Legends of Idleon

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hxide666
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Re: Legends of Idleon

Post by hxide666 »

pajion wrote:
Tue Apr 12, 2022 5:35 am
Anyone got a 1.5.2 Item ID List compiled? I've been looking and found one around 1.2.2 but no updated ones.

Trying to find a way to get all the spices and breeding upgrades, without editing the Z file so I don't brick my save
Spices aren't considered as an item.

pajion
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Re: Legends of Idleon

Post by pajion »

hxide666 wrote:
Tue Apr 12, 2022 8:40 am
pajion wrote:
Tue Apr 12, 2022 5:35 am
Anyone got a 1.5.2 Item ID List compiled? I've been looking and found one around 1.2.2 but no updated ones.

Trying to find a way to get all the spices and breeding upgrades, without editing the Z file so I don't brick my save
Spices aren't considered as an item.
So what is the solution to being able to spawn them in? Or are we unable to?

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Re: Legends of Idleon

Post by roooroar »

pajion wrote:
Tue Apr 12, 2022 8:20 pm
hxide666 wrote:
Tue Apr 12, 2022 8:40 am
pajion wrote:
Tue Apr 12, 2022 5:35 am
Anyone got a 1.5.2 Item ID List compiled? I've been looking and found one around 1.2.2 but no updated ones.

Trying to find a way to get all the spices and breeding upgrades, without editing the Z file so I don't brick my save
Spices aren't considered as an item.
So what is the solution to being able to spawn them in? Or are we unable to?
You can edit how long it take to get spice from territory, so just set the first integer value of each element in the first TerriInfo function to 0
For example:

Code: Select all

"PetFightBG0.png 5 0 1 The_Grass_Gang Filler Filler Filler mushG 10 0 200 frogG 30 0 300 beanG 50 0 300 Mob4 HP2 A B Mob5 HP2 A B".split(" ")
Change number 5 to 0

I suspect the next two numbers is the increment rate, but havent been able to experiment with yet.

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Re: Legends of Idleon

Post by Anigma »

Regarding the new Sigil update i found this and i want someone to tell me if the code below that affect the speed of researching the sigils

Code: Select all

if ("ResearchSpeed" == s

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Re: Legends of Idleon

Post by Anigma »

so while editing the return value on if

Code: Select all

("CookingUpgSpiceCostQty" ==
i found a little problem when you set your spices levels in the cooking tables too high you can get "softlocked"
what do i mean by that? well look at this picture

Image

it say's too fast so thats a thing people should know about
my opinion dont set the level too high
lower then 250 should be fine everything above that is quite risky

although having items with high progress like cotton candy that require 400M would work even when the fire and luck levels are 500 shown in this pic

Image

so if anyone feeling like going a bit overboard with this staff dont i've already fucked up xD

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Re: Legends of Idleon

Post by monfrix »

Anigma wrote:
Wed Apr 13, 2022 10:17 am
so while editing the return value on if

Code: Select all

("CookingUpgSpiceCostQty" ==
i found a little problem when you set your spices levels in the cooking tables too high you can get "softlocked"
what do i mean by that? well look at this picture

it say's too fast so thats a thing people should know about
my opinion dont set the level too high
lower then 250 should be fine everything above that is quite risky

although having items with high progress like cotton candy that require 400M would work even when the fire and luck levels are 500 shown in this pic


so if anyone feeling like going a bit overboard with this staff dont i've already fucked up xD
It's just visual idk what you mean by softlocked
This if block is responsible for that change

Code: Select all

if (rr > 72e3 * w._customBlock_CookingR("CookingReqToCook", null == or ? 0 : "number" == typeof or ? e.__cast(or, k) : "number" == typeof or && (0 | or) === or ? e.__cast(or, l) : "boolean" == typeof or ? e.__cast(or, n) ? 1 : 0 : "string" == typeof or ? parseFloat(or) : parseFloat(g.string(or)), 0)) {
    var ur = b.engine.getGameAttribute("Cooking"),
        gr = s._GenINFO[62],
        mr = ur[0 | (null == gr ? 0 : "number" == typeof gr ? e.__cast(gr, k) : "number" == typeof gr && (0 | gr) === gr ? e.__cast(gr, l) : "boolean" == typeof gr ? e.__cast(gr, n) ? 1 : 0 : "string" == typeof gr ? parseFloat(gr) : parseFloat(g.string(gr)))][1],
        dr = "/" + t._customBlock_NotateNumber(w._customBlock_CookingR("CookingReqToCook", null == mr ? 0 : "number" == typeof mr ? e.__cast(mr, k) : "number" == typeof mr && (0 | mr) === mr ? e.__cast(mr, l) : "boolean" == typeof mr ? e.__cast(mr, n) ? 1 : 0 : "string" == typeof mr ? parseFloat(mr) : parseFloat(g.string(mr)), 0), "Big");
    s._DT1 = "A" + dr
}
And the else statement after it is what displays normal values if the speed "rr" is not over what is specified

