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darksepul
Noobzor
Posts: 8 Joined: Wed May 30, 2018 10:52 pm
Reputation: 0
Post
by darksepul » Thu Dec 10, 2020 4:11 am
Darkedone02 wrote: ↑ Thu Dec 10, 2020 4:04 am
Ashar wrote: ↑ Thu Dec 10, 2020 4:03 am
by cant disable, do you mean forever, or will a reload on teh game clietn fix it, i dotn want to have to reroll my character again.
It will revert back, these cheats ain't perm unless you make them, and this case, it's just the memory altered temperory. So basically quit out of your game and reload it back to reset it back to original.
Changing the Weight Limit was the first thing I tried when I first opened the game since I hate carry weight in these games, but the changes weren't permanent (It reverted when reloading). I couldn't find a fix around that.
The values were
Float as far as I remember. My version it the GOG one.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Kazicoon
Cheater
Posts: 31 Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1
Post
by Kazicoon » Thu Dec 10, 2020 4:11 am
Darkedone02 wrote: ↑ Thu Dec 10, 2020 4:07 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
On the perk points, tfigment founded something, we just don't know if it work yet.
Testify wrote: ↑ Thu Dec 10, 2020 4:07 am
zachillios wrote: ↑ Thu Dec 10, 2020 3:28 am
A: Very clearly said for the Steam Version.
B: Read my previous post.
using gog version the weight one worked for me
It works but it bugged to where you can't disable it, and it causing graphical issues as I posted in the picture.
Ah I see, well I'm sure you will get it figured out soon! I believe!! Lol I wish I could be of some help but I wouldn't even know where to start
zachillios
Table Makers
Posts: 873 Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700
Post
by zachillios » Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
Attribute:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by
zachillios on Thu Dec 10, 2020 4:28 am, edited 1 time in total.
Kazicoon
Cheater
Posts: 31 Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1
Post
by Kazicoon » Thu Dec 10, 2020 4:19 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
Attribute:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
Infinite attribute freezes the game, and the perks one won't copy over to CE
Last edited by
Kazicoon on Thu Dec 10, 2020 4:23 am, edited 1 time in total.
Kazicoon
Cheater
Posts: 31 Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1
Post
by Kazicoon » Thu Dec 10, 2020 4:21 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:19 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
Attribute:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
[/quote]
Infinite attribute freezes the game, and the perks one won't copy over to CE
Last edited by
Kazicoon on Thu Dec 10, 2020 4:22 am, edited 1 time in total.
Phaux
Cheater
Posts: 30 Joined: Sun Apr 09, 2017 1:02 am
Reputation: 14
Post
by Phaux » Thu Dec 10, 2020 4:23 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.
Darkedone02
Expert Cheater
Posts: 950 Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 111
Post
by Darkedone02 » Thu Dec 10, 2020 4:24 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
Attribute:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
[quote=Kazicoon post_id=169217 time=1607574078 user_id=51010]
[quote=Kazicoon post_id=169216 time=1607573979 user_id=51010]
[quote=zachillios post_id=169214 time=1607573666 user_id=259]
I got you, these are for steam:
Attribute:
[code]<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"Infinite Attribute Points"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Perks:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"Infinite Perks"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Cyberpunk2077.exe
Version:
Date : 2020-12-09
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[code]
[/quote]
[/quote]
Infinite attribute freezes the game, and the perks one won't copy over to CE
Can Conform, it's happening on my end as well, Untoggled the attribute cheat and it no longer freezes
Last edited by
Darkedone02 on Thu Dec 10, 2020 4:26 am, edited 2 times in total.
Kazicoon
Cheater
Posts: 31 Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1
Post
by Kazicoon » Thu Dec 10, 2020 4:25 am
Phaux wrote: ↑ Thu Dec 10, 2020 4:23 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:05 am
Is there a possible script for maxed out street cred or perk points, etc?
I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Jokelas
What is cheating?
Posts: 2 Joined: Thu Oct 10, 2019 1:08 pm
Reputation: 0
Post
by Jokelas » Thu Dec 10, 2020 4:26 am
Don't worry he just oopsed a little on the forum formatting. Just remove the last line that has [ code ] in it
zachillios
Table Makers
Posts: 873 Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700
Post
by zachillios » Thu Dec 10, 2020 4:27 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:25 am
Phaux wrote: ↑ Thu Dec 10, 2020 4:23 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:14 am
I got you, these are for steam:
The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Kazicoon
Cheater
Posts: 31 Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1
Post
by Kazicoon » Thu Dec 10, 2020 4:28 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:27 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:25 am
Phaux wrote: ↑ Thu Dec 10, 2020 4:23 am
The perks script isn't getting pasted into cheatengine, unsure why.
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
zachillios
Table Makers
Posts: 873 Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700
Post
by zachillios » Thu Dec 10, 2020 4:30 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:28 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:27 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:25 am
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
Reading is apparently challenging:
Jokelas wrote: ↑ Thu Dec 10, 2020 4:26 am
Don't worry he just oopsed a little on the forum formatting. Just remove the last line that has [ code ] in it
I've fixed it at any rate.
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Thu Dec 10, 2020 4:31 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:28 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:27 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:25 am
Also the attributes one freezes the game. I'm sorry about the spam up there lol my pc freaked out
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
There is an error in the script. Even if you put it through the auto assembler it says certain lines can't be executed. It just needs a fix.
zachillios
Table Makers
Posts: 873 Joined: Fri Mar 03, 2017 9:05 am
Reputation: 700
Post
by zachillios » Thu Dec 10, 2020 4:34 am
NumberXer0 wrote: ↑ Thu Dec 10, 2020 4:31 am
Kazicoon wrote: ↑ Thu Dec 10, 2020 4:28 am
zachillios wrote: ↑ Thu Dec 10, 2020 4:27 am
Turn it on, get your 10 points and turn it off. That's the best you're getting from me at least. Sunbeam should have a better solution on the way.
Well I would love to turn it on but it won't paste over to CE
There is an error in the script. Even if you put it through the auto assembler it says certain lines can't be executed. It just needs a fix.
There's not an error in the script. You're getting that error explicitly because you're trying to paste it through the auto assembler. It was a formatting error on the post. lol
KillerZoneGG
Novice Cheater
Posts: 23 Joined: Thu Dec 10, 2020 4:36 am
Reputation: 0
Post
by KillerZoneGG » Thu Dec 10, 2020 4:38 am
Guys how do i use these codes i have the game on steam. Codes for perks.
is this correct - table then show cheat table lua script.
but i got an error
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