Here. Just copy/paste into existing cheat table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5911</ID>
<Description>"Arrows"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>5912</ID>
<Description>"All Arrows (Might crash game)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"1545f451-3fc5-4c1b-970e-572f9ace630c", -- Arrow of Aberration Slaying (ARR_Arrow_Of_Slaying_Aberration)
-- Forged from a meteor's alien metals, this arrow resonates with an unsettling hum.
"0bfb72d2-0e8e-4d16-aeae-3159b0d4b195", -- Arrow of Acid (ARR_Arrow_Of_Acid)
-- Corrodes and disfigures whatever it touches.
"c9871e4a-633e-4b81-9115-8ffd0f69ee6a", -- Arrow of Arcane Interference (ARR_Arrow_Of_Antimagic)
-- To disrupt the Weave is to draw Mystra's wrath - if her casters can catch you.
"86e46f4a-6789-47ef-ab85-449ca36b1b20", -- Arrow of Beast Slaying (ARR_Arrow_Of_Slaying_Beast)
-- This roughly-hewn arrow was likely crafted in the field, fletcher's tools lit by a campfire's glow.
"f516862d-5a05-426a-a8a1-1486b35b68f8", -- Arrow of Celestial Slaying (ARR_Arrow_Of_Slaying_Celestial)
-- Infernal inscriptions twist around the shaft, burned black into the wood.
"86a4dd98-80b1-4778-b498-e3a49b1dec37", -- Arrow of Construct Slaying (ARR_Arrow_Of_Slaying_Construct)
-- Only a few fragile threads hold an artificial life together. Sever them with this.
"844c19ce-9e8f-4119-8856-8fa2029461b1", -- Arrow of Darkness (ARR_Arrow_Of_Darkness)
-- Black as the Styx, beautiful as a starless night.
"437835b4-0d13-47b7-8aca-5da4f948783b", -- Arrow of Dragon Slaying (ARR_Arrow_Of_Slaying_Dragon)
-- It's said the inventor of these arrows was assassinated by a shadow dragon, who wished their secret for itself.
"0d81014f-cc7f-4c79-9477-b8cda9738c72", -- Arrow of Elemental Slaying (ARR_Arrow_Of_Slaying_Elemental)
-- Placing a finger upon the flat of its arrowhead causes a different sensation every time - heat, cold, a jolt of electricity...
"21a2ef96-97ac-4372-95d7-676174610abc", -- Arrow of Fey Slaying (ARR_Arrow_Of_Slaying_Fey)
-- Fire this and a Formorian laughs.
"04ba10a0-ca33-47e6-9810-0b7234700c4a", -- Arrow of Fiend Slaying (ARR_Arrow_Of_Slaying_Fiend)
-- Swift and true as a solar's shining blade.
"9a142fae-bcea-4e88-a407-16d3b27468b9", -- Arrow of Fire (ARR_Arrow_Of_Fire)
-- Though it doesn't radiate any heat, this arrow's point will singe any flesh it touches.
"a86bf6b2-2e75-4464-ad65-2bafa89e73aa", -- Arrow of Giant Slaying (ARR_Arrow_Of_Slaying_Giant)
-- Small weights in the fletching keep this arrow well-balanced despite the heft of its iron arrowhead.
"3c2c6a61-e348-4222-9ba3-58a4d49d558c", -- Arrow of Humanoid Slaying (ARR_Arrow_Of_Slaying_Humanoid)
-- Its twisting arrowhead shreds targets from within.
"2e297d80-823b-4200-926e-6ca23f488090", -- Arrow of Ice (ARR_Arrow_Of_Ice)
-- Vapour curls off the point of the arrowhead like breath on a winter day.
"a61c8248-1595-450f-bcc9-2ed1d9853739", -- Arrow of Ilmater (ARR_Arrow_Of_Wraiths_Embrace)
-- Named by a cleric of Loviatar for her own amusement.
"1b0f095b-cb22-4bf9-aecf-4e5a26504ec8", -- Arrow of Lightning (ARR_Arrow_Of_Lightning)
-- Thread-like bolts of electricity arc across the arrowhead the moment this arrow is nocked.
"b11b3f7f-d8ec-41db-93b9-24474aea31e3", -- Arrow of Many Targets (ARR_Arrow_Of_Ricochet)
-- This arrow is far more flexible than most - it can bend nearly in half without snapping.
"d7645507-6c0c-48ff-aa1b-57092d139f22", -- Arrow of Monstrosity Slaying (ARR_Arrow_Of_Slaying_Monstrosity)
-- Its barbed arrowhead is as wicked in appearance as the abominations it was crafted to kill.
"5931f0c7-ddd7-4e3b-aeef-64b0e7eefb70", -- Arrow of Ooze Slaying (ARR_Arrow_Of_Slaying_Ooze)
-- The blunted edge of its arrowhead is dipped in corrosive oils.
