Legends of Idleon

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SladeTama
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Re: Legends of Idleon

Post by SladeTama »

Creater0822 wrote:
Sat Jul 10, 2021 11:38 pm
notalisano wrote:
Sat Jul 10, 2021 11:03 pm
Firstly I would like to thank everyone for their contribution to this thread. It has been a wealth of information for me. I really appreciate all the work that was put in to make this easy for everyone.

I have an account that is shadow banned, and I am having a hard time finding a tutorial on how to get "unbanned" persay

If someone could make a tutorial or walk me through the process, I would greatly appreciate it. Thanks!
Haha yeah that's probably the question everybody's interested in xD
However to my knowledge there is not yet anyone that can fully unban an account once shadow banned, or at least nobody who shared it on this thread. Assuming that to be true, I should be the closest one to unban accounts.

That said though, at this current state I cannot truly unban an account yet, as once you play on a legit client you will get near-instant-rebanned. Moreover, there is also an additional layer of shadow ban that can be applied on specific characters if you've gone too reckless in modding or something.

At this current state I still have tons of different researches to conduct towards the goal, yet (most likely) tomorrow I'll at least share everything that I currently know and have.
So does shadowban look bleak to actually fully get working? Guess that the hard part is finding all areas that get modified when you get shadowbanned. Unless it is both client and server sided. Where it's client sided on the whole being seen part, and server sided on the entire on a shadowban check. But I couldn't see that being the case, with the ability to change everything in the game.

Edit: Also could you fix Unlock Portals, To also unlock the few portals it doesn't unlock? I donno what the maps are called, but it unlocks all but like 3-4 That are gated by alot of kills.

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Re: Legends of Idleon

Post by tomato »

minigame catching - toggles the catching minigame cheat (the fly and hoops dont move)
minigame choppin - toggle the woodcutting minigame cheat (the leaf and gold zone dont move)

It's too late, but can't we fix the minigame fishing so it doesn't move at all?

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

SladeTama wrote:
Sun Jul 11, 2021 12:26 am
So does shadowban look bleak to actually fully get working? Guess that the hard part is finding all areas that get modified when you get shadowbanned. Unless it is both client and server sided. Where it's client sided on the whole being seen part, and server sided on the entire on a shadowban check. But I couldn't see that being the case, with the ability to change everything in the game.

Edit: Also could you fix Unlock Portals, To also unlock the few portals it doesn't unlock? I donno what the maps are called, but it unlocks all but like 3-4 That are gated by alot of kills.
Yeah the shadow ban is a tough question to answer. There certainly are serversided checks in play, that's for sure! There are of course a lot of clientsided sets and checks, which are (I'm assuming) just to make you invisible to others. I honestly think that Lava could make shadow unbanning impossible if he truly wanted, but yeah... There are still solvable mysteries left to be done, so that'll come sooner or later.

Oh yes as for the unlock portals cheat: Through coincidence I've indeed fixed it in yesterday's update, but forgot to actually write it down in the changelog as there was a lot more going on. So yeah, the unlock portals cheat fully works!

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Re: Legends of Idleon

Post by Creater0822 »

Changelog 11/07/21 3am:
Original post: viewtopic.php?p=198916#p198916

Absolutely insane!!! Probably the biggest changelog thus far!!
  • Every non-Proxy cheat within nullify has now been turned into a Proxy cheat.
    Other than the vial unlock rng cheat, none of the other converted cheats can be toggled off still. I will or may return to investigate why they can no longer be disabled once enabled, but at least their syntax has already been designed to one-day support enabling/disabling, so it is still somewhat of an improvement...
  • Added command w1, removed commands forge, anvil, stampcost:
    The removed commands are now sub-commands of w1, while w1 can be executed to run all three at once.
  • Command cauldron has a new sub-command vialrng, which is indeed the vial unlock rng:
    Unlike all of the other non-Proxy cheats that I converted, this one can be disabled through re-running the same command.
  • Command workbench has been renamed into w3:
    This cheat can be executed by w3 and does everything that workbench did, as well as these cheats that were originally separate things.
    [1] Salt Lick upgrade cost nullification (can't be disabled :? )
    [2] Instant trap box completion (can't be disabled :? )
    [3] Refinery cost nullification (can't be disabled :? )
    [4] The worship mob-insta-death cheat (can be disabled as it always could :D )
    These four things, as well as all the original workbench cheats can be activated and some (not all) also disabled.
  • Added command wide, which stand for "account wide":
    Includes all the the originally non-Proxy nullification cheats, e.g. mtx shop cost, guild task req, task req and post office cost. These can all be activated at once, or activated separately by sub-commands. These however, can also not be disabled :? .
  • Improved command godlike, removed command abilitybuff:
    The command abilitybuff is now the sub-command ability, which is still a non-Proxy cheat. The 100% crit and 230 reach cheats both attained their own sub-command. Also added the sub-commands hp and mp, which basically traps these values into non-decreasing.
  • Improved command unlock:
    It can now be executed without sub-commands and does everything except sub-command portals as it's the only non-Proxy cheat within unlock.
  • Added command equipall:
    A non-Proxy cheat that allows you to equip everything with any class at any level.
  • Added command upstones:
    This one has two sub-commands
    [1] rng : which gives 100% success rate to all upgrade stones. This cheat should be safe to use.
    [2] use : which nullifies slot deduction on the item you're using it on, so you can use unlimited upgrade stones on a singular item. This cheat is probably unsafe.
  • Generally improved the script layout, e.g. things like re-ordering stuff to scroll/read through faster.

