Legends of Idleon

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Excalion89
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Re: Legends of Idleon

Post by Excalion89 »

Spoiler
Creater0822 wrote:
Wed Sep 01, 2021 11:32 pm
Changelog 02/09/21 01am:
Original post: viewtopic.php?p=198916#p198916

It's yet again been some time since my last release, and with this one I'm bringing lots of small but fun stuff:
  • Reworked sub-command unlock portals: More efficient code.
  • Reworked sub-command godlike food:
    Made into a Proxy cheat to nullify consumption chance on boost food. The caveat is that it doesn't do anything to health food anymore, but now you can disable the cheat.
  • Added sub-command lvl shrine:
    This one indeed allows you to manually set the amount of levels on all of your shrines. You guys can finally reduce the lvl value in case you've got too many levels through my w3 cheats.
  • Added sub-command wide crystal: This cheat overwrites the spawning of giant mobs!
    100% chance to spawn crystal mob.
  • Added sub-command wide giant: This cheat will be muted by wide crystal
    100% chance to spawn giant mob, ofc you still need the Tachion of the Titans prayer active to get giant spawns at all.
  • Added sub-command wide obol:
    Nullifies obol reroll cost (both gold and fragments).
  • Added sub-command unlock revive:
    Free revives and sets your amount to 1 in case it was 0 before activation. (You guys know the drill if you've used my other cheats before :D )
  • Added command daily:
    Triggers the daily shop stock and post office order to reset.
  • Expanded command noob:
    Allows a numerical parameter to set the amount of health, and still equals suicide (e.g. hp set to 0) if no optional parameter is given.
  • Expanded sub-command list map:
    Added an extra column Num_Id, which is as the name suggests the numerical map id.
  • Removed the w3 shrinehr trigger from (executing) w3:
    This cheat will only work if you manually run w3 shrinehr, because 1 shrine lvl-up per second is too stupidly high for most players. Now you guys can safely run nullify and w3 without this issue.
But there is more!! These cheats however, either don't work as intended, or cause issues of their own:
  • (Commented out) godlike buff:
    Traps the up-time of all active buff effects at 5s remaining (hence limitless), which works as intended. But as soon as you activate a new buff your game will crash.
  • (Commented out) w1 statue:
    As intended, leveling up your statues only require a singular statue. This however pushes your walk speed too stupidly high, to the point of breaking the game indeed.
  • (Imperfect but active) godlike dmg:
    Sets the return values of _customBlock_DamageDealed() to Number.MAX_SAFE_INTEGER and disables your crits. This cheat is made with the intention to freeze the damage output at the highest non-overflowing value for characters with too OP stats. For some reason, having this cheat active results in lower non-overflowing damage than some of the hits I can deal without it. Yeah... This damage issue requires further investigation...
  • (Not working? but active) cloudz:
    Traps the value of bEngine.getGameAttribute("CloudSaveCD") at 235, thus freezing the game at 5 seconds away from triggering a cloudsave. This however doesn't seem to work as intended...
amazing dude, happy to see this and happy to see my towers back at their normal level again lol

Next should see if it's possible to fully cuck Lava and find out if its possible to wipe ban flag off the account this would actually be hilarious lmao

Dread122113
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Re: Legends of Idleon

Post by Dread122113 »

Excalion89 wrote:
Thu Sep 02, 2021 9:01 pm
...find out if its possible to wipe ban flag off the account this would actually be hilarious lmao
I believe with [Creater's] cheat its possible, theres a function in there having to do with wiping ban, although i dont know if its 100% effective or not but I believe it is.

virtualmachine007
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Re: Legends of Idleon

Post by virtualmachine007 »

I found something interesting, for a beginner fist weapon:

var iA = new l,
oA = new l;
null != d.displayName ? oA.setReserved("displayName", "Eclectic_Ordeal") : oA.h.displayName = "Eclectic_Ordeal",
null != d.sellPrice ? oA.setReserved("sellPrice", 7800) : oA.h.sellPrice = 7800,
null != d.typeGen ? oA.setReserved("typeGen", "aWeapon") : oA.h.typeGen = "aWeapon",
null != d.ID ? oA.setReserved("ID", 5) : oA.h.ID = 5,
null != d.Type ? oA.setReserved("Type", "FISTICUFF") : oA.h.Type = "FISTICUFF",
null != d.lvReqToCraft ? oA.setReserved("lvReqToCraft", "10") : oA.h.lvReqToCraft = "10",
null != d.common ? iA.setReserved("common", oA) : iA.h.common = oA;
var uA = new l;
null != d.lvReqToEquip ? uA.setReserved("lvReqToEquip", 85) : uA.h.lvReqToEquip = 85,
null != d.Class ? uA.setReserved("Class", "BEGINNER") : uA.h.Class = "BEGINNER",
null != d.Speed ? uA.setReserved("Speed", 10) : uA.h.Speed = 10, //9
null != d.Reach ? uA.setReserved("Reach", 5000) : uA.h.Reach = 5000, //85
...