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Re: Legends of Idleon

Post by jmayer2045 »

i think regarding of too fast is the game can't animate it the bar filling up but it keep producing. might as well checking it using a ladle or two for that

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Re: Legends of Idleon

Post by Anigma »

jmayer2045 wrote:
Wed Apr 13, 2022 2:40 pm
i think regarding of too fast is the game can't animate it the bar filling up but it keep producing. might as well checking it using a ladle or two for that
ya ive check with a ladle it still produce items guess its just an animation thing lol

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Re: Legends of Idleon

Post by magiman »

Anigma wrote:
Wed Apr 13, 2022 5:42 am
Regarding the new Sigil update i found this and i want someone to tell me if the code below that affect the speed of researching the sigils

Code: Select all

if ("ResearchSpeed" == s
I didn't have much luck fiddling with that part, but if you search for "BIG_MUSCLE" you'll find the unlocks themselves, formatted with 4 variables, the first two are the unlock amounts for bonus 1&2, the third and fourth are the bonus amounts themselves.

You could also buy more of the gem shop exp multiplier "GemP17", the variable set to 10 can be changed to a higher number, 1000 works. That kind of edit also works for the console gems and chips, just be careful to not go over the maximum number of jewels, the code for stopping purchases once you unlock them all doesn't work when you edit that, but you could just set the amount to match what you are missing.

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Re: Legends of Idleon

Post by Anten »

Disregard.

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Re: Legends of Idleon

Post by BakerBase »

Is there any word if iBelg will be updated for W4?

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Re: Legends of Idleon

Post by JHroad »

Smaug wrote:
Sun Apr 10, 2022 7:03 pm
JHroad wrote:
Sun Apr 10, 2022 5:42 pm
So, so far I have unpacked, beautified and modified my copy Z.js, what steps do I take to get it back into App.asar from here? Do i need to "unbeautify" it? Didnt see any mention of this in the main post
If you extract the whole app.asar archive into a folder called app in the same directory as app.asar, you don't need to make anything on top.
The game will load from that folder first.
So, tried doing this but game wont load as long as the folder is in there. steps I took:

Extracted app.asar into a folder called app in the same directory as app.asar-> modified z.js by changing 1 return value -> tried to open game ->window briefly opens and closes right after

hxide666
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Re: Legends of Idleon

Post by hxide666 »

JHroad wrote:
Thu Apr 14, 2022 9:52 am
Smaug wrote:
Sun Apr 10, 2022 7:03 pm
JHroad wrote:
Sun Apr 10, 2022 5:42 pm
So, so far I have unpacked, beautified and modified my copy Z.js, what steps do I take to get it back into App.asar from here? Do i need to "unbeautify" it? Didnt see any mention of this in the main post
If you extract the whole app.asar archive into a folder called app in the same directory as app.asar, you don't need to make anything on top.
The game will load from that folder first.
So, tried doing this but game wont load as long as the folder is in there. steps I took:

Extracted app.asar into a folder called app in the same directory as app.asar-> modified z.js by changing 1 return value -> tried to open game ->window briefly opens and closes right after
The easier way for me, is to copy the app.asar file - extract to app folder - edit Z.js. Then open archive of original app.asar in the game directory - drag and drop the editted Z.js to the archive.

magiman
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Re: Legends of Idleon

Post by magiman »

Hi all, I'm a newcomer. I've put together a little guide to cheats for the Steam version of Idleon from browsing this now 99 page thread, sorted by levels of technical ability/riskiness in getting shadow banned. I figure it may be useful to someone out there.
Spoiler
So, you want to cheat in Idleon? Well, luckily thanks to some helpful folks and community effort, there are three primary ways to go about this:

Cheating Light

If you just want to generate items, iBelg's original tool is the way to go ([Link]). It is very simple, easy to get running, and stable.

Simply drop the files into your Steam Idleon installation folder and use the InjectCheats exe to launch Idleon. Note, Steam must be running, or the injector will not run, so make sure to open Steam first and then run the executable.

