,byte ptr [rbp+00000650]
jmp return_survivorsense

aob_survivorsense:
jmp newmem_survivorsense
nop 2
return_survivorsense:

[DISABLE]
aob_survivorsense:
db 0F B6 85 50 06 00 00

unregistersymbol(aob_survivorsense)
dealloc(newmem_survivorsense)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1251195

gamedll_ph_x64_rwdi.dll+1251114: 48 8B 88 F8 1C 00 00 - mov rcx,[rax+00001CF8]
gamedll_ph_x64_rwdi.dll+125111B: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+125111E: 74 0F - je gamedll_ph_x64_rwdi.dll+125112F
gamedll_ph_x64_rwdi.dll+1251120: C5 78 2F 89 F4 00 00 00 - vcomiss xmm9,[rcx+000000F4]
gamedll_ph_x64_rwdi.dll+1251128: 0F 92 85 50 06 00 00 - setb byte ptr [rbp+00000650]
gamedll_ph_x64_rwdi.dll+125112F: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+1251136: 74 09 - je gamedll_ph_x64_rwdi.dll+1251141
gamedll_ph_x64_rwdi.dll+1251138: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+125113F: EB 03 - jmp gamedll_ph_x64_rwdi.dll+1251144
gamedll_ph_x64_rwdi.dll+1251141: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+1251144: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1251147: FF 90 C0 01 00 00 - call qword ptr [rax+000001C0]
gamedll_ph_x64_rwdi.dll+125114D: C5 F8 28 F0 - vmovaps xmm6,xmm0
gamedll_ph_x64_rwdi.dll+1251151: 45 84 ED - test r13l,r13l
gamedll_ph_x64_rwdi.dll+1251154: 74 3F - je gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251156: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125115D: 74 09 - je gamedll_ph_x64_rwdi.dll+1251168
gamedll_ph_x64_rwdi.dll+125115F: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251166: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125116B
gamedll_ph_x64_rwdi.dll+1251168: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125116B: E8 E0 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251170: C4 C1 78 2F C1 - vcomiss xmm0,xmm9
gamedll_ph_x64_rwdi.dll+1251175: 76 1E - jna gamedll_ph_x64_rwdi.dll+1251195
gamedll_ph_x64_rwdi.dll+1251177: 48 39 BB D8 00 00 00 - cmp [rbx+000000D8],rdi
gamedll_ph_x64_rwdi.dll+125117E: 74 09 - je gamedll_ph_x64_rwdi.dll+1251189
gamedll_ph_x64_rwdi.dll+1251180: 48 8B 8B E0 00 00 00 - mov rcx,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+1251187: EB 03 - jmp gamedll_ph_x64_rwdi.dll+125118C
gamedll_ph_x64_rwdi.dll+1251189: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+125118C: E8 BF 06 45 00 - call gamedll_ph_x64_rwdi.dll+16A1850
gamedll_ph_x64_rwdi.dll+1251191: C5 F8 28 F0 - vmovaps xmm6,xmm0
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1251195: 0F B6 85 50 06 00 00 - movzx eax,byte ptr [rbp+00000650]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+125119C: 48 8B 8B D8 00 00 00 - mov rcx,[rbx+000000D8]
gamedll_ph_x64_rwdi.dll+12511A3: C5 F9 6E C0 - vmovd xmm0,eax
gamedll_ph_x64_rwdi.dll+12511A7: C5 F9 6E CF - vmovd xmm1,edi
gamedll_ph_x64_rwdi.dll+12511AB: C5 F9 76 D1 - vpcmpeqd xmm2,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+12511AF: C5 FA 10 0D 8D 92 BB 00 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1E0A444]
gamedll_ph_x64_rwdi.dll+12511B7: C4 E3 71 4A C6 20 - vblendvps xmm0,xmm1,xmm6,xmm2
gamedll_ph_x64_rwdi.dll+12511BD: C5 FA 11 44 24 20 - vmovss [rsp+20],xmm0
gamedll_ph_x64_rwdi.dll+12511C3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511C6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511D1
gamedll_ph_x64_rwdi.dll+12511C8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511CF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511D4
gamedll_ph_x64_rwdi.dll+12511D1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511D4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511DB: 38 83 F9 00 00 00 - cmp [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+12511E1: 74 25 - je gamedll_ph_x64_rwdi.dll+1251208
gamedll_ph_x64_rwdi.dll+12511E3: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+12511E6: 74 09 - je gamedll_ph_x64_rwdi.dll+12511F1
gamedll_ph_x64_rwdi.dll+12511E8: 48 8B 83 E0 00 00 00 - mov rax,[rbx+000000E0]
gamedll_ph_x64_rwdi.dll+12511EF: EB 03 - jmp gamedll_ph_x64_rwdi.dll+12511F4
gamedll_ph_x64_rwdi.dll+12511F1: 48 8B C7 - mov rax,rdi
gamedll_ph_x64_rwdi.dll+12511F4: 0F B6 80 A2 00 00 00 - movzx eax,byte ptr [rax+000000A2]
gamedll_ph_x64_rwdi.dll+12511FB: 80 8B F8 00 00 00 01 - or byte ptr [rbx+000000F8],01
gamedll_ph_x64_rwdi.dll+1251202: 88 83 F9 00 00 00 - mov [rbx+000000F9],al
gamedll_ph_x64_rwdi.dll+1251208: C5 FA 10 44 24 20 - vmovss xmm0,[rsp+20]
gamedll_ph_x64_rwdi.dll+125120E: C5 F8 2E 83 10 02 00 00 - vucomiss xmm0,[rbx+00000210]
gamedll_ph_x64_rwdi.dll+1251216: 74 21 - je gamedll_ph_x64_rwdi.dll+1251239
gamedll_ph_x64_rwdi.dll+1251218: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+125121B: 41 B8 00 00 01 00 - mov r8d,00010000
gamedll_ph_x64_rwdi.dll+1251221: C5 FA 11 83 10 02 00 00 - vmovss [rbx+00000210],xmm0
gamedll_ph_x64_rwdi.dll+1251229: 48 8B 15 D8 0A D3 01 - mov rdx,[gamedll_ph_x64_rwdi.dll+2F81D08]
}
Infinite Power-mod / Blast-mod charge
{ Game : DyingLightGame_x64_rwdi.exe
Version:
Date : 2022-02-07
Author : supex0