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Re: Legends of Idleon

Post by GearEditTools »

Creater0822 wrote:
Sun Jul 11, 2021 1:33 am
Changelog 11/07/21 3am:
Original post: viewtopic.php?p=198916#p198916

Absolutely insane!!! Probably the biggest changelog thus far!!
  • Every non-Proxy cheat within nullify has now been turned into a Proxy cheat.
    Other than the vial unlock rng cheat, none of the other converted cheats can be toggled off still. I will or may return to investigate why they can no longer be disabled once enabled, but at least their syntax has already been designed to one-day support enabling/disabling, so it is still somewhat of an improvement...
  • Added command w1, removed commands forge, anvil, stampcost:
    The removed commands are now sub-commands of w1, while w1 can be executed to run all three at once.
  • Command cauldron has a new sub-command vialrng, which is indeed the vial unlock rng:
    Unlike all of the other non-Proxy cheats that I converted, this one can be disabled through re-running the same command.
  • Command workbench has been renamed into w3:
    This cheat can be executed by w3 and does everything that workbench did, as well as these cheats that were originally separate things.
    [1] Salt Lick upgrade cost nullification (can't be disabled :? )
    [2] Instant trap box completion (can't be disabled :? )
    [3] Refinery cost nullification (can't be disabled :? )
    [4] The worship mob-insta-death cheat (can be disabled as it always could :D )
    These four things, as well as all the original workbench cheats can be activated and some (not all) also disabled.
  • Added command wide, which stand for "account wide":
    Includes all the the originally non-Proxy nullification cheats, e.g. mtx shop cost, guild task req, task req and post office cost. These can all be activated at once, or activated separately by sub-commands. These however, can also not be disabled :? .
  • Improved command godlike, removed command abilitybuff:
    The command abilitybuff is now the sub-command ability, which is still a non-Proxy cheat. The 100% crit and 230 reach cheats both attained their own sub-command. Also added the sub-commands hp and mp, which basically traps these values into non-decreasing.
  • Improved command unlock:
    It can now be executed without sub-commands and does everything except sub-command portals as it's the only non-Proxy cheat within unlock.
  • Added command equipall:
    A non-Proxy cheat that allows you to equip everything with any class at any level.
  • Added command upstones:
    This one has two sub-commands
    [1] rng : which gives 100% success rate to all upgrade stones. This cheat should be safe to use.
    [2] use : which nullifies slot deduction on the item you're using it on, so you can use unlimited upgrade stones on a singular item. This cheat is probably unsafe.
  • Generally improved the script layout, e.g. things like re-ordering stuff to scroll/read through faster.
If you kill a monster, is it possible to drop all the items the monster has?
In the future, I think nullify will be able to touch the task system that has been around since World 1.
viewtopic.php?p=199458#p199458

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

GearEditTools wrote:
Sun Jul 11, 2021 2:44 am
If you kill a monster, is it possible to drop all the items the monster has?
In the future, I think nullify will be able to touch the task system that has been around since World 1.
viewtopic.php?p=199458#p199458
Having a monster drop all of its drops is possible through Z.js editing, and similarly possible in the console if you know how to write a for loop through all the drop definitions and alter them the same way. However, it's easier to just drop whatever you like with the drop command.

As for the nullification of the task system: My nullify cheat already supports that for several days xD

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Re: Legends of Idleon

Post by GearEditTools »

Once I manipulated it directly in Z.js, it drops all items including rare items that appear with a low probability.

But as I was well aware, it was impossible to drop both items of the same type as duplicates.

For example, there are Roll Da Dice and Attacks On Simmer, which you get by killing mobs, both of which are from the same book type, so only one of them will appear.

So it was very difficult to find the recipe.

Dooble Goopi appears on slimes, but it seems to have been prevented from appearing at all, regardless of the probability that it is treated as a recipe item like Goo Galoshes.
[Link]

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Re: Legends of Idleon

Post by kribir »

Strangely without abuse of the levels, I do not know why but some of my characters are shadowed, I do not know if it is due to the levels of the skills or a bad balance. I am currently 198 (class) and skills at +80 -100

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Re: Legends of Idleon

Post by epismema »

kribir wrote:
Sun Jul 11, 2021 8:44 am
Strangely without abuse of the levels, I do not know why but some of my characters are shadowed, I do not know if it is due to the levels of the skills or a bad balance. I am currently 198 (class) and skills at +80 -100
lvl class and lvl any-skill sub-commands that shadow-bans your specific character.
I personally never use the lvl commands.
Editing card bonuses for exp and skill-exp to a 4 or 5 digit number combined with Exp Balloons you get from the bulk default command should be enough to level you to a desired level at a steady pace that won't get you shadow banned.