"eee2f284-1a42-462a-8b38-50bd2e3885c5", -- Arrow of Piercing (ARR_Arrow_Of_Piercing)
-- Particularly handy when you're outnumbered, with your back against a wall.
"ab4ed528-cf26-417d-a751-981f7c83066f", -- Arrow of Plant Slaying (ARR_Arrow_Of_Slaying_Plant)
-- Thin veins of rot snake across this arrow's wooden shaft.
"a0985797-4ec7-475c-8e11-0361e387f39a", -- Arrow of Roaring Thunder (ARR_Arrow_Of_Detonation)
-- When nocked, this arrow vibrates and emits a faint but distinctive crackle.
"ac23602b-ceee-4ef3-a6b8-601e40a5aa6f", -- Arrow of Salving (ARR_Arrow_Of_Dispelling)
-- The fizzling, soothing balm that coats this arrow is recommended by a majority of sages to treat minor ailments.
"062c6dd0-113d-4ca0-935c-bd937091a9eb", -- Arrow of Sparrow Slaying (UNI_HAV_Thiefling_ArrowOfSlaying)
-- Magic weapon meant to slay a particular kind of creature, sparrows in this case. The arrow will grievously wound sparrows it hits, the poor wee winged fellows.
"4cf7bbbb-1d1b-4bec-b82a-cdc3cce33f7a", -- Arrow of Transposition (ARR_Arrow_Of_Teleportation)
-- Some archers claim that these arrows switch places with one another when placed in the same quiver.
"ae58df6b-0fc9-48ff-9d36-52bf9bc22204", -- Arrow of Undead Slaying (ARR_Arrow_Of_Slaying_Undead)
-- This arrow is carved from green wood, still sticky to the touch.
}
TemplateAddToPlayer(item, 100)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5939</ID>
<Description>"Arrow of Aberration Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"1545f451-3fc5-4c1b-970e-572f9ace630c", -- Arrow of Aberration Slaying (ARR_Arrow_Of_Slaying_Aberration)
-- Forged from a meteor's alien metals, this arrow resonates with an unsettling hum.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5938</ID>
<Description>"Arrow of Acid"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"0bfb72d2-0e8e-4d16-aeae-3159b0d4b195", -- Arrow of Acid (ARR_Arrow_Of_Acid)
-- Corrodes and disfigures whatever it touches.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5937</ID>
<Description>"Arrow of Arcane Interference"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"c9871e4a-633e-4b81-9115-8ffd0f69ee6a", -- Arrow of Arcane Interference (ARR_Arrow_Of_Antimagic)
-- To disrupt the Weave is to draw Mystra's wrath - if her casters can catch you.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5936</ID>
<Description>"Arrow of Beast Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"86e46f4a-6789-47ef-ab85-449ca36b1b20", -- Arrow of Beast Slaying (ARR_Arrow_Of_Slaying_Beast)
-- This roughly-hewn arrow was likely crafted in the field, fletcher's tools lit by a campfire's glow.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5935</ID>
<Description>"Arrow of Celestial Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"f516862d-5a05-426a-a8a1-1486b35b68f8", -- Arrow of Celestial Slaying (ARR_Arrow_Of_Slaying_Celestial)
-- Infernal inscriptions twist around the shaft, burned black into the wood.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5934</ID>
<Description>"Arrow of Construct Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"86a4dd98-80b1-4778-b498-e3a49b1dec37", -- Arrow of Construct Slaying (ARR_Arrow_Of_Slaying_Construct)
-- Only a few fragile threads hold an artificial life together. Sever them with this.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5933</ID>
<Description>"Arrow of Darkness"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"844c19ce-9e8f-4119-8856-8fa2029461b1", -- Arrow of Darkness (ARR_Arrow_Of_Darkness)
-- Black as the Styx, beautiful as a starless night.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5932</ID>
<Description>"Arrow of Dragon Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"437835b4-0d13-47b7-8aca-5da4f948783b", -- Arrow of Dragon Slaying (ARR_Arrow_Of_Slaying_Dragon)
-- It's said the inventor of these arrows was assassinated by a shadow dragon, who wished their secret for itself.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5931</ID>
<Description>"Arrow of Elemental Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"0d81014f-cc7f-4c79-9477-b8cda9738c72", -- Arrow of Elemental Slaying (ARR_Arrow_Of_Slaying_Elemental)
-- Placing a finger upon the flat of its arrowhead causes a different sensation every time - heat, cold, a jolt of electricity...