This script does blah blah blah
}

[ENABLE]

aobscanmodule(blastmod_infinite,gamedll_ph_x64_rwdi.dll,C5 FA 10 44 D7 5C) // should be unique
alloc(newmem,$1000,blastmod_infinite)

label(code)
label(return)

newmem:
mov dword[rdi+rdx*8+5C],(float)100.0

code:
vmovss xmm0,[rdi+rdx*8+5C]
jmp return

blastmod_infinite:
jmp newmem
nop
return:
registersymbol(blastmod_infinite)

[DISABLE]

blastmod_infinite:
db C5 FA 10 44 D7 5C

unregistersymbol(blastmod_infinite)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1900516

gamedll_ph_x64_rwdi.dll+19004F5: 57 - push rdi
gamedll_ph_x64_rwdi.dll+19004F6: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+19004FA: 48 63 DA - movsxd rbx,edx
gamedll_ph_x64_rwdi.dll+19004FD: 48 8B F9 - mov rdi,rcx
gamedll_ph_x64_rwdi.dll+1900500: 83 FB 03 - cmp ebx,03
gamedll_ph_x64_rwdi.dll+1900503: 77 2A - ja gamedll_ph_x64_rwdi.dll+190052F
gamedll_ph_x64_rwdi.dll+1900505: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1900508: FF 90 D8 02 00 00 - call qword ptr [rax+000002D8]
gamedll_ph_x64_rwdi.dll+190050E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1900512: 48 8D 14 5B - lea rdx,[rbx+rbx*2]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1900516: C5 FA 10 44 D7 5C - vmovss xmm0,[rdi+rdx*8+5C]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+190051C: C5 F2 2A C8 - vcvtsi2ss xmm1,ecx,eax
gamedll_ph_x64_rwdi.dll+1900520: C5 FA 5E C1 - vdivss xmm0,xmm0,xmm1
gamedll_ph_x64_rwdi.dll+1900524: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900529: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190052D: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+190052E: C3 - ret
gamedll_ph_x64_rwdi.dll+190052F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+1900534: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1900538: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+190053C: 5F - pop rdi
}
------


update february 8th, some more stuff I worked on:
Survivor Sense: Always show Compass (Compass doesn't disappear when using Survivor Sense)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_survivor_sense_always_show_compass,gamedll_ph_x64_rwdi.dll,49 BD 00 00 00 00 00 00 00 20 E8)
registersymbol(aob_survivor_sense_always_show_compass)

aob_survivor_sense_always_show_compass+0F:
xor rax,rax

[DISABLE]
aob_survivor_sense_always_show_compass+0F:
mov r15,rax

unregistersymbol(aob_survivor_sense_always_show_compass)
dealloc(newmem_survivor_sense_always_show_compass)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+8C71FD

gamedll_ph_x64_rwdi.dll+8C718C: 74 37 - je gamedll_ph_x64_rwdi.dll+8C71C5
gamedll_ph_x64_rwdi.dll+8C718E: 8B D3 - mov edx,ebx
gamedll_ph_x64_rwdi.dll+8C7190: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7194: E8 B7 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C7199: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C719D: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C71A0: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71A3: 89 58 F8 - mov [rax-08],ebx
gamedll_ph_x64_rwdi.dll+8C71A6: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71AA: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C71AD: 8B DB - mov ebx,ebx
gamedll_ph_x64_rwdi.dll+8C71AF: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C71B2: 44 8B C3 - mov r8d,ebx
gamedll_ph_x64_rwdi.dll+8C71B5: E8 56 3E 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C71BA: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C71BE: 48 8D 3D 4B AB 67 01 - lea rdi,[gamedll_ph_x64_rwdi.dll+1F41D10]
gamedll_ph_x64_rwdi.dll+8C71C5: 4C 8D 05 24 68 31 02 - lea r8,[gamedll_ph_x64_rwdi.dll+2BDD9F0]
gamedll_ph_x64_rwdi.dll+8C71CC: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C71CF: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71D3: E8 E8 63 C5 FF - call gamedll_ph_x64_rwdi.dll+51D5C0
gamedll_ph_x64_rwdi.dll+8C71D8: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C71DC: 48 B9 00 00 00 00 00 00 00 E0 - mov rcx,E000000000000000
gamedll_ph_x64_rwdi.dll+8C71E6: 48 85 C1 - test rcx,rax
gamedll_ph_x64_rwdi.dll+8C71E9: 74 12 - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71EB: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C71EE: 74 0D - je gamedll_ph_x64_rwdi.dll+8C71FD
gamedll_ph_x64_rwdi.dll+8C71F0: 48 8D 48 F8 - lea rcx,[rax-08]
gamedll_ph_x64_rwdi.dll+8C71F4: 8B 40 FC - mov eax,[rax-04]
gamedll_ph_x64_rwdi.dll+8C71F7: 83 E0 07 - and eax,07
gamedll_ph_x64_rwdi.dll+8C71FA: FF 14 C7 - call qword ptr [rdi+rax*8]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+8C71FD: 49 BD 00 00 00 00 00 00 00 20 - mov r13,2000000000000000
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+8C7207: E8 D4 94 9D 00 - call gamedll_ph_x64_rwdi.dll+12A06E0
gamedll_ph_x64_rwdi.dll+8C720C: 4C 8B F8 - mov r15,rax
gamedll_ph_x64_rwdi.dll+8C720F: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+8C7212: 0F 84 A5 00 00 00 - je gamedll_ph_x64_rwdi.dll+8C72BD
gamedll_ph_x64_rwdi.dll+8C7218: 4C 89 6D 77 - mov [rbp+77],r13
gamedll_ph_x64_rwdi.dll+8C721C: 4C 8D 2D C5 DF 03 02 - lea r13,[gamedll_ph_x64_rwdi.dll+29051E8]
gamedll_ph_x64_rwdi.dll+8C7223: 48 FF C6 - inc rsi
gamedll_ph_x64_rwdi.dll+8C7226: 42 80 3C 2E 00 - cmp byte ptr [rsi+r13],00
gamedll_ph_x64_rwdi.dll+8C722B: 75 F6 - jne gamedll_ph_x64_rwdi.dll+8C7223
gamedll_ph_x64_rwdi.dll+8C722D: 85 F6 - test esi,esi
gamedll_ph_x64_rwdi.dll+8C722F: 74 30 - je gamedll_ph_x64_rwdi.dll+8C7261
gamedll_ph_x64_rwdi.dll+8C7231: 8B D6 - mov edx,esi
gamedll_ph_x64_rwdi.dll+8C7233: 48 8D 4D 77 - lea rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7237: E8 14 F7 0A 00 - call gamedll_ph_x64_rwdi.dll+976950
gamedll_ph_x64_rwdi.dll+8C723C: 48 8B 45 77 - mov rax,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7240: 49 8B D5 - mov rdx,r13
gamedll_ph_x64_rwdi.dll+8C7243: 49 23 C4 - and rax,r12
gamedll_ph_x64_rwdi.dll+8C7246: 44 8B C6 - mov r8d,esi
gamedll_ph_x64_rwdi.dll+8C7249: 8B DE - mov ebx,esi
gamedll_ph_x64_rwdi.dll+8C724B: 89 70 F8 - mov [rax-08],esi
gamedll_ph_x64_rwdi.dll+8C724E: 48 8B 7D 77 - mov rdi,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7252: 49 23 FC - and rdi,r12
gamedll_ph_x64_rwdi.dll+8C7255: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+8C7258: E8 B3 3D 3C 01 - call gamedll_ph_x64_rwdi.dll+1C8B010
gamedll_ph_x64_rwdi.dll+8C725D: C6 04 3B 00 - mov byte ptr [rbx+rdi],00
gamedll_ph_x64_rwdi.dll+8C7261: 48 8D 55 77 - lea rdx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7265: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+8C7268: E8 53 69 5D 00 - call gamedll_ph_x64_rwdi.dll+E9DBC0
gamedll_ph_x64_rwdi.dll+8C726D: 48 8B 4D 77 - mov rcx,[rbp+77]
gamedll_ph_x64_rwdi.dll+8C7271: 48 8B D8 - mov rbx,rax
}
MultiTarget: Set Target Limit to 79 (Can select more than 3 Targets with throwing knives and bow)
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_infinite_targets,gamedll_ph_x64_rwdi.dll,C5 F8 2F 80 78 5F 00 00)
registersymbol(aob_infinite_targets)
alloc(newmem_infinite_targets,1024,gamedll_ph_x64_rwdi.dll)
label(return_infinite_targets)
label(set_infinite_targets)
label(quit_infinite_targets)