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

GearEditTools wrote:
Sun Jul 11, 2021 7:36 am
Once I manipulated it directly in Z.js, it drops all items including rare items that appear with a low probability.

But as I was well aware, it was impossible to drop both items of the same type as duplicates.

For example, there are Roll Da Dice and Attacks On Simmer, which you get by killing mobs, both of which are from the same book type, so only one of them will appear.

So it was very difficult to find the recipe.

Dooble Goopi appears on slimes, but it seems to have been prevented from appearing at all, regardless of the probability that it is treated as a recipe item like Goo Galoshes.
[Link]
Yeah that seems like right, but it's a good thing I've already figured out how the talent book and smithing recipe codes work entirely :D

Here are the respective posts where I explained them:

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Re: Legends of Idleon

Post by GearEditTools »

Creater0822 wrote:
Sun Jul 11, 2021 2:15 pm
GearEditTools wrote:
Sun Jul 11, 2021 7:36 am
Once I manipulated it directly in Z.js, it drops all items including rare items that appear with a low probability.

But as I was well aware, it was impossible to drop both items of the same type as duplicates.

For example, there are Roll Da Dice and Attacks On Simmer, which you get by killing mobs, both of which are from the same book type, so only one of them will appear.

So it was very difficult to find the recipe.

Dooble Goopi appears on slimes, but it seems to have been prevented from appearing at all, regardless of the probability that it is treated as a recipe item like Goo Galoshes.
[Link]
Yeah that seems like right, but it's a good thing I've already figured out how the talent book and smithing recipe codes work entirely :D

Here are the respective posts where I explained them:
Item creation method using the drop command is good, but while catching mobs or living contents (mining, logging, fishing, catching bugs, traps),

As a measure to fix the inconvenient task of finding rare items that cannot be obtained no matter how many times and inadvertently passing through the wiki, find the code,

I think it's convenient to have all the items pour out at once just by touching the drop rate and catching the mobs.

The downside is that there are too many items, so you need an item filtering function that filters out duplicate items that are already in your inventory or warehouse and allows you to take only what you need.

Thanks for answering my question without ignoring it.
I hope that my opinions will be reflected in the cheat console being developed this time.

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Re: Legends of Idleon

Post by NotAnyoneThatUKnow »

Just FYI
I had some issues after using the cheat with this new update.
1 - NPC tokens that u have stored on the new system will disappear when u start the game with the tool injection. (I had to use the drop system to create all tokens again, this is really unsafe since there 24 NPC tokens and i did not remember how many of each one i had)
2 - If u deposit a large amount of coins in the store and withdraw the money (25 Purple in my case) will vanish as it never existed (I didn't deposit more than 99 Purple).

I'm not sure what else the injection tool unintentionally is affecting.

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

NotAnyoneThatUKnow wrote:
Sun Jul 11, 2021 5:39 pm
Just FYI
I had some issues after using the cheat with this new update.
1 - NPC tokens that u have stored on the new system will disappear when u start the game with the tool injection. (I had to use the drop system to create all tokens again, this is really unsafe since there 24 NPC tokens and i did not remember how many of each one i had)
2 - If u deposit a large amount of coins in the store and withdraw the money (25 Purple in my case) will vanish as it never existed (I didn't deposit more than 99 Purple).

I'm not sure what else the injection tool unintentionally is affecting.
Interesting, I'll keep that in mind to take a look at. I had indeed planned to look further into the account currency today.

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Re: Legends of Idleon

Post by Gibsonsg »

NotAnyoneThatUKnow wrote:
Sun Jul 11, 2021 5:39 pm
Just FYI
I had some issues after using the cheat with this new update.
1 - NPC tokens that u have stored on the new system will disappear when u start the game with the tool injection. (I had to use the drop system to create all tokens again, this is really unsafe since there 24 NPC tokens and i did not remember how many of each one i had)
2 - If u deposit a large amount of coins in the store and withdraw the money (25 Purple in my case) will vanish as it never existed (I didn't deposit more than 99 Purple).

I'm not sure what else the injection tool unintentionally is affecting.
In regards to number 2:

This happens when you have more than 23 dimentia coins, on android. I did not encounter the bug on steam. It also only happens when you travel. For example, give yourself 50 dimentia coins on steam, save, load on android. You'll still have the coins, but, the moment you travel, or visit the gem store, they'll dissappear. Also, you can't deposit that amount in the chest, as it'll be set to 0, too.

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Re: Legends of Idleon

Post by pjy612 »

kribir wrote:
Sun Jul 11, 2021 8:44 am
Strangely without abuse of the levels, I do not know why but some of my characters are shadowed, I do not know if it is due to the levels of the skills or a bad balance. I am currently 198 (class) and skills at +80 -100
if your char lvl > 200 or
if your stat > 10000 or
if your max damage > 10000000 or
If you are in a gem shop, modify the gem more than you have
you will be shandow banned

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