Biomutant [Engine:Unreal 4.18]

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VelHD
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Re: Biomutant [Engine:Unreal 4.18]

Post by VelHD »

This is the IDs for the tribe weapons but for some reason it doesn't spawn the weapons in the inventory, any ideas why?

Code: Select all

MB_CompositeNanchuk_1H                nunchuks
MB_CompositeStaff_2H                  staff
RB_Body39_2H,                         bumerang
RB_CompositeChainClaw_2H              grapling hook
RB_Body42_2H                          bow
RB_Body40_2H                          shuriken


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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

fikrihanda
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Re: Biomutant [Engine:Unreal 4.18]

Post by fikrihanda »

VelHD wrote:
Sun May 30, 2021 5:35 pm
fikrihanda wrote:
Sun May 30, 2021 1:43 pm
anyone know how teleport work ?
i believe you need to go to the map, put your mouse where you want to go, press the console button, type the teleport command and thats it
somehow i cant got that work. i open map then pointer map and teleport in console command , im still in position

Jessen
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Re: Biomutant [Engine:Unreal 4.18]

Post by Jessen »

mece wrote:
Sun May 30, 2021 5:17 pm
Also check this out: [Link]
good for weapon parts. I'm slowly working on finding a good way to track down the armor and gear addons.

so far i've got shoulders, torso, hats, back items, and armor addons. It would be helpful if someone can find the string for pants, and masks

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I_was_a_legend
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Re: Biomutant [Engine:Unreal 4.18]

Post by I_was_a_legend »

Jessen wrote:
Mon May 31, 2021 4:34 am
mece wrote:
Sun May 30, 2021 5:17 pm
Also check this out: [Link]
good for weapon parts. I'm slowly working on finding a good way to track down the armor and gear addons.

so far i've got shoulders, torso, hats, back items, and armor addons. It would be helpful if someone can find the string for pants, and masks
I have the ID list of every single item of the game I'm just waiting to have the last info (elemental resistance) we need to make another pass and complete it with all the values : armore health attack speed ....

Alex985
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Re: Biomutant [Engine:Unreal 4.18]

Post by Alex985 »

I_was_a_legend wrote:
Mon May 31, 2021 5:35 am

I have the ID list of every single item of the game I'm just waiting to have the last info (elemental resistance) we need to make another pass and complete it with all the values : armore health attack speed ....
Will you publish the list once you have that info?

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GarnoriZ
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Re: Biomutant [Engine:Unreal 4.18]

Post by GarnoriZ »

I_was_a_legend wrote:
Mon May 31, 2021 5:35 am
I'm just waiting to have the last info (elemental resistance)
Paste this in the table. Those are offsets of "Base" address of cedricvdg's table: viewtopic.php?p=194135#p194135

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>131</ID>
      <Description>"Heat Resistance"</Description>
      <LastState Value="60" RealAddress="1D92E1E2D24"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5E4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>130</ID>
      <Description>"Cold Resistance"</Description>
      <LastState Value="60" RealAddress="1D92E1E2D1C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5DC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>132</ID>
      <Description>"Radioactivity Resistance"</Description>
      <LastState Value="30" RealAddress="1D92E1E2D2C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5EC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>128</ID>
      <Description>"Biohazard Resistance"</Description>
      <LastState Value="42" RealAddress="1D92E1E2D18"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5D8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>129</ID>
      <Description>"Hypoxia Resistance"</Description>
      <LastState Value="0" RealAddress="1D92E1E2D28"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5E8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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p1tbull
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Re: Biomutant [Engine:Unreal 4.18]

Post by p1tbull »

This might be a crazy request, but here goes nothing...

Is about tribes, I am with Jagni tribe, I already defeated Myriad, Netra and Ankati, now facing Lotus, but I do want to join this tribe tho, but I didn't know about the rivalry between them and such, so the guard at their fortress doesn't want me to talk to their sifu as I am in the rival tribe, so I guess I messed up during storyline or whatever..... Ok so my question is, is it possible to join a tribe by command or unlock their fortress or whatever? I know it's weird to ask but i've seen crazy shit done by you guys with unreal engine, I had to try

fikrihanda
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Re: Biomutant [Engine:Unreal 4.18]

Post by fikrihanda »

p1tbull wrote:
Mon May 31, 2021 7:52 pm
This might be a crazy request, but here goes nothing...

Is about tribes, I am with Jagni tribe, I already defeated Myriad, Netra and Ankati, now facing Lotus, but I do want to join this tribe tho, but I didn't know about the rivalry between them and such, so the guard at their fortress doesn't want me to talk to their sifu as I am in the rival tribe, so I guess I messed up during storyline or whatever..... Ok so my question is, is it possible to join a tribe by command or unlock their fortress or whatever? I know it's weird to ask but i've seen crazy shit done by you guys with unreal engine, I had to try
you can switch tribe as long you dont conquered one of tribe

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p1tbull
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Re: Biomutant [Engine:Unreal 4.18]

Post by p1tbull »

fikrihanda wrote:
Tue Jun 01, 2021 6:28 am
you can switch tribe as long you dont conquered one of tribe
That's the thing, I already conquered three of them before, I didn't know I couldn't join a tribe if I was in a rival one... shit happens