newmem_infinite_targets:

set_infinite_targets:
mov dword[rax+5F78],(float)79
//jmp quit_infinite_targets

quit_infinite_targets:
vcomiss xmm0,[rax+00005F78]
jmp return_infinite_targets

aob_infinite_targets:
jmp newmem_infinite_targets
nop 3
return_infinite_targets:

[DISABLE]
aob_infinite_targets:
db C5 F8 2F 80 78 5F 00 00

unregistersymbol(aob_infinite_targets)
dealloc(newmem_infinite_targets)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+4AF6A4

gamedll_ph_x64_rwdi.dll+4AF634: E8 E7 15 C7 00 - call gamedll_ph_x64_rwdi.dll+1120C20
gamedll_ph_x64_rwdi.dll+4AF639: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF63B: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF640
gamedll_ph_x64_rwdi.dll+4AF63D: 39 5D 10 - cmp [rbp+10],ebx
gamedll_ph_x64_rwdi.dll+4AF640: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF643: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF647: E8 54 03 00 00 - call gamedll_ph_x64_rwdi.dll+4AF9A0
gamedll_ph_x64_rwdi.dll+4AF64C: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+4AF64E: 74 37 - je gamedll_ph_x64_rwdi.dll+4AF687
gamedll_ph_x64_rwdi.dll+4AF650: 8B 15 12 1C 73 02 - mov edx,[gamedll_ph_x64_rwdi.dll+2BE1268]
gamedll_ph_x64_rwdi.dll+4AF656: 83 FA FF - cmp edx,-01
gamedll_ph_x64_rwdi.dll+4AF659: 75 16 - jne gamedll_ph_x64_rwdi.dll+4AF671
gamedll_ph_x64_rwdi.dll+4AF65B: 8B 05 5F 67 AE 02 - mov eax,[gamedll_ph_x64_rwdi.dll+2F95DC0]
gamedll_ph_x64_rwdi.dll+4AF661: 8B D0 - mov edx,eax
gamedll_ph_x64_rwdi.dll+4AF663: 89 05 FF 1B 73 02 - mov [gamedll_ph_x64_rwdi.dll+2BE1268],eax
gamedll_ph_x64_rwdi.dll+4AF669: FF C0 - inc eax
gamedll_ph_x64_rwdi.dll+4AF66B: 89 05 4F 67 AE 02 - mov [gamedll_ph_x64_rwdi.dll+2F95DC0],eax
gamedll_ph_x64_rwdi.dll+4AF671: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF674: E8 A7 D9 72 00 - call gamedll_ph_x64_rwdi.dll+BDD020
gamedll_ph_x64_rwdi.dll+4AF679: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF67C: E8 EF 06 C3 00 - call gamedll_ph_x64_rwdi.dll+10DFD70
gamedll_ph_x64_rwdi.dll+4AF681: 3B C3 - cmp eax,ebx
gamedll_ph_x64_rwdi.dll+4AF683: 40 0F 9E C5 - setle bpl
gamedll_ph_x64_rwdi.dll+4AF687: 49 8B 06 - mov rax,[r14]
gamedll_ph_x64_rwdi.dll+4AF68A: 49 8B CE - mov rcx,r14
gamedll_ph_x64_rwdi.dll+4AF68D: FF 90 C0 05 00 00 - call qword ptr [rax+000005C0]
gamedll_ph_x64_rwdi.dll+4AF693: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+4AF697: C5 FA 2A C3 - vcvtsi2ss xmm0,eax,ebx
gamedll_ph_x64_rwdi.dll+4AF69B: 40 0F B6 CD - movzx ecx,bpl
gamedll_ph_x64_rwdi.dll+4AF69F: BA 01 00 00 00 - mov edx,00000001
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+4AF6A4: C5 F8 2F 80 78 5F 00 00 - vcomiss xmm0,[rax+00005F78]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+4AF6AC: 0F 43 CA - cmovae ecx,edx
gamedll_ph_x64_rwdi.dll+4AF6AF: 84 C9 - test cl,cl
gamedll_ph_x64_rwdi.dll+4AF6B1: 74 62 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6B3: 49 8B 0F - mov rcx,[r15]
gamedll_ph_x64_rwdi.dll+4AF6B6: 48 8B DE - mov rbx,rsi
gamedll_ph_x64_rwdi.dll+4AF6B9: C5 FA 10 35 67 2B 7E 01 - vmovss xmm6,[gamedll_ph_x64_rwdi.dll+1C92228]
gamedll_ph_x64_rwdi.dll+4AF6C1: 48 85 C9 - test rcx,rcx
gamedll_ph_x64_rwdi.dll+4AF6C4: 74 07 - je gamedll_ph_x64_rwdi.dll+4AF6CD
gamedll_ph_x64_rwdi.dll+4AF6C6: E8 85 62 4C 00 - call gamedll_ph_x64_rwdi.dll+975950
gamedll_ph_x64_rwdi.dll+4AF6CB: EB 03 - jmp gamedll_ph_x64_rwdi.dll+4AF6D0
gamedll_ph_x64_rwdi.dll+4AF6CD: 48 8B C6 - mov rax,rsi
gamedll_ph_x64_rwdi.dll+4AF6D0: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6D3: 74 40 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6D5: C5 F8 2F F7 - vcomiss xmm6,xmm7
gamedll_ph_x64_rwdi.dll+4AF6D9: 72 07 - jb gamedll_ph_x64_rwdi.dll+4AF6E2
gamedll_ph_x64_rwdi.dll+4AF6DB: C5 F8 2F 70 F0 - vcomiss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E0: 76 08 - jna gamedll_ph_x64_rwdi.dll+4AF6EA
gamedll_ph_x64_rwdi.dll+4AF6E2: C5 FA 10 70 F0 - vmovss xmm6,[rax-10]
gamedll_ph_x64_rwdi.dll+4AF6E7: 48 8B D8 - mov rbx,rax
gamedll_ph_x64_rwdi.dll+4AF6EA: 48 8B C8 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+4AF6ED: E8 4E 5C 4C 00 - call gamedll_ph_x64_rwdi.dll+975340
gamedll_ph_x64_rwdi.dll+4AF6F2: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+4AF6F5: 75 DE - jne gamedll_ph_x64_rwdi.dll+4AF6D5
gamedll_ph_x64_rwdi.dll+4AF6F7: 48 85 DB - test rbx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FA: 74 19 - je gamedll_ph_x64_rwdi.dll+4AF715
gamedll_ph_x64_rwdi.dll+4AF6FC: 48 8B D3 - mov rdx,rbx
gamedll_ph_x64_rwdi.dll+4AF6FF: 49 8B CF - mov rcx,r15
gamedll_ph_x64_rwdi.dll+4AF702: E8 39 5F 4C 00 - call gamedll_ph_x64_rwdi.dll+975640
gamedll_ph_x64_rwdi.dll+4AF707: 41 FF 4F 08 - dec [r15+08]
gamedll_ph_x64_rwdi.dll+4AF70B: 48 8D 4B E8 - lea rcx,[rbx-18]
}
Boomstick: Infinite Ammo
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.3.0
// Module Version :
// Script Date : 2022-02-07
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_boomstick_infammo,gamedll_ph_x64_rwdi.dll,89 03 48 8D 4B 30 48 8B)
registersymbol(aob_boomstick_infammo)
alloc(newmem_boomstick_infammo,1024,gamedll_ph_x64_rwdi.dll)
label(return_boomstick_infammo)

newmem_boomstick_infammo:
mov eax,15
mov [rbx],eax
lea rcx,[rbx+30]
jmp return_boomstick_infammo

aob_boomstick_infammo:
jmp newmem_boomstick_infammo
nop
return_boomstick_infammo:

[DISABLE]
aob_boomstick_infammo:
db 89 03 48 8D 4B 30

unregistersymbol(aob_boomstick_infammo)
dealloc(newmem_boomstick_infammo)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+9FE3937