I changed that to speed 10 (current max) and it become super sonic, and when I change it to reach 5000, he stands still in a single platform and kill off any mobs like a range attack in the same platform without walking around, the character still need to walk to another platform to perform attack thou. I tried to change Type= Spear and it immediate become a Flesh Reaper lol

I also tried to change the spear and like the fist weapon above and it multiple hits EVERYTHING in a straight line in 1 hit, very interesting found~ you can play with it and see how other weapon reacts. One of the main point affect afk exp is attack speed and kills, archer always complain and ask for a multiple hit weapon ... THERE YOU GO lol just make a super powerful [Wooden Spear] with all the states that you want and reach 5000 + speed 10, your afk exp will jump up a lot, you don't even have to cast spell if you can 1 hit kill everyone in a line off the screen...

Sadly, i tried to kill c.Efaunt... he destroyed all 3 right arms and then jump to the head lol ... i have to manually move him to the left side and he destroy the bottom left arm standing on the edge and not afraid of getting KO by it.

My next experiment is to see if you can normal hit multi target in different platform like bowman [Homing Arrows] :)
Last edited by virtualmachine007 on Fri Sep 03, 2021 1:46 pm, edited 1 time in total.

virtualmachine007
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Re: Legends of Idleon

Post by virtualmachine007 »

if you want your homing arrow to hit targets automatically, first you have to have at least 1 level on skill Extendo Rangeo, then change this code:

[["Attack_range_is_increased_by_+{_Pixels,_and_+}%_accuracy,_for_a_few_minutes"], "1000.5 bigBase 40 60 decay".split(" "), ["+{px_Range_&_+}_mins"], ["1000"]]

it will seek out target and kill everything on the map, even you are in the overpass of sound map killing Bop box, your arrows will fire off from the bottom platform and kill everything like a homing missile~ 8-)

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

Dread122113 wrote:
Fri Sep 03, 2021 12:32 am
Excalion89 wrote:
Thu Sep 02, 2021 9:01 pm
...find out if its possible to wipe ban flag off the account this would actually be hilarious lmao
I believe with [Creater's] cheat its possible, theres a function in there having to do with wiping ban, although i dont know if its 100% effective or not but I believe it is.
Aha good call, I believe now's the time I'd like to clear out some misconception as well as defining new terminology to continue from here on out :!:

The old terminology:
So the game Idleon as well as the cheat community has been around here longer than I've known its existence. Up until this date of writing, Idleon does not yet deliver a true ban that prevents you from ever logging in and such. Instead, the closest form of banning is that nobody can see your character. This is what has been referred to as a shadow ban.

Through the miracle of time...
... our community grew stronger and stronger, new Meta were born one after the other; And soon we've discovered how this "shadow ban" actually works!
  1. "The shadowing" (aka shadowban) is triggered through one of several conditions, explained in the following two posts:
    Post 1: viewtopic.php?p=208098#p208098
    Post 2: viewtopic.php?p=208184#p208184
  2. The "shadowing of your character part" is indeed fully client side! Instead of the server telling each game client that some banned characters shouldn't be displayed in your game... It is instead every player's client looking at just his/her own character to tell whether it should make itself visible for all other players.
  3. All of this hiding or showing is determined through the flag variable b.engine.getGameAttribute("OptionsListAccount")[26], which cannot seem to be forever-cleared on an account.
  4. The so-called "unban" methodology was first described by me in this post viewtopic.php?p=200832#p200832 , which was then further incorporated into iBelg's tool (so nobody had to bother following the original steps anymore).
  5. This "unban" methodology of mine is actually equivalent to Lava himself being on display. Because my methodology was literally finalized upon reading the code where the username LavaFlame2 result in every "unban" step that we now use ourselves.
The new terminology:
With all of this said: Back in the day before these discoveries were made, it's natural that nobody would even bother to distinguish in client- or server when coming up with the term "shadow ban", or just "ban". Now that we do know how most of it all works, I would thus like to define the new terminology:
  • Shadowban = The Idleon server knowing that your character is flagged to be shadowed (or eventually truly banned).
  • Shadowed/shadowing = Your "shadow banned" character is not being displayed to other players, by your own game client's doing.
  • Unshadow = The new term for "forcing your game client to display your shadow banned character to others", which is exactly what my discovery yields.
  • Ban = The same definition as in almost every online game, where you can no longer login to your character etc...
  • (true) Un-shadowban = Altering your account server-wide, so that the server would never re-flag your account as shadow banned. This extend of "unban" has never existed! (yet)
So as of this date, I for one will continue on with my newly defined terminology. Notice that many hundreds of my older posts are using the old/inferior terminology that does not describe things very well. If I can ever be bothered, I may update the terms used in some of my larger posts that I'd like to use as reference.

