z Baldur's Gate 3

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ptyler
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Re: z Baldur's Gate 3

Post by ptyler »

Wallis wrote:
Sun Sep 03, 2023 8:56 pm
It probably has been asked a lot but I couldn't find the answer to my question. Anyways the question is does the cheat table work in multiplayer or no?
it works in MP. unsure if it works for certain commands when you aren't the host, as i've only ever hosted before, but they all do work. after a certain amount of time played your game is likely to crash on doing any of the commands, so best to save before trying them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Dark.6083
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Re: z Baldur's Gate 3

Post by Dark.6083 »

nutrirospi wrote:
Sun Sep 03, 2023 3:18 pm
Hello the "Summon Quasit" scroll in this list is a regular one and does not trigger a dialogue or quest.
Does anyone know the ID of the unique one and how to spawn it using cheat engine?
The UUID for the unique Summon Quasit scroll: 6b881dce-b87f-4c3c-aa98-7ba4b07c009b

It's the quest version that summons Shovel. Just adding words so future people can find this with the search.
Last edited by Dark.6083 on Mon Sep 04, 2023 9:26 am, edited 1 time in total.

SusuV12
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Re: z Baldur's Gate 3

Post by SusuV12 »

PeDaGaNG wrote:
Sun Sep 03, 2023 6:15 pm
SusuV12 wrote:
Sun Sep 03, 2023 5:59 pm
Hi, i need help pls

I want to add the passive Awakened to my character, is anyone know the way pls ? thx !
If you can search the forum. Its the most hot "I need help" topic
viewtopic.php?p=310940#p310940
Thx for your answer but to be honest no idea of what to do with that line

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

SusuV12 wrote:
Sun Sep 03, 2023 9:49 pm
PeDaGaNG wrote:
Sun Sep 03, 2023 6:15 pm
SusuV12 wrote:
Sun Sep 03, 2023 5:59 pm
Hi, i need help pls

I want to add the passive Awakened to my character, is anyone know the way pls ? thx !
If you can search the forum. Its the most hot "I need help" topic
viewtopic.php?p=310940#p310940
Thx for your answer but to be honest no idea of what to do with that line
Inside the Table, go to Item Spawner - Spawn Hand Crossbow +2 (Sample Script) - Double Click on <script>

replace it with :

Code: Select all

{$lua}
if syntaxcheck then return end
passive =
"CRE_GithInfirmary_Awakened",
"TAD_IllithidPersuasion"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Tick to enable
Untick to disable

SusuV12
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Re: z Baldur's Gate 3

Post by SusuV12 »

PeDaGaNG wrote:
Sun Sep 03, 2023 9:55 pm
SusuV12 wrote:
Sun Sep 03, 2023 9:49 pm
PeDaGaNG wrote:
Sun Sep 03, 2023 6:15 pm


If you can search the forum. Its the most hot "I need help" topic
viewtopic.php?p=310940#p310940
Thx for your answer but to be honest no idea of what to do with that line
Inside the Table, go to Item Spawner - Spawn Hand Crossbow +2 (Sample Script) - Double Click on <script>

replace it with :

Code: Select all

{$lua}
if syntaxcheck then return end
passive =
"CRE_GithInfirmary_Awakened",
"TAD_IllithidPersuasion"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Tick to enable
Untick to disable
Thank you it working, if i remove the last line " Disable - remove etc.. " will it make it pemanent ?

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

SusuV12 wrote:
Sun Sep 03, 2023 10:01 pm
PeDaGaNG wrote:
Sun Sep 03, 2023 9:55 pm
SusuV12 wrote:
Sun Sep 03, 2023 9:49 pm


Thx for your answer but to be honest no idea of what to do with that line
Inside the Table, go to Item Spawner - Spawn Hand Crossbow +2 (Sample Script) - Double Click on <script>

replace it with :

Code: Select all

{$lua}
if syntaxcheck then return end
passive =
"CRE_GithInfirmary_Awakened",
"TAD_IllithidPersuasion"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Tick to enable
Untick to disable
Thank you it working, if i remove the last line " Disable - remove etc.. " will it make it pemanent ?
It's Permanent unless you untick that. But you can safely remove anything below [DISABLE]. You can select each character and enable it too for every companion to be AWAKENED

SusuV12
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Re: z Baldur's Gate 3

Post by SusuV12 »

PeDaGaNG wrote:
Sun Sep 03, 2023 10:23 pm
SusuV12 wrote:
Sun Sep 03, 2023 10:01 pm
PeDaGaNG wrote:
Sun Sep 03, 2023 9:55 pm


Inside the Table, go to Item Spawner - Spawn Hand Crossbow +2 (Sample Script) - Double Click on <script>

replace it with :

Code: Select all

{$lua}
if syntaxcheck then return end
passive =
"CRE_GithInfirmary_Awakened",
"TAD_IllithidPersuasion"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Tick to enable
Untick to disable
Thank you it working, if i remove the last line " Disable - remove etc.. " will it make it pemanent ?
It's Permanent unless you untick that. But you can safely remove anything below [DISABLE]. You can select each character and enable it too for every companion to be AWAKENED
Worked, THANK YOU !

Adjudicatus
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Re: z Baldur's Gate 3

Post by Adjudicatus »

Is it possible to add the illithid fly tadpole ability as a passive? Does anybody know? I can't seem to find it (or any other passive ability that lets you fly) in any list of passives.

DurianFru1t
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Re: z Baldur's Gate 3

Post by DurianFru1t »

Is there a way to add visual effects to your character without any conditions? Because I saw someone posted a pic of their party on page 149 where they had members of their party had those effects you usually get when you prepare a spell. I JUST WANT MY CHARACTER TO HAVE A MENACING AURA AND RED GLOWING EYES MAN!