The risks to shadow banning are very low as long as you generate items in town and keep to generating low amounts of items (under 10 million) and avoid generating Dev items or very rare items. Store things in the storage, the game may flag large amounts of items on map move and give you a shadow ban. I would recommend generating time candy in small amounts at a time, to keep the items gained as legit as possible. The 1hr and 2 hr candies, as well as the Exp Balloons drop like crazy when you have a crystal mob build at the current end-game, so those shouldn't be too dangerous to use somewhat liberally. Possibly dangerous things to gen too much of would be talent point granting items, lots of Gems, and things such as the ladles in W4. You can read more about shadow bans from Creater0822's post, the link to it is in the next section.


Cheating Heavy

Creater0822's fork of iBelg's tool is very versatile (see their post here: viewtopic.php?p=198916#p198916), though it is much riskier when it comes to receiving a shadow ban. In addition to generating items, you can also spawn monsters and use more powerful custom commands. It is as simple to set up as iBelg's, but it is a bit less stable and may take multiple attempts for the injector to load properly (if Idleon itself goes to the colorful loading screen faster than the tool has progressed past Step 1, close the console window and restart it as it will not progress further. If Idleon is still showing a gray screen as the injector progresses steps, then you have been successful).

The tool's commands are quite useful for progressing lengthy systems quickly, such as the "w1" command
which speeds up the W1 town skills and eliminates costs for anvil crafting, stamps, and more. The "cauldron" command is perfect for alchemy aside from the new sigil system, it makes unlocking vials, bubbles, and upgrading them quite easy. The "w3" command is equally as powerful as the previous two for the W3 skills and systems, such as instant construction, build speed, prayer curse nullification, and more. There are a lot more really useful commands, listed in the various update posts linked in the original post. Oh, and "list item" command will list all the available item codes you can generate with either tool. The tool itself has not been updated for W4 specific functions, the last update was in October as of writing this, so I wouldn't expect an update unless Creater0822 returns to the game or someone else picks up the development of another version of the tool.

Be warned, it is quite easy to exceed what most players have unlocked so far if you aren't paying attention since the costs are nullified, and some of the edits may result in a shadow ban regardless, but the tool itself does at least have a function to temporarily un-shadow-ban your account client side. If you do get a shadow ban, you will be marked server-side regardless (you can read more about shadow bans in Creater0822's post). If you are worried, just avoid exceeding the common sense of what normal players should be able to achieve.


So, you want to break the Universe?

If you're at the point, you don't care about a shadow ban or a possible eventual actual ban. There is also the possibility of "bricking" your account/character by exceeding numbers that the code can't support, which can make it impossible to login. This method involves direct editing of the game's code to edit various variables to increase bonuses or shorten progress needed for some of the more lengthy systems.

First, you will want to install 7zip as well as the "asar" extension (you'll have to create a folder within the 7zip installation site and name it Formats and put the asar dll files in that folder). Next, if you don't have it installed, get MS's Visual Studio Code as we will be editing javascript. You will also want to navigate inside Visual Studio Code to the extensions options, and search for Beautify in the marketplace, as this extension will make the code much easier to work with.

Once those are installed, navigate to your Idleon installation folder -> resources -> and open app.asar with 7zip (don't forget to make a copy in another folder as a back-up). You can extract them, but you can just do the editing with the file staying zipped, you might avoid more errors this way.

Next, navigate to distBuild->static->game and open Z.js with Visual Studio Code, this is a larger file as it is the game's code, so it might take a bit on an older PC. If there is a blue bar at the top, click Manage and trust this window. Otherwise, hit F1 and "Beautify File", this may take awhile. Now, you can use Ctrl+F to search for the desired bit of code to edit. Once you perform your edits, make sure to save and close the program. When you are done, 7zip will ask if you want to update the archived file, accept.

Things you could start with in exploring editing the code:

Search for BIG_MUSCLE, which will take you to the area where the new sigil system is stored. You'll see 4 variables next to each of the sigils, the first two are the unlock amounts, the last two are the amounts that each bonus gives. The Gem store purchase restrictions are stored in a similar way, such as if the restriction is 10 in the gem store and you locate that item, you can change the value set to 10 to a higher one instead and it will reflect that in them Gem store.

You can also search for "If" statements and alter the "return" value, which essentially skips the math formula and instead uses a set value. If you don't understand the calculation going on, you might set a value that is much worse off than the math. In the case of "BlockChance" for pets, return 100 will make block chance 100%.

In the case of some rng stat effects, such as the keychains, you can set the values from "2", "4", "6" to just be "6", etc. and then the ones generated from the key fragment pile outside the dungeon will have max stats. You can find the code for the keychains by looking up the item gen code, such as those that come from Creater0822's "list item" command from their tool (an example would be EquipmentKeychain24 for bobgoldpickle's All Stat bonus).

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Re: Legends of Idleon

Post by Anigma »

It might be a good idea to make a discord server for idleon cheating... what do you people think?

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