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I_was_a_legend
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Re: Biomutant [Engine:Unreal 4.18]

Post by I_was_a_legend »

mece wrote:
Mon May 31, 2021 6:35 pm
I_was_a_legend wrote:
Mon May 31, 2021 5:35 am
I'm just waiting to have the last info (elemental resistance)
Paste this in the table. Those are offsets of "Base" address of cedricvdg's table: viewtopic.php?p=194135#p194135

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>131</ID>
      <Description>"Heat Resistance"</Description>
      <LastState Value="60" RealAddress="1D92E1E2D24"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5E4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>130</ID>
      <Description>"Cold Resistance"</Description>
      <LastState Value="60" RealAddress="1D92E1E2D1C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5DC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>132</ID>
      <Description>"Radioactivity Resistance"</Description>
      <LastState Value="30" RealAddress="1D92E1E2D2C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5EC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>128</ID>
      <Description>"Biohazard Resistance"</Description>
      <LastState Value="42" RealAddress="1D92E1E2D18"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5D8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>129</ID>
      <Description>"Hypoxia Resistance"</Description>
      <LastState Value="0" RealAddress="1D92E1E2D28"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808000</Color>
      <VariableType>Float</VariableType>
      <Address>+5E8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Cheers mate !

As I am the laziest guy on this good planet and I don't want to build the complete list by hand, I'm working on a script that is gonna do it for me. But it's gonna take me some time to do it. So if people really need the ID list and do not want to wait I can publish it as is.

ceso97
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Re: Biomutant [Engine:Unreal 4.18]

Post by ceso97 »

SunBeam wrote:
Sun May 30, 2021 8:56 am
ceso97 wrote:
Sun May 30, 2021 8:23 am
if it is useful for someone, to execute more commands at the same time just divide them with "|"

e.g.: "GiveItem MB_Body01:M_Ultra:Q_Reinforced 1|GiveItem MB_Body02:M_Ultra:Q_Reinforced 1"
You could also explain why you use ":" in a command :)
Well I just copied the command from a comment and he used ":" between the values hehe :mrgreen:

Kalinag
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Re: Biomutant [Engine:Unreal 4.18]

Post by Kalinag »

I_was_a_legend wrote:
Tue Jun 01, 2021 5:00 pm

As I am the laziest guy on this good planet and I don't want to build the complete list by hand, I'm working on a script that is gonna do it for me. But it's gonna take me some time to do it. So if people really need the ID list and do not want to wait I can publish it as is.
I would like to have a copy of your present list, if it's not too much trouble. Thank you.

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I_was_a_legend
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Re: Biomutant [Engine:Unreal 4.18]

Post by I_was_a_legend »

@mece

Do you think you can also fin the label of the items in game ?

Image

I have completed the entire list with all the attributes values. But I don't know how to share it to you guys... I wanted to make an Excel file but people without Excel won't be able to open it...
Do you have any ideas ?

VelHD
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Re: Biomutant [Engine:Unreal 4.18]

Post by VelHD »

I_was_a_legend wrote:
Wed Jun 02, 2021 3:56 pm
@mece

Do you think you can also fin the label of the items in game ?

Image

I have completed the entire list with all the attributes values. But I don't know how to share it to you guys... I wanted to make an Excel file but people without Excel won't be able to open it...
Do you have any ideas ?
google spreadsheets should work well since its available to anyone and its like excel

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I_was_a_legend
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Re: Biomutant [Engine:Unreal 4.18]

Post by I_was_a_legend »

As far as I have experienced the giveItem command here are my findings :
  • The items can take up to 4 attributes : Quality (Q_) ; Material (M_) ; Elemental (T_) ; Passive (P_)
  • All ""gears"" items (weapons, clothes and accessories) can take all 4 attributes.
  • Applying Quality and Material will improve the stats of the gear, the stats improved depends on the type of gear it is applied to (usually : Bonus damage, armor piercing and armor)
  • You can add a different passive to different parts of a weapon, but it seems that only the passive from the body is kept and applied on the final crafted weapon. I guess this is the same for Elemental I didn't tried it out.
  • You can apply a different passive on each clothes parts, but I don't know if the different passives are really all applied in game, this has to be tested. If it works that would be great though : 2 weapons + 7 clothes = 9 different passives ! Again this could be applied for Elementals with 125x9 damage !!
  • The GiveItem command is working as follow : giveItem RB_Body01_1H:Q_Reinforced:M_Ultra:T_Scorching:P_RB_Chainshot 1 (1 being the number of the item you want to get)
  • GiveAll gives you all the items in the game (once). But the Quality/Material/Elemental/Passive can vary and may not be optimal (maybe randomized ?).
  • ClearInventory removes everything from inventory
Here is the list of all the items in the game : [Link]

Have fun :)

[Edit] : Also here is my CT file with new addresses from mece's and my logging script.
Attachments
Biomutantv1.3.0_IWAL_v1.0.CT
(40.98 KiB) Downloaded 93 times
Last edited by I_was_a_legend on Thu Jun 03, 2021 9:23 pm, edited 4 times in total.

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