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Re: Legends of Idleon

Post by Dread122113 »

So I found the code that governs what you get via the "Level Up Gift" alch bubbles on the yellow cauldron. You can very rarely get the card stamp as well as the party hat (+5% mob EXP). I might have to poke around in here but here is the code segment if anyone needs it for reference:
Spoiler
Starting at line 128693 in Notepad++
-------------------------------------------------------------------------------------------------------------
s._AvailablePoints = t._customBlock_TotalTalentPoints(s._SpentPoints), 2 == b.engine.getGameAttribute("MenuType")
&& -1 < s._SkillIconSelected && h.clearFiltersForImage(s._UIinventory[97]), s._DummyNumber4 = h.randomFloat();
var Me = s._DummyNumber4,
Ve = b.engine.getGameAttribute("DNSM"),
Ge = null != d.AlchBubbles ? Ve.getReserved("AlchBubbles") : Ve.h.AlchBubbles,
Be = null != d.LevelUpACTIVE ? Ge.getReserved("LevelUpACTIVE") : Ge.h.LevelUpACTIVE;
if (Me < (null == Be ? 0 : "number" == typeof Be ? e.__cast(Be, k) : "number" == typeof Be && (0 | Be) === Be ? e.
__cast(Be, n) : "boolean" == typeof Be ? e.__cast(Be, m) ? 1 : 0 : "string" == typeof Be ? parseFloat(Be) :
parseFloat(g.string(Be))) / 100) {
s._DummyNumber4 = h.randomFloat();
var ke = b.engine.getGameAttribute("Lv0")[0];
if (30 < (null == ke ? 0 : "number" == typeof ke ? e.__cast(ke, k) : "number" == typeof ke && (0 | ke) === ke ?
e.__cast(ke, n) : "boolean" == typeof ke ? e.__cast(ke, m) ? 1 : 0 : "string" == typeof ke ? parseFloat(ke) :
parseFloat(g.string(ke))) && 3e-4 > s._DummyNumber4) s._DummyText = "EquipmentHats21";
else {
var Ce = b.engine.getGameAttribute("Lv0")[A];
if (20 > (null == Ce ? 0 : "number" == typeof Ce ? e.__cast(Ce, k) : "number" == typeof Ce && (0 | Ce) ===
Ce ? e.__cast(Ce, n) : "boolean" == typeof Ce ? e.__cast(Ce, m) ? 1 : 0 : "string" == typeof Ce ?
parseFloat(Ce) : parseFloat(g.string(Ce))) && .35 > s._DummyNumber4) s._DummyText = "PremiumGem";
else if (.32 > s._DummyNumber4) s._DummyText = "PremiumGem";
else if (.36 > s._DummyNumber4) s._DummyText = "ExpBalloon1";
else if (.4037 > s._DummyNumber4) {
This goes on for several more lines down to line 128724 thereabouts.

virtualmachine007
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Re: Legends of Idleon

Post by virtualmachine007 »

This is what a REAL PRAYER should look like!!:

I found the code and change the current prayer which I think is totally useless (maybe only 1 or 2 is ALRIGHT),each prayer has a positive and a negative side effect. What I did is add a "-" negative sign to ALL the negative side effect and ALL become positive side effect!!! so all prayer has 2 positive side effect and 0 negative now :D enjoy~