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5930</ID>
<Description>"Arrow of Fey Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"21a2ef96-97ac-4372-95d7-676174610abc", -- Arrow of Fey Slaying (ARR_Arrow_Of_Slaying_Fey)
-- Fire this and a Formorian laughs.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5929</ID>
<Description>"Arrow of Fiend Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"04ba10a0-ca33-47e6-9810-0b7234700c4a", -- Arrow of Fiend Slaying (ARR_Arrow_Of_Slaying_Fiend)
-- Swift and true as a solar's shining blade.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5928</ID>
<Description>"Arrow of Fire"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"9a142fae-bcea-4e88-a407-16d3b27468b9", -- Arrow of Fire (ARR_Arrow_Of_Fire)
-- Though it doesn't radiate any heat, this arrow's point will singe any flesh it touches.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5927</ID>
<Description>"Arrow of Giant Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"a86bf6b2-2e75-4464-ad65-2bafa89e73aa", -- Arrow of Giant Slaying (ARR_Arrow_Of_Slaying_Giant)
-- Small weights in the fletching keep this arrow well-balanced despite the heft of its iron arrowhead.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5926</ID>
<Description>"Arrow of Humanoid Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"3c2c6a61-e348-4222-9ba3-58a4d49d558c", -- Arrow of Humanoid Slaying (ARR_Arrow_Of_Slaying_Humanoid)
-- Its twisting arrowhead shreds targets from within.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5925</ID>
<Description>"Arrow of Ice"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"2e297d80-823b-4200-926e-6ca23f488090", -- Arrow of Ice (ARR_Arrow_Of_Ice)
-- Vapour curls off the point of the arrowhead like breath on a winter day.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5924</ID>
<Description>"Arrow of Ilmater"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"a61c8248-1595-450f-bcc9-2ed1d9853739", -- Arrow of Ilmater (ARR_Arrow_Of_Wraiths_Embrace)
-- Named by a cleric of Loviatar for her own amusement.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5923</ID>
<Description>"Arrow of Lightning"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"1b0f095b-cb22-4bf9-aecf-4e5a26504ec8", -- Arrow of Lightning (ARR_Arrow_Of_Lightning)
-- Thread-like bolts of electricity arc across the arrowhead the moment this arrow is nocked.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5922</ID>
<Description>"Arrow of Many Targets"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"b11b3f7f-d8ec-41db-93b9-24474aea31e3", -- Arrow of Many Targets (ARR_Arrow_Of_Ricochet)
-- This arrow is far more flexible than most - it can bend nearly in half without snapping.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5921</ID>
<Description>"Arrow of Monstrosity Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"d7645507-6c0c-48ff-aa1b-57092d139f22", -- Arrow of Monstrosity Slaying (ARR_Arrow_Of_Slaying_Monstrosity)
-- Its barbed arrowhead is as wicked in appearance as the abominations it was crafted to kill.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5920</ID>
<Description>"Arrow of Ooze Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"5931f0c7-ddd7-4e3b-aeef-64b0e7eefb70", -- Arrow of Ooze Slaying (ARR_Arrow_Of_Slaying_Ooze)
-- The blunted edge of its arrowhead is dipped in corrosive oils.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5919</ID>
<Description>"Arrow of Piercing"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"eee2f284-1a42-462a-8b38-50bd2e3885c5", -- Arrow of Piercing (ARR_Arrow_Of_Piercing)
-- Particularly handy when you're outnumbered, with your back against a wall.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5918</ID>
<Description>"Arrow of Plant Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"ab4ed528-cf26-417d-a751-981f7c83066f", -- Arrow of Plant Slaying (ARR_Arrow_Of_Slaying_Plant)
-- Thin veins of rot snake across this arrow's wooden shaft.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5917</ID>
<Description>"Arrow of Roaring Thunder"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"a0985797-4ec7-475c-8e11-0361e387f39a", -- Arrow of Roaring Thunder (ARR_Arrow_Of_Detonation)
-- When nocked, this arrow vibrates and emits a faint but distinctive crackle.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5916</ID>
<Description>"Arrow of Salving"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"ac23602b-ceee-4ef3-a6b8-601e40a5aa6f", -- Arrow of Salving (ARR_Arrow_Of_Dispelling)
-- The fizzling, soothing balm that coats this arrow is recommended by a majority of sages to treat minor ailments.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5915</ID>
<Description>"Arrow of Sparrow Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"062c6dd0-113d-4ca0-935c-bd937091a9eb", -- Arrow of Sparrow Slaying (UNI_HAV_Thiefling_ArrowOfSlaying)
-- Magic weapon meant to slay a particular kind of creature, sparrows in this case. The arrow will grievously wound sparrows it hits, the poor wee winged fellows.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5914</ID>
<Description>"Arrow of Transposition"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"4cf7bbbb-1d1b-4bec-b82a-cdc3cce33f7a", -- Arrow of Transposition (ARR_Arrow_Of_Teleportation)
-- Some archers claim that these arrows switch places with one another when placed in the same quiver.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5913</ID>
<Description>"Arrow of Undead Slaying"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
local item = {
"ae58df6b-0fc9-48ff-9d36-52bf9bc22204", -- Arrow of Undead Slaying (ARR_Arrow_Of_Slaying_Undead)
-- This arrow is carved from green wood, still sticky to the touch.
}
TemplateAddToPlayer(item, 1)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>