Legends of Idleon

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Smaug
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Re: Legends of Idleon

Post by Smaug »

JHroad wrote:
Sun Apr 10, 2022 5:42 pm
So, so far I have unpacked, beautified and modified my copy Z.js, what steps do I take to get it back into App.asar from here? Do i need to "unbeautify" it? Didnt see any mention of this in the main post
If you extract the whole app.asar archive into a folder called app in the same directory as app.asar, you don't need to make anything on top.
The game will load from that folder first.

bombboy420
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Re: Legends of Idleon

Post by bombboy420 »

Hey all, new to this, followed instructions according to page 37 and When I run InjectCheatsF3 it never gets past Step 1.. I have a fresh install of Node. Any assistance would be appreciated. Thanks

Tool by iBelg, forked by Creater0822
Version 1.1.1 fork 3
------------Tool Options------------
Unban: 0
Regex: \w+\.ApplicationMain\s*?=

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...

hxide666
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Re: Legends of Idleon

Post by hxide666 »

bombboy420 wrote:
Sun Apr 10, 2022 11:18 pm
Hey all, new to this, followed instructions according to page 37 and When I run InjectCheatsF3 it never gets past Step 1.. I have a fresh install of Node. Any assistance would be appreciated. Thanks

Tool by iBelg, forked by Creater0822
Version 1.1.1 fork 3
------------Tool Options------------
Unban: 0
Regex: \w+\.ApplicationMain\s*?=

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...
You need to have steam client running

hxide666
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Re: Legends of Idleon

Post by hxide666 »

andre420 wrote:
Sun Apr 10, 2022 2:42 pm
Hey Guys i lost touch here, are commands like Nullify still safe and useable on W4 Content?
Nullify doesn't do anything on W4 content.

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Anigma
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Re: Legends of Idleon

Post by Anigma »

tibasichelp wrote:
Sat Apr 09, 2022 9:46 am
Anigma wrote:
Sat Apr 09, 2022 8:39 am
Smaug wrote:
Thu Apr 07, 2022 7:27 am

Open up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff like

Code: Select all

if ("BaseBreedChance" ==
if ("TotalBreedChance" ==
if ("TotalTimeForEgg" ==
and some lines underneath, the multiplier starting like:

Code: Select all

if ("1stMulti" ==
if ("2ndMulti" ==
if ("3rdMulti" ==
if ("4thMulti" ==
if ("5thMulti" ==
just choose the multi you have already unlocked and return the value you want.

can you explain what does "return the value you want" mean
i return it from where to where exactly?
return whatever number you want, whether it be 1, 69, 100, 1337, and so on.
thanks for explaining :3

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Re: Legends of Idleon

Post by Anigma »

i found something nice while messing a big with the z file if you search this line

Code: Select all

if ("GeneticsPerTrashPet" == s) return h.randomInt(2, 6)
and edit the numbers to something like (499, 501)

every-time you trash a pet you'll get 500 genes thought i would share it unless someone else already discoverd that

Smaug
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Re: Legends of Idleon

Post by Smaug »

Anigma wrote:
Mon Apr 11, 2022 6:11 am
i found something nice while messing a big with the z file if you search this line

Code: Select all

if ("GeneticsPerTrashPet" == s) return h.randomInt(2, 6)
and edit the numbers to something like (499, 501)

every-time you trash a pet you'll get 500 genes thought i would share it unless someone else already discoverd that
Thank you. Already found myself, but wasn't worth to share, from my point of view, but could be of interest, for non programmers.
But you can just return 500, to always get 500 and not 499 up to 501. Just remove the h.randomInt(2, 6) and replace with the amount you want.
Things you can look for which I edit myself:

Code: Select all

if ("ObolRerollCostMoney" ==
if ("ObolRerollCostFrag" ==
if ("CookingUpgSpiceCostQty" ==
if ("2ndMulti" ==
if ("GeneticCost" ==
if ("PetUpgCostREAL" ==
if ("BlockChance" ==
if ("CookingLUCK" ==
Anigma wrote:
Mon Apr 11, 2022 6:07 am
thanks for explaining :3
You're welcome
Last edited by Smaug on Mon Apr 11, 2022 10:09 am, edited 1 time in total.

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Re: Legends of Idleon

Post by Fenixxx »

hxide666 wrote:
Mon Apr 11, 2022 2:44 am
bombboy420 wrote:
Sun Apr 10, 2022 11:18 pm
Hey all, new to this, followed instructions according to page 37 and When I run InjectCheatsF3 it never gets past Step 1.. I have a fresh install of Node. Any assistance would be appreciated. Thanks

Tool by iBelg, forked by Creater0822
Version 1.1.1 fork 3
------------Tool Options------------
Unban: 0
Regex: \w+\.ApplicationMain\s*?=

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...
You need to have steam client running
Same problem and steam is running.