gamedll_ph_x64_rwdi.dll+9FE38BD: 41 09 C7 - or r15d,eax
gamedll_ph_x64_rwdi.dll+9FE38C0: 0F 89 AA A4 DA 02 - jns gamedll_ph_x64_rwdi.dll+CD8DD70
gamedll_ph_x64_rwdi.dll+9FE38C6: 4C 8B 3C 24 - mov r15,[rsp]
gamedll_ph_x64_rwdi.dll+9FE38CA: 48 8D 64 24 08 - lea rsp,[rsp+08]
gamedll_ph_x64_rwdi.dll+9FE38CF: 58 - pop rax
gamedll_ph_x64_rwdi.dll+9FE38D0: 48 89 5C 24 08 - mov [rsp+08],rbx
gamedll_ph_x64_rwdi.dll+9FE38D5: 48 89 6C 24 10 - mov [rsp+10],rbp
gamedll_ph_x64_rwdi.dll+9FE38DA: 48 89 74 24 18 - mov [rsp+18],rsi
gamedll_ph_x64_rwdi.dll+9FE38DF: 57 - push rdi
gamedll_ph_x64_rwdi.dll+9FE38E0: 48 83 EC 20 - sub rsp,20
gamedll_ph_x64_rwdi.dll+9FE38E4: 8B 29 - mov ebp,[rcx]
gamedll_ph_x64_rwdi.dll+9FE38E6: 89 D6 - mov esi,edx
gamedll_ph_x64_rwdi.dll+9FE38E8: 48 89 CB - mov rbx,rcx
gamedll_ph_x64_rwdi.dll+9FE38EB: E8 A0 E9 91 F6 - call gamedll_ph_x64_rwdi.dll+902290
gamedll_ph_x64_rwdi.dll+9FE38F0: 84 C0 - test al,al
gamedll_ph_x64_rwdi.dll+9FE38F2: 0F 84 A2 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE38F8: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE38FC: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3900: FF 90 30 0C 00 00 - call qword ptr [rax+00000C30]
gamedll_ph_x64_rwdi.dll+9FE3906: 48 85 C0 - test rax,rax
gamedll_ph_x64_rwdi.dll+9FE3909: 0F 84 8B 00 00 00 - je gamedll_ph_x64_rwdi.dll+9FE399A
gamedll_ph_x64_rwdi.dll+9FE390F: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3913: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3917: FF 90 40 03 00 00 - call qword ptr [rax+00000340]
gamedll_ph_x64_rwdi.dll+9FE391D: 44 8A 05 7D EE 24 02 - mov r8l,[gamedll_ph_x64_rwdi.dll+C2327A1]
gamedll_ph_x64_rwdi.dll+9FE3924: 4C 01 05 96 F0 37 FB - add [gamedll_ph_x64_rwdi.dll+53629C1],r8
gamedll_ph_x64_rwdi.dll+9FE392B: 31 D2 - xor edx,edx
gamedll_ph_x64_rwdi.dll+9FE392D: 89 F1 - mov ecx,esi
gamedll_ph_x64_rwdi.dll+9FE392F: 41 89 C0 - mov r8d,eax
gamedll_ph_x64_rwdi.dll+9FE3932: E8 49 ED A0 F6 - call gamedll_ph_x64_rwdi.dll+9F2680
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+9FE3937: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+9FE3939: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE393D: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3941: FF 90 20 02 00 00 - call qword ptr [rax+00000220]
gamedll_ph_x64_rwdi.dll+9FE3947: 83 C0 E9 - add eax,-17
gamedll_ph_x64_rwdi.dll+9FE394A: 83 F8 13 - cmp eax,13
gamedll_ph_x64_rwdi.dll+9FE394D: 77 4D - ja gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE394F: 48 8D 0D AA C6 01 F6 - lea rcx,[gamedll_ph_x64_rwdi.dll]
gamedll_ph_x64_rwdi.dll+9FE3956: 48 98 - cdqe
gamedll_ph_x64_rwdi.dll+9FE3958: 0F B6 84 01 18 09 90 00 - movzx eax,byte ptr [rcx+rax+00900918]
gamedll_ph_x64_rwdi.dll+9FE3960: 8B 94 81 10 09 90 00 - mov edx,[rcx+rax*4+00900910]
gamedll_ph_x64_rwdi.dll+9FE3967: 48 01 CA - add rdx,rcx
gamedll_ph_x64_rwdi.dll+9FE396A: FF E2 - jmp rdx
gamedll_ph_x64_rwdi.dll+9FE396C: 3B 2B - cmp ebp,[rbx]
gamedll_ph_x64_rwdi.dll+9FE396E: 7E 2C - jle gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3970: 48 8B 43 30 - mov rax,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3974: 48 8D 4B 30 - lea rcx,[rbx+30]
gamedll_ph_x64_rwdi.dll+9FE3978: FF 90 F8 0A 00 00 - call qword ptr [rax+00000AF8]
gamedll_ph_x64_rwdi.dll+9FE397E: C5 F0 57 C9 - vxorps xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+9FE3982: C5 F8 2F C1 - vcomiss xmm0,xmm1
gamedll_ph_x64_rwdi.dll+9FE3986: 76 14 - jna gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE3988: C5 FA 10 0D 78 28 CE F7 - vmovss xmm1,[gamedll_ph_x64_rwdi.dll+1CC6208]
gamedll_ph_x64_rwdi.dll+9FE3990: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+9FE3993: E8 F8 D4 91 F6 - call gamedll_ph_x64_rwdi.dll+900E90
gamedll_ph_x64_rwdi.dll+9FE3998: EB 02 - jmp gamedll_ph_x64_rwdi.dll+9FE399C
gamedll_ph_x64_rwdi.dll+9FE399A: 89 33 - mov [rbx],esi
gamedll_ph_x64_rwdi.dll+9FE399C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
gamedll_ph_x64_rwdi.dll+9FE39A1: 48 8B 6C 24 38 - mov rbp,[rsp+38]
gamedll_ph_x64_rwdi.dll+9FE39A6: 48 8B 74 24 40 - mov rsi,[rsp+40]
gamedll_ph_x64_rwdi.dll+9FE39AB: 48 83 C4 20 - add rsp,20
gamedll_ph_x64_rwdi.dll+9FE39AF: 5F - pop rdi
}
-----


update february 9th

some more codes, some in auto assembly format, some in table-pastefriendly format
Moonjump (hold down VK_SPACE (or change moonjump_key to your liking))
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>526</ID>
<Description>"Moonjump"</Description>
<LastState Activated="1"/>
<Color>FF8080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version : 1.0.0.0
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_moonjump_test,engine_x64_rwdi.dll,C5 FB 11 81 34 03 00 00)
registersymbol(aob_moonjump_test)
alloc(newmem_moonjump_test,1024,engine_x64_rwdi.dll)
label(return_moonjump_test)
label(set_moonjump_test)
label(quit_moonjump_test)
label(moonjump_emptyval)
label(moonjump_temp_xmm)
label(moonjump_prev_height)
label(moonjump_add_height)
label(moonjump_diff)
label(moonjump_key)
registersymbol(moonjump_key)
registersymbol(moonjump_diff)
registersymbol(moonjump_add_height)
registersymbol(moonjump_prev_height)
newmem_moonjump_test:
vmovsd [rcx+00000334],xmm0

fld [moonjump_prev_height]
fsub [rcx+338]
fstp [moonjump_diff]
fld [rcx+338]
fstp [moonjump_prev_height]

set_moonjump_test:
//check if we're mid-air
cmp byte[rcx+391],01
je quit_moonjump_test

//check if we're descending
//[rcx+14C] = if [rcx+14C] &lt; 0.0f = descending
movss [moonjump_temp_xmm],xmm0
//movss xmm0,[rcx+14c]
movss xmm0,[moonjump_diff]
ucomiss xmm0,[moonjump_emptyval]
movss xmm0,[moonjump_temp_xmm]
jb quit_moonjump_test

