Legends of Idleon
Re: Legends of Idleon
I tried to run build but doesn't recognize pkg, i tried to run nodevars.bat as I googled but no luck.
Re: Legends of Idleon
I followed the compile instructions and created the new exe. but it still says the game is not ready, i made sure to follow "window.__idleon_cheats__=u to window.__idleon_cheats__=v"
i dont know where i messed up :/
edit: nevermind i figured out that I only changed one of the u's to a v.
IT WORKED, THANK YOU MAN!
i dont know where i messed up :/
edit: nevermind i figured out that I only changed one of the u's to a v.
IT WORKED, THANK YOU MAN!
Re: Legends of Idleon
Does anyone know what the item code for dungeon credits and flurbos are?
Re: Legends of Idleon
Ill just wait for Creater0822 xD
Please hear us! You are not the Hero we deserve, but the Hero we desperately need!
Please hear us! You are not the Hero we deserve, but the Hero we desperately need!
Re: Legends of Idleon
Cheat engine doesn't work with the game anymore
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- Noobzor
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Re: Legends of Idleon
Anyone have a link or anything to the list of book codes? ill try to find the codes for the new talent books
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- Noobzor
- Posts: 6
- Joined: Mon Aug 30, 2021 5:00 am
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Re: Legends of Idleon
is there a list of what is more bannable and what is not?
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- What is cheating?
- Posts: 4
- Joined: Sat Oct 09, 2021 11:25 am
- Reputation: 0
Re: Legends of Idleon
Hey guys ive been trying to get this to run since days now i follow exactly the compile instruction but i keep getting this error here:
PS C:\Users\Dennis\Desktop\InjectCheatsF2> npm run build
npm ERR! code EJSONPARSE
npm ERR! path C:\Users\Dennis\Desktop\InjectCheatsF2/package.json
npm ERR! JSON.parse Unexpected string in JSON at position 218 while parsing '{
npm ERR! JSON.parse "name": "injectcheatsf2",
npm ERR! JSON.parse "version'
npm ERR! JSON.parse Failed to parse JSON data.
npm ERR! JSON.parse Note: package.json must be actual JSON, not just JavaScript.
npm ERR! A complete log of this run can be found in:
npm ERR! C:\Users\Dennis\AppData\Local\npm-cache\_logs\2021-10-17T10_12_42_605Z-debug.log
PS C:\Users\Dennis\Desktop\InjectCheatsF2>
can someone pls for the love of god help me ? i have no clue about programming and idk how to fix this ;-;
edit: i managed to get that running by removing the "test" thingie in scripts but when i start the Ideloncheatexe now it just closes itself after a second again
PS C:\Users\Dennis\Desktop\InjectCheatsF2> npm run build
npm ERR! code EJSONPARSE
npm ERR! path C:\Users\Dennis\Desktop\InjectCheatsF2/package.json
npm ERR! JSON.parse Unexpected string in JSON at position 218 while parsing '{
npm ERR! JSON.parse "name": "injectcheatsf2",
npm ERR! JSON.parse "version'
npm ERR! JSON.parse Failed to parse JSON data.
npm ERR! JSON.parse Note: package.json must be actual JSON, not just JavaScript.
npm ERR! A complete log of this run can be found in:
npm ERR! C:\Users\Dennis\AppData\Local\npm-cache\_logs\2021-10-17T10_12_42_605Z-debug.log
PS C:\Users\Dennis\Desktop\InjectCheatsF2>
can someone pls for the love of god help me ? i have no clue about programming and idk how to fix this ;-;
edit: i managed to get that running by removing the "test" thingie in scripts but when i start the Ideloncheatexe now it just closes itself after a second again
- Creater0822
- Expert Cheater
- Posts: 229
- Joined: Sat Nov 18, 2017 12:02 am
- Reputation: 125
Re: Legends of Idleon
Log post 17/10/21 01am:
Original post: viewtopic.php?p=198916#p198916
Hey everyone, it's been a while!! But first of all:
No I'm not fully back in the game, just due to the new update that broke our beloved tool xD
So yeah, seeing the private messages and build related posts in this thread made my temporary comeback
So here I am to happily announce InjectCheatsF3!!
