Can anyone help me, how to add arcane recovery points permanently?
I used -> Charater resource cheat -> Add resources -> Arcane recovery points, but isnt' permanently
I'm not the one who created this table. But to clarify, the game identify boost as non permanent. Can't make it permanent unless its passive abilities.
But you can make it semi-permanent by Right Click on that Arcane Recovery point and Choose Set Hotkeys says NUMPAD 1. So everytime you want, you just press NUM1.
You can change the hotkeys to multiple boosts you want by using the same keys NUM1. One press and all Boosts applied.
Can anyone help me, how to add arcane recovery points permanently?
I used -> Charater resource cheat -> Add resources -> Arcane recovery points, but isnt' permanently
I'm not the one who created this table. But to clarify, the game identify boost as non permanent. Can't make it permanent unless its passive abilities.
But you can make it semi-permanent by Right Click on that Arcane Recovery point and Choose Set Hotkeys says NUMPAD 1. So everytime you want, you just press NUM1.
You can change the hotkeys to multiple boosts you want by using the same keys NUM1. One press and all Boosts applied.
thanks u , apparently there is no option to add recovery arcana as spell resource passive
Anyone else having an issue with Ability Stat Points? I can save the game and see the stat values show up, just with an invalid name. When I load that save, it comes back with wild values in those fields.
It sounds like you need to save one more time.
In other words,using shorthand version of the process is:
load save to edit
fire up cheat engine, load the CT, attach cheat engine to the game process
save the game - you should now see the table populate correctly
use cheat engine to make your changes
save the game again - after making your changes
load the save file you just created
save one more time to see the table populate correctly and resuming cheat table tasks <--- I think this is the step you were missing
anyone figure the id for the weapon bond with eldritch knights or all the other class action skills/"spells" a few are in the spells list not all unfortunately.
I tried some of the example IDs there, but they did not spawn anything. Maybe these IDs are used inside the actual items to determine what models they display?
This could mean that any armor could be modified to display the NPC only clothes.
I think it also means that these NPC only clothes simply do not exist as spawnable items, which unfortunately does make sense. They would have to be modded in. I will not have the free time to do that for a very long time, unfortunately. I hope someone does it.
can be used with Item spawn. Picture given can't help to narrow down the search and its like finding needle in a haystack. look for ARM_ under ParentTemplateName
I tried to find anything. I tried a lot. I just can't.
Trying to do a script to add the Morninglord's Radiance condition, so I don't have to make a trip back to the Rosymorn Monastery to apply the buff. I can only find that putting one of the weapons back on the tables applies the "CRE_MAG_LATHANDER_PUZZLE_BOON" condition but manually applying it myself just crashes the game.
edit: ah, just found out it's just simply applying a renamed crusader's mantle effect from the status_boost.txt, i'll just apply that effect instead and be happy with that.
testing passives to see what we could end up with in the game, got lathanders light, but cannot remove. even if i change the script to remove, this typically works with the other commands.
is there a better way to remove this passive/condition?
EDIT: there is, well maybe not better
the method i used was to add the weapon responsible for the buff, equip it, than unequip it.
testing passives to see what we could end up with in the game, got lathanders light, but cannot remove. even if i change the script to remove, this typically works with the other commands.
is there a better way to remove this passive/condition?
EDIT: there is, well maybe not better
the method i used was to add the weapon responsible for the buff, equip it, than unequip it.
It probably has been asked a lot but I couldn't find the answer to my question. Anyways the question is does the cheat table work in multiplayer or no?