I tried to find out by myself but the table is really massive, is it possible to edit "class points" and "credits/ressources values" ?
And a most experimental question i guess is : would it be possible to use keys 4-9 to invoke others class skills, to not be limited by 3 active skills but 9 instead ?
Class Points have not been added to the Table, Credits/Resources were in for the Demo version, but I haven't added them to the full version yet (can't even get on the game because their servers suck).
I don't think you can use other classes skills as they have a check to see if you are the correct level for the skill, if you aren't the game unequips it. I'm assuming it'll check too if the skill is for that class too. As for using keys 4-9 for extra skills, that's not possible.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Idlehands88 on Sun Apr 04, 2021 1:43 am, edited 1 time in total.
So editting armor stats like healing received and cooldown reduction don't seem to stay editted example; Cooldown reduction 1% -> 3% does not stay changed after saving and relogging into the game. I tried it on a few pieces of armor and different stats like anomaly power, skill life leach and healing received but still doesn't seem to save the changed stats. Is there something else that need to be done to the armor piece in order for stats to be saved or am I just saving improperly(swapping out a weapon or another piece of armor in the equip slot as I had asked previously.).
Editing the stat's Value directly does not save (that's why I have them colored orange). The stats get their value from the level of the item and the Craft/Improve Stage. The game has a set cap for the values that can't be bypassed.
So editting armor stats like healing received and cooldown reduction don't seem to stay editted example; Cooldown reduction 1% -> 3% does not stay changed after saving and relogging into the game. I tried it on a few pieces of armor and different stats like anomaly power, skill life leach and healing received but still doesn't seem to save the changed stats. Is there something else that need to be done to the armor piece in order for stats to be saved or am I just saving improperly(swapping out a weapon or another piece of armor in the equip slot as I had asked previously.).
Editing the stat's Value directly does not save (that's why I have them colored orange). The stats get their value from the level of the item and the Craft/Improve Stage. The game has a set cap for the values that can't be bypassed.
Oh dang that kinda sucks but also understandable I suppose.
So editting armor stats like healing received and cooldown reduction don't seem to stay editted example; Cooldown reduction 1% -> 3% does not stay changed after saving and relogging into the game. I tried it on a few pieces of armor and different stats like anomaly power, skill life leach and healing received but still doesn't seem to save the changed stats. Is there something else that need to be done to the armor piece in order for stats to be saved or am I just saving improperly(swapping out a weapon or another piece of armor in the equip slot as I had asked previously.).
Editing the stat's Value directly does not save (that's why I have them colored orange). The stats get their value from the level of the item and the Craft/Improve Stage. The game has a set cap for the values that can't be bypassed.
About what value can be modified (and will have an effect in game) and what is info/read-only and can't be modified or it will have no effect, how can we know what is what as you don't seems to have a color code for everything (or i am too stupid to see it which is perfectly me )
And if you could make a cheat to eliminate the stuttering in the game that would be perfect
Skill points are actually really easy to edit, the value changes after you close the menu.
Do a simple 4 Byte search for your current skill points, then spend a couple and CLOSE the skill menu. After closing it, search for your skill points again. In the end, you should have 6 addresses, so change them all to the amount of points you want.
If you freeze the values, the skill points will go down in the menu, then reset to the frozen value when you close the menu.
I tried to find out by myself but the table is really massive, is it possible to edit "class points" and "credits/ressources values" ?
And a most experimental question i guess is : would it be possible to use keys 4-9 to invoke others class skills, to not be limited by 3 active skills but 9 instead ?
Class Points have not been added to the Table, Credits/Resources were in for the Demo version, but I haven't added them to the full version yet (can't even get on the game because their servers suck).
I don't think you can use other classes skills as they have a check to see if you are the correct level for the skill, if you aren't the game unequips it. I'm assuming it'll check too if the skill is for that class too. As for using keys 4-9 for extra skills, that's not possible.
I don't think that the question was about other classes but for your class powers. In other words, the more correct question would be "Can we somehow bind our class skills which we cannot use within the 3 skills limitations to the numpads for example?"
ugh. what the hell is with this game. running all settings on low and it still fries my computer. do we need a low end PC mod or some shit?
Minimum Requirements to run 720p on Low is a GTX 750, 8GB RAM and 8 thread 4.0 Ghz CPU.
it doesnt make any sense tho. comparing the low of that game, and other similar games like... godfall, borderlands 3, etc. they didnt fry my computer. and they had graphics and gameplay that were as good as outriders. what did they fuck up to make the requirements so high?
I tried to find out by myself but the table is really massive, is it possible to edit "class points" and "credits/ressources values" ?
And a most experimental question i guess is : would it be possible to use keys 4-9 to invoke others class skills, to not be limited by 3 active skills but 9 instead ?
Class Points have not been added to the Table, Credits/Resources were in for the Demo version, but I haven't added them to the full version yet (can't even get on the game because their servers suck).
I don't think you can use other classes skills as they have a check to see if you are the correct level for the skill, if you aren't the game unequips it. I'm assuming it'll check too if the skill is for that class too. As for using keys 4-9 for extra skills, that's not possible.
I don't think that the question was about other classes but for your class powers. In other words, the more correct question would be "Can we somehow bind our class skills which we cannot use within the 3 skills limitations to the numpads for example?"
I confirm this is what i meant, sorry, english isn't my native language