//check if VK_SPACE is pressed
push rax
push rcx
push rdx
push r8
push r9
push r10
push r11
sub rsp,28
xor rcx,rcx
mov cl,[moonjump_key]
call USER32.GetAsyncKeyState
add rsp,28
pop r11
pop r10
pop r9
pop r8
pop rdx
pop rcx


test ax,8001
pop rax

je @f

//we're in the air, we're descending and we're pressing VK_SPACE right now -&gt; add +1.0f to Z coord
fld [rcx+338]
fadd [moonjump_diff] //fixup for descend
fadd [moonjump_add_height]
fstp [rcx+338]




//jmp quit_moonjump_test

quit_moonjump_test:
jmp return_moonjump_test

moonjump_key:
db 20

moonjump_diff:
dd 0
moonjump_prev_height:
dd 0

moonjump_emptyval:
dd 0

moonjump_temp_xmm:
dd 0

moonjump_add_height:
dd (float)0.05

aob_moonjump_test:
jmp newmem_moonjump_test
nop 3
return_moonjump_test:

[DISABLE]
aob_moonjump_test:
db C5 FB 11 81 34 03 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: engine_x64_rwdi.dll+C86DD7

engine_x64_rwdi.dll+C86D76: 4C 8D 9C 24 D0 01 00 00 - lea r11,[rsp+000001D0]
engine_x64_rwdi.dll+C86D7E: 49 8B 5B 20 - mov rbx,[r11+20]
engine_x64_rwdi.dll+C86D82: 49 8B 73 28 - mov rsi,[r11+28]
engine_x64_rwdi.dll+C86D86: 49 8B 7B 30 - mov rdi,[r11+30]
engine_x64_rwdi.dll+C86D8A: 4D 8B 63 38 - mov r12,[r11+38]
engine_x64_rwdi.dll+C86D8E: C4 C1 78 28 73 F0 - vmovaps xmm6,[r11-10]
engine_x64_rwdi.dll+C86D94: C5 F8 2F C7 - vcomiss xmm0,xmm7
engine_x64_rwdi.dll+C86D98: C4 C1 78 28 7B E0 - vmovaps xmm7,[r11-20]
engine_x64_rwdi.dll+C86D9E: 0F 92 C0 - setb al
engine_x64_rwdi.dll+C86DA1: 49 8B E3 - mov rsp,r11
engine_x64_rwdi.dll+C86DA4: 41 5F - pop r15
engine_x64_rwdi.dll+C86DA6: 41 5E - pop r14
engine_x64_rwdi.dll+C86DA8: 5D - pop rbp
engine_x64_rwdi.dll+C86DA9: C3 - ret
engine_x64_rwdi.dll+C86DAA: CC - int 3
engine_x64_rwdi.dll+C86DAB: CC - int 3
engine_x64_rwdi.dll+C86DAC: CC - int 3
engine_x64_rwdi.dll+C86DAD: CC - int 3
engine_x64_rwdi.dll+C86DAE: CC - int 3
engine_x64_rwdi.dll+C86DAF: CC - int 3
engine_x64_rwdi.dll+C86DB0: 48 8B C4 - mov rax,rsp
engine_x64_rwdi.dll+C86DB3: 48 89 58 08 - mov [rax+08],rbx
engine_x64_rwdi.dll+C86DB7: 48 89 70 10 - mov [rax+10],rsi
engine_x64_rwdi.dll+C86DBB: 57 - push rdi
engine_x64_rwdi.dll+C86DBC: 48 81 EC B0 00 00 00 - sub rsp,000000B0
engine_x64_rwdi.dll+C86DC3: C5 FB 10 02 - vmovsd xmm0,[rdx]
engine_x64_rwdi.dll+C86DC7: C5 F8 29 70 E8 - vmovaps [rax-18],xmm6
engine_x64_rwdi.dll+C86DCC: 48 8B DA - mov rbx,rdx
engine_x64_rwdi.dll+C86DCF: C5 F8 29 78 D8 - vmovaps [rax-28],xmm7
engine_x64_rwdi.dll+C86DD4: 48 8B F1 - mov rsi,rcx
// ---------- INJECTING HERE ----------
engine_x64_rwdi.dll+C86DD7: C5 FB 11 81 34 03 00 00 - vmovsd [rcx+00000334],xmm0
// ---------- DONE INJECTING ----------
engine_x64_rwdi.dll+C86DDF: C5 78 29 40 C8 - vmovaps [rax-38],xmm8
engine_x64_rwdi.dll+C86DE4: C5 78 29 48 B8 - vmovaps [rax-48],xmm9
engine_x64_rwdi.dll+C86DE9: 8B 42 08 - mov eax,[rdx+08]
engine_x64_rwdi.dll+C86DEC: B2 01 - mov dl,01
engine_x64_rwdi.dll+C86DEE: 89 81 3C 03 00 00 - mov [rcx+0000033C],eax
engine_x64_rwdi.dll+C86DF4: 48 8B 89 C0 07 00 00 - mov rcx,[rcx+000007C0]
engine_x64_rwdi.dll+C86DFB: E8 30 89 F7 FF - call engine_x64_rwdi.dll+BFF730
engine_x64_rwdi.dll+C86E00: 48 8B 8E C0 07 00 00 - mov rcx,[rsi+000007C0]