Ac.PrayerInfo = function () {
return ["Big_Brain_Time +{%_Class_EXP +{%_Max_HP_for_all_monsters 30 -250 1 100 10 0".split(" "),
"Skilled_Dimwit +{%_Skill_Efficiency -{%_Skill_EXP_Gain 30 -30 1 300 25 0".split(" "),
"Unending_Energy +{%_Class_and_Skill_EXP Max_AFK_time_is_now_100_hours._Use_this_prayer_sparingly. 30 100 1 6000 51 0".split(" "),
"Shiny_Snitch Shiny_Critters_drop_in_bundles_of_{_instead_of_1. Your_Shiny_chance_is_now_x{_lower. 20 -20 1 1000 81 0".split(" "),
"Zerg_Rushogen +{%_AFK_Gain_Rate -{%_Carry_Capacity 10 -10 1 3000 121 0".split(" "),
"Tachion_of_the_Titans Giant_Monsters_can_now_spawn_on_Monster_Kill Giant_Monsters_can_now_spawn... 100 100 2 100 11 1".split(" "),
"Balance_of_Precision +{%_Total_Accuracy -{%_Total_Damage 30 -20 2 250 31 1".split(" "),
"Midas_Minded +{%_Drop_Rate +{%_Max_HP_for_all_monsters 20 -250 2 700 71 1".split(" "),
"Jawbreaker +{%_time_candy_chance_every_day,_up_to_7_days -1000%_AFK_Gain_Rate._Also_you_owe_me_25_cents! 50 -1000 2 1500 121 1".split(" "),
"The_Royal_Sampler +{%_3d_Printer_Sample_Size -{%_All_Exp_Gain._Remove_all_samples_to_Unequip. 15 -30 3 100 21 2".split(" "),
"Antifun_Spirit +{%_Minigame_Reward_Multi Minigames_cost_{_plays_per_attempt,_or_whatever_you_have. 700 0 3 100 41 2".split(" "),
"Distillarge +{%_chance_for_Giant_Mobs_to_summon_2_Crystal_Mobs Crystal_Mobs_have_+{%_chance_to_rebirth_on_death. 30 0 3 100 71 2".split(" "),
"Ruck_Sack +{%_Carry_Capacity -{%_AFK_Gain_Rate 30 -20 3 100 131 2".split(" "),
"Balance_of_Pain +{%_Total_Damage -{%_Total_Defence 30 -150 1 100 999 0".split(" "),
"Balance_of_Aggression +{%_Total_Defence -{%_Total_Accuracy 30 -150 1 100 999 0".split(" "),
"Beefy_For_Real +{%_Max_HP -{%_Max_MP 30 -150 1 100 999 0".split(" "),
"Casting_All_Day +{%_Max_MP -{%_Max_HP 30 -150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters +{%_Max_HP_for_all_monsters 30 150 1 100 999 0".split(" "),
"Some_Prayer_Name0 +{%_EXP_from_all_monsters None._Even_curses_need_time_off_every_now_and_then. 30 150 1 100 999 0".split(" ")]

*** I am not sure about the Unending_Energy prayer, i need more testing and see if it goes over 10 hours, but all the other works beside those are not implemented yet (Distillarge and Tachion of the Titans).

itsdemigodz
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Re: Legends of Idleon

Post by itsdemigodz »

When i try to get the Z.js file to be edited, i open it with notepad and copy the contents and post them to [Link] like i beleive it says to in the "What is Z.js" Post. When i do it gives me string of code like

"assets/graphics/1x/font-222.png": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAACACAYAAADktbcKAAADnklEQVR4Xu3YzW0cRxAGUF3tIHQ1fHYOTkEXB2A4SKehHHxyBKYxhyZLn6p7fnYIG9z3gAK03V/X9JK1BMVPnwCG33/7/JKVmSFzd+Rzr+7n+pXae9bRzKyOnK2ZKnN352HXNkAv/3x9rdlAZW7vzNF85vb2cm1Vq15XcllHzz3y9bmah0NysLphykxXRz8Mmc/sqs/2OtdWNXtGV2eyV86s3ldXj+RhaXyQRv391x+vlYOUw1ezW+UQXsnPnt/t5dqq6n1yL2t2n1Vd7X8lf/TrWb930FoNVQ5RN7DdByUH9kw+s/XZuTdbW1XN55luPfOzmuXvXj/z9azfO2iNoTr6A2C23+11a++dzxrnZz1yv57LXlnZq1urvXOvW7szP/ZgKgdnNUSZ3RvAbu1svla3V9e6OvLMWiO7Z9Yr1/7L/NiDqTFYewPWZcd+nqtnM7vKd+uzOpNf3TOr3rOq76N7drf23uv1rrO9ce7tnbxZ7fGEZkO0kmf2zq3y3d6sug/Eqs7ku/vvnT3zHs5k65nM13t2e1vN/ii42uNJdUOUmSrzj57p9mZVz3TV5c+u7927y+/lsveR/DiT2VWfka9/36l37NZ5ctsgfP3z59daDUZmZ/kvv/7wMqqu5dltbQztrLpn1f23p35/v67H6k57/bK2/ewxnjFbP9p71n91/7G3ncsfDPl69ODJzYYoZW6WzdyRgZ3p8t3anfmxN/azMt+t/R/6b//O3yi2yjvw5FZDNMvMcpvM5lDO9jpdvlu7Mz/2Ol2+W1vla7/U5bu1VT77+fDznTFYswHLqvuzzJF8t553q/LMqs9d63mHKs+s+szWs2eVZ1Z9ZuuzXl1m5EbVdT6w2XBkzQZtViN/5v+3ebcqn32l/9l83qG64z7Zs7qr/y8//fjNXvd69rxvb8SHlAMxqy13NDvyo/9qaLe9kV3JZ1/tfzY/c9d9Zu7ov+qR691avQ8f1BiovRpDkuuzqgO0Ond00LLHI/3P5jvZ45H7dLLHlf41l8/NveyZeT6o8c1/jzrynJpZyXN5Nve6TJW5vXzKc3k297rMSp7Ls7nXZWou1ze5t+oDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH9q/6up2hinmqlYAAAAASUVORK5CYII="

