zachillios wrote: ↑Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
Attribute:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
[quote=Kazicoon post_id=169217 time=1607574078 user_id=51010]
[quote=Kazicoon post_id=169216 time=1607573979 user_id=51010]
[quote=zachillios post_id=169214 time=1607573666 user_id=259]
I got you, these are for steam:
Attribute:
[code]<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
[/quote]
Infinite attribute freezes the game, and the perks one won't copy over to CE
Can Conform, it's happening on my end as well, Untoggled the attribute cheat and it no longer freezes