engine_x64_rwdi.dll+C86E07: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E0C: 48 83 C1 10 - add rcx,10
engine_x64_rwdi.dll+C86E10: E8 DB 7E F7 FF - call engine_x64_rwdi.dll+BFECF0
engine_x64_rwdi.dll+C86E15: 48 8B 86 D0 07 00 00 - mov rax,[rsi+000007D0]
engine_x64_rwdi.dll+C86E1C: BF 03 00 00 00 - mov edi,00000003
engine_x64_rwdi.dll+C86E21: C5 FA 10 03 - vmovss xmm0,[rbx]
engine_x64_rwdi.dll+C86E25: C5 FA 58 78 3C - vaddss xmm7,xmm0,[rax+3C]
engine_x64_rwdi.dll+C86E2A: C5 FA 10 40 44 - vmovss xmm0,[rax+44]
engine_x64_rwdi.dll+C86E2F: C5 FA 10 48 40 - vmovss xmm1,[rax+40]
engine_x64_rwdi.dll+C86E34: C5 7A 58 4B 08 - vaddss xmm9,xmm0,[rbx+08]
engine_x64_rwdi.dll+C86E39: C5 72 58 43 04 - vaddss xmm8,xmm1,[rbx+04]
engine_x64_rwdi.dll+C86E3E: 48 8D 5C 24 30 - lea rbx,[rsp+30]
engine_x64_rwdi.dll+C86E43: 48 8B CB - mov rcx,rbx
engine_x64_rwdi.dll+C86E46: E8 95 45 3F FF - call engine_x64_rwdi.CRTTIObject::GetSerializationUID
engine_x64_rwdi.dll+C86E4B: 48 83 C3 10 - add rbx,10
engine_x64_rwdi.dll+C86E4F: 48 83 EF 01 - sub rdi,01
engine_x64_rwdi.dll+C86E53: 75 EE - jne engine_x64_rwdi.dll+C86E43
engine_x64_rwdi.dll+C86E55: C5 F8 10 44 24 20 - vmovups xmm0,[rsp+20]
engine_x64_rwdi.dll+C86E5B: 48 8D 54 24 20 - lea rdx,[rsp+20]
engine_x64_rwdi.dll+C86E60: 48 8D 4C 24 30 - lea rcx,[rsp+30]
engine_x64_rwdi.dll+C86E65: C5 F9 7F 44 24 20 - vmovdqa [rsp+20],xmm0
engine_x64_rwdi.dll+C86E6B: C5 C8 57 F6 - vxorps xmm6,xmm6,xmm6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>527</ID>
<Description>"moonjump_add_height"</Description>
<LastState Value="0.05000000075" RealAddress="7FFC28BB00BC"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>moonjump_add_height</Address>
</CheatEntry>
<CheatEntry>
<ID>530</ID>
<Description>"moonjump_diff"</Description>
<LastState Value="0" RealAddress="7FFC28BB00AC"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>539</ID>
<Description>"moonjump_diff hex"</Description>
<LastState Value="00000000" RealAddress="7FFC28BB00AC"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_diff</Address>
</CheatEntry>
<CheatEntry>
<ID>532</ID>
<Description>"moonjump_prev_height"</Description>
<LastState Value="35.26804352" RealAddress="7FFC28BB00B0"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moonjump_prev_height</Address>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"moonjump_key"</Description>
<LastState Value="05" RealAddress="7FFC28BB00AB"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>moonjump_key</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Afterburst Skill: Infinite time to press SHIFT
// Game Executable : DyingLightGame_x64_rwdi.exe
// Author : supex0
// Executable Version: 1.0.4.0
// Module Version :
// Script Date : 2022-02-09
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_afterburst_infinite_time_to_press,gamedll_ph_x64_rwdi.dll,D9 * * * * * * * * C5 FA 11 93 E0 02 00 00)
registersymbol(aob_afterburst_infinite_time_to_press)
alloc(newmem_afterburst_infinite_time_to_press,1024,gamedll_ph_x64_rwdi.dll)
label(return_afterburst_infinite_time_to_press)
label(set_afterburst_infinite_time_to_press)
label(quit_afterburst_infinite_time_to_press)