which i cant make heads or tails of. If anyone could give me advice for the proper way to get the text from the z.js to where i can edit it that'd be much appreciated

virtualmachine007
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Re: Legends of Idleon

Post by virtualmachine007 »

open the file using Notepad ++ and install the plugin JSTool and choose JSON viewer

Excalion89
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Re: Legends of Idleon

Post by Excalion89 »

SO found something else a little interesting that may be tied to shadownbans!

Since my shadowban occurred. I can no longer just AFK with game closed at say rams for example on my normally active and highest level character.

Each time i shut the game down for a period of time, it alway always always puts me back in w3 town thus making my afk absolutely useless and grants 0 xp period.

However if I active farm, this does not happen and it ONLY happens on my highest level char my Hunter. It is VERY bizzare, I know it's not me dying because you still get XP just says you ran out of food and you lose afk efficiency, just straight up has me sitting in town on the portal.

Also I'm not too certain using wipe ban is working on my account. I tried this and asked a friend to come and see if they could see me and that was a big negative, I tried buying stuff, swapping worlds, changing zones, going to town, restarting etc but seemingly the shadowing on my account is still there.

Not entirely sure what to do here if some help could be pushed my way I'd greatly appreciate it :)

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

Excalion89 wrote:
Sun Sep 05, 2021 11:57 pm
Also I'm not too certain using wipe ban is working on my account. I tried this and asked a friend to come and see if they could see me and that was a big negative, I tried buying stuff, swapping worlds, changing zones, going to town, restarting etc but seemingly the shadowing on my account is still there.

Not entirely sure what to do here if some help could be pushed my way I'd greatly appreciate it :)
Have you changed the unban from 0 to 1 in config.json? The default setting 0 is equivalent to not pre-replace all of the code sections in Z.js when your game loads.

qwerkya
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Re: Legends of Idleon

Post by qwerkya »

Creater0822 wrote:
Fri Sep 03, 2021 2:22 pm
[*] The so-called "unban" methodology was first described by me in this post viewtopic.php?p=200832#p200832 , which was then further incorporated into iBelg's tool (so nobody had to bother following the original steps anymore).
Does Creater mean the function "wipe ban" just works now, or do we still need to do the few steps from that link?

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Re: Legends of Idleon

Post by sassieduardo »

"wipe ban" command doesnt seem to be working on my flagged account. Cant see my character from another account even after running the command in that session.

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Re: Legends of Idleon

Post by Creater0822 »

qwerkya wrote:
Thu Sep 09, 2021 2:04 am
Creater0822 wrote:
Fri Sep 03, 2021 2:22 pm
[*] The so-called "unban" methodology was first described by me in this post viewtopic.php?p=200832#p200832 , which was then further incorporated into iBelg's tool (so nobody had to bother following the original steps anymore).
Does Creater mean the function "wipe ban" just works now, or do we still need to do the few steps from that link?
Yes! Is should just work now (without the need to manually edit Z.js), as long as you've set unban to 1 in the json file, as I've indeed mentioned lately in this post :D viewtopic.php?p=209560#p209560

So with that, you can indeed get into the game, directly run wipe ban, then maybe walk through a few portals, change to another character; And it should work nicely until/unless Lava changes the way a shadow ban works, or tries a few smaller client changes to avoid the unshadowing.

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Re: Legends of Idleon

Post by Groovu »

When I turn on nullify sometimes my alchemy's first liquid capacity will turn into NaN which breaks my mobile game but I can still login into my PC, is there a way to change NaN back to a normal number that wouldnt cause my mobile game to break?

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