" In the picture above I'm also pointing to eac_server64.dll. This is the "heartbeat" and may be used in the full version (when released) to account for EAC client-server handshakes. If the devs decide to use that DLL going forward when you get logged in, this bypass won't work anymore. Just so you don't think that replacing 2 DLLs is some WOW method that can be done in any EAC game and it bypasses your ass, mk? "
No, you can't have it all. Bypass EAC and access to MP. If I hear one more mention about MP, I will close the topic. I hope that's clear.
P.S.: I've edited Idlehands88's main post to include a link to the bypass post as well.
If you're referring to me, then I think you misunderstood the question I'm asking.
My problem is with the game crashing while playing with others even when I'm NOT using the bypass.
The game is randomly crashing even when NOT using the bypass or CE/trainer in the background when having insanely high initial roll weapons. I can randomly go on for hours in friend's sessions using a 40m firepower revolver without issues, and randomly get crashes while just having a 1m firepower weapon equipped (not even held in hand) within a minute of joining.
I'm asking if these inflated values somehow inconsistently trigger a flag that crashes the game.
100% yes, i didnt realize thats what you were asking, i tested these myself, anything with above a .4-.5 initial roll while the bypass is NOT active will trigger a crash as soon as you close the inventory or the game updates your weapon (i.e. switch weapon), if you put the bypass back on you will not crash, considering this is reproduceable 100% of the time im going to go on a limb and say it's EAC flipping a sanity check.
i've hit it a dozen times trying to find the max "legit" value and im probably going to be flagged as a result lmao
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey guys, I have a question about the table, Does it work in MP? I have the game on both console and PC and kinda wanna boost my console account. Did anyone try something like this?
Hey guys, I have a question about the table, Does it work in MP? I have the game on both console and PC and kinda wanna boost my console account. Did anyone try something like this?
As far as we know you get kicked from MP if you have EAC bypassed. I'm not 100% sure if that's true as I haven't tested.
I am struggling to get the weapon/armor editor to work. I'm 99% positive I'm doing something wrong. I start by checking the Dumper -> Unreal option, and let it parse the data. Then I check the Weapon or Armor, and check "Get IDs", and let it finish. The options still appear "??" and unchangeable. What am I doing wrong?
I am struggling to get the weapon/armor editor to work. I'm 99% positive I'm doing something wrong. I start by checking the Dumper -> Unreal option, and let it parse the data. Then I check the Weapon or Armor, and check "Get IDs", and let it finish. The options still appear "??" and unchangeable. What am I doing wrong?
For weapons you need to equip the one you want to edit, then select the other weapon slot, then back to load the values. For Armor you just have to open the Details screen for it (Default key is V).
I am struggling to get the weapon/armor editor to work. I'm 99% positive I'm doing something wrong. I start by checking the Dumper -> Unreal option, and let it parse the data. Then I check the Weapon or Armor, and check "Get IDs", and let it finish. The options still appear "??" and unchangeable. What am I doing wrong?
For weapons you need to equip the one you want to edit, then select the other weapon slot, then back to load the values. For Armor you just have to open the Details screen for it (Default key is V).
Sweet. It worked. Now, what exactly is initial random roll, refinement Primary and Refinement Attributes? lol
I am struggling to get the weapon/armor editor to work. I'm 99% positive I'm doing something wrong. I start by checking the Dumper -> Unreal option, and let it parse the data. Then I check the Weapon or Armor, and check "Get IDs", and let it finish. The options still appear "??" and unchangeable. What am I doing wrong?
For weapons you need to equip the one you want to edit, then select the other weapon slot, then back to load the values. For Armor you just have to open the Details screen for it (Default key is V).
Sweet. It worked. Now, what exactly is initial random roll, refinement Primary and Refinement Attributes? lol
I think those are the stats that determine the values of the weapon/armor.
Hey guys, I have a question about the table, Does it work in MP? I have the game on both console and PC and kinda wanna boost my console account. Did anyone try something like this?
No it doesn't work with MP simply because you get kicked from the session because of the eac bypass. And if you try and use the table without bypassing well, you will most likely get flagged for cheating.
For weapons you need to equip the one you want to edit, then select the other weapon slot, then back to load the values. For Armor you just have to open the Details screen for it (Default key is V).
Sweet. It worked. Now, what exactly is initial random roll, refinement Primary and Refinement Attributes? lol
I think those are the stats that determine the values of the weapon/armor.
Appreciate the help. Last question, there a list of mod ids or that not up/available yet?
Sweet. It worked. Now, what exactly is initial random roll, refinement Primary and Refinement Attributes? lol
I think those are the stats that determine the values of the weapon/armor.
Appreciate the help. Last question, there a list of mod ids or that not up/available yet?
I had to make the Mod ID the actual Mod's Address (has all the Mod's info including the Mod ID). If I made it so you could just change the Mod ID directly, then all other items you find or own that has the old Mod will change to the new Mod you changed it to.