BadKarma
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Re: z Baldur's Gate 3

Post by BadKarma »

PeDaGaNG wrote:
Sun Sep 03, 2023 8:41 am
BadKarma wrote:
Sun Sep 03, 2023 6:08 am
Hello. Not sure why I'm getting this issue, but I can't even select console commands from the table. I just get the error "error while scanning for AOB's : console error: not all results found." I'm not familiar with this stuff, so not sure what I'm doing wrong. Any help is appreciated. Thanks
If your game version after Patch 1 or Patch 2, use latest Table version 9 viewtopic.php?p=157760#p157760

If keep happens, try to start over the process, select process, load table etc.
Sorry, I'm an idiot. This worked. Thank you.

nakedDruid
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Re: z Baldur's Gate 3

Post by nakedDruid »

Can i somehow swap character that taking on the current conversation? I guess for this i need some functions to get current conversation ID, current conversation leader ID, current state of conversation and ID of all party members that are part of the current conversation (standing in the background). After that i could probably mess with data setters functions to place another char as the leader in current conversation and reset current state of conversation to reroll all passive checks like perception but now with stats of the new conversation leader. In perfect world id also like to change model of conversation leader if its not applying automatically upon changing leaders ID. And for the druids i need them to temporary lose their wild shape just like they doing when starting a conversation by themselves. So does anyone know in which direction should i look or maybe some of this functions and datapoints already found? Thanks.

tempjustrobphill
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Re: z Baldur's Gate 3

Post by tempjustrobphill »

PeDaGaNG wrote:
Sun Sep 03, 2023 7:25 am
justrobphill wrote:
Sun Sep 03, 2023 3:46 am
I am new to Cheat Engine and trying to use the Item Spawner on Zanzers table.

I enable Console Commands > Register Commands > Item Spawner
Double clicked the script value next to the sample script
Copy and pasted the value from that script into the Lua Engine window and click Execute

the error I get is "Script Error:[string "{$lua}
..."]:1: unexpected symbol near '{'

in my game no item is spawned, nothing new in my inventory. I am obviously doing something wrong.
I have a save game loaded already. CE is pointed to the active process. It just seems like the syntax of the script is not recognized. Here is the script I pasted in.

{$lua}
if syntaxcheck then return end
[ENABLE]
local uuid = {
"ab150a98-0a8e-4ee2-9dca-580d77f99be3",
}
TemplateAddToPlayer(item, 1)
[DISABLE]
Your Script define local "uuid" but you try to add "item"
try this:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local item = {
 "PUT YOUR UUID HERE FOR ITEM",
}
TemplateAddToPlayer(item, 1)
[DISABLE]
even using item instead of uuid I get the same error.

tempjustrobphill
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Re: z Baldur's Gate 3

Post by tempjustrobphill »

CptWindwalker82 wrote:
Sun Sep 03, 2023 12:14 pm
justrobphill wrote:
Sun Sep 03, 2023 3:46 am
I am new to Cheat Engine and trying to use the Item Spawner on Zanzers table.

I enable Console Commands > Register Commands > Item Spawner
Double clicked the script value next to the sample script
Copy and pasted the value from that script into the Lua Engine window and click Execute

the error I get is "Script Error:[string "{$lua}
..."]:1: unexpected symbol near '{'

in my game no item is spawned, nothing new in my inventory. I am obviously doing something wrong.
I have a save game loaded already. CE is pointed to the active process. It just seems like the syntax of the script is not recognized. Here is the script I pasted in.

{$lua}
if syntaxcheck then return end
[ENABLE]
local uuid = {
"ab150a98-0a8e-4ee2-9dca-580d77f99be3",
}
TemplateAddToPlayer(item, 1)
[DISABLE]
I tend to only replace the UUID with what I need at the moment. Also, things don't appear in your inventory, they drop at your controlled character's feet.
Yeah the item is not dropping at all (not at the controlled character's feet, not in the inventory, nowhere), perhaps due to the error listed in the original post, unless someone can tell me that's expected behavior and something else is the problem.

SirDeclan
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Re: z Baldur's Gate 3

Post by SirDeclan »

Thanks to everyone for the hard work and additions. Working great!

I was messing around with teleporting to coordinates (Testing Stuff>Miscellaneous>TeleportToPosition), and randomly came across a staging area where the NPCs that spawn in and out of game are kept (Sceleritas Fel, Quill Grootslang, Cazador, Quazit etc.) There is even an NPC model for "Disembodied Voice", which I promptly killed. I checked to make sure that it wasn't just some leftover area from development by triggering interaction with a goblin that started the cutscene for the fight at the Druid's Grove gate, and that whole group was transported out. Any idea what %%% DEMO 1-9 books are for?

Coordinates are -303, 113, 1

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local x, y, z = -303, 113, 1
local player = GetHostCharacter()
SetArgToString(0, player) -- SourceObject
SetArgToFloat(1, x)
SetArgToFloat(2, z)
SetArgToFloat(3, y)
SetArgToLong(4, 0) -- Event
SetArgToLong(5, 1) -- TeleportLinkedCharacters
SetArgToLong(6, 1) -- TeleportPartyFollowers
SetArgToLong(7, 1) -- TeleportSummons
SetArgToLong(8, 1) -- LeaveCombat
SetArgToLong(9, 1) -- SnapToGround
ExecuteCall("TeleportToPosition")
[DISABLE]

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

Hello anyone know how to add tadpoles to Halsin, Jaheira and the hirelings? Hoping its some kind of flag or passive.

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