newmem_afterburst_infinite_time_to_press:

set_afterburst_infinite_time_to_press:
mov [rbx+000002E0],(float)999999
//jmp quit_afterburst_infinite_time_to_press

quit_afterburst_infinite_time_to_press:
//vmovss [rbx+000002E0],xmm2
jmp return_afterburst_infinite_time_to_press

aob_afterburst_infinite_time_to_press+09:
jmp newmem_afterburst_infinite_time_to_press
nop 3
return_afterburst_infinite_time_to_press:

[DISABLE]
aob_afterburst_infinite_time_to_press+09:
db C5 FA 11 93 E0 02 00 00

unregistersymbol(aob_afterburst_infinite_time_to_press)
dealloc(newmem_afterburst_infinite_time_to_press)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+1367C66A

gamedll_ph_x64_rwdi.dll+1367C5EF: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C5F0: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C5F1: 83 FF 02 - cmp edi,02
gamedll_ph_x64_rwdi.dll+1367C5F4: 75 22 - jne gamedll_ph_x64_rwdi.dll+1367C618
gamedll_ph_x64_rwdi.dll+1367C5F6: 48 8B 01 - mov rax,[rcx]
gamedll_ph_x64_rwdi.dll+1367C5F9: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C5FF: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C602: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C605: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C60B: 80 B8 40 77 00 00 00 - cmp byte ptr [rax+00007740],00
gamedll_ph_x64_rwdi.dll+1367C612: 0F 84 80 00 00 00 - je gamedll_ph_x64_rwdi.dll+1367C698
gamedll_ph_x64_rwdi.dll+1367C618: C5 F8 57 C0 - vxorps xmm0,xmm0,xmm0
gamedll_ph_x64_rwdi.dll+1367C61C: C5 F8 2F F8 - vcomiss xmm7,xmm0
gamedll_ph_x64_rwdi.dll+1367C620: C5 F8 29 74 24 30 - vmovaps [rsp+30],xmm6
gamedll_ph_x64_rwdi.dll+1367C626: 73 20 - jae gamedll_ph_x64_rwdi.dll+1367C648
gamedll_ph_x64_rwdi.dll+1367C628: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C62B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C62E: FF 90 70 08 00 00 - call qword ptr [rax+00000870]
gamedll_ph_x64_rwdi.dll+1367C634: 48 89 C1 - mov rcx,rax
gamedll_ph_x64_rwdi.dll+1367C637: 48 8B 10 - mov rdx,[rax]
gamedll_ph_x64_rwdi.dll+1367C63A: FF 92 C0 05 00 00 - call qword ptr [rdx+000005C0]
gamedll_ph_x64_rwdi.dll+1367C640: C5 FA 10 B8 C0 76 00 00 - vmovss xmm7,[rax+000076C0]
gamedll_ph_x64_rwdi.dll+1367C648: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C64B: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C64E: C5 FA 10 B3 E0 02 00 00 - vmovss xmm6,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C656: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C65C: 48 8B 03 - mov rax,[rbx]
gamedll_ph_x64_rwdi.dll+1367C65F: 48 89 D9 - mov rcx,rbx
gamedll_ph_x64_rwdi.dll+1367C662: C5 F2 58 C9 - vaddss xmm1,xmm1,xmm1
gamedll_ph_x64_rwdi.dll+1367C666: C5 F2 5F D6 - vmaxss xmm2,xmm1,xmm6
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+1367C66A: C5 FA 11 93 E0 02 00 00 - vmovss [rbx+000002E0],xmm2
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+1367C672: FF 90 28 07 00 00 - call qword ptr [rax+00000728]
gamedll_ph_x64_rwdi.dll+1367C678: C5 FA 10 8B E0 02 00 00 - vmovss xmm1,[rbx+000002E0]
gamedll_ph_x64_rwdi.dll+1367C680: C5 F8 28 74 24 30 - vmovaps xmm6,[rsp+30]
gamedll_ph_x64_rwdi.dll+1367C686: C5 F2 5C C0 - vsubss xmm0,xmm1,xmm0
gamedll_ph_x64_rwdi.dll+1367C68A: C5 FA 11 83 E8 02 00 00 - vmovss [rbx+000002E8],xmm0
gamedll_ph_x64_rwdi.dll+1367C692: 89 BB EC 02 00 00 - mov [rbx+000002EC],edi
gamedll_ph_x64_rwdi.dll+1367C698: 48 8B 5C 24 50 - mov rbx,[rsp+50]
gamedll_ph_x64_rwdi.dll+1367C69D: C5 F8 28 7C 24 20 - vmovaps xmm7,[rsp+20]
gamedll_ph_x64_rwdi.dll+1367C6A3: 48 83 C4 40 - add rsp,40
gamedll_ph_x64_rwdi.dll+1367C6A7: 5F - pop rdi
gamedll_ph_x64_rwdi.dll+1367C6A8: C3 - ret
gamedll_ph_x64_rwdi.dll+1367C6A9: CC - int 3
gamedll_ph_x64_rwdi.dll+1367C6AA: A4 - movsb
