Legends of Idleon
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- What is cheating?
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Re: Legends of Idleon
It may be a dumb question, but how does one change a item ID to another? i would like to change, for example, a single spore cap for a Lucky lad Title item. is it possible?
Re: Legends of Idleon
You can indeed change items to whatever you want but be careful to not change it to something that has not been released.
In the Z.js search for .MonsterDrops and you'll come across what the mobs are called.
["COIN", "0.5", "15", "N/A"],
This above is an example, I changed the coins on the first ever mobs to 15 coins from 5 coins and I used the first mobs to drop anything I needed.
So as it goes you change "COIN" to any item name, "0.5" is the percentage of getting that item and then finally the amount.
Re: Legends of Idleon
I'm struggling to find anything relating to "Liquid" or the Alchemy does anyone have information on how to get higher levels?
Edit: also if anyone knows how we get different recipes.
Edit: also if anyone knows how we get different recipes.
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Re: Legends of Idleon
Does anyone know which part of code is related to forging speed? My forge has some bugs and does not have any forging speed now.
Re: Legends of Idleon
click a cauldron in game, make sure a player is assigned. It'll slowly brew liquid you can then use for bubbles, or to boost the level of the cauldron. I recommend dumping into speed>cost >luck>2x extra
how can you tell if you've been shadowbanned?
I havent seemed to have any problems but I mostly just use time candies
Re: Legends of Idleon
Im Shadow Banned for level up fast Skills, if u use Candys u dnt hav problems, but if u use CE for insta level up, Insta ShadowBaninkdrgn wrote: ↑Thu Jun 10, 2021 1:59 amclick a cauldron in game, make sure a player is assigned. It'll slowly brew liquid you can then use for bubbles, or to boost the level of the cauldron. I recommend dumping into speed>cost >luck>2x extra
how can you tell if you've been shadowbanned?
I havent seemed to have any problems but I mostly just use time candies
Re: Legends of Idleon
then I suppose the only safe way is with candies/balloons, even though it takes an obnoxiously long time once you hit the 50s in skills
Re: Legends of Idleon
zeromike233 wrote: ↑Wed Jun 09, 2021 10:58 pmDoes anyone know which part of code is related to forging speed? My forge has some bugs and does not have any forging speed now.
Gc.AnvilProductionInfo
(The Gc part maybe different for you, the recent steam update changed this now to Ec for me)
Code: Select all
Gc.AnvilProductionInfo = function () {
return [
["CraftMat1", "1", "1", "50"],
["CraftMat5", "1", "5", "80"],
["CraftMat6", "1", "12", "140"],
["CraftMat7", "1", "18", "250"],
["CraftMat9", "1", "25", "400"],
["CraftMat8", "1", "32", "800"],
["CraftMat10", "1", "40", "1600"],
["CraftMat11", "1", "50", "2000"],
["CraftMat12", "1", "60", "3500"],
["CraftMat13", "1", "70", "5000"],
["CraftMat14", "1", "80", "7000"],
["CraftMat15", "1", "90", "10000"],
["CraftMat16", "1", "100", "13000"],
["CraftMat17", "1", "110", "20000"]
]
Note, the example above is not the original values for cost, and exp
Re: Legends of Idleon
Hey, I was able to replicate a lot of the changes you listed after the update. I have fixed Gem Shop prices, drop rates, I also use a 500% AFK gain ring which basically makes a lot of other things unnecessary, but I don't seem to be able to do anything with crafting requirements, when I try to set them to 1 the game won't load.warhuntsius wrote: ↑Sat May 08, 2021 1:27 pmMy "patch notes" so far
- Crafting mats set to 1 of each
- Crafting xp from production tripled
.....
- All production and crafting lvl requirements lowered
I was wondering if you are still playing and played around with the file after the update?
Re: Legends of Idleon
MythosOfSkill wrote: ↑Sat May 15, 2021 12:39 pmTried it out, you can buy it multiple times in the gem shop but it removes the Hammers from the Anvil if you buy it more than once, could be that im overseeing something in that code but dont think its possible.
Edit: something might be possible with the Alchemy Bubble that gives extra Hammer but my alt isn't far enough to be in W2 yet, not sure if i'm allowed to share the File here, otherwise someone else could maybe test it.
Code: Select all
1 == b.engine.getGameAttribute("GemItemsPurchased")[103] && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 1, a = b.engine.getGameAttribute("AnvilPAselect").length;
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1 == b.engine.getGameAttribute("GemItemsPurchased")[103]
("GemItemsPurchased")[103] appears more than once in the code, one for the npc sprite change and the other for the actual function.
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parseFloat(g.string(a))) + 1
this is the final code part after changes
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1 == 1 && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 5, a = b.engine.getGameAttribute("AnvilPAselect").length;
Re: Legends of Idleon
my solution was increase your skill xp gain by modif the card effect , and then pop xp balloons. EZ PZ
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["Boss2B", "Z7", "1.5", "+{%_Skill_EXP", "100000"],
Re: Legends of Idleon
Whenever I change it to 1 == 1 the game just launches a blank screen, I have no clue why it doesn't work.salmon85 wrote: ↑Thu Jun 10, 2021 10:50 amMythosOfSkill wrote: ↑Sat May 15, 2021 12:39 pmTried it out, you can buy it multiple times in the gem shop but it removes the Hammers from the Anvil if you buy it more than once, could be that im overseeing something in that code but dont think its possible.
Edit: something might be possible with the Alchemy Bubble that gives extra Hammer but my alt isn't far enough to be in W2 yet, not sure if i'm allowed to share the File here, otherwise someone else could maybe test it.Code: Select all
1 == b.engine.getGameAttribute("GemItemsPurchased")[103] && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 1, a = b.engine.getGameAttribute("AnvilPAselect").length;
is the check if you've purchased the upgrade in the gem store. You can change this to 1 == 1Code: Select all
1 == b.engine.getGameAttribute("GemItemsPurchased")[103]
("GemItemsPurchased")[103] appears more than once in the code, one for the npc sprite change and the other for the actual function.
change the +1 to something else. I tried +5 and was able to craft more than 1Code: Select all
parseFloat(g.string(a))) + 1
this is the final code part after changesCode: Select all
1 == 1 && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 5, a = b.engine.getGameAttribute("AnvilPAselect").length;
Re: Legends of Idleon
I take it you're changing the whole line to 1 == 1
look at the last line of my post. I give the whole line of code from that section in case of misunderstanding
Re: Legends of Idleon
So there was an update that just landed, I am assuming these exploits include the use of quick ref because the chest cannot be accessed, alchemy still works fine but the chest access nooo
Re: Legends of Idleon
That update shows as 6am for me on discord. so I'm already on that version.
I can confirm, the quick ref exploit still works
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