As always, you can download it from my Google Drive folder, where the link's in the original post that I always link up top of my log posts.
So what's new in Fork 3: (still based on iBelg's v1.1.1)
So as it's been first discovered by Trevaline, our tool broke due to the altered variable name u.ApplicationMain into v.ApplicationMain, which results in a misdefinition at
Hence the solution is to dynamically catch the randomly generated variable name, so now we no longer have to rebuild our tool next time it happens. Then to make it even better, I've redefined the Regex into my json config file, so even if we have to one-day change the injection point, we can ! Of course, all of this can be read from the new source code .
(still) known issues:
The issue where the injection doesn't proc beyond step 1 can still occur, as I have not fully redesigned the async interception to loading process (yup that's beyond my skills).
About new cheats:
No I have not created new cheats for V1.30, nor taken the time to check if my old cheats still work. (Don't have that much time to play the game xD)
Original post: viewtopic.php?p=198916#p198916
Hey everyone, it's been a while!! But first of all:
No I'm not fully back in the game, just due to the new update that broke our beloved tool xD
So yeah, seeing the private messages and build related posts in this thread made my temporary comeback
So here I am to happily announce InjectCheatsF3!!
As always, you can download it from my Google Drive folder, where the link's in the original post that I always link up top of my log posts.
So what's new in Fork 3: (still based on iBelg's v1.1.1)
- Expanded config.js with the injection Regex, which you can freely edit.
- Improved the injection process: The tool now dynamically reads the random variable name in the Regex \\w+\\.ApplicationMain
So as it's been first discovered by Trevaline, our tool broke due to the altered variable name u.ApplicationMain into v.ApplicationMain, which results in a misdefinition at
window.__idleon_cheats__
. See his post: viewtopic.php?p=215673#p215673Hence the solution is to dynamically catch the randomly generated variable name, so now we no longer have to rebuild our tool next time it happens. Then to make it even better, I've redefined the Regex into my json config file, so even if we have to one-day change the injection point, we can ! Of course, all of this can be read from the new source code .
(still) known issues:
The issue where the injection doesn't proc beyond step 1 can still occur, as I have not fully redesigned the async interception to loading process (yup that's beyond my skills).
About new cheats:
No I have not created new cheats for V1.30, nor taken the time to check if my old cheats still work. (Don't have that much time to play the game xD)
- Creater0822
- Expert Cheater
- Posts: 229
- Joined: Sat Nov 18, 2017 12:02 am
- Reputation: 125
Re: Legends of Idleon
Yes, although not very formal (and not sure how up-to-date), you can find separate posts from this post of mine where I explained the shadow ban terminology: viewtopic.php?p=209137#p209137
No I don't have an updated list of book codes, but I do have a guide about book codes, and how you can aggregate a list of your own using my cheats: viewtopic.php?p=199785#p199785itsdemigodz wrote: ↑Sun Oct 17, 2021 2:50 amAnyone have a link or anything to the list of book codes? ill try to find the codes for the new talent books
Both post URLs can be found in my main post along with many more: viewtopic.php?p=198916#p198916
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- Expert Cheater
- Posts: 59
- Joined: Fri Jul 16, 2021 7:36 pm
- Reputation: 21
Re: Legends of Idleon
does anyone know the code where I can change the instance revive chance in z.js? I tried and found multiple area that has revive code but I am not sure which is the correct one, thx
the dying penalty in party dungeon is painful lol
the dying penalty in party dungeon is painful lol
Last edited by virtualmachine007 on Sun Oct 17, 2021 7:10 pm, edited 1 time in total.
Re: Legends of Idleon
remove the duration of the buff?
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