gamedll_ph_x64_rwdi.dll+1367C6AB: 07 - pop es
gamedll_ph_x64_rwdi.dll+1367C6AC: 0F A2 - cpuid
gamedll_ph_x64_rwdi.dll+1367C6AE: DF B6 5E 3C 00 00 - fbstp tword ptr [rsi+00003C5E]
gamedll_ph_x64_rwdi.dll+1367C6B4: 00 00 - add [rax],al
gamedll_ph_x64_rwdi.dll+1367C6B6: C7 - db -39
gamedll_ph_x64_rwdi.dll+1367C6B7: 7D C6 - jnl gamedll_ph_x64_rwdi.dll+1367C67F
gamedll_ph_x64_rwdi.dll+1367C6B9: EC - in al,dx
gamedll_ph_x64_rwdi.dll+1367C6BA: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BB: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BC: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6BD: FF AE 18 BF 8B FF - jmp far [rsi-007440E8]
gamedll_ph_x64_rwdi.dll+1367C6C3: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C4: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C5: FF - db -01
gamedll_ph_x64_rwdi.dll+1367C6C6: 79 62 - jns gamedll_ph_x64_rwdi.dll+1367C72A
gamedll_ph_x64_rwdi.dll+1367C6C8: AE - scasb
gamedll_ph_x64_rwdi.dll+1367C6C9: 83 74 E0 0F A2 - xor dword ptr [rax+0F],-5E
}
Stupid question but how do I add these to a table? When I try to add the script it gives me syntax errors.
So I inserted the codes of supex0 into a CT... For those who have difficulty inserting this or other :)

I hope it's okay that I upload this CT, if not I will delete it immediately!
That's fine, thanks! :)

----
Bigfoot76 wrote:
Thu Feb 10, 2022 10:25 am
supex0 wrote:
Wed Feb 09, 2022 5:13 pm
Added 2 new things to my original post here.

[*]Moonjump (hold down VK_SPACE (or change moonjump_key to your liking, use [Link] ))
[*]Afterburst Skill: Infinite time to press SHIFT

Moonjump is finicky, as there's a calculated downward velocity stored somewhere, can't be arsed to look for it any further.
Either use infinite health / no fall damage or use with the paraglider (you need to change the hotkey for that to something else other than VK_SPACE, as spacebar cancels the paraglider).


edit:
abelxo wrote:
Wed Feb 09, 2022 5:13 pm


I'm still not quite understanding. Whenever I try to paste this into the CE's Lua thingy, it gives me errors
most of the posted things are Auto Assembly format codes.
Open Memory Viewer, press CTRL+A, then paste it in, then go to File -> Assign to current cheat table.
Et voila, you've got the code in the Cheat Table, you can simply enable it by clicking the left checkbox (you have to rename the Label for it from "Auto Assembly Script" to the one that it actually is)
is there something special to change the key for moonjump? when i set it to 0x4E for N key and disable and enable moonjump it does not work on n key :-(
I added two checks in order to prevent unwanted behaviour:
- you need to be off the ground
- your Z coord (height) needs to be decreasing

So it should work when doing 0x4E as the hotkey; jump, then hold N to ascend into the skies.
I personally have it on 0x05 (Mouse4), which works great, especially since this game does not support binding any action to the side buttons of mice... :roll:

Bigfoot76
Noobzor
Noobzor
Posts: 7
Joined: Thu Dec 10, 2020 5:59 pm
Reputation: 1

Re: Dying Light 2 Stay Human

Post by Bigfoot76 »

ok thanx will try this, is there a reason for when i stop moonwalk that i fall faster down than normal jumping from a building?

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 1131
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3805

Re: Dying Light 2 Stay Human

Post by Zanzer »

Added FloatPlayerVariables for a pointer to be used with offsets: viewtopic.php?p=235287#p235287

Post Reply

Who is online

Users browsing this forum: admantx, AhrefsBot, darklynx, Dovahkinux, ferryatlan10, Google Adsense [Bot], iwanx123, Kekalorr, knichi, Mikvars