Working for Grim Dawn: Forgotten Gods v1.1.9.1. Fantomas' table seems to still work so this table just fills some functions in or offers alternative means.
Functions
God Mode (player and pets)
Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients)
Bypass Ingredient Check on Transmute (transmute regardless of ingredients)
Set Pet Limit to 20 for all Pets
Set Stack size to max on mouseover
No CD
Set all enemies to 1 hp
Shattered Realm: Instant Clear Floor
Shattered Realm & Crucible: Freeze Timer
Player Info
Money
Tribute
XP
skill/attribute/devotion points
Inf. Mana flag
Set Run Speed
Set Spell Speed
Set Attack Speed
Set Faction Reputation for each faction
UPDATE: Added Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients), Set Pet Limit to 20 for all Pets, No CD, and Set Stack size to 50 on mouseover functions.
UPDATEx2: Added Bypass Ingredient Check on Transmute, changed Set Stacksize to set to max instead of 50, added Shattered Realm: Instant Clear Floor, Shattered Realm & Crucible: Freeze Timer, and Player Info: Tribute. UPDATE(24Dec21): Still working for v1.1.9.4.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
UPDATE: Added Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients), Set Pet Limit to 20 for all Pets, No CD, and Set Stack size to 50 on mouseover functions.
UPDATE: Added Bypass Ingredient Check on Transmute, changed Set Stacksize to set to max instead of 50, added Shattered Realm: Instant Clear Floor, Shattered Realm & Crucible: Freeze Timer, and Player Info: Tribute.
Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. All I want to know is how it could be done, step by step, or at least a general idea. I'm ready to pay you
Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. All I want to know is how it could be done, step by step, or at least a general idea. I'm ready to pay you
I can't remember the details. Try asking me about a table I've done more recently. This hack is not intuitive, just looking at it I can't tell what it's accomplishing. More than likely I found the spot where the checking for ingredients began and the hack is to jump past all the checks for the different slots to the code that gets run when a success happens.
Some general thoughts: You can find a hack like this by following the cmps and tests and noting where successful crafting threads diverge from unsuccessful ones. (this is just an example, I can't remember how it works in this game) If I had to find something like this right now, I would place a stack of ingredients into the crafter, search for the stack count, and then craft something. Repeat until I found and confirmed the stack count in memory. Then I would "find out what accesses this address" and watch what accesses that stack count when I hit the craft button. Hopefully, not too many different things. You need to go through each one and see what's happening. There's gonna be code that writes to the address, that's the code that changes the stack count. So you know that code and everything past it is gonna be past the code you care about. You want the code that checks the stack count, not the code that changes it. From here, I would start looking at the assembly. I know this is vague and may not be entirely helpful to you depending on your knowledge level. Apologies if that's the case. I do remember the craft/transmute hacks were unusually annoying to create. If you're a very beginner, I would try hacking some Unity games first. The mono data collector and dissector can give you some plain language insight into what's going on at the assembly level (and dnSpy can give you even deeper insight by showing you the pre-compiled code).
If you have specific questions, feel free to msg me.