Cyberpunk 2077 [Engine:REDengine 4]

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darksepul
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by darksepul »

Darkedone02 wrote:
Thu Dec 10, 2020 4:04 am
Ashar wrote:
Thu Dec 10, 2020 4:03 am
by cant disable, do you mean forever, or will a reload on teh game clietn fix it, i dotn want to have to reroll my character again.
It will revert back, these cheats ain't perm unless you make them, and this case, it's just the memory altered temperory. So basically quit out of your game and reload it back to reset it back to original.
Changing the Weight Limit was the first thing I tried when I first opened the game since I hate carry weight in these games, but the changes weren't permanent (It reverted when reloading). I couldn't find a fix around that.

The values were Float as far as I remember. My version it the GOG one.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Kazicoon
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

Darkedone02 wrote:
Thu Dec 10, 2020 4:07 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
On the perk points, tfigment founded something, we just don't know if it work yet.
Testify wrote:
Thu Dec 10, 2020 4:07 am
zachillios wrote:
Thu Dec 10, 2020 3:28 am

A: Very clearly said for the Steam Version.
B: Read my previous post.
using gog version the weight one worked for me
It works but it bugged to where you can't disable it, and it causing graphical issues as I posted in the picture.
Ah I see, well I'm sure you will get it figured out soon! I believe!! Lol I wish I could be of some help but I wouldn't even know where to start

zachillios
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by zachillios »

Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:

Attribute:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Infinite Attribute Points"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Perks:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Infinite Perks"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by zachillios on Thu Dec 10, 2020 4:28 am, edited 1 time in total.

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Kazicoon
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Reputation: 1

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

zachillios wrote:
Thu Dec 10, 2020 4:14 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:

Attribute:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Infinite Attribute Points"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Perks:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Infinite Perks"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[code]
[/quote]

Infinite attribute freezes the game, and the perks one won't copy over to CE
Last edited by Kazicoon on Thu Dec 10, 2020 4:23 am, edited 1 time in total.

User avatar
Kazicoon
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Posts: 31
Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

Kazicoon wrote:
Thu Dec 10, 2020 4:19 am
zachillios wrote:
Thu Dec 10, 2020 4:14 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:

Attribute:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Infinite Attribute Points"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Perks:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Infinite Perks"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[code]
[/quote]


[/quote]

Infinite attribute freezes the game, and the perks one won't copy over to CE
Last edited by Kazicoon on Thu Dec 10, 2020 4:22 am, edited 1 time in total.

Phaux
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Phaux »

zachillios wrote:
Thu Dec 10, 2020 4:14 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.

User avatar
Darkedone02
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Darkedone02 »

zachillios wrote:
Thu Dec 10, 2020 4:14 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:

Attribute:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Infinite Attribute Points"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Perks:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Infinite Perks"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[code]
[/quote]

[quote=Kazicoon post_id=169217 time=1607574078 user_id=51010]
[quote=Kazicoon post_id=169216 time=1607573979 user_id=51010]
[quote=zachillios post_id=169214 time=1607573666 user_id=259]


I got you, these are for steam:

Attribute:

[code]<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Infinite Attribute Points"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Perks:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Infinite Perks"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Cyberpunk2077.exe
  Version: 
  Date   : 2020-12-09
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx],#10
  test rsi,rsi
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 03 48 85 F6

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C

Cyberpunk2077.exe+23C00D: 48 8B D7        - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08        - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0        - inc rax
Cyberpunk2077.exe+23C016: 48 89 07        - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1           - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40     - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00     - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07        - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03           - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50     - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03           - mov [rbx],eax
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+23C02E: 48 85 F6        - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02           - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06           - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40  - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58  - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20     - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E           - pop r14
Cyberpunk2077.exe+23C045: 5F              - pop rdi
Cyberpunk2077.exe+23C046: 5E              - pop rsi
Cyberpunk2077.exe+23C047: C3              - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[code]
[/quote]


[/quote]
Infinite attribute freezes the game, and the perks one won't copy over to CE


Can Conform, it's happening on my end as well, Untoggled the attribute cheat and it no longer freezes
Last edited by Darkedone02 on Thu Dec 10, 2020 4:26 am, edited 2 times in total.

User avatar
Kazicoon
Cheater
Cheater
Posts: 31
Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

Phaux wrote:
Thu Dec 10, 2020 4:23 am
zachillios wrote:
Thu Dec 10, 2020 4:14 am
Kazicoon wrote:
Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out

Jokelas
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Oct 10, 2019 1:08 pm
Reputation: 0

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Jokelas »

Don't worry he just oopsed a little on the forum formatting. Just remove the last line that has [ code ] in it

zachillios
Table Makers
Table Makers
Posts: 873
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by zachillios »

Kazicoon wrote:
Thu Dec 10, 2020 4:25 am
Phaux wrote:
Thu Dec 10, 2020 4:23 am
zachillios wrote:
Thu Dec 10, 2020 4:14 am


I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.

User avatar
Kazicoon
Cheater
Cheater
Posts: 31
Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

zachillios wrote:
Thu Dec 10, 2020 4:27 am
Kazicoon wrote:
Thu Dec 10, 2020 4:25 am
Phaux wrote:
Thu Dec 10, 2020 4:23 am


The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE

zachillios
Table Makers
Table Makers
Posts: 873
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by zachillios »

Kazicoon wrote:
Thu Dec 10, 2020 4:28 am
zachillios wrote:
Thu Dec 10, 2020 4:27 am
Kazicoon wrote:
Thu Dec 10, 2020 4:25 am


Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
Reading is apparently challenging:
Jokelas wrote:
Thu Dec 10, 2020 4:26 am
Don't worry he just oopsed a little on the forum formatting. Just remove the last line that has [ code ] in it
I've fixed it at any rate.

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 1028
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by NumberXer0 »

Kazicoon wrote:
Thu Dec 10, 2020 4:28 am
zachillios wrote:
Thu Dec 10, 2020 4:27 am
Kazicoon wrote:
Thu Dec 10, 2020 4:25 am


Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
There is an error in the script. Even if you put it through the auto assembler it says certain lines can't be executed. It just needs a fix.

zachillios
Table Makers
Table Makers
Posts: 873
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by zachillios »

NumberXer0 wrote:
Thu Dec 10, 2020 4:31 am
Kazicoon wrote:
Thu Dec 10, 2020 4:28 am
zachillios wrote:
Thu Dec 10, 2020 4:27 am

Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
There is an error in the script. Even if you put it through the auto assembler it says certain lines can't be executed. It just needs a fix.
There's not an error in the script. You're getting that error explicitly because you're trying to paste it through the auto assembler. It was a formatting error on the post. lol

KillerZoneGG
Novice Cheater
Novice Cheater
Posts: 23
Joined: Thu Dec 10, 2020 4:36 am
Reputation: 0

Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by KillerZoneGG »

Guys how do i use these codes i have the game on steam. Codes for perks.

is this correct - table then show cheat table lua script.

but i got an error

Post Reply