EDIT: nvm worked on the 7th try. just keep hammerin'

Smaug
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Re: Legends of Idleon

Post by Smaug »

Fenixxx wrote:
Mon Apr 11, 2022 7:06 am
hxide666 wrote:
Mon Apr 11, 2022 2:44 am
bombboy420 wrote:
Sun Apr 10, 2022 11:18 pm
Hey all, new to this, followed instructions according to page 37 and When I run InjectCheatsF3 it never gets past Step 1.. I have a fresh install of Node. Any assistance would be appreciated. Thanks

Tool by iBelg, forked by Creater0822
Version 1.1.1 fork 3
------------Tool Options------------
Unban: 0
Regex: \w+\.ApplicationMain\s*?=

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...
You need to have steam client running
Same problem and steam is running.

EDIT: nvm worked on the 7th try. just keep hammerin'
viewtopic.php?p=198916#p198916
Known issues.
If someone is into re-building this tool themselves, can maybe fix that with this fix:
viewtopic.php?f=2&t=14407&p=242798#p242798

taberenjo
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Re: Legends of Idleon

Post by taberenjo »

jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
If you used this to unlock all of the pets, and you then unlocked the shiny form of the last pet for one of the rows (rat, chippy, panda), the game will think you have 1 more pet than there exists in the game, bricking the game on load, cause it tries to index an array out of bounds.

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Re: Legends of Idleon

Post by jmayer2045 »

taberenjo wrote:
Mon Apr 11, 2022 11:06 am
jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
If you used this to unlock all of the pets, and you then unlocked the shiny form of the last pet for one of the rows (rat, chippy, panda), the game will think you have 1 more pet than there exists in the game, bricking the game on load, cause it tries to index an array out of bounds.
yeah this is the problem that make my account bricked. im glad that moonfrix post a thread about how to unbrick your account.

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Re: Legends of Idleon

Post by Anigma »

Smaug wrote:
Mon Apr 11, 2022 6:35 am
Anigma wrote:
Mon Apr 11, 2022 6:11 am
i found something nice while messing a big with the z file if you search this line

Code: Select all

if ("GeneticsPerTrashPet" == s) return h.randomInt(2, 6)
and edit the numbers to something like (499, 501)

every-time you trash a pet you'll get 500 genes thought i would share it unless someone else already discoverd that
Thank you. Already found myself, but wasn't worth to share, from my point of view, but could be of interest, for non programmers.
But you can just return 500, to always get 500 and not 499 up to 501. Just remove the h.randomInt(2, 6) and replace with the amount you want.
Things you can look for which I edit myself:

Code: Select all

if ("ObolRerollCostMoney" ==
if ("ObolRerollCostFrag" ==
if ("CookingUpgSpiceCostQty" ==
if ("2ndMulti" ==
if ("GeneticCost" ==
if ("PetUpgCostREAL" ==
if ("BlockChance" ==
if ("CookingLUCK" ==
Anigma wrote:
Mon Apr 11, 2022 6:07 am
thanks for explaining :3
You're welcome
ho sorry didnt saw but thanks for sharing kinda new to this staff its pretty cool

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Re: Legends of Idleon

Post by pshep4000 »

jmayer2045 wrote:
Mon Apr 11, 2022 12:40 pm
taberenjo wrote:
Mon Apr 11, 2022 11:06 am
jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
If you used this to unlock all of the pets, and you then unlocked the shiny form of the last pet for one of the rows (rat, chippy, panda), the game will think you have 1 more pet than there exists in the game, bricking the game on load, cause it tries to index an array out of bounds.
yeah this is the problem that make my account bricked. im glad that moonfrix post a thread about how to unbrick your account.
What moonfrix post are you talking about as I have run into this problem.

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Re: Legends of Idleon

Post by pajion »

Anyone got a 1.5.2 Item ID List compiled? I've been looking and found one around 1.2.2 but no updated ones.

Trying to find a way to get all the spices and breeding upgrades, without editing the Z file so I don't brick my save

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Re: Legends of Idleon

Post by jmayer2045 »

pshep4000 wrote:
Tue Apr 12, 2022 12:12 am
jmayer2045 wrote:
Mon Apr 11, 2022 12:40 pm
taberenjo wrote:
Mon Apr 11, 2022 11:06 am


If you used this to unlock all of the pets, and you then unlocked the shiny form of the last pet for one of the rows (rat, chippy, panda), the game will think you have 1 more pet than there exists in the game, bricking the game on load, cause it tries to index an array out of bounds.
yeah this is the problem that make my account bricked. im glad that moonfrix post a thread about how to unbrick your account.
What moonfrix post are you talking about as I have run into this problem.
viewtopic.php?p=243336#p243336 this post.

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